Vexicus Posted August 3, 2011 Share Posted August 3, 2011 Hail Brothers, I am toying with building my own company master but I'm not too sure what weapons to give him. I was thinking of using a Combi plasma and a lightning claw but then i thought if i fire the combi I wont be able to move into close combat. To counter this I thought a Storm bolter would be a better shooty option. What do you, my fellow unforgiven brothers think? What are your masters equiped with? Link to comment https://bolterandchainsword.com/topic/235629-company-master-options/ Share on other sites More sharing options...
Isiah Posted August 3, 2011 Share Posted August 3, 2011 Storm bolter and power wep. Cheap and cheerful :tu: Link to comment https://bolterandchainsword.com/topic/235629-company-master-options/#findComment-2837592 Share on other sites More sharing options...
Commander S. Caesare Posted August 3, 2011 Share Posted August 3, 2011 Arm 'im with Storm Bolter and Power weapon. Give him an iron halo to give him some protection. Preferably, I would go with: Terminator Armor Thunder Hammer Storm Bolter Iron Halo Link to comment https://bolterandchainsword.com/topic/235629-company-master-options/#findComment-2837600 Share on other sites More sharing options...
Isiah Posted August 3, 2011 Share Posted August 3, 2011 Preferably, I would go with: Terminator Armor Thunder Hammer Storm Bolter Iron Halo DA Co Masters come with an Iron Halo built in ;) Also - we don't get the option to kit them in termy armour – we have Belial for that. Cheers I Link to comment https://bolterandchainsword.com/topic/235629-company-master-options/#findComment-2837632 Share on other sites More sharing options...
Droma Posted August 3, 2011 Share Posted August 3, 2011 If you're looking for an effective cheep HQ choice just go with Belial. If you want a company commander for fluff reasons then either match your fluff or go the cheep rout and just do PW/SB or PW/combi-melta/plasma. If you want to charge he does still have a bolt pistol you can fire with. Interrogator Chaplains are also good cheap HQ's. Link to comment https://bolterandchainsword.com/topic/235629-company-master-options/#findComment-2837649 Share on other sites More sharing options...
Alys Dwr Posted August 4, 2011 Share Posted August 4, 2011 Storm bolter and power wep. Cheap and cheerful :) 10pts more for a suit of TDA and scoring terminators - makes Belial the cheapest upgrade ever! That aside, i agree with Isiah. This is how i run my Company Master and it works well in most situations. Al Link to comment https://bolterandchainsword.com/topic/235629-company-master-options/#findComment-2838588 Share on other sites More sharing options...
march10k Posted August 8, 2011 Share Posted August 8, 2011 Power weapon....nothing else besides. 115 points of table-wide LD10, and he can protect himself in combat. Link to comment https://bolterandchainsword.com/topic/235629-company-master-options/#findComment-2841694 Share on other sites More sharing options...
timmytool Posted August 9, 2011 Share Posted August 9, 2011 My vote is with Belial termi armour, your choice of TH/SS 2LC or SB/MC PW, rights of battle(L10 board wide) fearless O did I mention he brings to the table upgrades to make !!!!his own TERMINATOR command squad!!!!(read a Company standard and apothecary) that he can join (unlike Sammael who does not play well with others) Link to comment https://bolterandchainsword.com/topic/235629-company-master-options/#findComment-2842265 Share on other sites More sharing options...
shabbadoo Posted August 9, 2011 Share Posted August 9, 2011 I was thinking of using a Combi plasma and a lightning claw but then i thought if i fire the combi I wont be able to move into close combat. Yep. That's one of the reasons why Azrael kind of sucks too. Your lightning claw is kinda pricey, and your Master won't get a bonus attack either. Depends on what you run with with though. I have fielded a Company Master with a jump pack, plasma pistol, meltabombs, and power sword. He runs with a 10-man Assault Squad with a powerfist and two plasma pistols. They are often joined by a Chaplain(Interrogator-Chaplain if I've got the points left over) with plasma pistol, meltabombs, and a jump pack. The unit hits hard enough to give most things trouble. Link to comment https://bolterandchainsword.com/topic/235629-company-master-options/#findComment-2842325 Share on other sites More sharing options...
Evil eyeball Posted August 13, 2011 Share Posted August 13, 2011 ANd just think, Belial and his "Command Squad" can be joined as well by a Termie Interogator Chappy, and then you can throw all seven of them Into a Crusader. If i were on the other end of that I'd be running as fast away as i could, Lest i have a chappy Belail and 5 termies all with FNP comming out the front end at me. Link to comment https://bolterandchainsword.com/topic/235629-company-master-options/#findComment-2846104 Share on other sites More sharing options...
Xyon Posted August 14, 2011 Share Posted August 14, 2011 Twin Lightning claws, plasma pistol, and combi-melta. I mainly just think it would be a cool conversion project to work on, but he would potentially be able to bust one tank per game, fire off plasma shots, and get some good combat ability too. 150 points though. I generally find the company master not very points efficient in general though, but if you're going to use him, might as well make a few different models, some practical choice models, and the 'rule of cool' models like the one I mentioned. Link to comment https://bolterandchainsword.com/topic/235629-company-master-options/#findComment-2846781 Share on other sites More sharing options...
Freman Bloodglaive Posted August 15, 2011 Share Posted August 15, 2011 Lightning claw, combi-melta, maybe a jump pack. Link to comment https://bolterandchainsword.com/topic/235629-company-master-options/#findComment-2847710 Share on other sites More sharing options...
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