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Inglorious Drunkards² (Tavern Brawls + Solo Duels)


MaveriK

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Another round of MJOD and put everything into taking down the strongest target I can see (yes....I do mean Ramses)!

since you're locked in combat i doubt it ramses will give you time to even sipp from your tankard of mjod! :)

Good point. Got to try to take down a huge hairy monster!

Mjod question:

 

Does the new effect override the previous effect? Otherwise the possibility arises that we end up with the same issue of preduel bonuses and in this case penalties lasting an entire brawl.

the effects stack,however if you drink mjod while the previous effect is still in effect there's the -1 modifier that comes into effect, so a 2 become a 1 also, a 3 becomes a 2 etc. this to represent someone getting pissdrunk easier by the amount of mjod in his system.

so if you really wanted to and managed to stay out of close combat you could have a second mjod this turn even if you already had one but beware of the pissdrunk result!

 

We can talk more about next brawl. As it is now, if you get what you want, you are about as powerful as having +1 initiative like the duel b onuses.

 

Not drinking any mood and all attacks into Forte.

Thanks Runner!

 

Tag along and let's drop some bodies?

 

All attackes into Forte! Attack me outright? Time for you to go to sleep!

 

Mjod question:

 

Does the new effect override the previous effect? Otherwise the possibility arises that we end up with the same issue of preduel bonuses and in this case penalties lasting an entire brawl.

 

RAWWWWWWWRRRRRRRRRR!

 

No problem brother. I'm with you. Drink MJOD and move onto Forte!

Thanks Runner!

 

Tag along and let's drop some bodies?

 

All attackes into Forte! Attack me outright? Time for you to go to sleep!

 

Mjod question:

 

Does the new effect override the previous effect? Otherwise the possibility arises that we end up with the same issue of preduel bonuses and in this case penalties lasting an entire brawl.

 

RAWWWWWWWRRRRRRRRRR!

 

No problem brother. I'm with you. Drink MJOD and move onto Forte!

Call yourself a Bloodclaw and not going for the tougher challenge! ;)

 

Still going for Ramses.

I know I put those bottles I snagged from the rune priests somewhere... *pats himself down rather dazed* Grenhorn has an arm, maybe we should fix that? Or just use him as a projectile. As long as he doesn't projectile vomit all over the place.
I know I put those bottles I snagged from the rune priests somewhere... *pats himself down rather dazed* Grenhorn has an arm, maybe we should fix that? Or just use him as a projectile. As long as he doesn't projectile vomit all over the place.

launch me at who ever.I'll get up swinging :D

I know I put those bottles I snagged from the rune priests somewhere... *pats himself down rather dazed* Grenhorn has an arm, maybe we should fix that? Or just use him as a projectile. As long as he doesn't projectile vomit all over the place.

launch me at who ever.I'll get up swinging :D

That depends on where you land. There are a couple of Iron Priests running around, you might not get much of a chance to swing.

aye! hrothgar pack me his instructions.

unfortunatly i won't be home from tomorrow untill sunday night so don't expect an update soon. note however the sooner everyone gets into combat the faster i can go, hint hint;)

i'm still waiting for a couple of people their instructions, most notable being the lone wolf and hrothgar

lazy pups ;)

Exskew me? But who are you calling a lazy pup whelp? :P

 

 

humm i think h e called you a lazy pup but i may have been mistaken.

In the midst of the brawling, Lord Kaladin sips a deep red wine from an ostentatious silver and glass goblet.

 

My, my. I thought watching puppies play would be somewhat entertaining... sigh how foolish.

 

Zynk continues writing orders on royal parchment

gallery_24878_5332_20521.jpg

Inglorious Drunkards II was inspired by:

http://www.bolterandchainsword.com/index.p...howtopic=194681

http://www.bolterandchainsword.com/index.p...howtopic=206879

http://www.bolterandchainsword.com/index.php?showtopic=217688

:: The Turn Sequence ::

1) Movement. A player moves similar to a rook and bishop in chess; moving any number of squares along rank, file, or diagonal

2) Shooting. (OPTIONAL, may go directly into combat if user wishes) Players can throw weapons available in each square tile in the map, weapons that consist from bottles, chairs, tables and the occasional Blood Claw. Shooting causes the player to be stunned and pinned.

3) Close Combat. Each user has the option to tag-team, or fight other users occupying a single tile in close combat. Once a player fails his save, he continues fight on with the following negative modifiers (-1 attack, -1 initiative) until he fails his leadership test.

Each member is responsible for giving out their instructions to their pack leader (alpha). Players have a total of 24hrs (12hrs North American side, 12hrs European/Asian side) to submit their instructions to keep the brawl running smoothly. once everyone's locked in combat the pase of the brawl may increase. Passed out or inactive members during the brawl are given a specified time to react (24hrs). If we hear nothing from the user, his character is then stripped, shaven, de-fanged, dressed as a Dark Angel marine and thrown out of the tavern, and is therefore referred to as an oath breaker! It's just that simple.

