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Inglorious Drunkards² (Tavern Brawls + Solo Duels)


MaveriK

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I'm just the greatest warrior to tread these halls, tis all, mate!

you just insulted the mighty RUSS whelp! :) all tankards on volsung! now strategy or fueds have no meaning, russ' honour has to be protected! who's with me!?

I'm just the greatest warrior to tread these halls, tis all, mate!

you just insulted the mighty RUSS whelp! :) all tankards on volsung! now strategy or fueds have no meaning, russ' honour has to be protected! who's with me!?

 

What?? Too slow to fight me one on one, old man?

 

YOU are the one who insults Russ, with your weak, pathetic existence, you withered, old bag of shi-... wolf turd!!

 

Come, then! Come fight me, if you have the Progenoids for it! Have at thee!! :)

 

*change target to Hendrik*

don't get to cocky Volsung you just got lucky. bet congrats to you blood claw

 

Cocky? Me?? No, no... Not I!

 

I'm just the greatest warrior to tread these halls, tis all, mate!

 

EDIT:

 

Thanks, tho haha

Keep up with jokes like that and you'll be renamed Luckas

 

I'm just the greatest warrior to tread these halls, tis all, mate!

you just insulted the mighty RUSS whelp! <_< all tankards on volsung! now strategy or fueds have no meaning, russ' honour has to be protected! who's with me!?

I am of course. FOR RUSS!!!!!!!!!!

 

First Skadi, then Volsung...

Im sure Skadi didnt insult Russ.

 

What?? Too slow to fight me one on one, old man?

 

YOU are the one who insults Russ, with your weak, pathetic existence, you withered, old bag of shi-... wolf turd!!

 

Come, then! Come fight me, if you have the Progenoids for it! Have at thee!! :devil:

 

*change target to Hendrik*

Ha Greenhorn,you should know by now that is not true.

Despite strategically missing his target with the greatest of sagacity, the lord of the Night Angels still stands majestically amongst his pack mates. His dark hair flows gracefully in the slight breeze whilst his cerulean eyes glisten like angel's tears under a platinum moonlight. Dancing on his skin, the warm candle light of the tavern is drawn towards his his regal features as he bears his unique angelic countenance of nobility. He smiles slightly, touching the golden amulet on his chest.

 

It warms my heart to be amongst brothers. How do you wolves put it? In the name of the Wolf King let us expeditiously put fist to face and strike each other into unconsciousness without deliberation. Oh, how exciting!

Spoiler: More tankards are chucked.

gallery_24878_5332_20521.jpg

Inglorious Drunkards II was inspired by:

http://www.bolterandchainsword.com/index.p...howtopic=194681

http://www.bolterandchainsword.com/index.p...howtopic=206879

http://www.bolterandchainsword.com/index.php?showtopic=217688

:: The Turn Sequence ::

1) Movement. A player moves similar to a rook and bishop in chess; moving any number of squares along rank, file, or diagonal

2) Shooting. (OPTIONAL, may go directly into combat if user wishes) Players can throw weapons available in each square tile in the map, weapons that consist from bottles, chairs, tables and the occasional Blood Claw. Shooting causes the player to be stunned and pinned.

3) Close Combat. Each user has the option to tag-team, or fight other users occupying a single tile in close combat. Once a player fails his save, he continues fight on with the following negative modifiers (-1 attack, -1 initiative) until he fails his leadership test.

Each member is responsible for giving out their instructions to their pack leader (alpha). Players have a total of 24hrs (12hrs North American side, 12hrs European/Asian side) to submit their instructions to keep the brawl running smoothly. once everyone's locked in combat the pase of the brawl may increase. Passed out or inactive members during the brawl are given a specified time to react (24hrs). If we hear nothing from the user, his character is then stripped, shaven, de-fanged, dressed as a Dark Angel marine and thrown out of the tavern, and is therefore referred to as an oath breaker! It's just that simple.

:: The Rules ::

1) Indicate your character's location and actions to a designated bartender/servitor. Post your instructions, it helps keep track of everyone on the trend and keeps everyone entertained at the same time. Lastly... PRAY to the dice gods!

