Forté Posted September 13, 2011 Share Posted September 13, 2011 Another round of MJOD and put everything into taking down the strongest target I can see (yes....I do mean Ramses)! since you're locked in combat i doubt it ramses will give you time to even sipp from your tankard of mjod! :) Good point. Got to try to take down a huge hairy monster! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2874769 Share on other sites More sharing options...
Zynk Kaladin Posted September 13, 2011 Share Posted September 13, 2011 Go big or go home. Felix shall partake in another round (gotta love rerolls... goin' for that reroll of 6 (-1) again) Real Astartes are tactical drunkards. You wolves shall learn one day. :verymad: Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2874789 Share on other sites More sharing options...
Grimtooth Posted September 13, 2011 Share Posted September 13, 2011 Mjod question: Does the new effect override the previous effect? Otherwise the possibility arises that we end up with the same issue of preduel bonuses and in this case penalties lasting an entire brawl. the effects stack,however if you drink mjod while the previous effect is still in effect there's the -1 modifier that comes into effect, so a 2 become a 1 also, a 3 becomes a 2 etc. this to represent someone getting pissdrunk easier by the amount of mjod in his system. so if you really wanted to and managed to stay out of close combat you could have a second mjod this turn even if you already had one but beware of the pissdrunk result! We can talk more about next brawl. As it is now, if you get what you want, you are about as powerful as having +1 initiative like the duel b onuses. Not drinking any mood and all attacks into Forte. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2874794 Share on other sites More sharing options...
RunningWolfFenris Posted September 13, 2011 Share Posted September 13, 2011 Thanks Runner! Tag along and let's drop some bodies? All attackes into Forte! Attack me outright? Time for you to go to sleep! Mjod question: Does the new effect override the previous effect? Otherwise the possibility arises that we end up with the same issue of preduel bonuses and in this case penalties lasting an entire brawl. RAWWWWWWWRRRRRRRRRR! No problem brother. I'm with you. Drink MJOD and move onto Forte! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2874819 Share on other sites More sharing options...
Forté Posted September 13, 2011 Share Posted September 13, 2011 Thanks Runner! Tag along and let's drop some bodies? All attackes into Forte! Attack me outright? Time for you to go to sleep! Mjod question: Does the new effect override the previous effect? Otherwise the possibility arises that we end up with the same issue of preduel bonuses and in this case penalties lasting an entire brawl. RAWWWWWWWRRRRRRRRRR! No problem brother. I'm with you. Drink MJOD and move onto Forte! Call yourself a Bloodclaw and not going for the tougher challenge! ;) Still going for Ramses. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2874854 Share on other sites More sharing options...
-Volsung- Posted September 13, 2011 Share Posted September 13, 2011 Drinks MJOD, and, supporting his pack leader Firenze, attacks Chef Wulfen. Eat my tankard, you rabie-infested cur! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2874874 Share on other sites More sharing options...
Brother Crazywolf Posted September 14, 2011 Share Posted September 14, 2011 I know I put those bottles I snagged from the rune priests somewhere... *pats himself down rather dazed* Grenhorn has an arm, maybe we should fix that? Or just use him as a projectile. As long as he doesn't projectile vomit all over the place. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2874917 Share on other sites More sharing options...
Chef Wulfen Posted September 14, 2011 Share Posted September 14, 2011 Drinks MJOD, and, supporting his pack leader Firenze, attacks Chef Wulfen. Eat my tankard, you rabie-infested cur! even if i do go down there will only be leafy greens for you Volsung Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2874919 Share on other sites More sharing options...
Arez Posted September 14, 2011 Share Posted September 14, 2011 I know I put those bottles I snagged from the rune priests somewhere... *pats himself down rather dazed* Grenhorn has an arm, maybe we should fix that? Or just use him as a projectile. As long as he doesn't projectile vomit all over the place. launch me at who ever.I'll get up swinging :D Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2874923 Share on other sites More sharing options...
Brother Crazywolf Posted September 14, 2011 Share Posted September 14, 2011 I know I put those bottles I snagged from the rune priests somewhere... *pats himself down rather dazed* Grenhorn has an arm, maybe we should fix that? Or just use him as a projectile. As long as he doesn't projectile vomit all over the place. launch me at who ever.I'll get up swinging :D That depends on where you land. There are a couple of Iron Priests running around, you might not get much of a chance to swing. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2874925 Share on other sites More sharing options...
postal105 Posted September 15, 2011 Share Posted September 15, 2011 its quiet to quiet........ Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2876010 Share on other sites More sharing options...
hendrik Posted September 15, 2011 Share Posted September 15, 2011 i'm still waiting for a couple of people their instructions, most notable being the lone wolf and hrothgar Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2876136 Share on other sites More sharing options...
