Arez Posted September 23, 2011 Share Posted September 23, 2011 Hendrik.every round i can i'll drink mjod You'll keep rolling 1's until you're WS1 1 BS 1 :huh: so i'll have the skill of Felix then? :D :huh: Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2883531 Share on other sites More sharing options...
Nrthstar Posted September 24, 2011 Share Posted September 24, 2011 Same instructions as before, all ranged attacks on hrothgar and his boys. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2883907 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted September 24, 2011 Share Posted September 24, 2011 We'll be charging straight into the fangs of the beast(or rather toothless maws of the babies), and hitting Nrthstars pack straight on the nose in true Wolf fashion. Can our other Stormclaw whose name escapes me revive the first Stormclaws before we charge? Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2883921 Share on other sites More sharing options...
Chef Wulfen Posted September 24, 2011 Share Posted September 24, 2011 time to unleast the beast all attacks on volsung time to eat your greens pup. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2883930 Share on other sites More sharing options...
postal105 Posted September 24, 2011 Share Posted September 24, 2011 Same instructions as before, all ranged attacks on hrothgar and his boys. i think its time i turned a few tables on there side and used them to sit behind well i drink some mjod Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2883945 Share on other sites More sharing options...
Brother Crazywolf Posted September 24, 2011 Share Posted September 24, 2011 Maybe Kieran could revive me... that would help, eh CMID? Don't know if I would be able to jump back into the fray right away, but would hep nonetheles. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2883962 Share on other sites More sharing options...
Zynk Kaladin Posted September 24, 2011 Share Posted September 24, 2011 Hendrik.every round i can i'll drink mjod You'll keep rolling 1's until you're WS1 1 BS 1 ;) so i'll have the skill of Felix then? ;) ;) If you mean the skill of a drunk, loud-mouthed child then, yes. :) Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2883973 Share on other sites More sharing options...
hendrik Posted September 24, 2011 Share Posted September 24, 2011 We'll be charging straight into the fangs of the beast(or rather toothless maws of the babies), and hitting Nrthstars pack straight on the nose in true Wolf fashion. Can our other Stormclaw whose name escapes me revive the first Stormclaws before we charge? reviving is possible, but happens at the end of the turn(since kieran might need to save himself) and requires you to be on the same tile. also note that there can be only 5 occupant per tile, and pack nrth already numbers 4 so only one of you will be able to charge in Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2884032 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted September 24, 2011 Share Posted September 24, 2011 Cancel that, then. We'll continue to flip tables and chuck large items at them, while Kieran revives Crazywolf. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2884163 Share on other sites More sharing options...
TheLoneWolf Posted September 24, 2011 Share Posted September 24, 2011 I think someone should revive me instead, muahaha.... :P and damn, I seem to be getting better and better at this game.... :P Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2884285 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted September 24, 2011 Share Posted September 24, 2011 If you'll join us, then I'll see if I can schedule a checkup with the good doctor. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2884296 Share on other sites More sharing options...
Wysten Posted September 24, 2011 Share Posted September 24, 2011 It's, just, a flesh wound. *Sways, missing a arm* XD Are you rolling the scouts ninja saves btw? I assume the one which allows him to disengage from combat is currently failed twice? Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2884303 Share on other sites More sharing options...
hendrik Posted September 25, 2011 Share Posted September 25, 2011 It's, just, a flesh wound. *Sways, missing a arm* XD Are you rolling the scouts ninja saves btw? I assume the one which allows him to disengage from combat is currently failed twice? no, since neither times did it get mentioned you wanted to break free from combat, nor did i get a location where to redeploy Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2884551 Share on other sites More sharing options...
Wysten Posted September 25, 2011 Share Posted September 25, 2011 Fair enough, in all honesty, I've been up to my fangs in paper work for uni anyways. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2884978 Share on other sites More sharing options...