:: The Rules ::

1) Indicate your character's location and actions to a designated bartender/servitor. Post your instructions, it helps keep track of everyone on the trend and keeps everyone entertained at the same time. Lastly... PRAY to the dice gods!

2) Only five users may occupy one tile. Each character has the Independent special rule.

3) Users have an option to join a pack of up to a limit of 5 members. Your pack may team up with several other packs. The more the better! start a gang just in case other Astartes chapters decide to crash our party. Just remember, at the end of the night there can only be one man standing. Even if your team manages to be the victor of the night, the pack needs an alpha. Therefore to run your pack, you have to fight for the title.

4) Close combat weapons are temporary and are destroyed or left behind as your character moves onto the next tile. You can throw weapons, which counts as your shooting.

5) Once a user fails his armour save, a leadership roll is made to see if the drunkard can still stand and fight with negative modifiers (-1 WS, -1 A, -1 I) the drunkard breaks off from combat and restarts at a safe location. Once a user fails his final armour save, the character is rendered unconscious and is therefore subject to being used as a weapon by anyone in the tile or can be used as an ablative wound. ie. imagine a drunken Blood Claw being used by a long fang as a weapon

6) )mjod, before each round all the brawlers that are not locked into combat need to state wether they wish to drink a stein of mjod. incase of no answer it will be assumed they didn't drink any for that round. Should a brawler drink the mjod before the start of the turn a single D6 is rolled to see what effect the mjod has on the brawler. the results of the roll are descriped underneath and will last for the following D6 turns to represent the longer effect of the mjod inside the wolf his blood. Any brawler can opt to drink mjod in another turn, even if the previous mjod is still in effect. the D6 diceroll for the result however gets rolled with a -1 modifier, the third mjod with a -2 modifier etc. this to represent the increasing chance of getting pissdrunk

-6- the mjod kicks into action and the brawler start to feel capable of doing anything, the rouse is so complete he's unaware of pain and will only feel the bruises the next morning.- for the following game turn the brawler gains the feel no pain rule

-5- slowly starting to get drunk the brawler becomes more and more aggresive, getting fustrated easier and even more easy to jump into combat.-for the following game turn the brawler gains the furious charge special rule.(this bonus stacks with the furious charge of stormclaws)

-4- in an attempt to gain the upper hand the brawler breaks his stein after downing the mjod so he can use it as an extra weapon.- for the following game turn the brawler gains +1A

-3-2- the mjod seems to have no effect on the brawler

-1- the mjod gains the upper hand of the brawler, and his visage begins to blur as the combat ensues.before the start of the round the brawler become -1 WS and -1BS.

7) The last three drunkards remaining, become league members. If one of those players is already a League member, then it defaults to the next non-league member. League championship upgrades teams or characters to the following: Wolf Guard, Iron Priest, and Storm Claw.

8) The last man standing, wins the game and earns the title of Inglorious Brawler.

:: Pack Wide Rules ::

And They Shall Know No Fear

Acute Senses

Counter-attack

:: THE MAP ::

gallery_21014_6472_38057.jpg

:: Tavern Brawl Character Special Rules ::

gallery_24878_5332_64204.jpg

(users choose one of the following troop choices)

gallery_24878_5332_150.gif Blood Claw

1) Headstrong. As indicated at SW: Codex

2) Berserk Charge. As indicated at SW: Codex

gallery_24878_5332_150.gif Grey Hunter

1) Mark of the Wulfen, no rending

2) Wolf Standard. May re-roll only one failed armour save

gallery_24878_5332_150.gif Grey Slayer (use stats from EoT codex)

1) Wolf Pelt. +1 attack during counter attack.

2) Wolf Tooth Necklace. Close combat attacks hit on 3+

gallery_24878_5332_150.gif Wolf Scout (Wolf Scouts are solitude warriors that are touched by Lokyar. Wolf Scouts may only join a team if there are two other Wolf Scouts attached in a team. Wolf Scouts working together and numbering three or more in a team, gains 3+ armour save for the remainder of the entire brawl.)

1) Brawlers who wish to strike at a Wolf Scout (shooting or close combat) must first roll Ld to see if he can attack the Wolf Scout

2) Disarm and Stun. During any combat, a Wolf Scout may attempt to disengage. The Wolf Scout rolls a D6: On a result of 4+, the Wolf Scout may redeploy anywhere on the battlefield after the combat round is resolved.

gallery_24878_5332_150.gif Long Fang

1) Double Tap. Long Fangs gain the ability to shoot two attacks per tile

2) Fire Control. Allows other Long Fangs who are sharing a tile, gains an added shooting attack to their Double Tap special rule.

ex. 3 Long Fangs sharing a tile, have a total of 9 shooting attacks

gallery_24878_5332_150.gif Tactical marine

1) Combat Tactics, Tactical Marines get rerolls on any leadership rolls they are required to take,picking the last result.

