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Inglorious Drunkards² (Tavern Brawls + Solo Duels)


MaveriK

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::Chuckling he slaps Felix on the back and turns his attention to the others:: Aye, and real men talk less but say more! I figured you'd know that one by now! One more day (when the space-time goes back to normal and our fists can move as fast as Forte's mouth again) and we'll see what kind of talking my boot can do!

I resent that comment. My mouth can move faster than your fist anyday!!!

if Nrth is sleeping or dead ;) you have to admit you are a slow poke ;)

I'll be giving you a slow poke with a wooden spoon soon Greenhorn!

right i'll move out of the way in about 2 centuries :(

Takes you that long to notice something attacking you anyway ;)

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Decoy asked me to get on this thread specifically and type this up for him after he read thru the thread.

 

"Was broadsided by a dump truck coming down the hill. Was touch and go, but recovering. Apologies to all for yet another missed season. You should see the truck though. ~Decoy "

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Decoy asked me to get on this thread specifically and type this up for him after he read thru the thread.

 

"Was broadsided by a dump truck coming down the hill. Was touch and go, but recovering. Apologies to all for yet another missed season. You should see the truck though. ~Decoy "

 

I did not know Tau could use dump trucks as ammo in their railguns.

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coming back from an absolute fantastic horseriding camp (that got prolonged for a day, which resulted in me being unable to roll any dice today) the news of decoy saddens me gravely and it seems i was right to defend his namesake. so all in here, stand stout and firm, fill up your tankard and aye! a toast to decoy! may he recover well and maybe those apothecaries can even make the bastard a bit prettier then he was before!

TO DECOY!!!

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Decoy asked me to get on this thread specifically and type this up for him after he read thru the thread.

 

"Was broadsided by a dump truck coming down the hill. Was touch and go, but recovering. Apologies to all for yet another missed season. You should see the truck though. ~Decoy "

Hope you/he gets better soon

 

 

my facial muscles are getting tired.

not touching that with a ten foot pole ^_^ :)

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On topic, are we looking at a 3 week brawl here? I mean I have been mad dogging several people going on a week and a half now and my facial muscles are getting tired.

well normally the actuall brawling would only have started yesterday so i'm not that delayed! it took this long for everyone to post his orders and give me there positions etc

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gallery_24878_5332_20521.jpg

Inglorious Drunkards II was inspired by:

http://www.bolterandchainsword.com/index.p...howtopic=194681

http://www.bolterandchainsword.com/index.p...howtopic=206879

http://www.bolterandchainsword.com/index.php?showtopic=217688

:: The Turn Sequence ::

1) Movement. A player moves similar to a rook and bishop in chess; moving any number of squares along rank, file, or diagonal

2) Shooting. (OPTIONAL, may go directly into combat if user wishes) Players can throw weapons available in each square tile in the map, weapons that consist from bottles, chairs, tables and the occasional Blood Claw. Shooting causes the player to be stunned and pinned.

3) Close Combat. Each user has the option to tag-team, or fight other users occupying a single tile in close combat. Once a player fails his save, he continues fight on with the following negative modifiers (-1 attack, -1 initiative) until he fails his leadership test.

Each member is responsible for giving out their instructions to their pack leader (alpha). Players have a total of 24hrs (12hrs North American side, 12hrs European/Asian side) to submit their instructions to keep the brawl running smoothly. once everyone's locked in combat the pase of the brawl may increase. Passed out or inactive members during the brawl are given a specified time to react (24hrs). If we hear nothing from the user, his character is then stripped, shaven, de-fanged, dressed as a Dark Angel marine and thrown out of the tavern, and is therefore referred to as an oath breaker! It's just that simple.

:: The Rules ::

1) Indicate your character's location and actions to a designated bartender/servitor. Post your instructions, it helps keep track of everyone on the trend and keeps everyone entertained at the same time. Lastly... PRAY to the dice gods!

2) Only five users may occupy one tile. Each character has the Independent special rule.

3) Users have an option to join a pack of up to a limit of 5 members. Your pack may team up with several other packs. The more the better! start a gang just in case other Astartes chapters decide to crash our party. Just remember, at the end of the night there can only be one man standing. Even if your team manages to be the victor of the night, the pack needs an alpha. Therefore to run your pack, you have to fight for the title.

