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Inglorious Drunkards² (Tavern Brawls + Solo Duels)


MaveriK

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continue firing on target #1, unless somebody makes a hostile move in my direction, then tag hostile.

 

WLK

 

I will add my firepower to WLK if he will have me. And back him in close combat if necessary. Will also take a round of mjod.

Pray the dice favor me on that.

 

Edit for typos... damned phone.

 

Aye, you and me will raise hell...or atleast a few tankards together!

 

no mjod for me at the moment.

 

WLK

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Spoiler: Even more tankards are chucked than previously.

gallery_24878_5332_20521.jpg

Inglorious Drunkards II was inspired by:

http://www.bolterandchainsword.com/index.p...howtopic=194681

http://www.bolterandchainsword.com/index.p...howtopic=206879

http://www.bolterandchainsword.com/index.php?showtopic=217688

:: The Turn Sequence ::

1) Movement. A player moves similar to a rook and bishop in chess; moving any number of squares along rank, file, or diagonal

2) Shooting. (OPTIONAL, may go directly into combat if user wishes) Players can throw weapons available in each square tile in the map, weapons that consist from bottles, chairs, tables and the occasional Blood Claw. Shooting causes the player to be stunned and pinned.

3) Close Combat. Each user has the option to tag-team, or fight other users occupying a single tile in close combat. Once a player fails his save, he continues fight on with the following negative modifiers (-1 attack, -1 initiative) until he fails his leadership test.

Each member is responsible for giving out their instructions to their pack leader (alpha). Players have a total of 24hrs (12hrs North American side, 12hrs European/Asian side) to submit their instructions to keep the brawl running smoothly. once everyone's locked in combat the pase of the brawl may increase. Passed out or inactive members during the brawl are given a specified time to react (24hrs). If we hear nothing from the user, his character is then stripped, shaven, de-fanged, dressed as a Dark Angel marine and thrown out of the tavern, and is therefore referred to as an oath breaker! It's just that simple.

:: The Rules ::

1) Indicate your character's location and actions to a designated bartender/servitor. Post your instructions, it helps keep track of everyone on the trend and keeps everyone entertained at the same time. Lastly... PRAY to the dice gods!

2) Only five users may occupy one tile. Each character has the Independent special rule.

3) Users have an option to join a pack of up to a limit of 5 members. Your pack may team up with several other packs. The more the better! start a gang just in case other Astartes chapters decide to crash our party. Just remember, at the end of the night there can only be one man standing. Even if your team manages to be the victor of the night, the pack needs an alpha. Therefore to run your pack, you have to fight for the title.

4) Close combat weapons are temporary and are destroyed or left behind as your character moves onto the next tile. You can throw weapons, which counts as your shooting.

5) Once a user fails his armour save, a leadership roll is made to see if the drunkard can still stand and fight with negative modifiers (-1 WS, -1 A, -1 I) the drunkard breaks off from combat and restarts at a safe location. Once a user fails his final armour save, the character is rendered unconscious and is therefore subject to being used as a weapon by anyone in the tile or can be used as an ablative wound. ie. imagine a drunken Blood Claw being used by a long fang as a weapon

6) )mjod, before each round all the brawlers that are not locked into combat need to state wether they wish to drink a stein of mjod. incase of no answer it will be assumed they didn't drink any for that round. Should a brawler drink the mjod before the start of the turn a single D6 is rolled to see what effect the mjod has on the brawler. the results of the roll are descriped underneath and will last for the following D6 turns to represent the longer effect of the mjod inside the wolf his blood. Any brawler can opt to drink mjod in another turn, even if the previous mjod is still in effect. the D6 diceroll for the result however gets rolled with a -1 modifier, the third mjod with a -2 modifier etc. this to represent the increasing chance of getting pissdrunk

-6- the mjod kicks into action and the brawler start to feel capable of doing anything, the rouse is so complete he's unaware of pain and will only feel the bruises the next morning.- for the following game turn the brawler gains the feel no pain rule

-5- slowly starting to get drunk the brawler becomes more and more aggresive, getting fustrated easier and even more easy to jump into combat.-for the following game turn the brawler gains the furious charge special rule.(this bonus stacks with the furious charge of stormclaws)

-4- in an attempt to gain the upper hand the brawler breaks his stein after downing the mjod so he can use it as an extra weapon.- for the following game turn the brawler gains +1A

-3-2- the mjod seems to have no effect on the brawler

-1- the mjod gains the upper hand of the brawler, and his visage begins to blur as the combat ensues.before the start of the round the brawler become -1 WS and -1BS.