2) Only five users may occupy one tile. Each character has the Independent special rule.

3) Users have an option to join a pack of up to a limit of 5 members. Your pack may team up with several other packs. The more the better! start a gang just in case other Astartes chapters decide to crash our party. Just remember, at the end of the night there can only be one man standing. Even if your team manages to be the victor of the night, the pack needs an alpha. Therefore to run your pack, you have to fight for the title.

4) Close combat weapons are temporary and are destroyed or left behind as your character moves onto the next tile. You can throw weapons, which counts as your shooting.

5) Once a user fails his armour save, a leadership roll is made to see if the drunkard can still stand and fight with negative modifiers (-1 WS, -1 A, -1 I) the drunkard breaks off from combat and restarts at a safe location. Once a user fails his final armour save, the character is rendered unconscious and is therefore subject to being used as a weapon by anyone in the tile or can be used as an ablative wound. ie. imagine a drunken Blood Claw being used by a long fang as a weapon

6) )mjod, before each round all the brawlers that are not locked into combat need to state wether they wish to drink a stein of mjod. incase of no answer it will be assumed they didn't drink any for that round. Should a brawler drink the mjod before the start of the turn a single D6 is rolled to see what effect the mjod has on the brawler. the results of the roll are descriped underneath and will last for the following D6 turns to represent the longer effect of the mjod inside the wolf his blood. Any brawler can opt to drink mjod in another turn, even if the previous mjod is still in effect. the D6 diceroll for the result however gets rolled with a -1 modifier, the third mjod with a -2 modifier etc. this to represent the increasing chance of getting pissdrunk

-6- the mjod kicks into action and the brawler start to feel capable of doing anything, the rouse is so complete he's unaware of pain and will only feel the bruises the next morning.- for the following game turn the brawler gains the feel no pain rule

-5- slowly starting to get drunk the brawler becomes more and more aggresive, getting fustrated easier and even more easy to jump into combat.-for the following game turn the brawler gains the furious charge special rule.(this bonus stacks with the furious charge of stormclaws)

-4- in an attempt to gain the upper hand the brawler breaks his stein after downing the mjod so he can use it as an extra weapon.- for the following game turn the brawler gains +1A

-3-2- the mjod seems to have no effect on the brawler

-1- the mjod gains the upper hand of the brawler, and his visage begins to blur as the combat ensues.before the start of the round the brawler become -1 WS and -1BS.

7) The last three drunkards remaining, become league members. If one of those players is already a League member, then it defaults to the next non-league member. League championship upgrades teams or characters to the following: Wolf Guard, Iron Priest, and Storm Claw.

8) The last man standing, wins the game and earns the title of Inglorious Brawler.

:: Pack Wide Rules ::

And They Shall Know No Fear

Acute Senses

Counter-attack

:: THE MAP ::

http://i1086.photobucket.com/albums/j448/Dyingdutchman2/ScreenShot2011-11-03at74810PM.png

:: Tavern Brawl Character Special Rules ::

gallery_24878_5332_64204.jpg

(users choose one of the following troop choices)

gallery_24878_5332_150.gif Blood Claw

1) Headstrong. As indicated at SW: Codex

2) Berserk Charge. As indicated at SW: Codex

gallery_24878_5332_150.gif Grey Hunter

1) Mark of the Wulfen, no rending

2) Wolf Standard. May re-roll only one failed armour save

gallery_24878_5332_150.gif Grey Slayer (use stats from EoT codex)

1) Wolf Pelt. +1 attack during counter attack.

2) Wolf Tooth Necklace. Close combat attacks hit on 3+

gallery_24878_5332_150.gif Wolf Scout (Wolf Scouts are solitude warriors that are touched by Lokyar. Wolf Scouts may only join a team if there are two other Wolf Scouts attached in a team. Wolf Scouts working together and numbering three or more in a team, gains 3+ armour save for the remainder of the entire brawl.)

