colinkelley Posted August 5, 2011 Share Posted August 5, 2011 So this is the 13th company warband I have been developing for a campaign with a friend of mine. The idea is they are the remnants of a 13th co. warband. They have slowly replenished their ranks with new recruits. The Wolf Priest is the only one left who was a Space Wolf originally and he has tried to teach the new recruits about their mission, but a hot-headed wolf lord has recently taken command and has become more of a raider. The Wolf Priest still tries to guide his raiding in the furtherance of the original mission. Also this is using 2nd Edition rules. This is the Wolf Lord, using Ragnar stats, he used to be called Buliwyf but it became uncomfortable to say out loud so I think he is called Bulveye now. He has recently been captured by the eldar.: These are the Berzerker champions of the warband. When Bulveye took over he began to encourage a controlled use of the rage present in all the 13th Company. The were using Wolf Lord stats with combat drugs. With Bulveye captured they have started to lose control and slip into a full wulfen state, using Khârn stats minus his wargear: Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/ Share on other sites More sharing options...
colinkelley Posted August 5, 2011 Author Share Posted August 5, 2011 One my favourite models the Rune Priest: The warband consists of many mortal support squads, in the form of wolf scouts: This is a dread with the obligatory Iron Priest: Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2839097 Share on other sites More sharing options...
colinkelley Posted August 5, 2011 Author Share Posted August 5, 2011 These are the main Huscarls of the Wolf Lord. Up first is Ranulf, my first attempt at more realistic looking marines: These are the rest, will hopefully build some more. built basically out of wolf terminators: Some Blood Claw bikers in Ye Olde squat biekr style, haven't really figured out how to use them yet but... : Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2839101 Share on other sites More sharing options...
hendrik Posted August 5, 2011 Share Posted August 5, 2011 i'm not sure about the fluff, are they still a 13th copmpany warband stuck in the eye (and thus unable to gain new recruits), are they a deminished 13th company warband with only the wolf priest alive that has returned to fenris? if so, how did they get back without a runepriest using the gate? Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2839176 Share on other sites More sharing options...
KGatch113 Posted August 5, 2011 Share Posted August 5, 2011 Love the figs! What chest piece did you use for the bare chested wolf lord????? Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2839462 Share on other sites More sharing options...
fivepointedstar Posted August 5, 2011 Share Posted August 5, 2011 nice use of Rackham models I have several of them that I use as wulven Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2839507 Share on other sites More sharing options...
colinkelley Posted August 6, 2011 Author Share Posted August 6, 2011 @ hendrik yeah fair enough that fluff is mostly for flavour. To answer those questions though, I have never considered the 13th company trapped just on a self-imposed "stay" in the eye of terror. I figure that the 10,000 years they have been gone even allowing for "time works differently in the eye" they would have lost a lot of guys. The Wolf Priest has been able to find new recruits on the way, raiding death worlds outside of the Eye or whatever. The Wolf Priest has tried to keep these new recruits on point but to the younger ones it is all jsut stories and they are more interested in just fighting. Part of the fun of the Eye of Terror to me is that it is a lot less clearly defined than the normal Universe and so it seems a better vehicle for including more outrageous ideas. They have both a Wolf Priest and a Rune Priest, I am working on the Wolf Priest at the moment using that seated terminator from Space Hulk. @kGatch the chests are from the old beastmen sprue, unfortunately I think the new ones have a lot more clutter on them. @DeathKnight Yeah I bought out this one gaming stores entire Wolfen stock, to me they make perfect TWC. Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2839866 Share on other sites More sharing options...
MaveriK Posted August 6, 2011 Share Posted August 6, 2011 wait what? combat drugs? and these guys aren't disciplined? and don't listen to the Wolf Priest? you sure these are not World Eaters? could have fooled me there for a second! also the 13th don't have mech, so no dreadnoughts I'm afraid. You did say these were World Eat.. I mean Space Wolves right? You don't give Wolf Priest allot of credit here. If you know your SW fluff, Wolf Priest are someone you listen to! even Wolf Lords are know to back off and bow to the authority and wisdom of Wolf Priest. Not to mention Wolf Priest from the 13th are able to control packs of wild wulfen. So what makes these new recruits any different, that they don't always follow orders from their Wolf Priest? Never confuse rabid dogs with cunning wolves. I know your trying to make a cool concept for your fluff and army, and I know your trying to have fun with it. But at the same time you really have to know your fluff. It's like saying I'm a SW player but I'm putting my thunderfire cannon and Ironclad in my army because my army fluff says I have them, along with 12 titans and a blackstone fortress as my base. Just saying. Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2839881 Share on other sites More sharing options...