4) Close combat weapons are temporary and are destroyed or left behind as your character moves onto the next tile. You can throw weapons, which counts as your shooting.

5) Once a user fails his armour save, a leadership roll is made to see if the drunkard can still stand and fight with negative modifiers (-1 WS, -1 A, -1 I) the drunkard breaks off from combat and restarts at a safe location. Once a user fails his final armour save, the character is rendered unconscious and is therefore subject to being used as a weapon by anyone in the tile or can be used as an ablative wound. ie. imagine a drunken Blood Claw being used by a long fang as a weapon

6) )mjod, before each round all the brawlers that are not locked into combat need to state wether they wish to drink a stein of mjod. incase of no answer it will be assumed they didn't drink any for that round. Should a brawler drink the mjod before the start of the turn a single D6 is rolled to see what effect the mjod has on the brawler. the results of the roll are descriped underneath and will last for the following D6 turns to represent the longer effect of the mjod inside the wolf his blood. Any brawler can opt to drink mjod in another turn, even if the previous mjod is still in effect. the D6 diceroll for the result however gets rolled with a -1 modifier, the third mjod with a -2 modifier etc. this to represent the increasing chance of getting pissdrunk

-6- the mjod kicks into action and the brawler start to feel capable of doing anything, the rouse is so complete he's unaware of pain and will only feel the bruises the next morning.- for the following game turn the brawler gains the feel no pain rule

-5- slowly starting to get drunk the brawler becomes more and more aggresive, getting fustrated easier and even more easy to jump into combat.-for the following game turn the brawler gains the furious charge special rule.(this bonus stacks with the furious charge of stormclaws)

-4- in an attempt to gain the upper hand the brawler breaks his stein after downing the mjod so he can use it as an extra weapon.- for the following game turn the brawler gains +1A

-3-2- the mjod seems to have no effect on the brawler

-1- the mjod gains the upper hand of the brawler, and his visage begins to blur as the combat ensues.before the start of the round the brawler become -1 WS and -1BS.

7) The last three drunkards remaining, become league members. If one of those players is already a League member, then it defaults to the next non-league member. League championship upgrades teams or characters to the following: Wolf Guard, Iron Priest, and Storm Claw.

8) The last man standing, wins the game and earns the title of Inglorious Brawler.

:: Pack Wide Rules ::

And They Shall Know No Fear

Acute Senses

Counter-attack

:: THE MAP ::

gallery_21014_6472_87078.jpg

:: Tavern Brawl Character Special Rules ::

gallery_24878_5332_64204.jpg

(users choose one of the following troop choices)

gallery_24878_5332_150.gif Blood Claw

1) Headstrong. As indicated at SW: Codex

2) Berserk Charge. As indicated at SW: Codex

gallery_24878_5332_150.gif Grey Hunter

1) Mark of the Wulfen, no rending

2) Wolf Standard. May re-roll only one failed armour save

gallery_24878_5332_150.gif Grey Slayer (use stats from EoT codex)

1) Wolf Pelt. +1 attack during counter attack.

2) Wolf Tooth Necklace. Close combat attacks hit on 3+

gallery_24878_5332_150.gif Wolf Scout (Wolf Scouts are solitude warriors that are touched by Lokyar. Wolf Scouts may only join a team if there are two other Wolf Scouts attached in a team. Wolf Scouts working together and numbering three or more in a team, gains 3+ armour save for the remainder of the entire brawl.)

1) Brawlers who wish to strike at a Wolf Scout (shooting or close combat) must first roll Ld to see if he can attack the Wolf Scout

2) Disarm and Stun. During any combat, a Wolf Scout may attempt to disengage. The Wolf Scout rolls a D6: On a result of 4+, the Wolf Scout may redeploy anywhere on the battlefield after the combat round is resolved.

gallery_24878_5332_150.gif Long Fang

1) Double Tap. Long Fangs gain the ability to shoot two attacks per tile

2) Fire Control. Allows other Long Fangs who are sharing a tile, gains an added shooting attack to their Double Tap special rule.

ex. 3 Long Fangs sharing a tile, have a total of 9 shooting attacks

gallery_24878_5332_150.gif Tactical marine

1) Combat Tactics, Tactical Marines get rerolls on any leadership rolls they are required to take,picking the last result.

