mcpolle Posted August 3, 2011 Share Posted August 3, 2011 Hi guys, As it says, what is the ideal set-up for a unit of Thunder Wolves??? Have gotten myself three of Canis at a good price, so am gonna be doing some clipping and glueing :-), but want to know the optimal set-up for this unit, am gonna be aiming for 1750 point battles. Cheers for any help polle Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/ Share on other sites More sharing options...
Elric the Silvercoat Posted August 3, 2011 Share Posted August 3, 2011 My thoughts are to give all three stormshield and one a Thunder Hammer or Powerfist, One a Frost Blade, and the other a Wolf Claw. They will be more surivable with the 3++ and you get wound allocation. Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-2837467 Share on other sites More sharing options...
Grimtooth Posted August 3, 2011 Share Posted August 3, 2011 One with a thunderhammer or frost blade/melta bombs one with a storm shield/melta bombs one with nothing but melta bombs Wound allocation for the win. Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-2837469 Share on other sites More sharing options...
Grimtooth Posted August 3, 2011 Share Posted August 3, 2011 My thoughts are to give all three stormshield and one a Thunder Hammer or Powerfist, One a Frost Blade, and the other a Wolf Claw. They will be more surivable with the 3++ and you get wound allocation. Illegal build. Only one of the pack can have a special weapon. Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-2837474 Share on other sites More sharing options...
Elric the Silvercoat Posted August 3, 2011 Share Posted August 3, 2011 My thoughts are to give all three stormshield and one a Thunder Hammer or Powerfist, One a Frost Blade, and the other a Wolf Claw. They will be more surivable with the 3++ and you get wound allocation. Illegal build. Only one of the pack can have a special weapon. Really I didn't know that I will check when I get back I thought they could all get one my bad. Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-2837478 Share on other sites More sharing options...
Hear da Lamentation Posted August 3, 2011 Share Posted August 3, 2011 I'd agree with Brother Ramses Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-2837479 Share on other sites More sharing options...
Grizzly Adams Posted August 4, 2011 Share Posted August 4, 2011 not to hijack, but I have had the same questios, as I am looking to add 3 thunderwolves to my list. How survivable are they, brother ramses, at only 3 strong with only one storm shield? Seems like they'd die quick, but I have no experience with them so your help is greatly appreciated Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-2837833 Share on other sites More sharing options...
obs0l3te Posted August 4, 2011 Share Posted August 4, 2011 All can have storm shield, but only one pf th wc. Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-2837895 Share on other sites More sharing options...
Silverwolf Posted August 4, 2011 Share Posted August 4, 2011 I'm with Bro.Ramses, though I think on my Trio unit I've put; 1x S.Shield & M.Bombs 1x T.Hammer & M.Bombs 1x MOTW & M.Bombs Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-2837922 Share on other sites More sharing options...
chrisc86 Posted August 20, 2012 Share Posted August 20, 2012 I have been running mine 3 models with all storm shields and one thunderhammer. But last game I tried something else. Mine seem to get focuses a whole lot and so I decided I wanted them to be a little cheaper so not as much of a loss. I ran them just standard with one storm shield in front and I really liked it. went from 240 to 180 and two of them got into combat and ripped up a unit of wyches and a unit of kalabites. I was also considering running them just basic 150. They are really fast so you can chose who they fight and they are still getting 15 rending S5 attacks on the charge. I feel like the cheaper units still get focused and I dont care as much when they do. But they do die easier that is for sure. Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-3153950 Share on other sites More sharing options...
DAWARIS1 Posted August 21, 2012 Share Posted August 21, 2012 actually if you run them standard they get 6 attacks each on the charge. 4 standard +1 for BP+CCW and +1 for charging all of which are rending. You loose rending if you are using a special CCW i.e. power weapon. I have been running mine with a TH SS and 2 standard. Seems pretty effective to me. I also have a WL with frost axe and SS that joins the unit. Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-3154071 Share on other sites More sharing options...
Vor Posted August 21, 2012 Share Posted August 21, 2012 Normally I run in a pack of five, all with SS and Frost Sword. Recently picked up a second pack of 5 which will run with the same gear, though maybe a thunderhammer. Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-3154378 Share on other sites More sharing options...
Lord Ragnarok Posted August 21, 2012 Share Posted August 21, 2012 Unlocking this thread as I made an error. When I locked it based on other similar threads I should have taken the new rule book into account. Also merging with a recent thread of a similar vein. Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-3154579 Share on other sites More sharing options...
SgtTelion Posted August 22, 2012 Share Posted August 22, 2012 I agree, I run 4-6 each game, and usually put 2 storm shields in there. I run a lord too, with Storm Shield and some other special weapon. Word of warning - DONT BE RETARDED LIKE ME AND GIVE ONE OF THEM MARK OF THE WULFEN!!!!! What a waste that was! Still, Lesson learned :cuss Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-3155093 Share on other sites More sharing options...
CaptMac Posted August 23, 2012 Share Posted August 23, 2012 On a similar note to MotW on TWC I've been looking at the value of meltabombs on TWC and I've come up with this: 4 Thunderwolves vs. Average MC 4 melta bomb attacks = 2 hits, and 2 wounds vs. 24 Normal attacks, 12 hit's, 2 rending = about 4 wounds. 4 Thunderwolve's vs. a AV10 4 melta bomb attacks at WS4 = 3 hits, and 3 Pens vs. 24 Normal attacks, (3+) 18 hit's, 3 rending = 4 Glance and 2 Pen. My mathhammer might be a bit ropey but it looks a bit pointless to spend 20p on Meltabombs now we have hull points and new wound allocation rules. Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-3156077 Share on other sites More sharing options...
