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Inglorious Drunkards² (Tavern Brawls + Solo Duels)


MaveriK

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MORTAL KOMBAT

LMAO

 

Zynk, yes it is. I would never forget the speed you won. I wrote a paragraph on it, actually.

 

So here's what I've got:

1. The contents of A5 all hit Skadi, with the exclusion of Skadi of course. ;)

2. Hendrik's pack-Skadi attacks any Stormclaws in reach, meaning Jonas.

3. Volsung suicidally attacks Hendrik.

4. Mav's Pack moves to B4, and attacks A4, trying to get as many in there as possible, with Mav personally targeting Forte.

 

Mjod:

Hendrik

Forte

Vantius

Nrthstar

yup! Mjod for me, when I can and allowed too. Pretty sure the rest of my pack is down for some drinks, unless stated differently.

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Mjod for me, i can feel my buzz wearring off! This next round ought to be fun, hate to knock out such a valiant healer, but it's gotta be done for the good of the pack!

 

Side note: anyone else playing es: skyrim? It's mostly norse based and when i joined the companions and went into the shield-brother long haul, all the npcs call you whelp. I felt like I was home!

 

Wait till you unlock the FUS RO DA shout. I can only imagine my Space Wolf Lord uttering that shout against a fearsome Tyrannid or a Bloodthirster before charging it. The definition of badass!

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Zynk, yes it is. I would never forget the speed you won. I wrote a paragraph on it, actually.

 

So here's what I've got:

1. The contents of A5 all hit Skadi, with the exclusion of Skadi of course. :P

2. Hendrik's pack-Skadi attacks any Stormclaws in reach, meaning Jonas.

3. Volsung suicidally attacks Hendrik.

4. Mav's Pack moves to B4, and attacks A4, trying to get as many in there as possible, with Mav personally targeting Forte.

 

Mjod:

Hendrik

Forte

Vantius

Nrthstar

actually you missread my instructions, my team would charge volsung,preventing anyone else to enter that tile,all while trying to shoot at jonas
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Zynk, yes it is. I would never forget the speed you won. I wrote a paragraph on it, actually.

 

So here's what I've got:

1. The contents of A5 all hit Skadi, with the exclusion of Skadi of course. :lol:

2. Hendrik's pack-Skadi attacks any Stormclaws in reach, meaning Jonas.

3. Volsung suicidally attacks Hendrik.

4. Mav's Pack moves to B4, and attacks A4, trying to get as many in there as possible, with Mav personally targeting Forte.

 

Mjod:

Hendrik

Forte

Vantius

Nrthstar

actually you missread my instructions, my team would charge volsung,preventing anyone else to enter that tile,all while trying to shoot at jonas

 

You're already in combat with Volsung. He already took down Arez, giving you room to be there.

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revived! glory shall be mine once more! mjod to feast this grand heroic act performed by the she-wolf skadi! now onwards my whelps! to morkai's gate and back! CHARGE by russ!

I have done my deed as a shield maiden, more so now as a daughter of Fenris :rolleyes:

 

Aye! Mjod for me as well! Hold strong Skadi!!!

 

Arrrrrrrrrrrrrrggggggggggggg!!!

haha thank you! I will hold out as best as I can :lol:

 

Side note: anyone else playing es: skyrim? It's mostly norse based and when i joined the companions and went into the shield-brother long haul, all the npcs call you whelp. I felt like I was home!

hell yah I am! so far so good, nothing like playing on a new 60inch bravia, with 5.1 surround sound home audio system haha

 

I see there is a foe in our midst... a foe for at least now in this friendly little brawl....

 

With that in mind I will support WLK and Tsavong in their efforts to clear the tile and claim our territory...

 

Sorry Skadi... nothing personal but I think you are going to end up at the bottom of the pile...

I'll put up a fight, I've done my duty reviving my pack leader, all I can do now is bite back.

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So how do I get signed up for the next round?

Buy everyone a keg of beer and 10 pounds of food :D

That's Warhorse your talking to there. Not some new whelp, Greenhorn.

aye! he only needs to buy the fellow greybeards an ale! :P

 

and CMID, all attacks on volsung for now, after that we'll stick together and wait for the others to charge! with the rest of the tavern teaming up against us we need to stick together. if we can shoot we will aim at jonas.

if mav girl manages to down an opponent i will leave my pack to go help her out in the next round

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Spoiler: Yet even more tankards are chucked than previously.

gallery_24878_5332_20521.jpg

Inglorious Drunkards II was inspired by:

http://www.bolterandchainsword.com/index.p...howtopic=194681

http://www.bolterandchainsword.com/index.p...howtopic=206879

http://www.bolterandchainsword.com/index.php?showtopic=217688

:: The Turn Sequence ::

1) Movement. A player moves similar to a rook and bishop in chess; moving any number of squares along rank, file, or diagonal

2) Shooting. (OPTIONAL, may go directly into combat if user wishes) Players can throw weapons available in each square tile in the map, weapons that consist from bottles, chairs, tables and the occasional Blood Claw. Shooting causes the player to be stunned and pinned.