2) Of Sound Mind and Sound Body, Tactical Marines may reroll their MJOD roll, choosing the highest result

:: League Brawl Character Special Rules ::

gallery_24878_5332_45982.jpg

(League Members ONLY. Inglorious Brawlers may upgrade their characters to the following)

gallery_24878_5332_150.gif Wolf Guard

1) TDA. 2+ armour save

2) Runic Charm. May re-roll one failed armour save.

3) Wolf Tooth Necklace. Close combat attacks hit on 3+

gallery_24878_5332_150.gif Iron Priest

1) Runic Armour. 2+ armour save

2) Bionics. May choose to forfeit all attacks to make a single double strength attack on opponent.

3) Servo-Arm. Gains an additional attack, but may wish to forfeit this attack for a single double strength attack on opponent.

gallery_24878_5332_150.gif Storm Claw (use stats from EoT codex)

1) Furious Charge

2) Wolf Pelt. +1 attack during counter attack.

3) Healing Potions & Balms. Old tech, borrowed from the 13th company wolf priest. May ignore one failed armour save, may also help revive fallen team mate, per tile.

SPACE WOLF CHAMPIONS

gallery_24878_5332_11488.jpg

SEASON ONE

Night One: Sturm Moonwolf (Long Fang)

Night Two: Growler67 (Wolf Scout Korvis)

Night Three: TiguriusX (Grey Hunter)

Night Four: MaveriK (Grey Hunter)

Night Five: Orphus (Blood Claw)

SEASON TWO

Night One: maverik_girl (Grey Hunter/Shield Maiden)

LEAGUE MEMBERS

League Member: Nacho Wolf

League Member: Firenze

League Member: Decoy

League Member: Mikal Wolfheart

League Member: Starkhan Fellblade

League Member: Wolf Lord Metuhs

League Member: The LoneWolf

League Member: Chapter Master Ignis Domus

League Member: hendrik

League Member: BrotherCrazywolf

League Member: Jonas Stromclaw

League Member: Wolf Lord Kieran

League Member: Brother Ramses

night II:

forte the unwielding - bloodclaw A5

The lone Wolf -wolf scout I1

Chef wulfen - grey hunter I1

Loki laughingdeath - bloodclaw B1

wysten - wolf scout H1

vantius - bloodclaw SITTING THIS ONE OUT AT THE SIDE

runningwolffenris(want an alias?) – bloodclaw B2

ramses – stormclaw A1

-Team Firenze

Firenze, the mountain of iron - iron priest (leader) E5

Volsung – bloodclaw E5

DarkCrusader a.k.a. Jarn the young – bloodclaw E5

-Team Nrth

Nrthstar the bearded one - grey hunter (packleader) D5

Arez a.k.a. Greenhorn - grey slayer D5

Zynk (Felix)- tactical marine D5

postal - grey slayer D5

-Team Hrothgar

CMID, Hrothgar the undecided - IRON PRIEST (leader) I5

Kieran, the talon of Fenris – stormclaw I5

Brother crazywolf - stormclaw I5

Elithern - grey slayer I5

INSTRUCTIONS

Hrothgar--We'll spend round one hunkered in the bunker, and chucking stuff at the largest/nearest pack, with the Stormclaws healing anyone who's injured.We'll chuck stuff at Team Firenze. Preferably really big stuff--

Forte--With a loud AARRROOOOOOOOOOOOOOO I'll be charging Ramses on the first turn after downing my MJOD--

Loki-- I would like to charge Rameses and then go from there. HIT ME WITH THE MJOD!!!--

chef wulfen--ill drink a mjord then make a run at the iron priest while throwing tankards and bottles and him be for i get into close combat with him.i didnt realize we had 2 iron priest in this brawl so i want my attacks on Firenze and everything from my last PM is the same--