hendrik Posted September 26, 2011 Share Posted September 26, 2011 Inglorious Drunkards II was inspired by: http://www.bolterandchainsword.com/index.p...howtopic=194681 http://www.bolterandchainsword.com/index.p...howtopic=206879 http://www.bolterandchainsword.com/index.php?showtopic=217688 :: The Turn Sequence :: 1) Movement. A player moves similar to a rook and bishop in chess; moving any number of squares along rank, file, or diagonal 2) Shooting. (OPTIONAL, may go directly into combat if user wishes) Players can throw weapons available in each square tile in the map, weapons that consist from bottles, chairs, tables and the occasional Blood Claw. Shooting causes the player to be stunned and pinned. 3) Close Combat. Each user has the option to tag-team, or fight other users occupying a single tile in close combat. Once a player fails his save, he continues fight on with the following negative modifiers (-1 attack, -1 initiative) until he fails his leadership test. Each member is responsible for giving out their instructions to their pack leader (alpha). Players have a total of 24hrs (12hrs North American side, 12hrs European/Asian side) to submit their instructions to keep the brawl running smoothly. once everyone's locked in combat the pase of the brawl may increase. Passed out or inactive members during the brawl are given a specified time to react (24hrs). If we hear nothing from the user, his character is then stripped, shaven, de-fanged, dressed as a Dark Angel marine and thrown out of the tavern, and is therefore referred to as an oath breaker! It's just that simple. :: The Rules :: 1) Indicate your character's location and actions to a designated bartender/servitor. Post your instructions, it helps keep track of everyone on the trend and keeps everyone entertained at the same time. Lastly... PRAY to the dice gods! 2) Only five users may occupy one tile. Each character has the Independent special rule. 3) Users have an option to join a pack of up to a limit of 5 members. Your pack may team up with several other packs. The more the better! start a gang just in case other Astartes chapters decide to crash our party. Just remember, at the end of the night there can only be one man standing. Even if your team manages to be the victor of the night, the pack needs an alpha. Therefore to run your pack, you have to fight for the title. 4) Close combat weapons are temporary and are destroyed or left behind as your character moves onto the next tile. You can throw weapons, which counts as your shooting. 5) Once a user fails his armour save, a leadership roll is made to see if the drunkard can still stand and fight with negative modifiers (-1 WS, -1 A, -1 I) the drunkard breaks off from combat and restarts at a safe location. Once a user fails his final armour save, the character is rendered unconscious and is therefore subject to being used as a weapon by anyone in the tile or can be used as an ablative wound. ie. imagine a drunken Blood Claw being used by a long fang as a weapon 6) )mjod, before each round all the brawlers that are not locked into combat need to state wether they wish to drink a stein of mjod. incase of no answer it will be assumed they didn't drink any for that round. Should a brawler drink the mjod before the start of the turn a single D6 is rolled to see what effect the mjod has on the brawler. the results of the roll are descriped underneath and will last for the following D6 turns to represent the longer effect of the mjod inside the wolf his blood. Any brawler can opt to drink mjod in another turn, even if the previous mjod is still in effect. the D6 diceroll for the result however gets rolled with a -1 modifier, the third mjod with a -2 modifier etc. this to represent the increasing chance of getting pissdrunk -6- the mjod kicks into action and the brawler start to feel capable of doing anything, the rouse is so complete he's unaware of pain and will only feel the bruises the next morning.- for the following game turn the brawler gains the feel no pain rule -5- slowly starting to get drunk the brawler becomes more and more aggresive, getting fustrated easier and even more easy to jump into combat.-for the following game turn the brawler gains the furious charge special rule.(this bonus stacks with the furious charge of stormclaws) -4- in an attempt to gain the upper hand the brawler breaks his stein after downing the mjod so he can use it as an extra weapon.- for the following game turn the brawler gains +1A -3-2- the mjod seems to have no effect on the brawler -1- the mjod gains the upper hand of the brawler, and his visage begins to blur as the combat ensues.before the start of the round the brawler become -1 WS and -1BS. 7) The last three drunkards remaining, become league members. If one of those players is already a League member, then it defaults to the next non-league member. League championship upgrades teams or characters to the following: Wolf Guard, Iron Priest, and Storm Claw. 8) The last man standing, wins the game and earns the title of Inglorious Brawler. :: Pack Wide Rules :: And They Shall Know No Fear Acute Senses Counter-attack :: THE MAP :: :: Tavern Brawl Character Special Rules :: (users choose one of the following troop choices) Blood Claw 1) Headstrong. As indicated at SW: Codex 2) Berserk Charge. As indicated at SW: Codex Grey Hunter 1) Mark of the Wulfen, no rending 2) Wolf Standard. May re-roll only one failed armour save Grey Slayer (use stats from EoT codex) 1) Wolf Pelt. +1 attack during counter attack. 