7) The last three drunkards remaining, become league members. If one of those players is already a League member, then it defaults to the next non-league member. League championship upgrades teams or characters to the following: Wolf Guard, Iron Priest, and Storm Claw.

8) The last man standing, wins the game and earns the title of Inglorious Brawler.

:: Pack Wide Rules ::

And They Shall Know No Fear

Acute Senses

Counter-attack

:: THE MAP ::

http://i1086.photobucket.com/albums/j448/Dyingdutchman2/ScreenShot2011-11-13at40945PM.png

:: Tavern Brawl Character Special Rules ::

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(users choose one of the following troop choices)

gallery_24878_5332_150.gif Blood Claw

1) Headstrong. As indicated at SW: Codex

2) Berserk Charge. As indicated at SW: Codex

gallery_24878_5332_150.gif Grey Hunter

1) Mark of the Wulfen, no rending

2) Wolf Standard. May re-roll only one failed armour save

gallery_24878_5332_150.gif Grey Slayer (use stats from EoT codex)

1) Wolf Pelt. +1 attack during counter attack.

2) Wolf Tooth Necklace. Close combat attacks hit on 3+

gallery_24878_5332_150.gif Wolf Scout (Wolf Scouts are solitude warriors that are touched by Lokyar. Wolf Scouts may only join a team if there are two other Wolf Scouts attached in a team. Wolf Scouts working together and numbering three or more in a team, gains 3+ armour save for the remainder of the entire brawl.)

1) Brawlers who wish to strike at a Wolf Scout (shooting or close combat) must first roll Ld to see if he can attack the Wolf Scout

2) Disarm and Stun. During any combat, a Wolf Scout may attempt to disengage. The Wolf Scout rolls a D6: On a result of 4+, the Wolf Scout may redeploy anywhere on the battlefield after the combat round is resolved.

gallery_24878_5332_150.gif Long Fang

1) Double Tap. Long Fangs gain the ability to shoot two attacks per tile

2) Fire Control. Allows other Long Fangs who are sharing a tile, gains an added shooting attack to their Double Tap special rule.

ex. 3 Long Fangs sharing a tile, have a total of 9 shooting attacks

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:: League Brawl Character Special Rules ::

gallery_24878_5332_45982.jpg

(League Members ONLY. Inglorious Brawlers may upgrade their characters to the following)

gallery_24878_5332_150.gif Wolf Guard

1) TDA. 2+ armour save

2) Runic Charm. May re-roll one failed armour save.

3) Pack Leader. All marines in the Wolf Guard's pack, including the Wolf Guard, Hendrik ( ;) ), may reroll failed to hit rolls.

4) Wolftooth Necklace. All attacks hit on a 3+

gallery_24878_5332_150.gif Iron Priest

1) Runic Armour. 2+ armour save

2) Bionics. May choose to forfeit all attacks to make a single double strength attack on opponent.

3) Servo-Arm. Acts as an additional power fist attack.

gallery_24878_5332_150.gif Storm Claw (use stats from EoT codex)

1) Furious Charge

2) Wolf Pelt. +1 attack during counter attack.

3) Healing Potions & Balms. Old tech, borrowed from the 13th company wolf priest. The pack may ignore one failed armour save per Stormclaw.

