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Inglorious Drunkards² (Tavern Brawls + Solo Duels)


MaveriK

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That was intentional, sort of. This is more for the rules. I plan to update that when I'm back on a real computer and cN easily go through the thread.

my apologies Hrothgar the quick-save :D good luck and have fun running the brawl. May the dice gods favor the bold. For RUSS!

Mav, perhaps the League Members could lose their status after five rounds, so that you don't get so many League Members?

Aye or maybe just have the runner up get into the league. I only did the last two fighters to have more members.

not too sure about your wording of the wolf guard's altered rule. the way it is written he only confers the bonus to his packmates and not himeself. i'd say add the ackrule but keep the wolf tooth necklace. especially considering how many other gadgets the other choices have. but maybe that's just me trying to boost the unpopular wolf guard statline :D

Whatever are you talking about? It obviously states that it's conferred to them. Hrothgar the Perfect never makes something so silly as a mistake.

 

I think that it would be best to run him without the necklace, as the two rules essentially do the same thing, but the re-roll applies to everyone.

So ask yourself, is it right to have a grey knight player/user for example to walk in here expecting to play GK troop choice for the brawl? so now I have to make up rules and add on more to the game, just for that one user? is it fair for the rest of the wolves here and to the guy running/rolling the dice to accomidate that single user? It would be a different situation if I had more than three other astartes users on the same chapter willing to join..... But you have to realize and use some common sense at the same time. This is after-all the Space Wolf section of the forum, and YOU are HERE in the Fang. Space Wolves are the only chapter who have taverns and drink. Remember, this is brawl is made for several reasons. Mainly it's here for FUN. Don't ruin it by not respecting the rules and the SW chapter.

 

Woa now, perhaps I misspoke or I am reading this the wrong way. I agree with you, man, I'm here for fun as well. I admit I overstepped my bounds during the previous brawl by asking hendrik if I could run a tactical marine troop choice, which is why I agreed with taking it out. I apologies.

 

Because I went against the rules and spirit of the game, please revoke my League Member status. Perhaps it should be awarded to Chef wulfen who fell before Felix.

So ask yourself, is it right to have a grey knight player/user for example to walk in here expecting to play GK troop choice for the brawl? so now I have to make up rules and add on more to the game, just for that one user? is it fair for the rest of the wolves here and to the guy running/rolling the dice to accomidate that single user? It would be a different situation if I had more than three other astartes users on the same chapter willing to join..... But you have to realize and use some common sense at the same time. This is after-all the Space Wolf section of the forum, and YOU are HERE in the Fang. Space Wolves are the only chapter who have taverns and drink. Remember, this is brawl is made for several reasons. Mainly it's here for FUN. Don't ruin it by not respecting the rules and the SW chapter.

 

Woa now, perhaps I misspoke or I am reading this the wrong way. I agree with you, man, I'm here for fun as well. I admit I overstepped my bounds during the previous brawl by asking hendrik if I could run a tactical marine troop choice, which is why I agreed with taking it out. I apologies.

 

Because I went against the rules and spirit of the game, please revoke my League Member status. Perhaps it should be awarded to Chef wulfen who fell before Felix.

 

You just have to put yourself in my shoes and try to understand were I'm coming from. Out of everyone who's ever played and participated in these brawls, you're the only one who's ever asked on more than one occasion, to include an honour guard or tactical marine troop choice. Everyone here who's ever played, used what was already there in the rules. In one point of view, it's a small insult to the guy who created the brawl. This game is here only for people in the Fang to get together and have fun. To get some frustrations off their chest online, or just grow and earn that saga and comradely amongst the sons of Russ. Example. MavGirl wanted to represent herself by being a Shield Maiden, but she was more than happy to use a Grey Hunter as a proxy to represent her. Yet you wish to insert a whole new troop choice altogether. Do you see what I'm getting at? this is after-all the Fang, and you're here in the SW forum section.

 

Anyway, your membership stays. Besides I didn't run that brawl, but you have played and participated in previous brawls before using the troop choices given to you. So you're a part of what made the brawls entertaining and fun for others here. As much as you say your this or play that chapter..... deep down your a wolf, because you wouldn't be here if our mighty SW chapter didn't interested you. That and we are the ONLY space marines who know how to have fun!

 

Inglorious Drunkards is just another example why the SW chapter stands apart from the other astartes chapters! it shows how SW players are more fun and hopefully friendly towards the game and the hobby. This thread is also here to help make B&C unique from all the other forums out there on the net. Nuff said. FOR RUSS! FOR FENRIS!