2) Wolf Tooth Necklace. Close combat attacks hit on 3+ Wolf Scout (Wolf Scouts are solitude warriors that are touched by Lokyar. Wolf Scouts may only join a team if there are two other Wolf Scouts attached in a team. Wolf Scouts working together and numbering three or more in a team, gains 3+ armour save for the remainder of the entire brawl.) 1) Brawlers who wish to strike at a Wolf Scout (shooting or close combat) must first roll Ld to see if he can attack the Wolf Scout 2) Disarm and Stun. During any combat, a Wolf Scout may attempt to disengage. The Wolf Scout rolls a D6: On a result of 4+, the Wolf Scout may redeploy anywhere on the battlefield after the combat round is resolved. Long Fang 1) Double Tap. Long Fangs gain the ability to shoot two attacks per tile 2) Fire Control. Allows other Long Fangs who are sharing a tile, gains an added shooting attack to their Double Tap special rule. ex. 3 Long Fangs sharing a tile, have a total of 9 shooting attacks Tactical marine 1) Combat Tactics, Tactical Marines get rerolls on any leadership rolls they are required to take,picking the last result. 2) Of Sound Mind and Sound Body, Tactical Marines may reroll their MJOD roll, choosing the highest result :: League Brawl Character Special Rules :: (League Members ONLY. Inglorious Brawlers may upgrade their characters to the following) Wolf Guard 1) TDA. 2+ armour save 2) Runic Charm. May re-roll one failed armour save. 3) Wolf Tooth Necklace. Close combat attacks hit on 3+ Iron Priest 1) Runic Armour. 2+ armour save 2) Bionics. May choose to forfeit all attacks to make a single double strength attack on opponent. 3) Servo-Arm. Gains an additional attack, but may wish to forfeit this attack for a single double strength attack on opponent. Storm Claw (use stats from EoT codex) 1) Furious Charge 2) Wolf Pelt. +1 attack during counter attack. 3) Healing Potions & Balms. Old tech, borrowed from the 13th company wolf priest. May ignore one failed armour save, may also help revive fallen team mate, per tile. SPACE WOLF CHAMPIONS SEASON ONE Night One: Sturm Moonwolf (Long Fang) Night Two: Growler67 (Wolf Scout Korvis) Night Three: TiguriusX (Grey Hunter) Night Four: MaveriK (Grey Hunter) Night Five: Orphus (Blood Claw) SEASON TWO Night One: maverik_girl (Grey Hunter/Shield Maiden) LEAGUE MEMBERS League Member: Nacho Wolf League Member: Firenze League Member: Decoy League Member: Mikal Wolfheart League Member: Starkhan Fellblade League Member: Wolf Lord Metuhs League Member: The LoneWolf League Member: Chapter Master Ignis Domus League Member: hendrik League Member: BrotherCrazywolf League Member: Jonas Stromclaw League Member: Wolf Lord Kieran League Member: Brother Ramses night II: forte the unwielding - bloodclaw STUNNED A1 The lone Wolf -wolf scout OUT COLD H3 Chef wulfen - grey hunter STUNNEDE5 Loki laughingdeath - bloodclaw OUT COLDB1 wysten - wolf scout STUNNED E5 vantius - bloodclaw SITTING THIS ONE OUT AT THE SIDE runningwolffenris(want an alias?) – bloodclaw STUNNED A1 ramses – stormclaw A1 -Team Firenze Firenze, the mountain of iron - iron priest (leader) OUT COLD E5 Volsung – bloodclaw OUT COLD E5 DarkCrusader a.k.a. Jarn the young – bloodclaw OUT COLD E5 -Team Nrth Nrthstar the bearded one - grey hunter (packleader) G3 Arez a.k.a. Greenhorn - grey slayer G3 Zynk (Felix)- tactical marine G3 postal - grey slayer G3 -Team Hrothgar CMID, Hrothgar the undecided - IRON PRIEST (leader) I5 Kieran, the talon of Fenris – stormclaw I5 Brother crazywolf - stormclaw REVIVED I5 Elithern - grey slayer REVIVED I5 TURN IV Turn IV Mjod rolls: Arez; 1, lasts 2 turns Postal; 4,lasts 3 turns In the left corner ramses lifts up up forte (hit once, no wound) as runner kicks the whelp into the kidneys, wounding him once. The whelp his armour proved efficient though as the whelp made his save. Swinging his arms around Forte manages to break free from ramses his grip as he kicks around (6,6). As his fists flail around ramses and runner can only hope their armour will help them against the whelp his fury!