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Thunder wolves


mcpolle

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Hi guys,

 

As it says, what is the ideal set-up for a unit of Thunder Wolves???

 

Have gotten myself three of Canis at a good price, so am gonna be doing some clipping and glueing :-), but want to know the optimal set-up for this unit, am gonna be aiming for 1750 point battles.

 

Cheers for any help

 

polle

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My thoughts are to give all three stormshield and one a Thunder Hammer or Powerfist, One a Frost Blade, and the other a Wolf Claw. They will be more surivable with the 3++ and you get wound allocation.

 

Illegal build. Only one of the pack can have a special weapon.

My thoughts are to give all three stormshield and one a Thunder Hammer or Powerfist, One a Frost Blade, and the other a Wolf Claw. They will be more surivable with the 3++ and you get wound allocation.

 

Illegal build. Only one of the pack can have a special weapon.

Really I didn't know that I will check when I get back I thought they could all get one my bad.

not to hijack, but I have had the same questios, as I am looking to add 3 thunderwolves to my list. How survivable are they, brother ramses, at only 3 strong with only one storm shield? Seems like they'd die quick, but I have no experience with them so your help is greatly appreciated
  • 1 year later...

I have been running mine 3 models with all storm shields and one thunderhammer. But last game I tried something else.

 

Mine seem to get focuses a whole lot and so I decided I wanted them to be a little cheaper so not as much of a loss. I ran them just standard with one storm shield in front and I really liked it. went from 240 to 180 and two of them got into combat and ripped up a unit of wyches and a unit of kalabites.

 

I was also considering running them just basic 150. They are really fast so you can chose who they fight and they are still getting 15 rending S5 attacks on the charge.

 

I feel like the cheaper units still get focused and I dont care as much when they do. But they do die easier that is for sure.

actually if you run them standard they get 6 attacks each on the charge. 4 standard +1 for BP+CCW and +1 for charging all of which are rending. You loose rending if you are using a special CCW i.e. power weapon. I have been running mine with a TH SS and 2 standard. Seems pretty effective to me. I also have a WL with frost axe and SS that joins the unit.

I agree, I run 4-6 each game, and usually put 2 storm shields in there. I run a lord too, with Storm Shield and some other special weapon.

 

Word of warning - DONT BE RETARDED LIKE ME AND GIVE ONE OF THEM MARK OF THE WULFEN!!!!!

 

What a waste that was! Still, Lesson learned :cuss

On a similar note to MotW on TWC I've been looking at the value of meltabombs on TWC and I've come up with this:

 

 

4 Thunderwolves vs. Average MC

 

4 melta bomb attacks = 2 hits, and 2 wounds

 

vs.

 

24 Normal attacks, 12 hit's, 2 rending = about 4 wounds.

 

 

4 Thunderwolve's vs. a AV10

 

4 melta bomb attacks at WS4 = 3 hits, and 3 Pens

 

vs.

 

24 Normal attacks, (3+) 18 hit's, 3 rending = 4 Glance and 2 Pen.

 

 

My mathhammer might be a bit ropey but it looks a bit pointless to spend 20p on Meltabombs now we have hull points and new wound allocation rules.

i was having a little think last night and a bit of a play around with mine, thinking of running a squad of 5 TWC, with 1 SS and a TH, having my TWL join with a SS Frost Axe RA and Saga of the Hunter, and a WGBL on a TWM with a Plasma pistol and a CCW or BP and making use of the gunslinger rule, with RA and Saga of the Hunter and outflanking the whole unit. haven't tried it yet but may cause some angst to one of my main competitors who is a cheese king.
i was having a little think last night and a bit of a play around with mine, thinking of running a squad of 5 TWC, with 1 SS and a TH, having my TWL join with a SS Frost Axe RA and Saga of the Hunter, and a WGBL on a TWM with a Plasma pistol and a CCW or BP and making use of the gunslinger rule, with RA and Saga of the Hunter and outflanking the whole unit. haven't tried it yet but may cause some angst to one of my main competitors who is a cheese king.

 

Rules for Saga of the Hunter won't allow it to be given to a TWM model.

I usually run three, 1 TH, 2 plain. I am usually not as aggressive with my TWC as most players though. My army (at 1500) runs three drop pods, so I have plenty of distractions up close and personal while my TWC charge up the field.

 

I use mine in a similar fashion, with a drop pod list. I keep them somewhat cheap as well, but with 6th ed. I made two changes. First to switch to a plain powerfist instead of a thunderhammer, since the thunderhammer seems less useful now, and I also add in a plasma pistol for a larger squad. I use one with meltabombs, if they are trashing a vehicle or taking down a dread it can come in handy.

 

My squad(s) look like this now:

 

1000 points and below:

3 Thunder Wolf Cav., (PF, SS, MB)

 

1500 points

4 Thunder Wolf Cav., (PF, SS, MB, PP)

 

Sometimes my thunderwolf lord rides with them, sometimes he rides with a big pack of fenrisian wolves....

what i run is 3 Twolves w/TH and 2 SS.

the plain one is great for soaking up regular wounds while the SS one takes on ap 3/2 wounds. in Close combat the TH/SS one is invaluable as he can take on anything and kill anything as well.

 

they are expensive but not if you think about it this way. per wound the thunder hammer is 15 points (same as for wolf guard) and so is the storm shield.

2 SS/TH termi's would cost 126 points whereas the thunderwolf is 110 points. i know he does not have the 2+ save but i think the 1+ toughness and 1+ strength more than make up for it.

 

in effect, each Twolf is 2 TH/SS's. just something to think on.

the plain one is great for soaking up regular wounds while the SS one takes on ap 3/2 wounds.

 

How are you managing that with 6E's new shooting rules?

 

what i mean by that is in CC. if they come at me with 8 reg wounds and 1 PW i roll all of those regular saves on him and then take the PW wound that way i am not risking my more valuable guys.

 

unless i am doing something wrong there?

 

P.S. still stand by my other statements. hope i am right with this one too.

i keep it simple with 1th and 2 plain too. 180 points who can deal some real dmg. i find ss useless now since they cost a fortune and you usually get shoots to bits by bolter or anything alike and iven if ap 3 or less fires at you you should have a 5+ save. if i want to make this squad more survivabel i'd rather take more modells!
i was having a little think last night and a bit of a play around with mine, thinking of running a squad of 5 TWC, with 1 SS and a TH, having my TWL join with a SS Frost Axe RA and Saga of the Hunter, and a WGBL on a TWM with a Plasma pistol and a CCW or BP and making use of the gunslinger rule, with RA and Saga of the Hunter and outflanking the whole unit. haven't tried it yet but may cause some angst to one of my main competitors who is a cheese king.

 

Rules for Saga of the Hunter won't allow it to be given to a TWM model.

 

 

the codex only says that it may not be given to a model with a jump pack or on a space marine bike on pge 85 at the bottom as a little asterix note thingy, and i just double checked but couldnt see anything else in the FAQ about it either.

i keep it simple with 1th and 2 plain too. 180 points who can deal some real dmg. i find ss useless now since they cost a fortune and you usually get shoots to bits by bolter or anything alike and iven if ap 3 or less fires at you you should have a 5+ save. if i want to make this squad more survivabel i'd rather take more modells!

 

Where's the 5+ save from?

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