1) Brawlers who wish to strike at a Wolf Scout (shooting or close combat) must first roll Ld to see if he can attack the Wolf Scout

2) Disarm and Stun. During any combat, a Wolf Scout may attempt to disengage. The Wolf Scout rolls a D6: On a result of 4+, the Wolf Scout may redeploy anywhere on the battlefield after the combat round is resolved.

gallery_24878_5332_150.gif Long Fang

1) Double Tap. Long Fangs gain the ability to shoot two attacks per tile

2) Fire Control. Allows other Long Fangs who are sharing a tile, gains an added shooting attack to their Double Tap special rule.

ex. 3 Long Fangs sharing a tile, have a total of 9 shooting attacks

gallery_24878_5332_150.gif

:: League Brawl Character Special Rules ::

gallery_24878_5332_45982.jpg

(League Members ONLY. Inglorious Brawlers may upgrade their characters to the following)

gallery_24878_5332_150.gif Wolf Guard

1) TDA. 2+ armour save

2) Runic Charm. May re-roll one failed armour save.

3) Pack Leader. All marines in the Wolf Guard's pack, including the Wolf Guard, Hendrik ( :D ), may reroll failed to hit rolls.

4) Wolftooth Necklace. All attacks hit on a 3+

gallery_24878_5332_150.gif Iron Priest

1) Runic Armour. 2+ armour save

2) Bionics. May choose to forfeit all attacks to make a single double strength attack on opponent.

3) Servo-Arm. Acts as an additional power fist attack.

gallery_24878_5332_150.gif Storm Claw (use stats from EoT codex)

1) Furious Charge

2) Wolf Pelt. +1 attack during counter attack.

3) Healing Potions & Balms. Old tech, borrowed from the 13th company wolf priest. The pack may ignore one failed armour save per Stormclaw.

SPACE WOLF CHAMPIONS

gallery_24878_5332_11488.jpg

SEASON ONE

Night One: Sturm Moonwolf (Long Fang)

Night Two: Growler67 (Wolf Scout Korvis)

Night Three: TiguriusX (Grey Hunter)

Night Four: MaveriK (Grey Hunter)

Night Five: Orphus (Blood Claw)

SEASON TWO

Night One: maverik_girl (Grey Hunter/Shield Maiden)

Night Two: Runningwolffenris (bloodclaw)

LEAGUE MEMBERS

League Member: Nacho Wolf

League Member: Firenze

League Member: Decoy

League Member: Mikal Wolfheart

League Member: Starkhan Fellblade

League Member: Wolf Lord Metuhs

League Member: The LoneWolf

League Member: Chapter Master Ignis Domus

League Member: hendrik

League Member: BrotherCrazywolf

League Member: Jonas Stromclaw

League Member: Wolf Lord Kieran

League Member: Brother Ramses

League Member: Arez

League Member: Zynk Kaladin

Night Three Brawlers:

Elithren, the Ummm.... : Grey Hunter A5 OUT COLD

Tsavong Lah, Extragalactic Alien: Grey Slayer A5

Wolf Lord Kieran, Talon of Fenris: Wolf Guard A5

Volsung of Blackmane: Blood Claw D5 OUT COLD

Postal105, Who'd Better Not Go Postal: Grey Slayer H3 OUT COLD

Team Hendrik

Hendrik, Ye Olde Greybearded Pack Leader: Wolf Guard A2 Furious Charge(3 turns), used Wolf Charm

Forte the Newly Greyed: Grey Hunter A2 -1 WS/BS(2 turns)

Skadi the Shield-Maiden: Stormclaw A2

Arez Greenhorn the Lord Drunk: Wolf Guard A2 +1 Attack mjod(1 turn)(+1 Attack Solo Brawl)

Vantius the Valiant: Grey Hunter A2

Team Mav

Maverik, almighty Tavern Master: Wolf Guard C5 Furious Charge mjod(2 turns)

Zynk Kaladin, Embassy from the Night Angels: Wolf Guard C5

Jonas Stromclaw, Not Stormclaw, CMID :D : Stormclaw C5 Furious Charge mjod(4 turns)

BrotherCrazywolf the Not-Quite-Crazy: Stormclaw C5

Nrthstar, Arch-Rival of CMID(Grr...): Grey Hunter C5 Feel No Pain mjod(3 turns)

Hrothgar the Huge has finally finished his sub. I can't understand how people can enjoy eating these gigantic metal things.

