Brother Augustine Posted July 26, 2011 Share Posted July 26, 2011 The ruling for the Mark of the Wulfen is as follows: "A model bearing the Mark of the Wulfen has the Rending special rule in close combat. Furthermore he replaces his usual attacks characteristic with D6+1, rolled immediately prior to when the model makes his attacks. These attacks are made using the marked models' claws and teeth, and hence are not affected by wargear, additional hand weapons and so on, though they may be bolstered by other factors (the bonus for charging, Logan Grimnar's Living Legend ability, etc)." Does this mean that the Number of Attacks is unaffected by wargear but can be by other causes or that the nature of the attacks is unaffected by things like power fists, lightning claws, Frostblades etc., and if it is in fact the second what is the point of taking Mark of the Wulfen on Wolf Lords, Battle Leaders, and Lone Wolves, all of whom would benefit more from special close combat weapons for around the same cost? Link to comment https://bolterandchainsword.com/topic/234995-mark-of-the-wulfen/ Share on other sites More sharing options...
MaveriK Posted July 26, 2011 Share Posted July 26, 2011 what is the point of taking Mark of the Wulfen on Wolf Lords, Battle Leaders, and Lone Wolves, all of whom would benefit more from special close combat weapons for around the same cost? most people don't, especially not with Wolf Lords, and Battle Leaders. But it's an option for people who do want to, can... for fluff standards or fun armies. Lone Wolves, is a little different if you want to keep him cheap. I've seen and have had Lone Wolves with power armour eat through with his MoTW. Link to comment https://bolterandchainsword.com/topic/234995-mark-of-the-wulfen/#findComment-2829675 Share on other sites More sharing options...
Simo429 Posted July 26, 2011 Share Posted July 26, 2011 I take it on a lone wolf because he is cheap, can deal out a decent amount of punishment and at the moment I am playing a campaign where to get a second and third FOC slot you have to fill up your others first (eg fast attack and elite) Link to comment https://bolterandchainsword.com/topic/234995-mark-of-the-wulfen/#findComment-2829705 Share on other sites More sharing options...
Brother Augustine Posted July 26, 2011 Author Share Posted July 26, 2011 *Takes notes in mental notebook* So MoTW does negate benefits from Special CCWs. Bad idea for Wolf Lords and Battle Leaders outside of Fluff, but Lone Wolves not neccessarily a bad idea. Got it, thanks much! Link to comment https://bolterandchainsword.com/topic/234995-mark-of-the-wulfen/#findComment-2829709 Share on other sites More sharing options...
Max_Dammit Posted July 26, 2011 Share Posted July 26, 2011 and of course your greyhunter(s) Link to comment https://bolterandchainsword.com/topic/234995-mark-of-the-wulfen/#findComment-2829800 Share on other sites More sharing options...
dswanick Posted July 26, 2011 Share Posted July 26, 2011 Here's my take : Grey Hunters - take it. It costs the same as a power weapon, gives the unit an average 2.5 more attacks than if the model were armed like a normal Grey Hunter, and that model has a 50% chance that one of their attacks will be rending. Also, I'm modeling my force as a Bran Redmaw company, so it's "obligatory". Skyclaws - take it. If you arm any of you SCs with a special weapon they loose their 2 CCW bonus anyway, so giving that model MotW also brings his A back up to 2 with up to 5 additional attacks thrown in for good measure. Also it adds the possibility of rending just like for GHs. Wolf Scouts - Take it for the same reason as Skyclaws. Be careful, as there is some debate about MotW negating the ability to use Melta Bombs. Thunderwolf Cavalry - although I don't use them, I would say a big no here. Unless you want it for wound allocation purposes. Wolf Guard Pack Leaders - take it on a model leading a Blood Claw or Swiftclaw Bike pack, it's the only way for them to get MotW in the unit. I also give it to the PL for my Wolf Scouts, then I trade his Bolt Pistol and Close Combat Weapon for a Storm Bolter and a Combi-weapon. Wolf Guard Battle Leader, Wolf Lord - don't take it. They have enough attacks already that they are limited in their ability to benefit from the Mark, especially when considering that they lose all benefits of special wargear. Link to comment https://bolterandchainsword.com/topic/234995-mark-of-the-wulfen/#findComment-2829847 Share on other sites More sharing options...
SeanyPrawny Posted July 26, 2011 Share Posted July 26, 2011 I run a lone wolf with MotW, storm shield and plasma pistol ever since my wolf priest was spanked by one in that arena of death comp on here. Has done wonders for me ever since. Takes an obscene amount of damage to go down. Link to comment https://bolterandchainsword.com/topic/234995-mark-of-the-wulfen/#findComment-2829862 Share on other sites More sharing options...
elithren Posted July 26, 2011 Share Posted July 26, 2011 You can take MofW and have it stack with the saga of the warrior born, which would be my only reason to give it to a lord or battle leader. That can be alot of attacks on a lord with runic armor, WTN, MofW, and warrior born(SS if needed). Link to comment https://bolterandchainsword.com/topic/234995-mark-of-the-wulfen/#findComment-2830003 Share on other sites More sharing options...
