Zynk Kaladin Posted September 27, 2011 Share Posted September 27, 2011 sorry it's taking so long guys! my college is really giving me a lot of work lately! Aint that the truth. Mine's kicking my arse right now, lol! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2886250 Share on other sites More sharing options...
Brother Crazywolf Posted September 27, 2011 Share Posted September 27, 2011 Woohoo... back in the fray again. And if you think two stormclaws are bad imagine four or five in one pack. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2886350 Share on other sites More sharing options...
hendrik Posted September 27, 2011 Share Posted September 27, 2011 Yeah how'd I get hit, he assigned it to Ramses... but anyways.. all on forte again a small oversight on my part, but you've got to admit the action sounded nice :) Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2886565 Share on other sites More sharing options...
hendrik Posted September 27, 2011 Share Posted September 27, 2011 Yeah how'd I get hit, he assigned it to Ramses... but anyways.. all on forte again a small oversight on my part, but you've got to admit the action sounded nice :) Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2886566 Share on other sites More sharing options...
Forté Posted September 27, 2011 Share Posted September 27, 2011 Yeah how'd I get hit, he assigned it to Ramses... but anyways.. all on forte again a small oversight on my part, but you've got to admit the action sounded nice :tu: only reason I'm not arguing about it :tu: And I did wound the big grey hairy one too ( :tu: balms) Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2886700 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted September 27, 2011 Share Posted September 27, 2011 We'll do another round of chucking tankards at team Hrothgar. I'm contemplating a suicide run with a gulp of mjod to see if I can set my team up for a win. Go for it. I won't whack you with the S8 attack if you do. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2886913 Share on other sites More sharing options...
hendrik Posted September 27, 2011 Share Posted September 27, 2011 Inglorious Drunkards II was inspired by: http://www.bolterandchainsword.com/index.p...howtopic=194681 http://www.bolterandchainsword.com/index.p...howtopic=206879 http://www.bolterandchainsword.com/index.php?showtopic=217688 :: The Turn Sequence :: 1) Movement. A player moves similar to a rook and bishop in chess; moving any number of squares along rank, file, or diagonal 2) Shooting. (OPTIONAL, may go directly into combat if user wishes) Players can throw weapons available in each square tile in the map, weapons that consist from bottles, chairs, tables and the occasional Blood Claw. Shooting causes the player to be stunned and pinned. 3) Close Combat. Each user has the option to tag-team, or fight other users occupying a single tile in close combat. Once a player fails his save, he continues fight on with the following negative modifiers (-1 attack, -1 initiative) until he fails his leadership test. Each member is responsible for giving out their instructions to their pack leader (alpha). Players have a total of 24hrs (12hrs North American side, 12hrs European/Asian side) to submit their instructions to keep the brawl running smoothly. once everyone's locked in combat the pase of the brawl may increase. Passed out or inactive members during the brawl are given a specified time to react (24hrs). If we hear nothing from the user, his character is then stripped, shaven, de-fanged, dressed as a Dark Angel marine and thrown out of the tavern, and is therefore referred to as an oath breaker! It's just that simple. :: The Rules :: 1) Indicate your character's location and actions to a designated bartender/servitor. Post your instructions, it helps keep track of everyone on the trend and keeps everyone entertained at the same time. Lastly... PRAY to the dice gods! 2) Only five users may occupy one tile. Each character has the Independent special rule. 3) Users have an option to join a pack of up to a limit of 5 members. Your pack may team up with several other packs. The more the better! start a gang just in case other Astartes chapters decide to crash our party. Just remember, at the end of the night there can only be one man standing. Even if your team manages to be the victor of the night, the pack needs an alpha. Therefore to run your pack, you have to fight for the title. 4) Close combat weapons are temporary and are destroyed or left behind as your character moves onto the next tile. You can throw weapons, which counts as your shooting. 