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Mark of the Wulfen


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The ruling for the Mark of the Wulfen is as follows:

"A model bearing the Mark of the Wulfen has the Rending special rule in close combat. Furthermore he replaces his usual attacks characteristic with D6+1, rolled immediately prior to when the model makes his attacks. These attacks are made using the marked models' claws and teeth, and hence are not affected by wargear, additional hand weapons and so on, though they may be bolstered by other factors (the bonus for charging, Logan Grimnar's Living Legend ability, etc)."

 

Does this mean that the Number of Attacks is unaffected by wargear but can be by other causes or that the nature of the attacks is unaffected by things like power fists, lightning claws, Frostblades etc., and if it is in fact the second what is the point of taking Mark of the Wulfen on Wolf Lords, Battle Leaders, and Lone Wolves, all of whom would benefit more from special close combat weapons for around the same cost?

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what is the point of taking Mark of the Wulfen on Wolf Lords, Battle Leaders, and Lone Wolves, all of whom would benefit more from special close combat weapons for around the same cost?

most people don't, especially not with Wolf Lords, and Battle Leaders. But it's an option for people who do want to, can... for fluff standards or fun armies. Lone Wolves, is a little different if you want to keep him cheap. I've seen and have had Lone Wolves with power armour eat through with his MoTW.

Here's my take :

Grey Hunters - take it. It costs the same as a power weapon, gives the unit an average 2.5 more attacks than if the model were armed like a normal Grey Hunter, and that model has a 50% chance that one of their attacks will be rending. Also, I'm modeling my force as a Bran Redmaw company, so it's "obligatory".

Skyclaws - take it. If you arm any of you SCs with a special weapon they loose their 2 CCW bonus anyway, so giving that model MotW also brings his A back up to 2 with up to 5 additional attacks thrown in for good measure. Also it adds the possibility of rending just like for GHs.

Wolf Scouts - Take it for the same reason as Skyclaws. Be careful, as there is some debate about MotW negating the ability to use Melta Bombs.

Thunderwolf Cavalry - although I don't use them, I would say a big no here. Unless you want it for wound allocation purposes.

Wolf Guard Pack Leaders - take it on a model leading a Blood Claw or Swiftclaw Bike pack, it's the only way for them to get MotW in the unit. I also give it to the PL for my Wolf Scouts, then I trade his Bolt Pistol and Close Combat Weapon for a Storm Bolter and a Combi-weapon.

Wolf Guard Battle Leader, Wolf Lord - don't take it. They have enough attacks already that they are limited in their ability to benefit from the Mark, especially when considering that they lose all benefits of special wargear.

I've often found it odd that you can take it on Thunderwolf when you'd end up with a new gain of only 1 attack at best. A possible loss of 4.

 

 

Thunderwolf Cav and a Thunderwolf mounted WGBL have 4A +1 w/2CCW, so that's a possible +2 to -3 with an average +0.

The Wolf Lord on a Thunderwolf has 5A +1 w/2CCW, for a possible +1 to -4 with an average -1.

I've often found it odd that you can take it on Thunderwolf when you'd end up with a new gain of only 1 attack at best. A possible loss of 4.

 

 

Thunderwolf Cav and a Thunderwolf mounted WGBL have 4A +1 w/2CCW, so that's a possible +2 to -3 with an average +0.

The Wolf Lord on a Thunderwolf has 5A +1 w/2CCW, for a possible +1 to -4 with an average -1.

and considering the attacks are rending

One of the better options is for sure Lone wolf SS/PP + MotW or even just a cheap Lone Wolf + MotW for 35 points. The later version is pretty good for holding back and defending your long fangs, if nothing comes for them have him hop in their RB and off to the front lines.

 

The debate of Motw over a power weapon in a grey hunter unit is a toss up, I seem to have better luck with the MotW.

 

Never seen the benefit for a HQ unit having MotW or even WG for that matter. Maybe a WG in PA with CM/CM + MotW. Pretty expensive though.

 

Isn't that odd that skyclaws can have MotW but not normal Blood Claws, guess the lunatics are running the asylum there. I Don't run Skyclaws so no advise.

 

Mixed success with Wolf Scouts. Attacking rear armor with rending has a benefit over PW for sure. So if your going to take a special weapon for WS I would go with MotW.

 

Vrox

One of the better options is for sure Lone wolf SS/PP + MotW or even just a cheap Lone Wolf + MotW for 35 points. The later version is pretty good for holding back and defending your long fangs, if nothing comes for them have him hop in their RB and off to the front lines.

 

The debate of Motw over a power weapon in a grey hunter unit is a toss up, I seem to have better luck with the MotW.

 

Never seen the benefit for a HQ unit having MotW or even WG for that matter. Maybe a WG in PA with CM/CM + MotW. Pretty expensive though.

 

Isn't that odd that skyclaws can have MotW but not normal Blood Claws, guess the lunatics are running the asylum there. I Don't run Skyclaws so no advise.

 

Mixed success with Wolf Scouts. Attacking rear armor with rending has a benefit over PW for sure. So if your going to take a special weapon for WS I would go with MotW.

 

Vrox

fluff wise it would be correct as being appointed skyclaw is a very dubius honor.

It can be that a claw is a skyclaw long enough to have the wulfen manifest. making it leagal to have a skyclaw with MoTW

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