Grizzly Adams Posted July 25, 2011 Share Posted July 25, 2011 I was building a list the other day, and a thought hit me. "I know Grey Hunters are the coolest thing since individually wrapped cheese slices," i said to myself, "and the point cost is so low why not take them". I then started thinking about Wolf Guard. For three more points, you get the buff to leadership through the whole squad, +1 attack, and the flexibility option wise to make a squad do anything you wanted. Granted you lose the bolter, but you get that all for the price of what other codexes pay for tac marines. I then started building lists replacing all my GH's with WG. If you are to take the Ol Great Wolf anyway, why not take all WG? is it viable, why am I not seeing that more often? Can 30-40 WG be >= 30-40 GH's? 40 attacks on the charge has just got me droolin. Has anyone tried it, and if so, how has it worked for you? Link to comment https://bolterandchainsword.com/topic/234956-the-other-side-of-loganwing/ Share on other sites More sharing options...
Grimtooth Posted July 25, 2011 Share Posted July 25, 2011 You end up being relegated to only having combi weapons as your special weapons. That would be what nixes it for me. Link to comment https://bolterandchainsword.com/topic/234956-the-other-side-of-loganwing/#findComment-2829130 Share on other sites More sharing options...
dswanick Posted July 25, 2011 Share Posted July 25, 2011 Well, for 350ish pts. you can field a 10-man squad with Stormbolters, Wolf Claws, and a MotW. Take that Grey Knights. Link to comment https://bolterandchainsword.com/topic/234956-the-other-side-of-loganwing/#findComment-2829436 Share on other sites More sharing options...
Wolf Guard Dan Posted July 25, 2011 Share Posted July 25, 2011 Not a bad idea. Reminds me of 3rd Ed Khorne Berzerkers minus the fearlessness but add in the ability for more special ccw. I don't mind the lack of special ranged weapons. Link to comment https://bolterandchainsword.com/topic/234956-the-other-side-of-loganwing/#findComment-2829513 Share on other sites More sharing options...
Silverwolf Posted July 26, 2011 Share Posted July 26, 2011 I've been toying with the idea myself, problem being it's only really viable at high points thanks to the cost of Logan. (Currently most battles I'm fighting are around 1k-1.5k). I generally find that I'm only using GH special weapons once or twice anyway (Pod List), except in my take-n-hold packs (10man twin plasma units) As to the GKs, currently beating them with my standard Pod lists :). That said, they're "Look I have 2x Str8 assault cannons in my 6-man rhino squad" can be somewhat painful. (Sadly was me that pointed out the potential of that combo to my current GK opponent :D) Add in the Str8 AutoCannon-totting Dreads, and they're capable of pushing out a lot of heavy shooting. Link to comment https://bolterandchainsword.com/topic/234956-the-other-side-of-loganwing/#findComment-2829586 Share on other sites More sharing options...
Spazmonkey Posted July 26, 2011 Share Posted July 26, 2011 I think this works well, but only if you still take Grey hunters and Long fangs.... grey hunters and wolfguard count as troops in a logan list so why not take both... x2 units of grey hunters in Rhinos. x2 units of wg in Drop pods. x8/9 wg in each pod. x1 in TDA with a Cyclone missle launcher (maybe a second one upgrade to arjac or to be evil a rune priest with LL and MH) all PA WG upgraded with a combination of combi plasma/melta I have run these several times, they are cost efective and deadly... through in a couple of long fang units for backup or maybe a whirlwind. Serious anti armour, anti infantry and with x4 scoring units.... I love wolf guard..... Blood claws are all but dead to me, with 2 attacks base, one one the charge and 1 for x2 close combat weapons they are 3 points more than a BC but with none of the downsides. With the bonus if you have spare points they can tote a power weapon each... Ask greymage about running x10PA WG with PW in a landraider =death Link to comment https://bolterandchainsword.com/topic/234956-the-other-side-of-loganwing/#findComment-2829601 Share on other sites More sharing options...
rodgambit Posted July 27, 2011 Share Posted July 27, 2011 I've built list in theory that I'd love to run. The problem is GW doesn't make a combi-weapon kit. I'd love to run every squad with plasma or meltas for a huge alpha strike from each squad, but modeling wise it's just not viable for me. Link to comment https://bolterandchainsword.com/topic/234956-the-other-side-of-loganwing/#findComment-2830947 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted July 28, 2011 Share Posted July 28, 2011 ...The problem is GW doesn't make a combi-weapon kit... http://www.games-workshop.com/gws/catalog/...dId=prod1050240 ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ This kit comes with a Combi-Melta and a Combi-Plasma gun. You can find them separately on bit/trade sites as well. As a staunch WolfWinG player, I have gone over the possibility of running an all power armored list. You certainly get more models than if you are running pure TDA!! Alas, I have not tried it. If you do end up going for it, please let us know how things work for you!! End of Line Link to comment https://bolterandchainsword.com/topic/234956-the-other-side-of-loganwing/#findComment-2832397 Share on other sites More sharing options...
nurglez Posted July 28, 2011 Share Posted July 28, 2011 I remember a logan list awhile ago in the army list forum, had squads of 10 wolfguard, with 2 chainfist, cyclone termies in them. and of course a bunch of long fangs for loads and loads of missiles heh. I had also considered a similar list, but I went for logan because I love terminators. also the lack of special weapons would be annoying... Link to comment https://bolterandchainsword.com/topic/234956-the-other-side-of-loganwing/#findComment-2832406 Share on other sites More sharing options...