RunningWolfFenris Posted September 15, 2011 Share Posted September 15, 2011 i'm still waiting for a couple of people their instructions, most notable being the lone wolf and hrothgar lazy pups ^_^ Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2876747 Share on other sites More sharing options...
Nrthstar Posted September 15, 2011 Share Posted September 15, 2011 Gotta use the deadlines mav gave us last round Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2876759 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted September 15, 2011 Share Posted September 15, 2011 Don't worry. I sent him the instructions immediately after he posted that. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2876767 Share on other sites More sharing options...
hendrik Posted September 15, 2011 Share Posted September 15, 2011 aye! hrothgar pack me his instructions. unfortunatly i won't be home from tomorrow untill sunday night so don't expect an update soon. note however the sooner everyone gets into combat the faster i can go, hint hint;) Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2876823 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted September 15, 2011 Share Posted September 15, 2011 Don't worry. Combat is soon in the master plan. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2876827 Share on other sites More sharing options...
TheLoneWolf Posted September 16, 2011 Share Posted September 16, 2011 i'm still waiting for a couple of people their instructions, most notable being the lone wolf and hrothgar lazy pups :D Exskew me? But who are you calling a lazy pup whelp? ;) Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2877402 Share on other sites More sharing options...
postal105 Posted September 19, 2011 Share Posted September 19, 2011 i'm still waiting for a couple of people their instructions, most notable being the lone wolf and hrothgar lazy pups ;) Exskew me? But who are you calling a lazy pup whelp? :P humm i think h e called you a lazy pup but i may have been mistaken. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2879165 Share on other sites More sharing options...
Zynk Kaladin Posted September 19, 2011 Share Posted September 19, 2011 In the midst of the brawling, Lord Kaladin sips a deep red wine from an ostentatious silver and glass goblet. My, my. I thought watching puppies play would be somewhat entertaining... sigh how foolish. Zynk continues writing orders on royal parchment Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2879195 Share on other sites More sharing options...
Brother Crazywolf Posted September 19, 2011 Share Posted September 19, 2011 I wonder... does somone think that they can lob the greenhorn into the gallery? Seems to me like the hecklers are getting a hair rowdy. :P ;) Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2879197 Share on other sites More sharing options...
hendrik Posted September 19, 2011 Share Posted September 19, 2011 starting round 2 as we speak! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2879388 Share on other sites More sharing options...
hendrik Posted September 19, 2011 Share Posted September 19, 2011 Inglorious Drunkards II was inspired by: http://www.bolterandchainsword.com/index.p...howtopic=194681 http://www.bolterandchainsword.com/index.p...howtopic=206879 http://www.bolterandchainsword.com/index.php?showtopic=217688 :: The Turn Sequence :: 1) Movement. A player moves similar to a rook and bishop in chess; moving any number of squares along rank, file, or diagonal 2) Shooting. (OPTIONAL, may go directly into combat if user wishes) Players can throw weapons available in each square tile in the map, weapons that consist from bottles, chairs, tables and the occasional Blood Claw. Shooting causes the player to be stunned and pinned. 3) Close Combat. Each user has the option to tag-team, or fight other users occupying a single tile in close combat. Once a player fails his save, he continues fight on with the following negative modifiers (-1 attack, -1 initiative) until he fails his leadership test. Each member is responsible for giving out their instructions to their pack leader (alpha). Players have a total of 24hrs (12hrs North American side, 12hrs European/Asian side) to submit their instructions to keep the brawl running smoothly. once everyone's locked in combat the pase of the brawl may increase. Passed out or inactive members during the brawl are given a specified time to react (24hrs). If we hear nothing from the user, his character is then stripped, shaven, de-fanged, dressed as a Dark Angel marine and thrown out of the tavern, and is therefore referred to as an oath breaker! It's just that simple. :: The Rules :: 1) Indicate your character's location and actions to a designated bartender/servitor. Post your instructions, it helps keep track of everyone on the trend and keeps everyone entertained at the same time. Lastly... PRAY to the dice gods! 2) Only five users may occupy one tile. Each character has the Independent special rule. 3) Users have an option to join a pack of up to a limit of 5 members. Your pack may team up with several other packs. The more the better! start a gang just in case other Astartes chapters decide to crash our party. Just remember, at the end of the night there can only be one man standing. Even if your team manages to be the victor of the night, the pack needs an alpha. Therefore to run your pack, you have to fight for the title. 