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Inglorious Drunkards² (Tavern Brawls + Solo Duels)


MaveriK

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Meanwhile, while everyone is planning and preparing on the next round of the friendly inter-chapter brawl at the tavern, first there was a screaming sound, then a very loud boom....then the ground shook a little. While outside of the tavern, a lot of noise and commotion starts to rise. Everyone rushes out to find the source of that ruckus only to find a small pod stuck on the mountain wall, few feet above the ground behind the tavern....the hatch door burst open and someone falls out of it and lands on the wall first then face down to the ground. Tries to get up but was all wobbly, then falls down to his knees and starts to throw up.... B)

 

Lucian: Bloody....hell....gaaaahhh *falls down on his back*.... :cuss

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gallery_24878_5332_20521.jpg

Inglorious Drunkards II was inspired by:

http://www.bolterandchainsword.com/index.p...howtopic=194681

http://www.bolterandchainsword.com/index.p...howtopic=206879

http://www.bolterandchainsword.com/index.php?showtopic=217688

:: The Turn Sequence ::

1) Movement. A player moves similar to a rook and bishop in chess; moving any number of squares along rank, file, or diagonal

2) Shooting. (OPTIONAL, may go directly into combat if user wishes) Players can throw weapons available in each square tile in the map, weapons that consist from bottles, chairs, tables and the occasional Blood Claw. Shooting causes the player to be stunned and pinned.

3) Close Combat. Each user has the option to tag-team, or fight other users occupying a single tile in close combat. Once a player fails his save, he continues fight on with the following negative modifiers (-1 attack, -1 initiative) until he fails his leadership test.

Each member is responsible for giving out their instructions to their pack leader (alpha). Players have a total of 24hrs (12hrs North American side, 12hrs European/Asian side) to submit their instructions to keep the brawl running smoothly. once everyone's locked in combat the pase of the brawl may increase. Passed out or inactive members during the brawl are given a specified time to react (24hrs). If we hear nothing from the user, his character is then stripped, shaven, de-fanged, dressed as a Dark Angel marine and thrown out of the tavern, and is therefore referred to as an oath breaker! It's just that simple.

:: The Rules ::

1) Indicate your character's location and actions to a designated bartender/servitor. Post your instructions, it helps keep track of everyone on the trend and keeps everyone entertained at the same time. Lastly... PRAY to the dice gods!

2) Only five users may occupy one tile. Each character has the Independent special rule.

3) Users have an option to join a pack of up to a limit of 5 members. Your pack may team up with several other packs. The more the better! start a gang just in case other Astartes chapters decide to crash our party. Just remember, at the end of the night there can only be one man standing. Even if your team manages to be the victor of the night, the pack needs an alpha. Therefore to run your pack, you have to fight for the title.

4) Close combat weapons are temporary and are destroyed or left behind as your character moves onto the next tile. You can throw weapons, which counts as your shooting.

5) Once a user fails his armour save, a leadership roll is made to see if the drunkard can still stand and fight with negative modifiers (-1 WS, -1 A, -1 I) the drunkard breaks off from combat and restarts at a safe location. Once a user fails his final armour save, the character is rendered unconscious and is therefore subject to being used as a weapon by anyone in the tile or can be used as an ablative wound. ie. imagine a drunken Blood Claw being used by a long fang as a weapon

6) )mjod, before each round all the brawlers that are not locked into combat need to state wether they wish to drink a stein of mjod. incase of no answer it will be assumed they didn't drink any for that round. Should a brawler drink the mjod before the start of the turn a single D6 is rolled to see what effect the mjod has on the brawler. the results of the roll are descriped underneath and will last for the following D6 turns to represent the longer effect of the mjod inside the wolf his blood. Any brawler can opt to drink mjod in another turn, even if the previous mjod is still in effect. the D6 diceroll for the result however gets rolled with a -1 modifier, the third mjod with a -2 modifier etc. this to represent the increasing chance of getting pissdrunk

-6- the mjod kicks into action and the brawler start to feel capable of doing anything, the rouse is so complete he's unaware of pain and will only feel the bruises the next morning.- for the following game turn the brawler gains the feel no pain rule