(5,4 to wound, forte’s on a roll!!) unfortunately for the both of them neither made their save (ramses 1, runner 2! Dammit!) Ramses uses his healing potions and balms to negate the effect but runner isn’t that lucky. The whelp makes his save and is now STUNNED! In the middle Chef is still taking on team Firenze but with him being stunned the whelps get a chance to strike first! Volsung swings out to the grey hunter but only hits hot air(2,2, come on!) Jarn’s more lucky though, hitting chef once, the hit however failing to wound him. The wulfen inside chef is slowly taking over(4) as the grey hunter hits with all his attacks! (4,4,6,6!!!!). Volsung gets hit the worse, with the 2 hits wounding him(6,5) But jarn also takes a wound (2,5). Jarn makes his save, unfortunately volsung doesn’t (4,2). Volsung comes crashing down on the floor OUT COLD as he fails his ld-test.then wyrsten strikes and wounds jarn(to hit 2,5;to wound 6) as jarn fails his save (2). the whelp tries to keep standing but then comes pummeling down as whyrsten pushes him over with his finger(ld test 11) In the right corner Nrth’s team manage 4 hits (4,6,6,6) on team Hrothgar ,wounding with two. Kieran is forced to take two saves but makes the both of them. Returning fire Hrothgar’s pack hit team Nrth 2 times(2,3,4), both wounding postal and nrth. Postal makes his save(6) but Nrth fails his(2). Nrth stays standing up however! Barely making his leadership test(8!). Kieran revives brother crazywolf sorry it's taking so long guys! my college is really giving me a lot of work lately! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2885697 Share on other sites More sharing options...
Grimtooth Posted September 26, 2011 Share Posted September 26, 2011 All attacks into Forte yet again and round V will be my last round of mjod effects. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2885737 Share on other sites More sharing options...
hendrik Posted September 26, 2011 Share Posted September 26, 2011 All attacks into Forte yet again and round V will be my last round of mjod effects. i know, got everything written down on a paper on my desk mate ;) Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2885779 Share on other sites More sharing options...
Nrthstar Posted September 26, 2011 Share Posted September 26, 2011 Well @#&$. Two stormclaws is kind of brutal. Is revived equivalent to stunned by chance? and can they continously get people up? I'm going to need a new strategy if so.... Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2885787 Share on other sites More sharing options...
hendrik Posted September 26, 2011 Share Posted September 26, 2011 well going by how mav wrote it down it makes them like "reborn" so no modifiers. but indeed the 2 stormclaws thing is really hard to take down since they require 2 unsaved armour saves and a failed leadership test in 1 turn to bring them down, that's why i'm directing all of your shooting attacks at them since they are the biggest/scariest target Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2885813 Share on other sites More sharing options...
Forté Posted September 26, 2011 Share Posted September 26, 2011 Grrrrr still standing against two. Not too shabby for a BC :ermm: Everything at Ramses again (like every turn so far so I'm guessing Running put himself in harms way but great any way). Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2885884 Share on other sites More sharing options...
RunningWolfFenris Posted September 26, 2011 Share Posted September 26, 2011 Yeah how'd I get hit, he assigned it to Ramses... but anyways.. all on forte again Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2886074 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted September 27, 2011 Share Posted September 27, 2011 Stay on target...stay on target... Use the force, Hrothgar, use the force! We will smash Team Nrth until we can fit in their space, at which point we will charge with the fury of the Wolves of Fenris! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2886113 Share on other sites More sharing options...
Nrthstar Posted September 27, 2011 Share Posted September 27, 2011 We'll do another round of chucking tankards at team Hrothgar. I'm contemplating a suicide run with a gulp of mjod to see if I can set my team up for a win. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2886168 Share on other sites More sharing options...
postal105 Posted September 27, 2011 Share Posted September 27, 2011 We'll do another round of chucking tankards at team Hrothgar. I'm contemplating a suicide run with a gulp of mjod to see if I can set my team up for a win. if anyone needs to do a suicide run make it the one of us who looks out of place in there funny dark blue armor. points at felix Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2886234 Share on other sites More sharing options...
Zynk Kaladin Posted September 27, 2011 Share Posted September 27, 2011 We'll do another round of chucking tankards at team Hrothgar. I'm contemplating a suicide run with a gulp of mjod to see if I can set my team up for a win. if anyone needs to do a suicide run make it the one of us who looks out of place in there funny dark blue armor. points at felix Yea, that would be suicide for you wolves :o Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/37/#findComment-2886245 Share on other sites More sharing options...
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