4) Close combat weapons are temporary and are destroyed or left behind as your character moves onto the next tile. You can throw weapons, which counts as your shooting. 5) Once a user fails his armour save, a leadership roll is made to see if the drunkard can still stand and fight with negative modifiers (-1 WS, -1 A, -1 I) the drunkard breaks off from combat and restarts at a safe location. Once a user fails his final armour save, the character is rendered unconscious and is therefore subject to being used as a weapon by anyone in the tile or can be used as an ablative wound. ie. imagine a drunken Blood Claw being used by a long fang as a weapon 6) )mjod, before each round all the brawlers that are not locked into combat need to state wether they wish to drink a stein of mjod. incase of no answer it will be assumed they didn't drink any for that round. Should a brawler drink the mjod before the start of the turn a single D6 is rolled to see what effect the mjod has on the brawler. the results of the roll are descriped underneath and will last for the following D6 turns to represent the longer effect of the mjod inside the wolf his blood. Any brawler can opt to drink mjod in another turn, even if the previous mjod is still in effect. the D6 diceroll for the result however gets rolled with a -1 modifier, the third mjod with a -2 modifier etc. this to represent the increasing chance of getting pissdrunk -6- the mjod kicks into action and the brawler start to feel capable of doing anything, the rouse is so complete he's unaware of pain and will only feel the bruises the next morning.- for the following game turn the brawler gains the feel no pain rule -5- slowly starting to get drunk the brawler becomes more and more aggresive, getting fustrated easier and even more easy to jump into combat.-for the following game turn the brawler gains the furious charge special rule.(this bonus stacks with the furious charge of stormclaws) -4- in an attempt to gain the upper hand the brawler breaks his stein after downing the mjod so he can use it as an extra weapon.- for the following game turn the brawler gains +1A -3-2- the mjod seems to have no effect on the brawler -1- the mjod gains the upper hand of the brawler, and his visage begins to blur as the combat ensues.before the start of the round the brawler become -1 WS and -1BS. 7) The last three drunkards remaining, become league members. If one of those players is already a League member, then it defaults to the next non-league member. League championship upgrades teams or characters to the following: Wolf Guard, Iron Priest, and Storm Claw. 8) The last man standing, wins the game and earns the title of Inglorious Brawler. :: Pack Wide Rules :: And They Shall Know No Fear Acute Senses Counter-attack :: THE MAP :: :: Tavern Brawl Character Special Rules :: (users choose one of the following troop choices) Blood Claw 1) Headstrong. As indicated at SW: Codex 2) Berserk Charge. As indicated at SW: Codex Grey Hunter 1) Mark of the Wulfen, no rending 2) Wolf Standard. May re-roll only one failed armour save Grey Slayer (use stats from EoT codex) 1) Wolf Pelt. +1 attack during counter attack. 2) Wolf Tooth Necklace. Close combat attacks hit on 3+ Wolf Scout (Wolf Scouts are solitude warriors that are touched by Lokyar. Wolf Scouts may only join a team if there are two other Wolf Scouts attached in a team. Wolf Scouts working together and numbering three or more in a team, gains 3+ armour save for the remainder of the entire brawl.) 1) Brawlers who wish to strike at a Wolf Scout (shooting or close combat) must first roll Ld to see if he can attack the Wolf Scout 2) Disarm and Stun. During any combat, a Wolf Scout may attempt to disengage. The Wolf Scout rolls a D6: On a result of 4+, the Wolf Scout may redeploy anywhere on the battlefield after the combat round is resolved. Long Fang 1) Double Tap. Long Fangs gain the ability to shoot two attacks per tile 2) Fire Control. Allows other Long Fangs who are sharing a tile, gains an added shooting attack to their Double Tap special rule. ex. 3 Long Fangs sharing a tile, have a total of 9 shooting attacks Tactical marine 1) Combat Tactics, Tactical Marines get rerolls on any leadership rolls they are required to take,picking the last result. 2) Of Sound Mind and Sound Body, Tactical Marines may reroll their MJOD roll, choosing the highest result :: League Brawl Character Special Rules :: (League Members ONLY. Inglorious Brawlers may upgrade their characters to the following) Wolf Guard 1) TDA. 2+ armour save 2) Runic Charm. May re-roll one failed armour save. 3) Wolf Tooth Necklace. Close combat attacks hit on 3+ Iron Priest 1) Runic Armour. 