Babel_Triumphant Posted August 4, 2011 Share Posted August 4, 2011 I'm currently working on building a DoA list. However, since I don't really care for assault squads I intend to run Dante with Sanguinary Guard, Honor Guard and VVs for the main units in the army. I've been pretty satisfied with their performance against a variety of opposing units, but I find that units like the SG absolutely cannot sit at objectives, they'll be taking too much AP 1 and 2 fire that they'd be better off assaulting. As a result, I'd like to try sniper scouts for a number of reasons. Most importantly, it's a lot of scoring bodies to sit in cover at the objectives. But another benefit is the ability to provide some fire support at a range for my assault troops to soften up assault targets. Does anyone have any experience with scouts in DoA? Will this work? Link to comment https://bolterandchainsword.com/topic/235685-scouts-in-doa/ Share on other sites More sharing options...
fivepointedstar Posted August 4, 2011 Share Posted August 4, 2011 scouts with locator becons rock!. with a few termies to soak up firepower your list would be the boss. Link to comment https://bolterandchainsword.com/topic/235685-scouts-in-doa/#findComment-2838505 Share on other sites More sharing options...
fivepointedstar Posted August 4, 2011 Share Posted August 4, 2011 I've use sniper scouts with locator becons to guide in my termies on a -vs- pedro SM list I won because of them. I aslo drop in Land speeders, and my SR's with that same set up. Link to comment https://bolterandchainsword.com/topic/235685-scouts-in-doa/#findComment-2838511 Share on other sites More sharing options...
BLACK BLŒ FLY Posted August 4, 2011 Share Posted August 4, 2011 What does your typical army list look like? G :D Link to comment https://bolterandchainsword.com/topic/235685-scouts-in-doa/#findComment-2838602 Share on other sites More sharing options...
Babel_Triumphant Posted August 4, 2011 Author Share Posted August 4, 2011 This is the 2000 point list I've been building towards, although I don't have it all yet. I'm hoping to have SG engage troops where their armor save is relevant, VV's assault anything with dangerous power weapons, Dante's squad of SG and the melta HG for busting tanks, and the scouts for fire support and objective camping. I'd include more anti-armor in place of the storm bolter honor guard, but I see a lot of tyrannids and drop-pod spacewolves, so 24" firepower on jump packs seems more relevant. Dante - 225 Librarian w/ jump pack and infernus pistol - 140 Vanguard Veterans w/ jump packs, 4 storm shields, sergeant w/ 2 power fist - 280 Honor Guard w/ jump packs and storm bolters - 180 points Honor Guard w/ jump packs and melta guns - 205 Sanguinary Guard w/ chapter banner, infernus pistol - 240 Sanguinary Guard - 200 Sanguinary Priest w/ jump pack and power sword - 90 Sanguinary Priest w/ jump pack, infernus pistol and power fist - 115 Scouts w/ camo cloaks and sniper rifles - 170 Scouts w/ sniper rifles - 140 Link to comment https://bolterandchainsword.com/topic/235685-scouts-in-doa/#findComment-2838615 Share on other sites More sharing options...
Angel of the Emperor Posted August 4, 2011 Share Posted August 4, 2011 I know that they do work fairly well and will have more versatillity if you toss a ML in each squad as well. 5 scouts cloaks and ML is 100 pts. They are always the hardest unit to move out of cover as well!! Link to comment https://bolterandchainsword.com/topic/235685-scouts-in-doa/#findComment-2838661 Share on other sites More sharing options...
BLACK BLŒ FLY Posted August 5, 2011 Share Posted August 5, 2011 I like the idea of five man scout squads with missile launchers. Like Angel said they are dirt cheap. I sure wish we had access to the landspeeder Storm... No biggie though. Start play testing and see how it works for you. G :P Link to comment https://bolterandchainsword.com/topic/235685-scouts-in-doa/#findComment-2838679 Share on other sites More sharing options...
Volcatus Posted August 5, 2011 Share Posted August 5, 2011 I use the 5 man ML/Sniper/Camo squad in my DoA hybrid list. They hold backfield objectives for me, and add their firepower along with 3 missile Dev squads for much needed long range support. While they are seldom "stars" (BS3 really does stink), they are often doing exactly what I intend them to do. Score, and be hard to shift from cover. Adding more bodies though doesn't make much sense to me. One look at your scout squads tells me that you could replace them with 3, 5 man units of ML/Sniper/Camo and actually have 10 points left over. You'll pick up 3 missile launchers, giving you some much needed template weapons (BS3 affects them less than direct firing). You could also rearm the Priest you have that is toting the fist and Infernus pistol. With the points saved you could convert your Storm Bolter HG to Meltaguns, the benefits of which are obvious. :lol: Link to comment https://bolterandchainsword.com/topic/235685-scouts-in-doa/#findComment-2838758 Share on other sites More sharing options...
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