colinkelley Posted August 6, 2011 Author Share Posted August 6, 2011 Firstly the combat drugs are the rules I am using to represent their berzerk side, I have had them having to take a leadership test to avoid them taking effect to early and having to take those wound rolls. I believe it was Emperor's Children who traditionally used combat drugs. I wanted to use a dread because I have always liked that model. It also fits with the elite nature of the force i am trying to achieve, I figure having an Iron Priest along means they have been able to maintain the dreadnought. As to the Wolf Priest, the idea I have in my head is that instead of trying to fight this new Wolf Lord for control of the warband he is "cunningly" trying to direct his rage towards chaos and the 13th Company's original mission. To me, having been in the Eye of Terror for 10,000 years and having to recruit on the run could account for some of the lax discipline. But basically I just wanted to show off some models and I gave a little explanation about why they look the way they do. I understand many people on here get very attached to their Space Wolf identity. If it helps you can just call them renegades, although I am sure that will upset many more people, but at least then I can cite canon fluff for that happening. Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2839894 Share on other sites More sharing options...
Arez Posted August 6, 2011 Share Posted August 6, 2011 First off cool models.Love the wulfen models. I wanted to use a dread because I have always liked that model.I suggest make you own lost company that went into the Eye It also fits with the elite nature of the force i am trying to achieve, they have wulfen,they are elite enough :P :tu: I figure having an Iron Priest along means they have been able to maintain the dreadnought. Nope.Like Maverik sad read fluff :).the 13th dont have Iron Priests.They didnt have much before they went in as most of the company showed they were wolf-bitten show answer in red :) Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2839945 Share on other sites More sharing options...
MaveriK Posted August 7, 2011 Share Posted August 7, 2011 Firstly the combat drugs are the rules I am using to represent their berzerk side, I have had them having to take a leadership test to avoid them taking effect to early and having to take those wound rolls. I believe it was Emperor's Children who traditionally used combat drugs. I wanted to use a dread because I have always liked that model. It also fits with the elite nature of the force i am trying to achieve, I figure having an Iron Priest along means they have been able to maintain the dreadnought. As to the Wolf Priest, the idea I have in my head is that instead of trying to fight this new Wolf Lord for control of the warband he is "cunningly" trying to direct his rage towards chaos and the 13th Company's original mission. To me, having been in the Eye of Terror for 10,000 years and having to recruit on the run could account for some of the lax discipline. But basically I just wanted to show off some models and I gave a little explanation about why they look the way they do. I understand many people on here get very attached to their Space Wolf identity. If it helps you can just call them renegades, although I am sure that will upset many more people, but at least then I can cite canon fluff for that happening. No it's not about people here that are "very attached to their SW identity" it's more about we/I am, making sure you know what your talking about. It's the only reason why I brought up questions about your fluff. Nobody likes walking into a class then learning you have a major exam as soon as you sit down on your desk. Your unprepared, and you don't know what you had to study. Why would the Wolf Priest fight this new Wolf Lord? those two normally work together. And A Wolf Lord wouldn't be nominated to be one, if he was "unstable and full of rage" A Wolf Lord is chosen if he is worthy of the title. You say that "having been in the Eye of Terror, could account for some of the lax discipline" but we have had normal 13th Company warbands still fighting because of their discipline...... how does that work again? sure their tactics might have changed to adapt to the situation, scavenging for weapoins, and armour, but a warband wouldn't survive without a good and disciplined tactician to lead them in battle. 13th Company are already elite, their stats and points even prove that back in the Eye of Terror codex. Just because you like a model, it doesn't necessarily mean it should go with them "just because" if that were true, then I'd be more than happy to have Iron Clads in my Lost Company just because I like how they look. And my guys ride around space on a Black Stone Fortress just because it's cool. So you have combat drugs to represent their berserk side? Space Wolves go berserk? again... these aren't World Eater marines. I can't imagine a Wolf Priest ever allowing that to happen. This is why I bring up these questions because you really have to understand Fenrisian culture and each and every aspect of a SW army to understand what fits and what doesn't/wouldn't work. It's like going to play hockey with your friends but you don't bring a hockey stick or skates........ you gotta know what your talking about if you want to make it work. Then again it's your army, you can do what ever you want. It's just that if you try to explain to other people, you'll either make allot of sense to them or you'll look like you have no clue what your talking about because you don't even understand the way SW run and operate as an army and as a whole. Just saying! Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2840328 Share on other sites More sharing options...