2) Of Sound Mind and Sound Body, Tactical Marines may reroll their MJOD roll, choosing the highest result

:: League Brawl Character Special Rules ::

gallery_24878_5332_45982.jpg

(League Members ONLY. Inglorious Brawlers may upgrade their characters to the following)

gallery_24878_5332_150.gif Wolf Guard

1) TDA. 2+ armour save

2) Runic Charm. May re-roll one failed armour save.

3) Wolf Tooth Necklace. Close combat attacks hit on 3+

gallery_24878_5332_150.gif Iron Priest

1) Runic Armour. 2+ armour save

2) Bionics. May choose to forfeit all attacks to make a single double strength attack on opponent.

3) Servo-Arm. Gains an additional attack, but may wish to forfeit this attack for a single double strength attack on opponent.

gallery_24878_5332_150.gif Storm Claw (use stats from EoT codex)

1) Furious Charge

2) Wolf Pelt. +1 attack during counter attack.

3) Healing Potions & Balms. Old tech, borrowed from the 13th company wolf priest. May ignore one failed armour save, may also help revive fallen team mate, per tile.

SPACE WOLF CHAMPIONS

gallery_24878_5332_11488.jpg

SEASON ONE

Night One: Sturm Moonwolf (Long Fang)

Night Two: Growler67 (Wolf Scout Korvis)

Night Three: TiguriusX (Grey Hunter)

Night Four: MaveriK (Grey Hunter)

Night Five: Orphus (Blood Claw)

SEASON TWO

Night One: maverik_girl (Grey Hunter/Shield Maiden)

LEAGUE MEMBERS

League Member: Nacho Wolf

League Member: Firenze

League Member: Decoy

League Member: Mikal Wolfheart

League Member: Starkhan Fellblade

League Member: Wolf Lord Metuhs

League Member: The LoneWolf

League Member: Chapter Master Ignis Domus

League Member: hendrik

League Member: BrotherCrazywolf

League Member: Jonas Stromclaw

League Member: Wolf Lord Kieran

League Member: Brother Ramses

night II:

forte the unwielding - bloodclaw A1

The lone Wolf -wolf scout H3

Chef wulfen - grey hunter stunnedE5

Loki laughingdeath - bloodclaw OUT COLDB1

wysten - wolf scout E5

vantius - bloodclaw SITTING THIS ONE OUT AT THE SIDE

runningwolffenris(want an alias?) – bloodclaw A1

ramses – stormclaw A1

-Team Firenze

Firenze, the mountain of iron - iron priest (leader) STUNNED E5

Volsung – bloodclaw E5

DarkCrusader a.k.a. Jarn the young – bloodclaw E5

-Team Nrth

Nrthstar the bearded one - grey hunter (packleader) D3

Arez a.k.a. Greenhorn - grey slayer D3

Zynk (Felix)- tactical marine D3

postal - grey slayer D3

-Team Hrothgar

CMID, Hrothgar the undecided - IRON PRIEST (leader) I5

Kieran, the talon of Fenris – stormclaw I5

Brother crazywolf - stormclaw STUNNED I5

Elithern - grey slayer REVIVED I5

TURN II[

Mjod:

Felix: 2,3,, lasting 2 rounds, no effect

Hrothgar: 6!!lasting 3 turns

In the left corner the brawl ensues as ramses and runner team up against forte. Lacking the benefit of the charge the whelp tries as hard as he can to bring down the old stormclaw but his efforts are fruitless(1 hit,failed to wound). Ramses both his fists find target however, smashing into forte his armour but failing to wound the pup. Runner swings quickly at forte but in his excitement misjudges the distance and misses forte by mere millimeters with his fists!(3,3).

In the middle of the tavern Wyrsten charges into the ensueing combat in an effort to help chef in taking down Firenze. Overeager the scout manages to miss all his attacks though (1,1,2).chef manages to strike and wound Firenze(motw roll was a 1 so only 2 attacks) but the old git makes his save as his armour deflects the blow.firenze tries to lunge one fist at the wolf scout as wyrsten suddently disappears.(failed the ld-test),quickly using his momentum to turn the iron priest lands 2 blows on chef. Neither of them however manage to wound the grey hunter. Volsung quickly used that moment to jump on chef and smash a single fist into chef’s side. The hunter makes his armour save however. On the left side jarn the young kept a good eye on wyrsten and manages to land 2 blows on him(5,5), however the wolf scout turned out to be harder then the whelp expected as neither manage to wound him (1,1).

Left to this brawl team north moves up while hurling every available object at team hrothgar, team hrothgar staying in their corner but doing the same. Of all the objects hurled towards team hrothgar only a single one manages to wound hrothgar. The iron priest makes his save however and returns fire by hurling a huge elkbone at forte. The bone finds mark but shatters on impact however. The rest of hrothgar’s team obviously found team nrth to be moving to fat since not a single stein or bone manages to find mark on team nrth.

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