Vor Posted July 26, 2011 Share Posted July 26, 2011 I've often found it odd that you can take it on Thunderwolf when you'd end up with a new gain of only 1 attack at best. A possible loss of 4. Link to comment https://bolterandchainsword.com/topic/234995-mark-of-the-wulfen/#findComment-2830316 Share on other sites More sharing options...
dswanick Posted July 26, 2011 Share Posted July 26, 2011 I've often found it odd that you can take it on Thunderwolf when you'd end up with a new gain of only 1 attack at best. A possible loss of 4. Thunderwolf Cav and a Thunderwolf mounted WGBL have 4A +1 w/2CCW, so that's a possible +2 to -3 with an average +0. The Wolf Lord on a Thunderwolf has 5A +1 w/2CCW, for a possible +1 to -4 with an average -1. Link to comment https://bolterandchainsword.com/topic/234995-mark-of-the-wulfen/#findComment-2830350 Share on other sites More sharing options...
Donutzot Posted July 26, 2011 Share Posted July 26, 2011 I've often found it odd that you can take it on Thunderwolf when you'd end up with a new gain of only 1 attack at best. A possible loss of 4. Thunderwolf Cav and a Thunderwolf mounted WGBL have 4A +1 w/2CCW, so that's a possible +2 to -3 with an average +0. The Wolf Lord on a Thunderwolf has 5A +1 w/2CCW, for a possible +1 to -4 with an average -1. and considering the attacks are rending Link to comment https://bolterandchainsword.com/topic/234995-mark-of-the-wulfen/#findComment-2830357 Share on other sites More sharing options...
Blacksad Posted July 27, 2011 Share Posted July 27, 2011 which they have anyway, due to their mount... :lol: Link to comment https://bolterandchainsword.com/topic/234995-mark-of-the-wulfen/#findComment-2831032 Share on other sites More sharing options...
Xeenos Posted July 27, 2011 Share Posted July 27, 2011 I feel the MotW should give Base Attacks +d6.. that would actually make it useful to have on any unit. Though i do miss Wulfen Lords from 13th company *sigh* 9 attacks with a frost blade? Gosh. Link to comment https://bolterandchainsword.com/topic/234995-mark-of-the-wulfen/#findComment-2831089 Share on other sites More sharing options...
vanguardwolf Posted July 27, 2011 Share Posted July 27, 2011 fyi swiftclaws can not have MOTW, to bad i thing. thy work great on grey hunters. a lonewolf i dont know about that one. the WL/WGBL option is a good one, but t thnk that a wolf lord should be in control of him self Link to comment https://bolterandchainsword.com/topic/234995-mark-of-the-wulfen/#findComment-2831092 Share on other sites More sharing options...
dswanick Posted July 27, 2011 Share Posted July 27, 2011 Good point. I was planning on having it on the WGPL for the Swift Claws so I should clarify my post above. Link to comment https://bolterandchainsword.com/topic/234995-mark-of-the-wulfen/#findComment-2831149 Share on other sites More sharing options...
WG Vrox Posted July 27, 2011 Share Posted July 27, 2011 One of the better options is for sure Lone wolf SS/PP + MotW or even just a cheap Lone Wolf + MotW for 35 points. The later version is pretty good for holding back and defending your long fangs, if nothing comes for them have him hop in their RB and off to the front lines. The debate of Motw over a power weapon in a grey hunter unit is a toss up, I seem to have better luck with the MotW. Never seen the benefit for a HQ unit having MotW or even WG for that matter. Maybe a WG in PA with CM/CM + MotW. Pretty expensive though. Isn't that odd that skyclaws can have MotW but not normal Blood Claws, guess the lunatics are running the asylum there. I Don't run Skyclaws so no advise. Mixed success with Wolf Scouts. Attacking rear armor with rending has a benefit over PW for sure. So if your going to take a special weapon for WS I would go with MotW. Vrox Link to comment https://bolterandchainsword.com/topic/234995-mark-of-the-wulfen/#findComment-2831155 Share on other sites More sharing options...
Donutzot Posted July 28, 2011 Share Posted July 28, 2011 One of the better options is for sure Lone wolf SS/PP + MotW or even just a cheap Lone Wolf + MotW for 35 points. The later version is pretty good for holding back and defending your long fangs, if nothing comes for them have him hop in their RB and off to the front lines. The debate of Motw over a power weapon in a grey hunter unit is a toss up, I seem to have better luck with the MotW. Never seen the benefit for a HQ unit having MotW or even WG for that matter. Maybe a WG in PA with CM/CM + MotW. Pretty expensive though. Isn't that odd that skyclaws can have MotW but not normal Blood Claws, guess the lunatics are running the asylum there. I Don't run Skyclaws so no advise. Mixed success with Wolf Scouts. Attacking rear armor with rending has a benefit over PW for sure. So if your going to take a special weapon for WS I would go with MotW. Vrox fluff wise it would be correct as being appointed skyclaw is a very dubius honor. It can be that a claw is a skyclaw long enough to have the wulfen manifest. making it leagal to have a skyclaw with MoTW Link to comment https://bolterandchainsword.com/topic/234995-mark-of-the-wulfen/#findComment-2832352 Share on other sites More sharing options...
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