colinkelley Posted August 7, 2011 Author Share Posted August 7, 2011 @ Arez cheers bout the models, in terms of the Iron priests with technology the way it is in the Imperium it seems unlikely to me that the 13th company would have been able to maintain terminator armour, bikes or plasma weaponry either without someone who was trained in those arts. @MavericK I am not sure I understand what you mean by the test reference. Are you trying to test me? For me this quote "Just because you like a model, it doesn't necessarily mean it should go with them 'just because'" illustrates how we might be very different gamers. For me fluff is supposed to inspire my gaming, not inhibit me. I don't feel i should miss out on using a dreadnought in these games because it fits so well with the way I want my army to fight. I am sure that my concept of 13th company and space wolves in general is very different from yours and I don't think I have explained it particularly well. I haven't read the newest heresy books that deal with the Fenrisian culture more in depth. I personally have taken my inspiration more from dark age scandinavian culture. The concept for these "champions" is that they have been inspired by this new leader to access more of there wulfen nature but no actual physical manifestation of the wulfen. Similar I suppose to the modern MotW compared to the one form Eye of terror, where it is represented by a tattoo or similar instead of werewolf features. This has been represented in game terms by 2nd edition combat drugs. This is inspired by the berzerkers from historical scandinavia. Having lost this leader some of these champions have begun to lose control without his calming influence. I do not know the meaning of the word "enough". With regards to the Wolf Priest question. Everyone except him has been recruited within the last 200 years or so. They have not gone through the same training as Chapter Space Wolves, or indeed they type of 13th Company represented by the EoT list. These champions have become glory seekers. This Wolf Lord as the most powerful among them has been able to command the respect of the warband. The Wolf Priest's options would be to openly defy the new Wolf Lord and have to face him in personal combat and either be killed or exiled or to remain as an advisor attempting to guide him along the right path. I would say it is like agreeing to play a game with a friend, he brings hockey gear I bring a football. They are different games. Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2840397 Share on other sites More sharing options...
hendrik Posted August 7, 2011 Share Posted August 7, 2011 when i get back from horseriding i'll try to give some larger notes on why your fluff doesn't mathc up well with the already established space wolves and 13th company fluff. but for now you should know the canis helix can only be implanted upon fenrisian born warriors, and then there's still the test of morkai etc ;) Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2840400 Share on other sites More sharing options...
MaveriK Posted August 7, 2011 Share Posted August 7, 2011 @colinkelley, LOL alright then. Your comment pretty sums it all up for me. No need for me to ask further questions about your fluff since you have it all figured out. Looking forward to seeing your guys painted! ohh and welcome to the Fang whelp. Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2840404 Share on other sites More sharing options...
colinkelley Posted August 7, 2011 Author Share Posted August 7, 2011 At the risk of infuriating even more people. The last game we played saw a civil war break out between the Wolf Priest along with the Huscarls and one of the Wulfen along with a bunch of frenzied attendees and fresh recruits. I used these as Khorne Berzerkers, but they were originally my Storm Claws from EoT: This was a MotW champion: Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2840413 Share on other sites More sharing options...