DAWARIS1 Posted August 23, 2012 Share Posted August 23, 2012 i was having a little think last night and a bit of a play around with mine, thinking of running a squad of 5 TWC, with 1 SS and a TH, having my TWL join with a SS Frost Axe RA and Saga of the Hunter, and a WGBL on a TWM with a Plasma pistol and a CCW or BP and making use of the gunslinger rule, with RA and Saga of the Hunter and outflanking the whole unit. haven't tried it yet but may cause some angst to one of my main competitors who is a cheese king. Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-3156100 Share on other sites More sharing options...
Wulfebane Posted August 23, 2012 Share Posted August 23, 2012 i was having a little think last night and a bit of a play around with mine, thinking of running a squad of 5 TWC, with 1 SS and a TH, having my TWL join with a SS Frost Axe RA and Saga of the Hunter, and a WGBL on a TWM with a Plasma pistol and a CCW or BP and making use of the gunslinger rule, with RA and Saga of the Hunter and outflanking the whole unit. haven't tried it yet but may cause some angst to one of my main competitors who is a cheese king. Rules for Saga of the Hunter won't allow it to be given to a TWM model. Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-3156208 Share on other sites More sharing options...
Wolfsbane Posted August 24, 2012 Share Posted August 24, 2012 I usually run three, 1 TH, 2 plain. I am usually not as aggressive with my TWC as most players though. My army (at 1500) runs three drop pods, so I have plenty of distractions up close and personal while my TWC charge up the field. Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-3156563 Share on other sites More sharing options...
heron Posted August 24, 2012 Share Posted August 24, 2012 I usually run three, 1 TH, 2 plain. I am usually not as aggressive with my TWC as most players though. My army (at 1500) runs three drop pods, so I have plenty of distractions up close and personal while my TWC charge up the field. I use mine in a similar fashion, with a drop pod list. I keep them somewhat cheap as well, but with 6th ed. I made two changes. First to switch to a plain powerfist instead of a thunderhammer, since the thunderhammer seems less useful now, and I also add in a plasma pistol for a larger squad. I use one with meltabombs, if they are trashing a vehicle or taking down a dread it can come in handy. My squad(s) look like this now: 1000 points and below: 3 Thunder Wolf Cav., (PF, SS, MB) 1500 points 4 Thunder Wolf Cav., (PF, SS, MB, PP) Sometimes my thunderwolf lord rides with them, sometimes he rides with a big pack of fenrisian wolves.... Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-3157044 Share on other sites More sharing options...
Matt D Posted August 24, 2012 Share Posted August 24, 2012 what i run is 3 Twolves w/TH and 2 SS. the plain one is great for soaking up regular wounds while the SS one takes on ap 3/2 wounds. in Close combat the TH/SS one is invaluable as he can take on anything and kill anything as well. they are expensive but not if you think about it this way. per wound the thunder hammer is 15 points (same as for wolf guard) and so is the storm shield. 2 SS/TH termi's would cost 126 points whereas the thunderwolf is 110 points. i know he does not have the 2+ save but i think the 1+ toughness and 1+ strength more than make up for it. in effect, each Twolf is 2 TH/SS's. just something to think on. Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-3157116 Share on other sites More sharing options...
Wulfebane Posted August 24, 2012 Share Posted August 24, 2012 the plain one is great for soaking up regular wounds while the SS one takes on ap 3/2 wounds. How are you managing that with 6E's new shooting rules? Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-3157119 Share on other sites More sharing options...
Matt D Posted August 24, 2012 Share Posted August 24, 2012 the plain one is great for soaking up regular wounds while the SS one takes on ap 3/2 wounds. How are you managing that with 6E's new shooting rules? what i mean by that is in CC. if they come at me with 8 reg wounds and 1 PW i roll all of those regular saves on him and then take the PW wound that way i am not risking my more valuable guys. unless i am doing something wrong there? P.S. still stand by my other statements. hope i am right with this one too. Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-3157124 Share on other sites More sharing options...
Brannrik Posted August 25, 2012 Share Posted August 25, 2012 i keep it simple with 1th and 2 plain too. 180 points who can deal some real dmg. i find ss useless now since they cost a fortune and you usually get shoots to bits by bolter or anything alike and iven if ap 3 or less fires at you you should have a 5+ save. if i want to make this squad more survivabel i'd rather take more modells! Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-3157617 Share on other sites More sharing options...
DAWARIS1 Posted August 26, 2012 Share Posted August 26, 2012 i was having a little think last night and a bit of a play around with mine, thinking of running a squad of 5 TWC, with 1 SS and a TH, having my TWL join with a SS Frost Axe RA and Saga of the Hunter, and a WGBL on a TWM with a Plasma pistol and a CCW or BP and making use of the gunslinger rule, with RA and Saga of the Hunter and outflanking the whole unit. haven't tried it yet but may cause some angst to one of my main competitors who is a cheese king. Rules for Saga of the Hunter won't allow it to be given to a TWM model. the codex only says that it may not be given to a model with a jump pack or on a space marine bike on pge 85 at the bottom as a little asterix note thingy, and i just double checked but couldnt see anything else in the FAQ about it either. Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-3158154 Share on other sites More sharing options...
Vor Posted August 26, 2012 Share Posted August 26, 2012 i keep it simple with 1th and 2 plain too. 180 points who can deal some real dmg. i find ss useless now since they cost a fortune and you usually get shoots to bits by bolter or anything alike and iven if ap 3 or less fires at you you should have a 5+ save. if i want to make this squad more survivabel i'd rather take more modells! Where's the 5+ save from? Link to comment https://bolterandchainsword.com/topic/235618-thunder-wolves/#findComment-3158246 Share on other sites More sharing options...
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