Bava Posted July 23, 2011 Share Posted July 23, 2011 It´s been a while since I did some 3D modelling but I pretty happy with the progress so far. And with the bad weather here, the progress this weekend is going to be even better :lol: No textures yet, just the basic mesh. But I like it how the grey looks pretty similiar to the one on the minis.^^ http://i810.photobucket.com/albums/zz23/Chapmanfan/Southampton/th_1d.jpg (click to enlarge) C&C more than welcome! B) Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/ Share on other sites More sharing options...
Doghouse Posted July 23, 2011 Share Posted July 23, 2011 Looks really good so far! :lol: Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2827398 Share on other sites More sharing options...
Solid Zaku Posted July 23, 2011 Share Posted July 23, 2011 The legs and pauldrons look spot-on. The chest and head, however, look a bit off. Shrink the chest and enlarge the head a little, and I think it'll look a little less bulbous. Now, if he's going to be Death Guard, then that's not so much of a problem, but otherwise his proportions are just a little wonky. Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2827423 Share on other sites More sharing options...
Bava Posted July 24, 2011 Author Share Posted July 24, 2011 Thanks for your comments! The chest and head, however, look a bit off. Shrink the chest and enlarge the head a little, and I think it'll look a little less bulbous You're right, its really a tad bulky. Modelling and wine don´t mix very well ;) I hope the proportions are better now: http://i810.photobucket.com/albums/zz23/Chapmanfan/Southampton/Smurf1.jpg (the aquila and the omega on the pauldron is just a test) Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2827716 Share on other sites More sharing options...
Olis Posted July 24, 2011 Share Posted July 24, 2011 Those proportions are much better - pretty much bang on, I'd say. ;) The aquila is nice but I can't shake the feeling it should be curved (like on a miniature's chest plates). Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2827722 Share on other sites More sharing options...
Martox Posted July 24, 2011 Share Posted July 24, 2011 Looking good! Which modelling package you using for this? I'm going to take a stab at 3DSMax. Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2827915 Share on other sites More sharing options...
Andrew J Posted July 24, 2011 Share Posted July 24, 2011 I like the new one much more Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2828044 Share on other sites More sharing options...
WOOF on a Stick Posted July 24, 2011 Share Posted July 24, 2011 Phenomenal work! What package are you using? Are you going to rig the mesh for movement? Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2828080 Share on other sites More sharing options...
Don the Oiler Posted July 24, 2011 Share Posted July 24, 2011 That helmet looks strangely different, yet strangely awesome. I like that shape approach. Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2828086 Share on other sites More sharing options...
Bava Posted July 24, 2011 Author Share Posted July 24, 2011 Thanks for the comments, guys, much appreciated :D Which modelling package you using for this? The one with the best cost/performance ratio: Blender ^_^ Okay, there are other free 3D apps like Sketch-up and Wings, but Blender is the most powerfull, imo. Are you going to rig the mesh for movement? Most probably, yes. Never rigged before, so it should be a nice learning experience. That helmet looks strangely different I know what you mean, Dan :D I tried to model the 'standard' helmet, but the result was abysmal, so I just combined all the features of the various Mks I liked. You might see a MK IV helmet in the future, though...its my favourite design, it just looks boss . Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2828118 Share on other sites More sharing options...
Bava Posted July 26, 2011 Author Share Posted July 26, 2011 http://i810.photobucket.com/albums/zz23/Chapmanfan/Southampton/Smurf22.jpg Small update, the basic mesh of the body is complete and most of it is rigged. I`ll redo the ultra aquila, the hands and feet, though, as I'm absolutely not happy with it. Bleh... Before I start working on the details and textures, I have to decide what he should look like in the end. These are the three options I´ve been thinking about: - an Ultramarine with a roman touch - an Iron Snake with a heavy greek touch - Talos (Soul Hunter) :devil: Modelling Talos would allow me to go crazy with details like battle damage, weathering, gore and all the other fun stuff. And I really like that guy. AND he's a Night Lord. But the other two are pretty tempting, too :) Decisions, decisions... Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2830202 Share on other sites More sharing options...
Commander S. Caesare Posted July 26, 2011 Share Posted July 26, 2011 Why is he armed with a falchion? Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2830206 Share on other sites More sharing options...
Retrograde Posted July 26, 2011 Share Posted July 26, 2011 Why is he armed with a falchion? It's a kopis and if I had the means I'd arm every marine I make with one. @Bava: I think your model is proportionally perfect, great stuff. Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2830233 Share on other sites More sharing options...
Bava Posted July 26, 2011 Author Share Posted July 26, 2011 Why is he armed with a falchion? Because his bolter isn´t done yet and he needs a weapon to defend himself against all the naked ladies on my HD :P And, as Retrograde already pointed out, its a kopis/makhaira (looks way better than the UM standard issue gladius or a combat knife imo) ;) @Bava: I think your model is proportionally perfect, great stuff. Thanks! Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2830238 Share on other sites More sharing options...