-5- slowly starting to get drunk the brawler becomes more and more aggresive, getting fustrated easier and even more easy to jump into combat.-for the following game turn the brawler gains the furious charge special rule.(this bonus stacks with the furious charge of stormclaws)

-4- in an attempt to gain the upper hand the brawler breaks his stein after downing the mjod so he can use it as an extra weapon.- for the following game turn the brawler gains +1A

-3-2- the mjod seems to have no effect on the brawler

-1- the mjod gains the upper hand of the brawler, and his visage begins to blur as the combat ensues.before the start of the round the brawler become -1 WS and -1BS.

7) The last three drunkards remaining, become league members. If one of those players is already a League member, then it defaults to the next non-league member. League championship upgrades teams or characters to the following: Wolf Guard, Iron Priest, and Storm Claw.

8) The last man standing, wins the game and earns the title of Inglorious Brawler.

:: Pack Wide Rules ::

And They Shall Know No Fear

Acute Senses

Counter-attack

:: THE MAP ::

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:: Tavern Brawl Character Special Rules ::

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(users choose one of the following troop choices)

gallery_24878_5332_150.gif Blood Claw

1) Headstrong. As indicated at SW: Codex

2) Berserk Charge. As indicated at SW: Codex

gallery_24878_5332_150.gif Grey Hunter

1) Mark of the Wulfen, no rending

2) Wolf Standard. May re-roll only one failed armour save

gallery_24878_5332_150.gif Grey Slayer (use stats from EoT codex)

1) Wolf Pelt. +1 attack during counter attack.

2) Wolf Tooth Necklace. Close combat attacks hit on 3+

gallery_24878_5332_150.gif Wolf Scout (Wolf Scouts are solitude warriors that are touched by Lokyar. Wolf Scouts may only join a team if there are two other Wolf Scouts attached in a team. Wolf Scouts working together and numbering three or more in a team, gains 3+ armour save for the remainder of the entire brawl.)

1) Brawlers who wish to strike at a Wolf Scout (shooting or close combat) must first roll Ld to see if he can attack the Wolf Scout

2) Disarm and Stun. During any combat, a Wolf Scout may attempt to disengage. The Wolf Scout rolls a D6: On a result of 4+, the Wolf Scout may redeploy anywhere on the battlefield after the combat round is resolved.

gallery_24878_5332_150.gif Long Fang

1) Double Tap. Long Fangs gain the ability to shoot two attacks per tile

2) Fire Control. Allows other Long Fangs who are sharing a tile, gains an added shooting attack to their Double Tap special rule.

ex. 3 Long Fangs sharing a tile, have a total of 9 shooting attacks

gallery_24878_5332_150.gif Tactical marine

1) Combat Tactics, Tactical Marines get rerolls on any leadership rolls they are required to take,picking the last result.

2) Of Sound Mind and Sound Body, Tactical Marines may reroll their MJOD roll, choosing the highest result

:: League Brawl Character Special Rules ::

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(League Members ONLY. Inglorious Brawlers may upgrade their characters to the following)

gallery_24878_5332_150.gif Wolf Guard

1) TDA. 2+ armour save

2) Runic Charm. May re-roll one failed armour save.

3) Wolf Tooth Necklace. Close combat attacks hit on 3+

gallery_24878_5332_150.gif Iron Priest

1) Runic Armour. 2+ armour save

2) Bionics. May choose to forfeit all attacks to make a single double strength attack on opponent.

3) Servo-Arm. Gains an additional attack, but may wish to forfeit this attack for a single double strength attack on opponent.

gallery_24878_5332_150.gif Storm Claw (use stats from EoT codex)

1) Furious Charge

2) Wolf Pelt. +1 attack during counter attack.

3) Healing Potions & Balms. Old tech, borrowed from the 13th company wolf priest. May ignore one failed armour save, may also help revive fallen team mate, per tile.