MaveriK Posted August 7, 2011 Share Posted August 7, 2011 At the risk of infuriating even more people. LMAO I don't think no one is! at least I'm not. I think people here were just trying to weed out your fluff to make it work, at least that was my intention. Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2840417 Share on other sites More sharing options...
colinkelley Posted August 7, 2011 Author Share Posted August 7, 2011 @ MavericK no worries that was a bit of a facetious comment I just can't bring myself to use emoticons. @hendrik I appreciate that but I meant for this as more of a modelling post. I am ok with where my personal fluff is at. Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2840426 Share on other sites More sharing options...
hendrik Posted August 7, 2011 Share Posted August 7, 2011 alright than whelp. about the models, it's interesting to see a saurus head being used as a base for the wulfen. will you sculpt some more fur on it? another thing i noticed is you're trying to give your miniatures a lot of movement but sometimes forget about a tiny detail, such as the angle the axehead is facing. a great example of this mistake is the second one. take a ruler/other objective, maybe even an axe if you've got one and try to mimick the pose of that berserker. the axehead's direction screams that it was a perfectly vertical strike while the way the berserker is holding the axe says it was a clean cut from the upper right to the lower left. Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2840564 Share on other sites More sharing options...
Arez Posted August 7, 2011 Share Posted August 7, 2011 @ Arez cheers bout the models, in terms of the Iron priests with technology the way it is in the Imperium it seems unlikely to me that the 13th company would have been able to maintain terminator armour, bikes or plasma weaponry either without someone who was trained in those arts.Once again cool models. If you are doing this 13th company you can not use:any tanks, terminators, drop pods,land speeders, or dreadnoughts the only vehicle you can use is bikes if you really want to use the things you cant and still want to be fighting in the Eye of Terror just make you own company. Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2840610 Share on other sites More sharing options...
colinkelley Posted August 8, 2011 Author Share Posted August 8, 2011 @ hendrik Yeah I always have trouble with the neck fur. I have re-done the fur on that one 3 times at at least. I am trying to build it up slowly this time and hopefully it will look more organic. It is a good point about the axehead facing, I have found sometimes there is a difference between the most aesthetically pleasing position of things and their real-world position. I gotta say that one guy is bugging me now though. @ Arez with regards to the terminators I was referring to how in the EoT list you could use terminator armour on your characters. My conception of the 13th company now is that it would have long ago broken into smaller warbands. There is probably some communication between the warbands or to a main warband (Russ?), much like how those cells operated in that "Tales of Heresy" short story. Each of these warbands would be under the disgression of the Wolf Lord in how they would operate, some would operate like that EoT list, some would be more Feral with a large number of Wulfen present. I have thought about doing one that was entirely Wulfen, they were permanently in that form but were able to control their rages. I view warband as one that has been "undercover", so to speak for too long, having lost their way and has stopped contact with the other warbands. Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2841275 Share on other sites More sharing options...
hendrik Posted August 8, 2011 Share Posted August 8, 2011 a clean cut of the axe head and some glue will allow you to reposition it easely :P but as i said having an axe nearby when your modeling might not be a bad idea, if only to get a more realistic pose :D Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2841348 Share on other sites More sharing options...
Lord_Azoth Posted August 8, 2011 Share Posted August 8, 2011 Love your theme, I´m doing something similar myself...making more savage my SW...more barbaric Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2841360 Share on other sites More sharing options...
colinkelley Posted August 8, 2011 Author Share Posted August 8, 2011 This is the version of my Wolf Lord I am using in our Inquisitor campaign following his capture by the Eldar: A couple more MotW guys, the rest were cannibalized for parts: Some of my old Grey Slayers, I do like these guys but after seeing people's true-scale stuff I can't go back. Would love to find them a place in my army though: Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2841457 Share on other sites More sharing options...
Arez Posted August 8, 2011 Share Posted August 8, 2011 A couple more MotW guys, the rest were cannibalized for parts: The left guy looks like he laughing at the right guy for having a horn :D Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2841484 Share on other sites More sharing options...
maverik_girl Posted August 8, 2011 Share Posted August 8, 2011 Interesting looking army. You have a similar view to were MaveriK went with his, even with your MoTW champion, Mav has his BloodFang. My only thing with yours is... some of the waist don't match with the paints. And what base sizes are those in the first few pictures? they look small, or maybe it's because of the terminator jeans. Link to comment https://bolterandchainsword.com/topic/235734-13th-company-warband-artscale/#findComment-2841821 Share on other sites More sharing options...
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