So, on to the brawl.

After quaffing a suitable amount of mjod, the brawlers resume smashing each other, breaking furniture, and incurring fines if this was anywhere but the mighty FENRIS! After foolishly insulting the mighty Russ, Volsung slings his now empty tankard at Hendrik. He finds a weak point in the armor, an elbow joint to be precise, and flings the mug straight at it with brutal accuracy. With years of training, however, Hendrik is easily capable of shrugging the wound off(i.e., used charm), and simply orders his pack to fire on Volsung to redress the insult to the mighty Wolf King's pride. Maverik takes up the call, and together the two packs fill the area around Volsung with a veritable tornado of broken table legs, chairs, tankards, bowls, tavern walls, and toothpicks, Haegr sized. The Blood Claw quickly falls to such a torrent of fire that would make even the most venerable Long Fang jealous, with Mav opening up his defenses with a well-placed shot, and Greenhorn following up, sending Volsung crashing to the floor. The enemy of my enemy is my friend, after all, but the alliance is not fated to last. Already, they begin to eye each other up, ready to attack on the word of their pack leader. Meanwhile, Kieran and Tsavong Lah, perhaps having learned from the Wolf Scouts, sneak up behind Mav's pack and continue their attacks on Skadi. Kieran, amazed at the storm of fire from the two packs, simply drops his weapon in amazement, while Tsavong manages to throw his, but it simply clatters off Skadi's armor. Two wolves seem very, very doomed....

Hrothgar the Huge has finally finished his sub. I can't understand how people can enjoy eating these gigantic metal things.

 

So, on to the brawl.

 

After quaffing a suitable amount of mjod, the brawlers resume smashing each other, breaking furniture, and incurring fines if this was anywhere but the mighty FENRIS! After foolishly insulting the mighty Russ, Volsung slings his now empty tankard at Hendrik. He finds a weak point in the armor, an elbow joint to be precise, and flings the mug straight at it with brutal accuracy. With years of training, however, Hendrik is easily capable of shrugging the wound off(i.e., used charm), and simply orders his pack to fire on Volsung to redress the insult to the mighty Wolf King's pride. Maverik takes up the call, and together the two packs fill the area around Volsung with a veritable tornado of broken table legs, chairs, tankards, bowls, tavern walls, and toothpicks, Haegr sized. The Blood Claw quickly falls to such a torrent of fire that would make even the most venerable Long Fang jealous, with Mav opening up his defenses with a well-placed shot, and Greenhorn following up, sending Volsung crashing to the floor. The enemy of my enemy is my friend, after all, but the alliance is not fated to last. Already, they begin to eye each other up, ready to attack on the word of their pack leader. Meanwhile, Kieran and Tsavong Lah, perhaps having learned from the Wolf Scouts, sneak up behind Mav's pack and continue their attacks on Skadi. Kieran, amazed at the storm of fire from the two packs, simply drops his weapon in amazement, while Tsavong manages to throw his, but it simply clatters off Skadi's armor. Two wolves seem very, very doomed....

:P huh? I made NO instructions to attack Volsung!? actually, my entire instructions were altogether ignored! -_- there goes all of our five shooting attacks ;)

Alright well whatever, it was only all 5 of us shooting at Skadi. I'm just gonna post instructions here to clarify and makes things less confusing. I'm gonna split my pack up as follows: BrotherCrazywolf and Nrthstar will join up with Kieran and Tsavong, as I have made an alliance with the two to help take down hendrik and his crew. The rest of my pack and I will try to revive Volsung, in the meantime shooting at Skadi. Then if possible charge at hendrik and his pack, and just unleash mayhem. My packs target priority hasn't changed from previous instructions. Skadi, Arez and the rest of hendrik's pack.

 

--EDIT--

so much for the surprise :confused:

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