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Tele-Homer, Librarian, The Summoning, and Warp Stabilization


amuro_ray

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I feel that my point was missed. It doesn't matter if the unit arrives via teleportation if the unit in question is not on the list of acceptable units in the TH entry. Librarian with TH summons a Land Raider, and it will scatter. Librarian with TH summons a DreadKnight, and it will scatter. Librarian with TH summons Draigo and his attached unit of Paladins, and they will not scatter. Librarian with TH summons a unit of Strikers, and they will not scatter. Etc.

 

SJ

Not true.

 

The Summoning *isn't* Teleporting.

 

Paladin being summoned don't Deep Strike using Teleportation. They Deep Stike by being summoned.

 

Now, as to them suffering a mishap and being placed into reserves. That's a grey area because of a lack of foresight by GW and thier FAQ. If the Pallies then 'arrive' for a second time, and you are allowed to DS them, then by thier TDA wargear they are allowed to 'Teleport' back into the fight and would be effected by the TH.

 

If they are on board and Summoned, they won't.

 

Officially they're teleporting, as they have been since the 80s.

 

Thade, that's your opinion, and it's not supported by the rules at all.

 

I mean, we all know that Force Rods hold 40 power points, and Temporal Distortion allows you to take an extra phase. And that Cyclone Missile Launchers can fire their stock of 12 missiles all at once. And we can stack 'Field' saves on top of each other.

 

:P

Okay personaly the reason i want to get a definate and as official answer to this questions is simply so i have a strong case to put forward if a different opponent who thinks otherwise questions me. That is what i want. I want to get the same result every time i play. Not for me having to rely on the person in allowing me or not. If i have a good case then i am readily prepared for when someone questions me on this. This helps prevent an argument as certain players are 'rule lawyers' and therefore they will only accept an official response. That is why i want it to be FAQ'ed as this means every opponent i am up against will accept the ruling. If i didn't do this whilst against many people we will have no problem yet it will be hard to explain to the rule lawyer.

One of the biggest effects that recent FAQ's have shown is that GW uses fluff to decide rules issues (ie., what is a daemon). It is safe to say that most of the units in the GK codex that may deep strike will do so via teleportation (TDA, Strikers and Interceptors, NDK). The few units in the codex that do not deep strike via teleport have specific background fluff as to why not (ie., Stormraven). So it does not defeat logic that when GW states that mishapped Summoned units that go into reserve may have been teleported in the first place (via The Summoning). One could even say that by putting Warp Stablization Fields on vehicles that those vehicles can now be effected by teleportion-based abilities the allow those vehicles to deep strike (ie., Stormraven on its own, transports and dreadnoughts via The Summoneing, etc.). These are reasonable conclusions. What the recent FAQ's have done is shown that GW does not care about RAW quite is much as we do, and that they assume we are capable of determining RAI via background fluff.

 

In the end, NDK might not be able to use teleport homers, nor any Summoned vehilce (if it is decided that Summoning = teleportation), as those units are not on the list of units that may benefit from a teleport homer (an argument could be had for NDK, as they are both modeled with TDA and have the bulk of the TDA abilities including deep strike via teleportion). However, this chain of reason does lead to Strikers, Interceptors, and models in TDA being able to benefit from teleport homers even if Summoned, specifically because GW supports the thought that mishapped units that are return to reserves for whatever reason may still deep strike on a following turn.

 

SJ

Teleport homers emit a powerful signal enabling the Strike Cruisers to lock on to them with their teleportation equipment.

 

It is the Strike Cruisers that are actually making use of the teleport homer in order to prevent scatter. It is a technological connection that allows the teleportation equipment to function better.

 

As the Strike Cruisers are not involved when using "The Summoning" their connection to the homers is irrelevant. Even if we class the Summoning as teleportation (which I feel it is) it is not in the correct format to benefit from the Teleport Homer.

number 6 I suggest that you should move this to the Rules forum.

 

http://3.bp.blogspot.com/-i0qBkxyUZ9c/Thsvt_Py-0I/AAAAAAAACuc/xylefnefQaI/s1600/plasticdudesmen019.jpg

 

Couldn't resist...

 

:ph34r:

 

G :)

I mean, I'm out of ideas, other than the teleport homer being on the Librarian at all. Possibly it's for post-mishap re-arrival...but I'm still inclined to believe it works all around. I'll wait for the FAQ. :)

From a RAW perspective we know that Strike squads, Interceptors and models in terminator all teleport which are the same units included in The Summoning. The rule doesn't say they are suddenly pulled through a wormhole, right?

 

G :)

From a RAW perspective we know that Strike squads, Interceptors and models in terminator all teleport which are the same units included in The Summoning. The rule doesn't say they are suddenly pulled through a wormhole, right?

 

G :tu:

 

RAW states that those units are teleported not that they themselves do the teleporting. The description of the teleport homer clearly states that is the Strike Cruiser that both does the teleporting and uses the teleport homer. The units involved have no control over the teleporting or the homer.

 

The teleport homer doesn't pull units to it (as people seem to be thinking). Units are sent to it.

In which case, when the Librarian moves them...why can he not move them to the homer he's wearing?

 

You could think of it this way.

 

The teleport homer allows the "teleport generator" to draw a direct line from its location A to the teleport homer B.