5) Once a user fails his armour save, a leadership roll is made to see if the drunkard can still stand and fight with negative modifiers (-1 WS, -1 A, -1 I) the drunkard breaks off from combat and restarts at a safe location. Once a user fails his final armour save, the character is rendered unconscious and is therefore subject to being used as a weapon by anyone in the tile or can be used as an ablative wound. ie. imagine a drunken Blood Claw being used by a long fang as a weapon 6) )mjod, before each round all the brawlers that are not locked into combat need to state wether they wish to drink a stein of mjod. incase of no answer it will be assumed they didn't drink any for that round. Should a brawler drink the mjod before the start of the turn a single D6 is rolled to see what effect the mjod has on the brawler. the results of the roll are descriped underneath and will last for the following D6 turns to represent the longer effect of the mjod inside the wolf his blood. Any brawler can opt to drink mjod in another turn, even if the previous mjod is still in effect. the D6 diceroll for the result however gets rolled with a -1 modifier, the third mjod with a -2 modifier etc. this to represent the increasing chance of getting pissdrunk -6- the mjod kicks into action and the brawler start to feel capable of doing anything, the rouse is so complete he's unaware of pain and will only feel the bruises the next morning.- for the following game turn the brawler gains the feel no pain rule -5- slowly starting to get drunk the brawler becomes more and more aggresive, getting fustrated easier and even more easy to jump into combat.-for the following game turn the brawler gains the furious charge special rule.(this bonus stacks with the furious charge of stormclaws) -4- in an attempt to gain the upper hand the brawler breaks his stein after downing the mjod so he can use it as an extra weapon.- for the following game turn the brawler gains +1A -3-2- the mjod seems to have no effect on the brawler -1- the mjod gains the upper hand of the brawler, and his visage begins to blur as the combat ensues.before the start of the round the brawler become -1 WS and -1BS. 7) The last three drunkards remaining, become league members. If one of those players is already a League member, then it defaults to the next non-league member. League championship upgrades teams or characters to the following: Wolf Guard, Iron Priest, and Storm Claw. 8) The last man standing, wins the game and earns the title of Inglorious Brawler. :: Pack Wide Rules :: And They Shall Know No Fear Acute Senses Counter-attack :: THE MAP :: :: Tavern Brawl Character Special Rules :: (users choose one of the following troop choices) Blood Claw 1) Headstrong. As indicated at SW: Codex 2) Berserk Charge. As indicated at SW: Codex Grey Hunter 1) Mark of the Wulfen, no rending 2) Wolf Standard. May re-roll only one failed armour save Grey Slayer (use stats from EoT codex) 1) Wolf Pelt. +1 attack during counter attack. 2) Wolf Tooth Necklace. Close combat attacks hit on 3+ Wolf Scout (Wolf Scouts are solitude warriors that are touched by Lokyar. Wolf Scouts may only join a team if there are two other Wolf Scouts attached in a team. Wolf Scouts working together and numbering three or more in a team, gains 3+ armour save for the remainder of the entire brawl.) 1) Brawlers who wish to strike at a Wolf Scout (shooting or close combat) must first roll Ld to see if he can attack the Wolf Scout 2) Disarm and Stun. During any combat, a Wolf Scout may attempt to disengage. The Wolf Scout rolls a D6: On a result of 4+, the Wolf Scout may redeploy anywhere on the battlefield after the combat round is resolved. Long Fang 1) Double Tap. Long Fangs gain the ability to shoot two attacks per tile 2) Fire Control. Allows other Long Fangs who are sharing a tile, gains an added shooting attack to their Double Tap special rule. ex. 3 Long Fangs sharing a tile, have a total of 9 shooting attacks Tactical marine 1) Combat Tactics, Tactical Marines get rerolls on any leadership rolls they are required to take,picking the last result. 2) Of Sound Mind and Sound Body, Tactical Marines may reroll their MJOD roll, choosing the highest result :: League Brawl Character Special Rules :: (League Members ONLY. Inglorious Brawlers may upgrade their characters to the following) Wolf Guard 1) TDA. 2+ armour save 2) Runic Charm. May re-roll one failed armour save. 3) Wolf Tooth Necklace. Close combat attacks hit on 3+ Iron Priest 1) Runic Armour. 2+ armour save 2) Bionics. May choose to forfeit all attacks to make a single double strength attack on opponent. 3) Servo-Arm. Gains an additional attack, but may wish to forfeit this attack for a single double strength attack on opponent. Storm Claw (use stats from EoT codex) 1) Furious Charge 2) Wolf Pelt. +1 attack during counter attack. 3) Healing Potions & Balms. Old tech, borrowed from the 13th company wolf priest. May ignore one failed armour save, may also help revive fallen team mate, per tile. SPACE WOLF CHAMPIONS SEASON ONE Night One: Sturm Moonwolf (Long Fang) Night Two: Growler67 (Wolf Scout Korvis) Night Three: TiguriusX (Grey Hunter) Night Four: MaveriK (Grey Hunter) Night Five: Orphus (Blood Claw) SEASON TWO Night One: maverik_girl (Grey Hunter/Shield Maiden) LEAGUE MEMBERS League Member: Nacho Wolf League Member: Firenze League Member: Decoy League Member: Mikal Wolfheart League Member: Starkhan Fellblade League Member: Wolf Lord Metuhs League Member: The LoneWolf League Member: Chapter Master Ignis Domus League Member: hendrik League Member: BrotherCrazywolf League Member: Jonas Stromclaw League Member: Wolf Lord Kieran League Member: Brother Ramses night II: forte the unwielding - bloodclaw