Ramses--Drinking some mjod, making whatever diagonal and horizontal moves it takes from A1 to flank Team Firenze, throw whatever I can grab at Firenze, and charge in directing all my attacks at Firenze. At no time will any of my atacks be directed at Chef Wulfen or Wysten.--

wyrsten--Drink Mjol, throw mjol at freeze as weapon, then charge, focusing attacks onto him, trying to overwhem his 2+ armour, then hide if possible. Pretending to be a pint of mjol on the floor--

obviously wyrsten has some trouble holding his drink, mistaken mjod for mjol and firenze for freeze. but hey guess we've found a new nickname for the priest :D

Firenze--Into A1/2 with a full charge. Preferably to slam into Ramses. He wants a fight, he'll get one!--

Nrth--No son of russ in my pack isn't going to start this round without a drink of mjod, so first we drink, then we fight.With the incoming hel being brought down on Firenze's pack, there's no space left at our table, so me and the boys will throw and charge at Hrothgar the schizophrenic!--

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i recieved everybody his instructions, now i just need to sort out how everybody will move(the most logical moves will need to happen since there are a lot of contradictionary moves. expect an update soon, and the actuall brawl turn I being over this evening! :D
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:: THE MAP ::

gallery_21014_6472_133050.jpg

night II; turn I:

forte the unwielding - bloodclaw A1

The lone Wolf -wolf scout I1

Chef wulfen - grey hunter E5

Loki laughingdeath - bloodclaw A1

wysten - wolf scout E1

vantius - bloodclaw SITTING THIS ONE OUT AT THE SIDE

runningwolffenris – bloodclaw A1, missed his directions and it's too much work to update the image of the map

ramses – stormclaw A1

-Team Firenze

Firenze, the mountain of iron - iron priest (leader) E5

Volsung – bloodclaw E5

DarkCrusader a.k.a. Jarn the young – bloodclaw E5

-Team Nrth

Nrthstar the bearded one - grey hunter (packleader) D5

Arez a.k.a. Greenhorn - grey slayer D5

Zynk (Felix)- tactical marine D5

postal - grey slayer D5

-Team Hrothgar

CMID, Hrothgar the undecided - IRON PRIEST (leader) I5

Kieran, the talon of Fenris – stormclaw I5

Brother crazywolf - stormclaw I5

Elithern - grey slayer I5

positions have been worked out in the most logical way possible, but a lot of people obviously didn't think about how the movement works, as several moves were impossible (either running throught a blocked tile, not following vertical,horizontal or diagonal lines etc)

now about to roll the first dice so stay tuned!

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gallery_24878_5332_20521.jpg

Inglorious Drunkards II was inspired by:

http://www.bolterandchainsword.com/index.p...howtopic=194681

http://www.bolterandchainsword.com/index.p...howtopic=206879

http://www.bolterandchainsword.com/index.php?showtopic=217688

:: The Turn Sequence ::

1) Movement. A player moves similar to a rook and bishop in chess; moving any number of squares along rank, file, or diagonal

2) Shooting. (OPTIONAL, may go directly into combat if user wishes) Players can throw weapons available in each square tile in the map, weapons that consist from bottles, chairs, tables and the occasional Blood Claw. Shooting causes the player to be stunned and pinned.

3) Close Combat. Each user has the option to tag-team, or fight other users occupying a single tile in close combat. Once a player fails his save, he continues fight on with the following negative modifiers (-1 attack, -1 initiative) until he fails his leadership test.

Each member is responsible for giving out their instructions to their pack leader (alpha). Players have a total of 24hrs (12hrs North American side, 12hrs European/Asian side) to submit their instructions to keep the brawl running smoothly. once everyone's locked in combat the pase of the brawl may increase. Passed out or inactive members during the brawl are given a specified time to react (24hrs). If we hear nothing from the user, his character is then stripped, shaven, de-fanged, dressed as a Dark Angel marine and thrown out of the tavern, and is therefore referred to as an oath breaker! It's just that simple.

:: The Rules ::

1) Indicate your character's location and actions to a designated bartender/servitor. Post your instructions, it helps keep track of everyone on the trend and keeps everyone entertained at the same time. Lastly... PRAY to the dice gods!

2) Only five users may occupy one tile. Each character has the Independent special rule.

3) Users have an option to join a pack of up to a limit of 5 members. Your pack may team up with several other packs. The more the better! start a gang just in case other Astartes chapters decide to crash our party. Just remember, at the end of the night there can only be one man standing. Even if your team manages to be the victor of the night, the pack needs an alpha. Therefore to run your pack, you have to fight for the title.