Whatever are you talking about? It obviously states that it's conferred to them. Hrothgar the Perfect never makes something so silly as a mistake.

 

I think that it would be best to run him without the necklace, as the two rules essentially do the same thing, but the re-roll applies to everyone.

;) clearly my mind was still foggy from last niht's drinking game against mav! and they work quite different actually. the necklace means you need a 3+ to hit always(comes in usefull when pissdrunk and you're actually WS1, BS1 or stunned). not that i intend to be such an example for the whelps but you'll never know! while the reroll is just a reroll. considering even the basic greyslayer, scout, greyhunter and long fang have more rules i'd love to keep that necklace, it's quite grown on me :tu: since we've now included a PW i hope the wolf guard also gets his 5+inv save instead of only the 2+ listed armour save?

 

so aye, put down wolf guard hendrik on the list of brawlers and i'll see who wants to join me in my ever succesfull pack! will my whelps join me again and face the onslaught with me at their side once more? what say you skadi, arez, forte and nrth?!

Whatever are you talking about? It obviously states that it's conferred to them. Hrothgar the Perfect never makes something so silly as a mistake.

 

I think that it would be best to run him without the necklace, as the two rules essentially do the same thing, but the re-roll applies to everyone.

:) clearly my mind was still foggy from last niht's drinking game against mav! and they work quite different actually. the necklace means you need a 3+ to hit always(comes in usefull when pissdrunk and you're actually WS1, BS1 or stunned). not that i intend to be such an example for the whelps but you'll never know! while the reroll is just a reroll. considering even the basic greyslayer, scout, greyhunter and long fang have more rules i'd love to keep that necklace, it's quite grown on me :lol: since we've now included a PW i hope the wolf guard also gets his 5+inv save instead of only the 2+ listed armour save?

 

so aye, put down wolf guard hendrik on the list of brawlers and i'll see who wants to join me in my ever succesfull pack! will my whelps join me again and face the onslaught with me at their side once more? what say you skadi, arez, forte and nrth?!

Aye, my pack brother is correct on the necklace! tis, a 3+ to hit always! as for the TDA, I know that it's not written on the rules but it is still a TDA armour.. therefore a 5+inv save is there, as is the 2+ armour save. My bad on that.. woah, I think I just FAQ'ed something LMAO

aye, put down wolf guard hendrik on the list of brawlers and i'll see who wants to join me in my ever succesfull pack! will my whelps join me again and face the onslaught with me at their side once more? what say you skadi, arez, forte and nrth?!

Storm Claw on hendrik's pack

I see what you mean. Again, I apologies for my selfishness and any insult I have made. Ale's on me this time.

 

Raises tankard

all good brother! enough of this talk, lets just drink and enjoy the fighting! you are an honorary wolf, and I'll join in this brawl with you at my side if your willing. I'd rather fight at your side than against you :P Wolf Guard MaveriK ready for the brawl. I'm also calling out my pack brother hendrik, just for :cusss and giggles. It's more of a pack brother antic than anything. hendrik and I go back, very few greybeards here at the Fang left :jaw: win or lose, the solo duel should be fun.

Hrothgar the Not-So-Drunk has added the Wolftooth Necklace, and updated the brawlers.

gallery_24878_5332_20521.jpg

Inglorious Drunkards II was inspired by:

http://www.bolterandchainsword.com/index.p...howtopic=194681

http://www.bolterandchainsword.com/index.p...howtopic=206879

http://www.bolterandchainsword.com/index.php?showtopic=217688

:: The Turn Sequence ::

1) Movement. A player moves similar to a rook and bishop in chess; moving any number of squares along rank, file, or diagonal

2) Shooting. (OPTIONAL, may go directly into combat if user wishes) Players can throw weapons available in each square tile in the map, weapons that consist from bottles, chairs, tables and the occasional Blood Claw. Shooting causes the player to be stunned and pinned.

3) Close Combat. Each user has the option to tag-team, or fight other users occupying a single tile in close combat. Once a player fails his save, he continues fight on with the following negative modifiers (-1 attack, -1 initiative) until he fails his leadership test.

Each member is responsible for giving out their instructions to their pack leader (alpha). Players have a total of 24hrs (12hrs North American side, 12hrs European/Asian side) to submit their instructions to keep the brawl running smoothly. once everyone's locked in combat the pase of the brawl may increase. Passed out or inactive members during the brawl are given a specified time to react (24hrs). If we hear nothing from the user, his character is then stripped, shaven, de-fanged, dressed as a Dark Angel marine and thrown out of the tavern, and is therefore referred to as an oath breaker! It's just that simple.