OUT COLD A1 The lone Wolf -wolf scout OUT COLD H3 Chef wulfen - grey hunter STUNNEDA1 Loki laughingdeath - bloodclaw OUT COLDB1 wysten - wolf scout STUNNED A1 vantius - bloodclaw SITTING THIS ONE OUT AT THE SIDE runningwolffenris(want an alias?) – bloodclaw STUNNED A1 ramses – stormclaw A1 -Team Firenze Firenze, the mountain of iron - iron priest (leader) OUT COLD E5 Volsung – bloodclaw OUT COLD E5 DarkCrusader a.k.a. Jarn the young – bloodclaw OUT COLD E5 -Team Nrth Nrthstar the bearded one - grey hunter (packleader) G3 Arez a.k.a. Greenhorn - grey slayer G3 Zynk (Felix)- tactical marine G3 postal - grey slayer G3 -Team Hrothgar CMID, Hrothgar the undecided - IRON PRIEST (leader) I5 Kieran, the talon of Fenris – stormclaw I5 Brother crazywolf - stormclaw REVIVED I5 Elithern - grey slayer REVIVED I5 TURN V Mjod rolls: Chef: 4, lasts 4 turns Wyrsten: 6! Lasts 1 turn Arez: 4, becomes 3, lasts 4 turns In the left corner Wyrsten pummels into Forte,with chef in his pursuit, hitting with all his attacks (3,6,5), wounding the whelp twice. Forte hopes his armour will resist the blows but it cracks under the impact (forte failed both his armour saves, 1,1!) The already stunned whelp comes crashing down to the floor OUT COLD!!!! Everyone now holds his breath, curious for how the rest of the brawlers in the left corner will act now. will they aid team Nrth in taking down team Hrothgar and their two stormclaws, will they join up with team Hrothgar to deal with team Nrth and take on team Hrothgar later or will they start fighting with eachother? Meanwhile in the middle the hurling continous, Team nrth manages to wound Kieran(3 hits, 1 wound), but the stromclaw makes his save and returns the favor by holding up his middle finger to Nrth (Team hrothgar missed all their shots! Lol) Forte his last turn was rather ridiculous with both runner,ramses and forte failing to hit anything! Chef rolled a 6 on his motw but only scored 2 wounds, which forte saved but I worked out wyrsten his rolls first therefor I left chef’s attacks out Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2886982 Share on other sites More sharing options...
Forté Posted September 27, 2011 Share Posted September 27, 2011 Man walks into a bar and asks "how many wolves does it take to knock out a Blood Claw?" Bar tender replies "4. A Stormclaw, Hunter, Blood Claw and a Scout to finish him off." Man says, "you sure those 4 were wolves and not poodles?" Sorry but was the best I could come up with. Bugger. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2887006 Share on other sites More sharing options...
Zynk Kaladin Posted September 27, 2011 Share Posted September 27, 2011 @forte slow clap Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2887072 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted September 27, 2011 Share Posted September 27, 2011 "Meanwhile in the middle the hurling continous, Team nrth manages to wound Kieran(3 hits, 1 wound), but the stromclaw makes his save and returns the favor by holding up his middle finger to Nrth (Team hrothgar missed all their shots! Lol) that actually is a genuine Kieran reply. go figure. WLK Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2887075 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted September 27, 2011 Share Posted September 27, 2011 C'mon, ye cowards! Ye dare not face the mighty Team Hrothgar in combat! Ye little ninnies, ye spilt forks, ye lily-livered scum! Ah could beat ya wit mah arms tied behand me back en nah a single leg. So there! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2887081 Share on other sites More sharing options...
Grimtooth Posted September 27, 2011 Share Posted September 27, 2011 Sprinting to I-1 and throwing anything I can get my hands on at Team Hrothgar, targetting Storm Claws specifically. No attacks on Runner, Chef, or Wysten. No attacks in any member of Team Nrth. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2887082 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted September 27, 2011 Share Posted September 27, 2011 Can we disregard the five per square limit for this only? It would go so well... And to anyone who wants healing: Join us, and your wounds shall be cured by the good doctors! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2887085 Share on other sites More sharing options...
Forté Posted September 27, 2011 Share Posted September 27, 2011 @forte slow clap Really....it wasn't worthy ;) Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2887095 Share on other sites More sharing options...
RunningWolfFenris Posted September 28, 2011 Share Posted September 28, 2011 To I-1!!! Throw stuff @Team Hrothgar Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2887179 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted September 28, 2011 Share Posted September 28, 2011 All but Elithern will charge into combat with Ramses and Running, etc, while Elithern chucks stuff at Team Nrth. Yaaaah! Attacks will be focussed on Ramses if possible, and the Stormclaws will heal anyone down, with the other Stormclaw as a priority. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2887185 Share on other sites More sharing options...