 

The librarian A is standing next to the homer B but the unit being teleported is coming from location C.

 

It would be like giving your friends gps co-ordinates over the phone when you're the only one with a gps. They may find the right area from your description, but it won't be that exact.

It seems like you're trying to use RAI to justify a quasi RAW interpretation.

 

G <_<

 

No, just trying to use RAI to explain RAW.

 

How about this for RAW then.

 

The teleport homer states that "...if Strike, Intercept or TDA wish to deepstrike...choose to do so within 6"...stc".

 

In the case of The Summoning it is the Librarian, not the squads who are making the choices. As the squads are not the ones "choosing" they can't use the teleport homer.

Maybe they are choosing, and they have requested that the Librarian move them over their comm-link.

 

"Brother Marius, make yourself useful and teleport us off your left flank in front of those cowering Eldar Pathfinders."

Here is a thought... Maybe there really isn't teleport technology!

 

We are all assuming that 40k ships have a teleporter room with Scotty at the controls.

But this an't Star Trek, baby.

 

What if all this time it has really just been some psyker using a gate power that has been teleporting us since rouge trader?

 

Maybe homers are just psychic beacons using the same technology as chaos icons... We just chose to magic it on a box with dials... Instead of the flesh of a person skinned alive.

Here is a thought... Maybe there really isn't teleport technology!

 

We are all assuming that 40k ships have a teleporter room with Scotty at the controls.

But this an't Star Trek, baby.

 

What if all this time it has really just been some psyker using a gate power that has been teleporting us since rouge trader?

 

Maybe homers are just psychic beacons using the same technology as chaos icons... We just chose to magic it on a box with dials... Instead of the flesh of a person skinned alive.

 

That's actually probably closer to truth than any other we've had so far. Teleporting in 40k has always been stated to be a brief displacement through the warp, and has been shown to be controlled via psyker guilded machinery in most cases. In 5th ed we have a number of different powers that replicate teleportion (Gate of Infinity, The Summoning, Personal Teleportion packs, deep striking via teleportion, warp jumping Warp Spiders, etc). All are based on punching a hole through the warp from one point to another, and all can be considered teleportion by the commone usage of the word (to be moved across a distance instantly).

 

Again, we are hitting a Rules as Written versus Rule is Intended argument, which has no need to even start. The GK Teleport Homer has a restrictive list of units that many benefit from it. The Summoning has a different yet still restrictive list of units that may benefit from it. The two lists are not the same, even though there is some overlap. There is a reasonable argument to support a Teleport Homer benefiting a small set of units being Summoned. There is an equally reasonable argument as to why no Summoned units can benefit from a Teleport Homer. Per the recent FAQ, GW has shown us that they consider fluff to be a deciding point in many arguments, and have even pointed out that when two different special rules contradict each other, then neither work.

 

The Rules as Practical conclusion is that only the units that are on the Teleport Homer list may benefit from using the Teleport Homer, regardless of how they are arriving by deep strike. This does not help in all cases, but if does follow both the Rules as Written and the fluff.

 

SJ

There is a reasonable argument to support a Teleport Homer benefiting a small set of units being Summoned.

If the "reasonable" person ignores the fact that The Summoning does not state that it is movement based on Teleportation.

 

There is an equally reasonable argument as to why no Summoned units can benefit from a Teleport Homer.

More reasonable, imo.

 

Per the recent FAQ, GW has shown us that they consider fluff to be a deciding point in many arguments...

Yes, they have. And when you look at the fluff for Astartes and teleportation, they do so from their ship to the target area; previous to the Grey Knight codex, only models in Terminator armor could deploy via Teleportation since their armor was the only kind that could withstand the journey through the warp. With the Grey Knight codex, they've described a way to enhance Astartes Power Armor so that it, too, can withstand the rigors of Teleportation via the standard method- arriving from Reserves via Deep Strike Teleportation. From a ship. In orbit. Not from a Librarian on the ground.

 

If you really want to get into fluff, remember what I said earlier: how does the Teleport Homer assist the Librarian in bringing units to his side? Does the homer provide a clearer beacon to his location than... his own body? That makes no logical sense. The Librarian looks at the beacon and says, "Where am I?" The beacon, from the palm of his hand, replies, "Here you are!" ^_^

 

The Rules as Practical conclusion is that only the units that are on the Teleport Homer list may benefit from using the Teleport Homer, regardless of how they are arriving by deep strike.

The Rules as Logical conclusion is that only the units on the Teleport Homer list may benefit from the Teleport Homer if they are arriving on the battlefield from Reserves via Deep Strike Teleportation because that is what the Teleport Homer entry says in the GK rulebook.

 

Remember: permissive rule set. The Summoning does not state that it is Teleportation, the Teleport Homer does not state that it works with The Summoning. Two instances of permission not given; it may not be used in the proprosed way.

You never know for sure until you see the FAQ and the person who writes the FAQ is not necessarily the same person that wrote the codex. I think this particular instance is almost a sure thing though. :)

 

G ;)

Teleportation is a generic term that is not defined in a specific way in the BRB, nor the Codex. Teleportation is a term that refers to a tranfer of matter, energy or information between two places without it having to traverse the distance between them by conventional means. Oddly enough, The Summoning does this. But that's fine. Have fun.

 

SJ

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