:: The Rules ::

1) Indicate your character's location and actions to a designated bartender/servitor. Post your instructions, it helps keep track of everyone on the trend and keeps everyone entertained at the same time. Lastly... PRAY to the dice gods!

2) Only five users may occupy one tile. Each character has the Independent special rule.

3) Users have an option to join a pack of up to a limit of 5 members. Your pack may team up with several other packs. The more the better! start a gang just in case other Astartes chapters decide to crash our party. Just remember, at the end of the night there can only be one man standing. Even if your team manages to be the victor of the night, the pack needs an alpha. Therefore to run your pack, you have to fight for the title.

4) Close combat weapons are temporary and are destroyed or left behind as your character moves onto the next tile. You can throw weapons, which counts as your shooting.

5) Once a user fails his armour save, a leadership roll is made to see if the drunkard can still stand and fight with negative modifiers (-1 WS, -1 A, -1 I) the drunkard breaks off from combat and restarts at a safe location. Once a user fails his final armour save, the character is rendered unconscious and is therefore subject to being used as a weapon by anyone in the tile or can be used as an ablative wound. ie. imagine a drunken Blood Claw being used by a long fang as a weapon

6) )mjod, before each round all the brawlers that are not locked into combat need to state wether they wish to drink a stein of mjod. incase of no answer it will be assumed they didn't drink any for that round. Should a brawler drink the mjod before the start of the turn a single D6 is rolled to see what effect the mjod has on the brawler. the results of the roll are descriped underneath and will last for the following D6 turns to represent the longer effect of the mjod inside the wolf his blood. Any brawler can opt to drink mjod in another turn, even if the previous mjod is still in effect. the D6 diceroll for the result however gets rolled with a -1 modifier, the third mjod with a -2 modifier etc. this to represent the increasing chance of getting pissdrunk

-6- the mjod kicks into action and the brawler start to feel capable of doing anything, the rouse is so complete he's unaware of pain and will only feel the bruises the next morning.- for the following game turn the brawler gains the feel no pain rule

-5- slowly starting to get drunk the brawler becomes more and more aggresive, getting fustrated easier and even more easy to jump into combat.-for the following game turn the brawler gains the furious charge special rule.(this bonus stacks with the furious charge of stormclaws)

-4- in an attempt to gain the upper hand the brawler breaks his stein after downing the mjod so he can use it as an extra weapon.- for the following game turn the brawler gains +1A

-3-2- the mjod seems to have no effect on the brawler

-1- the mjod gains the upper hand of the brawler, and his visage begins to blur as the combat ensues.before the start of the round the brawler become -1 WS and -1BS.

7) The last three drunkards remaining, become league members. If one of those players is already a League member, then it defaults to the next non-league member. League championship upgrades teams or characters to the following: Wolf Guard, Iron Priest, and Storm Claw.

8) The last man standing, wins the game and earns the title of Inglorious Brawler.

:: Pack Wide Rules ::

And They Shall Know No Fear

Acute Senses

Counter-attack

:: THE MAP ::

gallery_24878_5332_84867.jpg

:: Tavern Brawl Character Special Rules ::

gallery_24878_5332_64204.jpg

(users choose one of the following troop choices)

gallery_24878_5332_150.gif Blood Claw

1) Headstrong. As indicated at SW: Codex

2) Berserk Charge. As indicated at SW: Codex

gallery_24878_5332_150.gif Grey Hunter

1) Mark of the Wulfen, no rending

2) Wolf Standard. May re-roll only one failed armour save

gallery_24878_5332_150.gif Grey Slayer (use stats from EoT codex)

1) Wolf Pelt. +1 attack during counter attack.

2) Wolf Tooth Necklace. Close combat attacks hit on 3+

gallery_24878_5332_150.gif Wolf Scout (Wolf Scouts are solitude warriors that are touched by Lokyar. Wolf Scouts may only join a team if there are two other Wolf Scouts attached in a team. Wolf Scouts working together and numbering three or more in a team, gains 3+ armour save for the remainder of the entire brawl.)

1) Brawlers who wish to strike at a Wolf Scout (shooting or close combat) must first roll Ld to see if he can attack the Wolf Scout

2) Disarm and Stun. During any combat, a Wolf Scout may attempt to disengage. The Wolf Scout rolls a D6: On a result of 4+, the Wolf Scout may redeploy anywhere on the battlefield after the combat round is resolved.

gallery_24878_5332_150.gif Long Fang

1) Double Tap. Long Fangs gain the ability to shoot two attacks per tile

2) Fire Control. Allows other Long Fangs who are sharing a tile, gains an added shooting attack to their Double Tap special rule.

ex. 3 Long Fangs sharing a tile, have a total of 9 shooting attacks

gallery_24878_5332_150.gif

:: League Brawl Character Special Rules ::

gallery_24878_5332_45982.jpg

(League Members ONLY. Inglorious Brawlers may upgrade their characters to the following)

gallery_24878_5332_150.gif Wolf Guard

1) TDA. 2+ armour save

2) Runic Charm. May re-roll one failed armour save.