SPACE WOLF CHAMPIONS

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SEASON ONE

Night One: Sturm Moonwolf (Long Fang)

Night Two: Growler67 (Wolf Scout Korvis)

Night Three: TiguriusX (Grey Hunter)

Night Four: MaveriK (Grey Hunter)

Night Five: Orphus (Blood Claw)

SEASON TWO

Night One: maverik_girl (Grey Hunter/Shield Maiden)

Night Two: Runningwolffenris (bloodclaw)

LEAGUE MEMBERS

League Member: Nacho Wolf

League Member: Firenze

League Member: Decoy

League Member: Mikal Wolfheart

League Member: Starkhan Fellblade

League Member: Wolf Lord Metuhs

League Member: The LoneWolf

League Member: Chapter Master Ignis Domus

League Member: hendrik

League Member: BrotherCrazywolf

League Member: Jonas Stromclaw

League Member: Wolf Lord Kieran

League Member: Brother Ramses

League Member: Arez

League Member: Zynk Kaladin

Night Three Brawlers:

Elithren, the Ummm.... : Grey Hunter A5 OUT COLD

Tsavong Lah, Extragalactic Alien: Grey Slayer A5

Wolf Lord Kieran, Talon of Fenris: Wolf Guard A5

Volsung of Blackmane: Blood Claw A4

Postal105, Who'd Better Not Go Postal: Grey Slayer H3 OUT COLD

Team Hendrik

Hendrik, Ye Olde Greybearded Pack Leader: Wolf Guard A4

Forte the Newly Greyed: Grey Hunter A4

Skadi the Shield-Maiden: Stormclaw A5

Arez Greenhorn the Lord Drunk: Wolf Guard A4 Used Wolf Charm (+1 Attack Solo Brawl) OUT COLD

Vantius the Valiant: Grey Hunter A4

Team Mav

Maverik, almighty Tavern Master: Wolf Guard B2 -1 BS/WS mjod(4 turns)

Zynk Kaladin, Embassy from the Night Angels: Wolf Guard B2 +1 Attack Mjod(3 turns)

Jonas Stromclaw, Not Stormclaw, CMID :) : Stormclaw B2 Furious Charge mjod(2 turns)

BrotherCrazywolf the Not-Quite-Crazy: Stormclaw A5 Feel No Pain mjod(1 turn)

Nrthstar, Arch-Rival of CMID(Grr...): Grey Hunter A5 Feel No Pain mjod(1 turns)

Quick note: If you asked for mjod but don't have a mjod item beside your name, it means you rolled a 2 or a 3.

As the brawl becomes more and more chaotic, the drunkards begin to cluster in a corner. Mav's Pack takes up a new firing position, while Team Hendrik charges forward, ready to send Skadi straight into the swarm to revive Hendrik in an act of near-suicidal bravery. Recognising this valorous action, Mav orders his pack to refrain from targetting Skadi, and instead attacks the Greenhorn. The rapid change of targets causes a declination of accuracy, however, and only one strikes the giant, only to clatter off of Arez's armor after an expert block by the Blood Claw turned Wolf Guard(Runic Charm). Meanwhile, Team Hendrik issues a swarm of covering fire into the clump of Nrthstar, Crazywolf, Kieran, and Tsavong, bringing down the mighty Talon of Fenris with a mighty whirlwind of broken bits of wall and pieces of the bar. Hrothgar is not amused at the destruction of the establishment. In a charge worthy of the tale of a Lone Wolf, Volsung, and Skadi both charge straight into the mouth of the kraken, attacking Hendrik's pack and the second part of Mav's pack in a mighty feat of heroism. Volsung attacks as if possessed by the spirit of Russ and, continuing his streak of hitting the largest foe he can find, brings down the mighty Arez. Someone's probably in the line for promotion to Grey Hunter. But will he survive the wrath of his foe, or fall like the raging barbarians of the tales of old? The inner Wulfen comes to the fore in both Hunters, and they strike with a whirlwind of blows. This berserk series of attacks seems to lose accuracy, however, and the vast majority of their strikes are evaded by the Blood Claw, with the few that hit not even being noticed by the new Wolf. Meanwhile, Skadi strikes into the heart of the band clumped where Hendrik fell, and lashes out at the Stormclaw, striking him a solid blow. The power of the mjod causes him to simply shake off the blow, however, and they strike back at the Shield Maiden. As if in awe of her heroic feat, they continually miss, leaving Skadi free to quickly wake the slumbering giant. Crazywolf also revives Kieran, and both warriors growl as the second round of the clash of the titans prepares to erupt...

Volsung is getting a little bit insanely good at this. Perhaps he'll become the next League Brawler.

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revived! glory shall be mine once more! mjod to feast this grand heroic act performed by the she-wolf skadi! now onwards my whelps! to morkai's gate and back! CHARGE by russ!