SPACE WOLF CHAMPIONS

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SEASON ONE

Night One: Sturm Moonwolf (Long Fang)

Night Two: Growler67 (Wolf Scout Korvis)

Night Three: TiguriusX (Grey Hunter)

Night Four: MaveriK (Grey Hunter)

Night Five: Orphus (Blood Claw)

SEASON TWO

Night One: maverik_girl (Grey Hunter/Shield Maiden)

LEAGUE MEMBERS

League Member: Nacho Wolf

League Member: Firenze

League Member: Decoy

League Member: Mikal Wolfheart

League Member: Starkhan Fellblade

League Member: Wolf Lord Metuhs

League Member: The LoneWolf

League Member: Chapter Master Ignis Domus

League Member: hendrik

League Member: BrotherCrazywolf

League Member: Jonas Stromclaw

League Member: Wolf Lord Kieran

League Member: Brother Ramses

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:: Solo Duels ::

Members of the Fang are welcomed to call out other members in order to settle unspoken grudges or help end a debate/argument from withing the threads here at B&C, via by challenging each other here at the Fang. The winner of the solo match is deemed the alpha between the two combatants and gains a tally he cn keep, be it a lock of hair, a tooth or maybe even a piece of his opponents ear. Solo duels are also a good way to help decide, who leads each team for the actual brawl. Established chain of command will follow to the challenger of the solo duel should the alpha of the pack is knocked out during the tavern brawl. Please note that the solo match is separate from the brawl and only serves for duels out of honour/disagreement. After the fighting, both players reset to their original state. The solo duels help kick off the actual brawl because their fighting.

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with mav away hendrik, the old wolf his packmate takes over the sacred position of tavern master. as the snarling and howling starts to rise hendrik stands on top of the bar and raises his stein of mjod."whelps and greybeards, by this i declare the tavern reopened for the night! fight well, fight hard, and don't forget to down some of this delicious mjod!"as the greybeards himself starts gulping the mighty alcoholic drink down his throath.

 

entering night 2 is open untill friday 24:00 local time(+1 greenwich time zone)

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Zynk majestically stands up, fixes his royal black cape, and calmly strides over to his drunken youthful honor guard. He deftly picks the confused Felix up and throws him into Forte and Arez.

 

Fight for my honor.

 

Felix shall fight as a Tactical Marine. Satisfied that Felix understands his objective, Zynk walks back to his table. A mountain of paperwork still yet to do, for his duty to the Imperium never ceases.

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zynk, isn't it about time you come to deal out some blows yourself instead of having one of your pretty boys fight for you? especially now you've got standard astartes rules just for you :)

bet you a keg of wolwhizz Zynk cant fight hand to hand ;)

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zynk, isn't it about time you come to deal out some blows yourself instead of having one of your pretty boys fight for you? especially now you've got standard astartes rules just for you ;)

 

Oh, I rather enjoy the use of my boys in blue. Why would I sully my hands with puppy play when I have young knights ever so gallantly ready to fight for my honor? Plus, it's unbecoming of a chapter master to fight in such things not sanctioned by the Codex [/sarcasm].

 

Continues writing orders on a scroll

 

Ah, this battle shall be a fine victory.

 

EDIT: Felix looks angrily at Arez "It would seem we are to duel again... PREPARE THEE!"

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hendrik can i do 2 solo duels? ;)

i gues it depends, do you want them at the same time or not,lol!

umm well Felix will be the quickest so i guess Felix then forte.unless forte has and objection

 

Felix shoves Forte

 

"You seem to forget yourself, wolf. This is a matter of honor. Back off."

Then you should back off if its a matter of honor :lol:

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Then you should back off if its a matter of honor ^_^

 

Felix was about to retort when Zynk waved his hand, eyes still on his work and writing on the parchment

 

Oh let them have their brotherly moment, Felix. Leave the rabble be.

 

....sits back with a bowl of mjod, thinking about how things are shaping up for this brawl and evaluating the possibilities.

 

Very wise. I wish I could teach Felix how to think, but such is the mind of the young.

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-chef walks out of the kitchen once again giving a nod to Brother Ramses and walks over to a table to sit and have his evening meal of elk and mjod- ah the crowd is getting worked up again guess ill have the cleaning servitors on stand by again.

 

time to let the beast out of the kitchens ill be a grey hunter this time hendrik.

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