3) Pack Leader. All marines in the Wolf Guard's pack, including the Wolf Guard, Hendrik ( ^_^ ), may reroll failed to hit rolls.

4) Wolftooth Necklace. All attacks hit on a 3+

gallery_24878_5332_150.gif Iron Priest

1) Runic Armour. 2+ armour save

2) Bionics. May choose to forfeit all attacks to make a single double strength attack on opponent.

3) Servo-Arm. Acts as an additional power fist attack.

gallery_24878_5332_150.gif Storm Claw (use stats from EoT codex)

1) Furious Charge

2) Wolf Pelt. +1 attack during counter attack.

3) Healing Potions & Balms. Old tech, borrowed from the 13th company wolf priest. The pack may ignore one failed armour save per Stormclaw.

SPACE WOLF CHAMPIONS

gallery_24878_5332_11488.jpg

SEASON ONE

Night One: Sturm Moonwolf (Long Fang)

Night Two: Growler67 (Wolf Scout Korvis)

Night Three: TiguriusX (Grey Hunter)

Night Four: MaveriK (Grey Hunter)

Night Five: Orphus (Blood Claw)

SEASON TWO

Night One: maverik_girl (Grey Hunter/Shield Maiden)

Night Two: Runningwolffenris (bloodclaw)

LEAGUE MEMBERS

League Member: Nacho Wolf

League Member: Firenze

League Member: Decoy

League Member: Mikal Wolfheart

League Member: Starkhan Fellblade

League Member: Wolf Lord Metuhs

League Member: The LoneWolf

League Member: Chapter Master Ignis Domus

League Member: hendrik

League Member: BrotherCrazywolf

League Member: Jonas Stromclaw

League Member: Wolf Lord Kieran

League Member: Brother Ramses

League Member: Arez

League Member: Zynk Kaladin

Night Three Brawlers:

BrotherCrazywolf the Not-Quite-Crazy: Stormclaw

Tsavong Lah, Extragalactic Alien: Grey Slayer

Nrthstar?

Wolf Lord Kieran, Talon of Fenris: Wolf Guard

Team Hendrik

Hendrik, Ye Olde Greybearded Pack Leader: Wolf Guard

Forte the Newly Greyed: Grey Hunter

Skadi the Shield-Maiden: Stormclaw

Arez Greenhorn the Lord Drunk: Wolf Guard

Team Mav? or Kaladin? or Both?

Maverik, almighty Tavern Master: Wolf Guard

Zynk Kaladin, Embassy from the Night Angels: Wolf Guard

SOLO BRAWLS:

The Mighty Mav vs. the Heroic Hendrik!

I'm also calling out my pack brother hendrik, just for :cusss and giggles. It's more of a pack brother antic than anything. hendrik and I go back, very few greybeards here at the Fang left ^_^ win or lose, the solo duel should be fun.

you're on old wolf! first one down gets a lock of the other his beard! or are the bonuses still in effect?

and we indeed go back a long way, lol! makes me feel old!

besides, do you remember what happened last time we joined forces! i'm sure we would have even made agron run off in fear!

so aye, put down wolf guard hendrik on the list of brawlers and i'll see who wants to join me in my ever succesfull pack! will my whelps join me again and face the onslaught with me at their side once more? what say you skadi, arez, forte and nrth?!

Sure why not.i'll be a TDA Wolf Guard

 

all good brother! enough of this talk, lets just drink and enjoy the fighting! you are an honorary wolf, and I'll join in this brawl with you at my side if your willing. I'd rather fight at your side than against you :P Wolf Guard MaveriK ready for the brawl. I'm also calling out my pack brother hendrik, just for :cusss and giggles. It's more of a pack brother antic than anything. hendrik and I go back, very few greybeards here at the Fang left ^_^ win or lose, the solo duel should be fun.

This should be fun ;)

I'll happily refuse all solo challenges......just so I don't miss the Hendrik v Mav brawl.

 

*gets a couple of tankards and pulls up a stool*

 

Oh and surely it should be 'Greenhorn the Lightweight' ^_^

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