2+ armour save 2) Bionics. May choose to forfeit all attacks to make a single double strength attack on opponent. 3) Servo-Arm. Gains an additional attack, but may wish to forfeit this attack for a single double strength attack on opponent. Storm Claw (use stats from EoT codex) 1) Furious Charge 2) Wolf Pelt. +1 attack during counter attack. 3) Healing Potions & Balms. Old tech, borrowed from the 13th company wolf priest. May ignore one failed armour save, may also help revive fallen team mate, per tile. SPACE WOLF CHAMPIONS SEASON ONE Night One: Sturm Moonwolf (Long Fang) Night Two: Growler67 (Wolf Scout Korvis) Night Three: TiguriusX (Grey Hunter) Night Four: MaveriK (Grey Hunter) Night Five: Orphus (Blood Claw) SEASON TWO Night One: maverik_girl (Grey Hunter/Shield Maiden) LEAGUE MEMBERS League Member: Nacho Wolf League Member: Firenze League Member: Decoy League Member: Mikal Wolfheart League Member: Starkhan Fellblade League Member: Wolf Lord Metuhs League Member: The LoneWolf League Member: Chapter Master Ignis Domus League Member: hendrik League Member: BrotherCrazywolf League Member: Jonas Stromclaw League Member: Wolf Lord Kieran League Member: Brother Ramses night II: forte the unwielding - bloodclaw A1 The lone Wolf -wolf scout H3 Chef wulfen - grey hunter stunnedE5 Loki laughingdeath - bloodclaw OUT COLDB1 wysten - wolf scout E5 vantius - bloodclaw SITTING THIS ONE OUT AT THE SIDE runningwolffenris(want an alias?) – bloodclaw A1 ramses – stormclaw A1 -Team Firenze Firenze, the mountain of iron - iron priest (leader) STUNNED E5 Volsung – bloodclaw E5 DarkCrusader a.k.a. Jarn the young – bloodclaw E5 -Team Nrth Nrthstar the bearded one - grey hunter (packleader) D3 Arez a.k.a. Greenhorn - grey slayer D3 Zynk (Felix)- tactical marine D3 postal - grey slayer D3 -Team Hrothgar CMID, Hrothgar the undecided - IRON PRIEST (leader) I5 Kieran, the talon of Fenris – stormclaw I5 Brother crazywolf - stormclaw STUNNED I5 Elithern - grey slayer REVIVED I5 TURN II[ Mjod: Felix: 2,3,, lasting 2 rounds, no effect Hrothgar: 6!!lasting 3 turns In the left corner the brawl ensues as ramses and runner team up against forte. Lacking the benefit of the charge the whelp tries as hard as he can to bring down the old stormclaw but his efforts are fruitless(1 hit,failed to wound). Ramses both his fists find target however, smashing into forte his armour but failing to wound the pup. Runner swings quickly at forte but in his excitement misjudges the distance and misses forte by mere millimeters with his fists!(3,3). In the middle of the tavern Wyrsten charges into the ensueing combat in an effort to help chef in taking down Firenze. Overeager the scout manages to miss all his attacks though (1,1,2).chef manages to strike and wound Firenze(motw roll was a 1 so only 2 attacks) but the old git makes his save as his armour deflects the blow.firenze tries to lunge one fist at the wolf scout as wyrsten suddently disappears.(failed the ld-test),quickly using his momentum to turn the iron priest lands 2 blows on chef. Neither of them however manage to wound the grey hunter. Volsung quickly used that moment to jump on chef and smash a single fist into chef’s side. The hunter makes his armour save however. On the left side jarn the young kept a good eye on wyrsten and manages to land 2 blows on him(5,5), however the wolf scout turned out to be harder then the whelp expected as neither manage to wound him (1,1). Left to this brawl team north moves up while hurling every available object at team hrothgar, team hrothgar staying in their corner but doing the same. Of all the objects hurled towards team hrothgar only a single one manages to wound hrothgar. The iron priest makes his save however and returns fire by hurling a huge elkbone at forte. The bone finds mark but shatters on impact however. The rest of hrothgar’s team obviously found team nrth to be moving to fat since not a single stein or bone manages to find mark on team nrth. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2879453 Share on other sites More sharing options...
hendrik Posted September 19, 2011 Share Posted September 19, 2011 i must say this one was one heck of a boring round with almost everybody failing to wound! if i may suggest something it would be that everybody tries to charge as soon as they can, so i can do the turns faster. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2879455 Share on other sites More sharing options...
Brother Crazywolf Posted September 19, 2011 Share Posted September 19, 2011 It hard to hit things when your eyes are still crossed from the last stein that beaned you. Maybe do better the next round. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/35/#findComment-2879475 Share on other sites More sharing options...
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