Chef Wulfen Posted September 28, 2011 Share Posted September 28, 2011 down some mjod and then run a intercept course to cut off Elithern and i will be throwing stuff at him till i get there. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2887190 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted September 28, 2011 Share Posted September 28, 2011 Excellent. A bit of one on one combat, then? Shall we dance? Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2887195 Share on other sites More sharing options...
Chef Wulfen Posted September 28, 2011 Share Posted September 28, 2011 Excellent. A bit of one on one combat, then? Shall we dance? dance we shall then. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2887213 Share on other sites More sharing options...
Arez Posted September 28, 2011 Share Posted September 28, 2011 Excellent. A bit of one on one combat, then? Shall we dance? dance we shall then. this ain't a DA or BT fortress.This is the Fang.and at the Fang we dont dance we FIGHT! :lol: :) Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2887229 Share on other sites More sharing options...
-Volsung- Posted September 28, 2011 Share Posted September 28, 2011 Oy! Dark Crusader, my brother, let us retire to a corner table. We were smitten today... :o Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2887273 Share on other sites More sharing options...
Zynk Kaladin Posted September 28, 2011 Share Posted September 28, 2011 this ain't a DA or BT fortress.This is the Fang.and at the Fang we dont dance we FIGHT! :o <_< The way you Wolves bark I'm surprised you don't dance AND sing! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2887284 Share on other sites More sharing options...
Wysten Posted September 28, 2011 Share Posted September 28, 2011 Man walks into a bar and asks "how many wolves does it take to knock out a Blood Claw?" Bar tender replies "4. A Stormclaw, Hunter, Blood Claw and a Scout to finish him off." Man says, "you sure those 4 were wolves and not poodles?" Sorry but was the best I could come up with. Bugger. It got a chuckle off of me. Hehehe. I will pm my actions a little later. I am a bit busy right now Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2887449 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted September 28, 2011 Share Posted September 28, 2011 this ain't a DA or BT fortress.This is the Fang.and at the Fang we dont dance we FIGHT! ;) :tu: The way you Wolves bark I'm surprised you don't dance AND sing! You're next, mate... Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2888060 Share on other sites More sharing options...
MaveriK Posted September 29, 2011 Author Share Posted September 29, 2011 Hey Mav, How does the pinning and stunned work with ranged attacks in the tavern brawls? I was asking Hendrik and he was not sure of it and asked that I send you a message since you originally wrote these rules. dammit, I had to come out of hiding for this...... anyway, Tavern Brawl (Pinning) Coming under fire without knowing where the shots are coming from in the tavern can be extremely shocking, making the targeted drunkards fighting in the tavern or solo duels, throw themselves flat on the floor. If a drunkard suffers any unsaved wounds from a shooting attack, he or she takes a Ld test to see if the ranged attack was severe enough to sustain a stunned result. From there, he or she must then take take a pinning test. This is a normal Leadership test. (So that's two Ld test in total. I've decided on this because I wanted EVERYONE to have a chance to get into close combat, and I didn't want people to get taken out of the tavern so quickly if they failed their armour saves during the shooting phase. Those who are already stunned, are far more vulnerable during shooting phase as they are already stunned. Stunned results DO NOT stack!) So pretty much I envisioned it to be like a real-life scenario bar fight. Someone is constantly throwing bottles at you, and if you get hit... there is a chance it can cause damage. From there you can't do much but take-cover until the shooting stops. It's as simple as that! at least, I'd like to think so. If a drunkard is pinned, they are unable to aid fellow drunkards, as he or she is stuck in their location until he or she is able to move once again, using the movement rules. Just remember. EVERYTHING thrown at you at the tavern has range! drunkards who are pinned cannot move into close combat, but can be charged at by an opponent. Counter-attack still applies! As long as test are passed, a drunkard may be called upon to take multiple pinning test, slowing their advance to get into close combat with an opponent in the tavern brawl. Remember, this is a tavern brawl with tactics in mind. Slowing down League members with shooting is a smart way to capitalize on strategy, so use it wisely! --EDIT-- Please take note, that you CANNOT target opponents/drunkards who are already locked in combat. You can assemble and build a uber team, but I'd like to think that I've set-up the tavern so that for those few, who knows how to utilize the map, the rules and the movements... they can pretty much keep things balanced. Wolves are cunning, it's not about who's a league member, or has the largest group of allies. In the end, it all comes down to strategy, and luck. May the dice gods favor the bold! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/38/#findComment-2888226 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.