4) Close combat weapons are temporary and are destroyed or left behind as your character moves onto the next tile. You can throw weapons, which counts as your shooting.

5) Once a user fails his armour save, a leadership roll is made to see if the drunkard can still stand and fight with negative modifiers (-1 WS, -1 A, -1 I) the drunkard breaks off from combat and restarts at a safe location. Once a user fails his final armour save, the character is rendered unconscious and is therefore subject to being used as a weapon by anyone in the tile or can be used as an ablative wound. ie. imagine a drunken Blood Claw being used by a long fang as a weapon

6) )mjod, before each round all the brawlers that are not locked into combat need to state wether they wish to drink a stein of mjod. incase of no answer it will be assumed they didn't drink any for that round. Should a brawler drink the mjod before the start of the turn a single D6 is rolled to see what effect the mjod has on the brawler. the results of the roll are descriped underneath and will last for the following D6 turns to represent the longer effect of the mjod inside the wolf his blood. Any brawler can opt to drink mjod in another turn, even if the previous mjod is still in effect. the D6 diceroll for the result however gets rolled with a -1 modifier, the third mjod with a -2 modifier etc. this to represent the increasing chance of getting pissdrunk

-6- the mjod kicks into action and the brawler start to feel capable of doing anything, the rouse is so complete he's unaware of pain and will only feel the bruises the next morning.- for the following game turn the brawler gains the feel no pain rule

-5- slowly starting to get drunk the brawler becomes more and more aggresive, getting fustrated easier and even more easy to jump into combat.-for the following game turn the brawler gains the furious charge special rule.(this bonus stacks with the furious charge of stormclaws)

-4- in an attempt to gain the upper hand the brawler breaks his stein after downing the mjod so he can use it as an extra weapon.- for the following game turn the brawler gains +1A

-3-2- the mjod seems to have no effect on the brawler

-1- the mjod gains the upper hand of the brawler, and his visage begins to blur as the combat ensues.before the start of the round the brawler become -1 WS and -1BS.

7) The last three drunkards remaining, become league members. If one of those players is already a League member, then it defaults to the next non-league member. League championship upgrades teams or characters to the following: Wolf Guard, Iron Priest, and Storm Claw.

8) The last man standing, wins the game and earns the title of Inglorious Brawler.

:: Pack Wide Rules ::

And They Shall Know No Fear

Acute Senses

Counter-attack

:: THE MAP ::

gallery_21014_6472_119053.jpg

:: Tavern Brawl Character Special Rules ::

gallery_24878_5332_64204.jpg

(users choose one of the following troop choices)

gallery_24878_5332_150.gif Blood Claw

1) Headstrong. As indicated at SW: Codex

2) Berserk Charge. As indicated at SW: Codex

gallery_24878_5332_150.gif Grey Hunter

1) Mark of the Wulfen, no rending

2) Wolf Standard. May re-roll only one failed armour save

gallery_24878_5332_150.gif Grey Slayer (use stats from EoT codex)

1) Wolf Pelt. +1 attack during counter attack.

2) Wolf Tooth Necklace. Close combat attacks hit on 3+

gallery_24878_5332_150.gif Wolf Scout (Wolf Scouts are solitude warriors that are touched by Lokyar. Wolf Scouts may only join a team if there are two other Wolf Scouts attached in a team. Wolf Scouts working together and numbering three or more in a team, gains 3+ armour save for the remainder of the entire brawl.)

1) Brawlers who wish to strike at a Wolf Scout (shooting or close combat) must first roll Ld to see if he can attack the Wolf Scout

2) Disarm and Stun. During any combat, a Wolf Scout may attempt to disengage. The Wolf Scout rolls a D6: On a result of 4+, the Wolf Scout may redeploy anywhere on the battlefield after the combat round is resolved.

gallery_24878_5332_150.gif Long Fang

1) Double Tap. Long Fangs gain the ability to shoot two attacks per tile

2) Fire Control. Allows other Long Fangs who are sharing a tile, gains an added shooting attack to their Double Tap special rule.

ex. 3 Long Fangs sharing a tile, have a total of 9 shooting attacks

gallery_24878_5332_150.gif Tactical marine

1) Combat Tactics, Tactical Marines get rerolls on any leadership rolls they are required to take,picking the last result.