 

everything on any stormclaws in my reach( besides skadi offcourse) and mjod! lots of it!

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Volsung is getting a little bit insanely good at this. Perhaps he'll become the next League Brawler.

 

Why thank you, Tavern Master Ignis! You honor me far too much with your expectations! B)

 

Brother Mav! For granting me a second chance and reviving a fallen warrior to fight once more, I present you Arez's front tooth as a token of my gratitude!

 

FOR THE WOLF TIME! *attacks the next biggest foe in Hendrik's pack*

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Volsung is getting a little bit insanely good at this. Perhaps he'll become the next League Brawler.

 

Why thank you, Tavern Master Ignis! You honor me far too much with your expectations! B)

 

Brother Mav! For granting me a second chance and reviving a fallen warrior to fight once more, I present you Arez's front tooth as a token of my gratitude!

 

FOR THE WOLF TIME! *attacks the next biggest foe in Hendrik's pack*

Hehehe... Oh, I like this one Mav. Lets charge and help our little brother out, eh?

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You are in A5. Unfortunately, I'm running out of room, so I'm going to have to start abbreviating your names. Crazywolf, Nrth, Tsavong, Kieran, and Skadi are in A5. I'm shifting Hendrik back to A4, since there's no room in A5. Volsung and the rest of Hendrik's pack are also in A4. The rest of Mav's pack is in B2.
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Brother Mav! For granting me a second chance and reviving a fallen warrior to fight once more, I present you Arez's front tooth as a token of my gratitude!

Greenhorn tooth necklace trophy, haha what more can anyone ask for!?

 

Hehehe... Oh, I like this one Mav. Lets charge and help our little brother out, eh?

done!

 

You are in A5. Unfortunately, I'm running out of room, so I'm going to have to start abbreviating your names. Crazywolf, Nrth, Tsavong, Kieran, and Skadi are in A5. I'm shifting Hendrik back to A4, since there's no room in A5. Volsung and the rest of Hendrik's pack are also in A4. The rest of Mav's pack is in B2.

moving my pack (Jonas, Zynk, and myself) to B4. We're drinking Mjod, and gonna charge at A4... so whomever falls in that tile, from that tile's previous close combat... one by one, my pack of 3 people will get into A4.. with the allowed rule of 5 active users per tile, and start unleashing HELL. I'm personally going to focus my attacks on forte.

 

@Nrth and Crazywolf. I have full confidence in both of you, take that shield maiden down!

@Kieran and Tsavong. Our alliance still stands until hendrik's pack is gone. I'll see you at the end wolf brother Kieran! at least I hope so haha.

 

On a side note, there is a part of me that wants to have Jonas, Kieran, myself and hendrik have a royal rumble to ourselves in the end haha good luck to everyone! may the dice gods favor the bold. PS your doing a great job CMID. That was an entertaining read, you put it all together real nice. I could actually picture the events happen nicely. Keep up the good work wolf brother.

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if MavGirl survives one round of close combat against all those opponents, I'm gonna be impressed!

 

Seriously, priority Alpha to the max...

 

CMID, is my +1 initiative included in my profile? I don't want a defining close combat trait of the chapter master of the Night Angels to be forgotten. Nobility gets the first glory and everyone else gets the leftovers!

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Zynk, yes it is. I would never forget the speed you won. I wrote a paragraph on it, actually.

 

So here's what I've got:

1. The contents of A5 all hit Skadi, with the exclusion of Skadi of course. :)

2. Hendrik's pack-Skadi attacks any Stormclaws in reach, meaning Jonas.

3. Volsung suicidally attacks Hendrik.

4. Mav's Pack moves to B4, and attacks A4, trying to get as many in there as possible, with Mav personally targeting Forte.

 

Mjod:

Hendrik

Forte

Vantius

Nrthstar

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Mjod for me, i can feel my buzz wearring off! This next round ought to be fun, hate to knock out such a valiant healer, but it's gotta be done for the good of the pack!

 

Side note: anyone else playing es: skyrim? It's mostly norse based and when i joined the companions and went into the shield-brother long haul, all the npcs call you whelp. I felt like I was home!

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