Scriptor Tharxes Posted July 26, 2011 Share Posted July 26, 2011 Was too early to rig imo. Lower Torso and Belt still look like the box you used to work out the nice Upper Part of the Breastplate. Mesh at the Side of the feet looks like bad smooting groups or overlapping faces. Fast and very good job overall. Nice shaped and detailed helmet. Im eager to see some updates and fixes. Nice! Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2830463 Share on other sites More sharing options...
Dark Apostle Thirst Posted July 27, 2011 Share Posted July 27, 2011 Why is he armed with a falchion? It's a kopis and if I had the means I'd arm every marine I make with one. I'd like a little more variety, but I generally agree. Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2830712 Share on other sites More sharing options...
Bava Posted July 28, 2011 Author Share Posted July 28, 2011 And the quest for an anatomically correct SM continues... http://i810.photobucket.com/albums/zz23/Chapmanfan/Southampton/Sm223.jpg New shiny shoes, new skull on the breastplate, new lower torso, smaller pauldrons, etc... Now that the basic mesh is pretty much (cough...backpack...cough) complete, its time to visiby make him a member of my DIY chapter, the Sons of Enyo (UM successor with a thracian background). Was too early to rig imo. Lower Torso and Belt still look like the box you used to work out the nice Upper Part of the Breastplate. Mesh at the Side of the feet looks like bad smooting groups or overlapping faces. Most probably, yes :D But I as I said, I´ve never rigged a model before and hence no idea if my usual way of modelling would work. And Blender's autoweight feature is great, it took only an hour or so to get him ready to be posed (after watching tutorials for 3-5 hours >.<) Anyway, good criticism, keep it coming! It sounds like you know what you're talking about :) Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2832325 Share on other sites More sharing options...
Solid Zaku Posted July 28, 2011 Share Posted July 28, 2011 Hah. Anatomically correct Space Marine. Sorry, I spilled my drink on my keyboard. In either case, it's a great looking 3D model. Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2832329 Share on other sites More sharing options...
LardO'Blood Posted July 28, 2011 Share Posted July 28, 2011 I think the shoulder pads look a bit fat, or maybe to low. Also I think the neck guard should be slightly higher, even for Mk. 7. Perhaps the shin guards should be a bit more cone like and wider on the bottom? Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2832353 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted July 29, 2011 Share Posted July 29, 2011 He looks like he's wearing heels with no heel. The feet seem a bit square to me. Otherwise, it's excellent. :) Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2832460 Share on other sites More sharing options...
WOOF on a Stick Posted July 30, 2011 Share Posted July 30, 2011 Looks great! But I thought the armoured cables on his lower torso were not parallel and so close together, I thought they sort of spread apart, the middle cable going straight up and the cable on either side going off at a slight angle. Otherwise, awesome. Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2833739 Share on other sites More sharing options...
Castiel Posted July 30, 2011 Share Posted July 30, 2011 Looks great! My only comment is that the hands could maybe use a wee bit of work! Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2833765 Share on other sites More sharing options...
p049979 Posted July 31, 2011 Share Posted July 31, 2011 Its looking good I think the proportions are right, I would suggest that you break the model down more into multiple small meshes it will make the whole thing a lot easier to handle, especially when you are smoothing elements. for example the boot and the toe section, if you make them separate objects it will look more realistic and be much simpler to rig later if you decide to. When I did a my marine one of the biggest problems I had was that the miniatures not show how bits would move if they where real, the toe it always just there :P no joint or anything. Can I ask what your planning for the final thing? Just a render or is it going into a game or an animation? Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2834252 Share on other sites More sharing options...
Bava Posted July 31, 2011 Author Share Posted July 31, 2011 I would suggest that you break the model down more into multiple small meshes it will make the whole thing a lot easier to handle, especially when you are smoothing elements. Oh, I already do. My last project had over 100.000 faces before subsurfacing, so working with multiple meshes was essential. Most of the smoothing errors on the marine are the result of normals facing in the wrong direction (and me being a bit lazy ;) ) When I did a my marine one of the biggest problems I had was that the miniatures not show how bits would move if they where real, the toe it always just there smile.gif no joint or anything. Hehe, same problem here. And looking at miniatures didn´t exactly help either, so when in doubt about proportions and how things could work, I use this really nice pic as reference: http://i810.photobucket.com/albums/zz23/Chapmanfan/Southampton/th_Best-battlesuits-Space-Marine-Warhammer-40k.jpg Btw, got a link/picture of your marine? Can I ask what your planning for the final thing? Just a render or is it going into a game or an animation? No idea yet. When he´s textured, posed and rendered , it'll most probably be a desktop wallpaper ;) But it has been a great learning experience for me so far, never made a complete human figure before, never rigged, never used blenders sculpting tool, etc...fun all the way! --------------------- Small update: new hands, new boots (again), resized pauldrons (again :P)... http://i810.photobucket.com/albums/zz23/Chapmanfan/Southampton/SM445.jpg And thanks for all the C&C so far! Link to comment https://bolterandchainsword.com/topic/234821-3d-smurf/#findComment-2834505 Share on other sites More sharing options...
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