2) Of Sound Mind and Sound Body, Tactical Marines may reroll their MJOD roll, choosing the highest result

:: League Brawl Character Special Rules ::

gallery_24878_5332_45982.jpg

(League Members ONLY. Inglorious Brawlers may upgrade their characters to the following)

gallery_24878_5332_150.gif Wolf Guard

1) TDA. 2+ armour save

2) Runic Charm. May re-roll one failed armour save.

3) Wolf Tooth Necklace. Close combat attacks hit on 3+

gallery_24878_5332_150.gif Iron Priest

1) Runic Armour. 2+ armour save

2) Bionics. May choose to forfeit all attacks to make a single double strength attack on opponent.

3) Servo-Arm. Gains an additional attack, but may wish to forfeit this attack for a single double strength attack on opponent.

gallery_24878_5332_150.gif Storm Claw (use stats from EoT codex)

1) Furious Charge

2) Wolf Pelt. +1 attack during counter attack.

3) Healing Potions & Balms. Old tech, borrowed from the 13th company wolf priest. May ignore one failed armour save, may also help revive fallen team mate, per tile.

SPACE WOLF CHAMPIONS

gallery_24878_5332_11488.jpg

SEASON ONE

Night One: Sturm Moonwolf (Long Fang)

Night Two: Growler67 (Wolf Scout Korvis)

Night Three: TiguriusX (Grey Hunter)

Night Four: MaveriK (Grey Hunter)

Night Five: Orphus (Blood Claw)

SEASON TWO

Night One: maverik_girl (Grey Hunter/Shield Maiden)

LEAGUE MEMBERS

League Member: Nacho Wolf

League Member: Firenze

League Member: Decoy

League Member: Mikal Wolfheart

League Member: Starkhan Fellblade

League Member: Wolf Lord Metuhs

League Member: The LoneWolf

League Member: Chapter Master Ignis Domus

League Member: hendrik

League Member: BrotherCrazywolf

League Member: Jonas Stromclaw

League Member: Wolf Lord Kieran

League Member: Brother Ramses

night II:

forte the unwielding - bloodclaw A1

The lone Wolf -wolf scout I1

Chef wulfen - grey hunter stunnedE5

Loki laughingdeath - bloodclaw OUT COLDB1

wysten - wolf scout E1

vantius - bloodclaw SITTING THIS ONE OUT AT THE SIDE

runningwolffenris(want an alias?) – bloodclaw A1

ramses – stormclaw A1

-Team Firenze

Firenze, the mountain of iron - iron priest (leader) STUNNED E5

Volsung – bloodclaw E5

DarkCrusader a.k.a. Jarn the young – bloodclaw E5

-Team Nrth

Nrthstar the bearded one - grey hunter (packleader) D5

Arez a.k.a. Greenhorn - grey slayer D5

Zynk (Felix)- tactical marine D5

postal - grey slayer D5

-Team Hrothgar

CMID, Hrothgar the undecided - IRON PRIEST (leader) I5

Kieran, the talon of Fenris – stormclaw I5

Brother crazywolf - stormclaw STUNNED I5

Elithern - grey slayer REVIVED I5

TURN I[

As the tavern master hendrik gets word from one of the wolf priests he raises his Stein of mjod.

“I have just received word from decoy! He’s in the red sleep but will make it! A toast to DECOY!”

As if in harmony most of the wolves raise their bowl of mjod and then gulp the highly alcoholic drink down their throat and the feasting continous. Obviously for Ramses(1,lasting 5 turns), Arez(1, lasting 4 turns) this toast was one toast too many, leaving them standing pissdrunk in the tavern.

Others such as Loki (2,lasting 4 turns) , Forte (3,lasting 1 turn), wyrsten (3,lasting 5 turns), postal (3,lasting 3 turns) and volsung (2,lasting 5 turns) remained unaffected.

As nrth gets irritated by the fact that hrothgar didn’t toast to decoy the whelp grabs his bottle of mjod and starts swinging it through the air like a club (4,lasts 1 turn). Chef wulfen(4,lasts 2 turns) and jarn (darkcrusader, 4, lasts 4 turns) do the same as they all prepare for the brawl to begin.

