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Tele-Homer, Librarian, The Summoning, and Warp Stabilization


amuro_ray

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Did you ever consider what the "array of a strike cruiser" actually is? It's Astropaths and Librarians. :) I stand by my RAI synopsis.

 

since when?

 

A teleporter is an artifact from the dark age of technology that is poorly understood and hard to replicate. it is a MACHINE that propels you, very briefly, through the warp from point A topoint B.

 

You do not need an astropath or a libby to use a teleporter. In EVERY fluff mention of the teleporter from game to novel it is ALWAYS described and oictured as a machine, even in the old 3rd ed codex there is a scene described in which Stern teleports and it's described as amachine doing the work.

 

I normaly like and respect your posts Thade, but you are wandering into the dangerous teritory of re-writing established fluff to back up rules interpretation.

... you are wandering into the dangerous teritory of re-writing established fluff to back up rules interpretation.

Man, who ever does that? <3

 

I do remember seeing this somewhere but now I can't find it; sans citation, it's only my word. Disregard as you like.

... you are wandering into the dangerous teritory of re-writing established fluff to back up rules interpretation.

Man, who ever does that? <3

 

I do remember seeing this somewhere but now I can't find it; sans citation, it's only my word. Disregard as you like.

 

My biggest character flaw is that I can be a serious fluff nazi :)

My biggest character flaw is that I can be a serious fluff nazi :P

If that's the case, I could use your help. Go smack me around in my DIY threads, please. ;)

 

B.O., care to elucidate on the nature of said-bird? Don't fill me with false hope, now.

It'd be a bit broken if everything from terminators to land raiders could be summoned with pin-point, risk free accuracy.

Not so much. They already allow a GK Grand Master that can create additional squad members out of thin air -- GK Terminators, mind you -- the ability to unerringly deep strike on turn 1.

 

GW has already ruled that one single psyker model can't cast multiples of the same psyker power. So I don't see any play balance issues.

 

And let me be clear: I'm not disagreeing with your fluff rationalizations. However, what you have done isn't state the obvious. Rather, what you have done is an admirable job of divining your conclusions based not on rules, but on your lengthy experience collectively reading every single word of multiple GW rules/source books.

 

Which is to say: it may be obvious to you, but it isn't a priori obvious to people who may be new-ish to the game, or who simply haven't paid as much attention to all the little fluff details GW randomly scatters around in bits and pieces all over the place, or who simply haven't invested their money and/or time into more than the bare minimum required for them to build their armies and play their games. (E.g., maybe just the Black Reach set and the SM or Orks codex. People like this -- and there are a lot of them -- aren't going to know what you're talking about or where you're getting it from!)

 

In the end, GW should stop assuming the clarity and cumulative, experienced fluff wisdom of players and simply write the rules fully and clearly to begin with.

 

Again, not disagreeing with your conclusions on The Summoning, but it isn't actually obvious to me that The Summoning isn't some form of teleportation. And I've been around the block more than a few times! :P

In the end, GW should stop assuming the clarity and cumulative, experienced fluff wisdom of players and simply write the rules fully and clearly to begin with.

How I long for this day.

 

Again, not disagreeing with your conclusions on The Summoning, but it isn't actually obvious to me that The Summing isn't some form of teleportation. And I've been around the block more than a few times! :D

I mean, teleportation by any other name would smell as teleporter-y, no? B) Though my arguments and feelings are well documented through this necro'd thread. <3

For me at least, the definition is clear. Teleporting is done via a starships teleportarium, which is why on Astartes get access to it.

 

Summoning is a psychic power rather than a use of the teleportarium device.

 

All that being said, I've played this game for 20 years and seen enough bloody retcons to know nothing is ever set in stone with GW.

For me at least, the definition is clear. Teleporting is done via a starships teleportarium, which is why on Astartes get access to it.

 

Summoning is a psychic power rather than a use of the teleportarium device.

 

All that being said, I've played this game for 20 years and seen enough bloody retcons to know nothing is ever set in stone with GW.

I mean. When things disappear and then reappear elsewhere, what do you call it? I've called it Teleporting since I first saw it in 2nd Edition Dungeons and Dragons, back in the 80s. It's possible that they intended the term to strictly mean "only when you use this machine which, by the way, is psychically powered and using the Warp as a medium" but that's not clear to me.

 

I'm with #6. They need to stop counting on our collective anecdotal evidence and give us a clear, concise, and complete rule set.

if it doesnt say in the description of the power/rule that it is a teleportation or counts as one then it isnt one . Deep strike is not teleportation .it can be anything starting from droping from orbit and ending with droping out of sub terran tunels .
if it doesnt say in the description of the power/rule that it is a teleportation or counts as one then it isnt one . Deep strike is not teleportation .it can be anything starting from droping from orbit and ending with droping out of sub terran tunels .

Yes, we've been over this. Ad infinitium. No, really. See the previous pages of this thread as well as the two other threads that happened the same week.

 

But thanks for the recap. <3

I watched the whole thing thade . But this is how the rules are . people may not like it , but this is how the rules work . If a dude which should have rule X by fluff doesnt have it , he doesnt have it . It doesnt matter how , why and if in the fluff something is or is not a teleportation . If it isnt in the description of the rules it is not there. for example DC tycho not being able to join a DC unit ? would it be good if he could ? well not good but less bad . Does it make sense fluff wise . Yes armageddon Tycho joins DC holds a position for a long time , then dies carried by a honor guard of sm cpts from different chapters . Does it mean that he can run with the DC ? no .
Ok I dont get it you want FAQ to fix fluff ? If FAQ did that then any non sm level psyker should blow up while facing nids [because that is what shadow of the warp does when an nid invasion starts] and even high level sm psykers should have huge problems with using any form of power [unless they are tigurius who has been retconed to be able to link directly to the hive mind and live with puts him at a higher psyker level then the emperor probably].

Specifically what I want is an FAQ entry (or two) to address the issue directly at hand:

 

Q: Can models moved via The Summoning Psychic Power benefit from Teleport Homers or Servo Skulls?

 

I want to see them answer that very question (or one so like it that it effectively answers it). Once I see that in an FAQ, I will be satisfied.

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