Silverwolf Posted July 29, 2011 Share Posted July 29, 2011 Well I wrote up a quick 2500pt pod list last night that was basically; ++ HQ ++ Logan Grimnar ++ TROOPS ++ 8 Wolf Guard 2x TDA, CML, Chainfist Drop Pod 8 Wolf Guard 2x TDA, CML, Chainfist Drop Pod 8 Wolf Guard 2x TDA, CML, Chainfist Drop Pod 8 Wolf Guard 2x TDA, CML, Chainfist Drop Pod 8 Wolf Guard 2x TDA, CML, Chainfist Drop Pod 8 Wolf Guard 2x TDA, CML, Chainfist Drop Pod ++ HEAVY SUPPORT ++ 6 Long Fangs 5x Multi-Melta, P.Fist Drop Pod Logan jumps in the Pod with the Long Fangs for a nasty little Relentless tank-popping crew, and everyone else... well kills things :). From memory I also put Storm Bolters onto all the non-TDA WG, and used spare points to put in a Power Weapon or 2. 24 Missile shots / turn once everything is on the board. I'm not sure I'd call it an effective list, and it's certainly not very diverse, but that said, still not sure I'd enjoy being on the receiving end of that. Link to comment https://bolterandchainsword.com/topic/234956-the-other-side-of-loganwing/#findComment-2832629 Share on other sites More sharing options...
rodgambit Posted July 29, 2011 Share Posted July 29, 2011 I'd probably run something like: Logan 3 x RP (each one joins a melta wg unit in rhino) WG w/ cmx7, cfx2+pf (3 units in rhinos) WG w/ cpx8, cfx2+pf (rhinos) LF las cannons (go with logan for walking fire power or s10 with tank hunters) 3 x speeders hf+mm Bolter fire, few extra combi flamers and speeder heavy flamers to help thin hordes or units claiming objectives in cover. 21 melta shots to take out MC's or armour, 32 rapid fire range plasma shots to take out MC or ellites/termies, 5 las shots walking or at s10 for heavy armour or MC, speeders can scout ahead to go after armour on your opponents side of the table if they are a rush army and the rune priest all have jaws to destroy low Initiative armies and grant tons of 4+ psychic protection. When I was referring to GW making combi weapons, I meant as a stand alone item and not with a commander kit. If they were smart they would make a 20 dollar kit that sells 5 cm, 5 cp, 5 cf. Link to comment https://bolterandchainsword.com/topic/234956-the-other-side-of-loganwing/#findComment-2832912 Share on other sites More sharing options...
DV8 Posted July 29, 2011 Share Posted July 29, 2011 When you run a Logan + Wolf Guard army, there are several things to keep in mind: Wolf Guard in Terminator Armor with Power Weapons and Storm Bolters are DIRT cheap. At 33 points a model, they are an absolute steal. Granted any upgrades begin to skyrocket that cost, but for a marginal increase in points, you get a 2+/5+ save, a Storm Bolter, and a Power Weapon. Coupled with Counter-Attack, the unit is amazing defensively and offensively. Wolf Guard in Power Armor, without upgrades, are basically expensive Grey Hunters. If you equip them with Bolters, they will perform exactly the same as a Grey Hunter pack, with the benefit that they won't lose their Leadership 9 to torrent of fire (assuming said Grey Hunters also have a Wolf Guard Pack Leader). Wolf Guard get an extra attack if given Bolt Pistols instead, but then they lose out on the extra firepower. As mentioned, Wolf Guard special weapons are all combi, meaning they're expensive (as each must be bought individually), and only one shot. So what it boils down to is use. If you need a squad to be toting Meltaguns and firing them off every round to hunt armor, or Plasmaguns to hunt monsters, then Grey Hunters are a better use. They're cheaper (30 points for a full pack of 10), with dirt-cheap special weapons. Yes Wolf Guard can have a MUCH higher output of shots, but at what cost, and is it worth it? Wolf Guard are specialists, Grey Hunters are generalists. They all have a use. DV8 Link to comment https://bolterandchainsword.com/topic/234956-the-other-side-of-loganwing/#findComment-2832969 Share on other sites More sharing options...
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