The biggest surprise of all is the nightangel named felix though. As hendrik watches closely as the tactical marine drinks the mjod he can already see the first signs, foam on the cleanshaven marine his lips, pulsing red eyes. Yes, the mjod had take over, making the marine so drunk and aggressive he wouldn’t feel a single blow for the rest of the evening! (rolled a 5, rerolled it and got a 6!! Then rolled to see how long felix would have the feel no pain rule and rolled yet another 6!!!!)

Even before Ramses could move from his table both loki and forte charged the senior wolf. With reflexes honed by centuries of warfare the elder wolf was quick to react though as he made his counter-attack, landing a single hit on forte that failed to wound him as the whelp lands a stunning 4 blows on ramses, wounding with 2.helped by loki who lands 3 blows on ramses, all wounding ramses. Ramses makes all his saves but one (3,3,4,5,2) falling to the ground the old wolf uses all of his strength to straighten himself again as he prepares himself for the next round of combat, quickly sipping some of his healing potions and balms. Just as loki starts to smile from seeing the old wolf take that many hits a young whelp known as Runner (running wolffenris) smashes into the whelp, landing 4 mighty blows!(4,5,6,6),wounding with all of them!(4,5,5,6). Loki takes his saves and fails 2, making his first leadershiptest but failing the second! LOKI GOES DOWN and suddently the odds have turned against forte!

In the middle of the tavern a whole different scenario is taking place as chef wulfen charges Firenze and his team all on his own while bottles of ale get hurled towards Firenze by the sneaky wyrsten and chef. Two mugs of mjod hits the iron priest right into the face, bruising firenzes nose heavely. The iron priest fails one of his saves but makes his saves. Firenze fights on stunned.

Spotting Chef running towards him Firenze stirs his team, preparing them for the attack(Firenze, volsung and Jarn make their counterattack test). As chef crashes down in the pack the wulfen takes over(4) and of his 6 attacks 3 find target on firenze, failing to wound with all of them. Firenze and his team are quick to react though. Volsung hits chef 3 times, wounding him once. Jarn also hits chef 3 times, also wounding him once. Chef fails both his armour saves (2,2) but makes both leadershiptests and keeps on standing. Chef is now stunned and is about to withdraw as Firenze grabs him by the collar. Firenze hits chef 3 times, wounding the already stunned wolf twice! Chef makes both his saves however this time (6,6!).

Meanwhile the air of the tavern gets filled with flying chairs, empty bottles and even tables as both team Nrth and team Hrothgar start hurling objects to eachother!

A table and 2 steins of ale hit team Nrth, only the table capable of wounding felix. The nightangel shrugs of the pieces of wood as his night blue armour withholds the impact. Team hrothgar isn’t that lucky,with both a stein of ale as a long green horn wound both elithern and brother crazywolf. The two warriors both fail their save and are forced to make a leadershiptest. Elithern fails his (10) and comes crashing down while brother crazywolf makes his ld-test (4).luckely the talon of fenris, Kieran is standing by to help elithern back up again.

With the dust slowly coming down tavern master hendrik can make out a couple of warriors barely left standing, including the mighty Firenze, chef wulfen and brother crazywolf and loki laying OUT COLD on the floor.

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Thanks Runner!

 

Tag along and let's drop some bodies?

 

All attackes into Forte! Attack me outright? Time for you to go to sleep!

 

Mjod question:

 

Does the new effect override the previous effect? Otherwise the possibility arises that we end up with the same issue of preduel bonuses and in this case penalties lasting an entire brawl.

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Mjod question:

 

Does the new effect override the previous effect? Otherwise the possibility arises that we end up with the same issue of preduel bonuses and in this case penalties lasting an entire brawl.

the effects stack,however if you drink mjod while the previous effect is still in effect there's the -1 modifier that comes into effect, so a 2 become a 1 also, a 3 becomes a 2 etc. this to represent someone getting pissdrunk easier by the amount of mjod in his system.

so if you really wanted to and managed to stay out of close combat you could have a second mjod this turn even if you already had one but beware of the pissdrunk result!

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