3) Close Combat. Each user has the option to tag-team, or fight other users occupying a single tile in close combat. Once a player fails his save, he continues fight on with the following negative modifiers (-1 attack, -1 initiative) until he fails his leadership test.

Each member is responsible for giving out their instructions to their pack leader (alpha). Players have a total of 24hrs (12hrs North American side, 12hrs European/Asian side) to submit their instructions to keep the brawl running smoothly. once everyone's locked in combat the pase of the brawl may increase. Passed out or inactive members during the brawl are given a specified time to react (24hrs). If we hear nothing from the user, his character is then stripped, shaven, de-fanged, dressed as a Dark Angel marine and thrown out of the tavern, and is therefore referred to as an oath breaker! It's just that simple.

:: The Rules ::

1) Indicate your character's location and actions to a designated bartender/servitor. Post your instructions, it helps keep track of everyone on the trend and keeps everyone entertained at the same time. Lastly... PRAY to the dice gods!

2) Only five users may occupy one tile. Each character has the Independent special rule.

3) Users have an option to join a pack of up to a limit of 5 members. Your pack may team up with several other packs. The more the better! start a gang just in case other Astartes chapters decide to crash our party. Just remember, at the end of the night there can only be one man standing. Even if your team manages to be the victor of the night, the pack needs an alpha. Therefore to run your pack, you have to fight for the title.

4) Close combat weapons are temporary and are destroyed or left behind as your character moves onto the next tile. You can throw weapons, which counts as your shooting.

5) Once a user fails his armour save, a leadership roll is made to see if the drunkard can still stand and fight with negative modifiers (-1 WS, -1 A, -1 I) the drunkard breaks off from combat and restarts at a safe location. Once a user fails his final armour save, the character is rendered unconscious and is therefore subject to being used as a weapon by anyone in the tile or can be used as an ablative wound. ie. imagine a drunken Blood Claw being used by a long fang as a weapon

6) )mjod, before each round all the brawlers that are not locked into combat need to state wether they wish to drink a stein of mjod. incase of no answer it will be assumed they didn't drink any for that round. Should a brawler drink the mjod before the start of the turn a single D6 is rolled to see what effect the mjod has on the brawler. the results of the roll are descriped underneath and will last for the following D6 turns to represent the longer effect of the mjod inside the wolf his blood. Any brawler can opt to drink mjod in another turn, even if the previous mjod is still in effect. the D6 diceroll for the result however gets rolled with a -1 modifier, the third mjod with a -2 modifier etc. this to represent the increasing chance of getting pissdrunk

-6- the mjod kicks into action and the brawler start to feel capable of doing anything, the rouse is so complete he's unaware of pain and will only feel the bruises the next morning.- for the following game turn the brawler gains the feel no pain rule

-5- slowly starting to get drunk the brawler becomes more and more aggresive, getting fustrated easier and even more easy to jump into combat.-for the following game turn the brawler gains the furious charge special rule.(this bonus stacks with the furious charge of stormclaws)

-4- in an attempt to gain the upper hand the brawler breaks his stein after downing the mjod so he can use it as an extra weapon.- for the following game turn the brawler gains +1A

-3-2- the mjod seems to have no effect on the brawler

-1- the mjod gains the upper hand of the brawler, and his visage begins to blur as the combat ensues.before the start of the round the brawler become -1 WS and -1BS.

7) The last three drunkards remaining, become league members. If one of those players is already a League member, then it defaults to the next non-league member. League championship upgrades teams or characters to the following: Wolf Guard, Iron Priest, and Storm Claw.

8) The last man standing, wins the game and earns the title of Inglorious Brawler.

:: Pack Wide Rules ::

And They Shall Know No Fear

Acute Senses

Counter-attack

:: THE MAP ::

http://i1086.photobucket.com/albums/j448/Dyingdutchman2/ScreenShot2011-11-17at54401PM.png

:: Tavern Brawl Character Special Rules ::

gallery_24878_5332_64204.jpg

(users choose one of the following troop choices)

gallery_24878_5332_150.gif Blood Claw

1) Headstrong. As indicated at SW: Codex

2) Berserk Charge. As indicated at SW: Codex

gallery_24878_5332_150.gif Grey Hunter

1) Mark of the Wulfen, no rending

2) Wolf Standard. May re-roll only one failed armour save

gallery_24878_5332_150.gif Grey Slayer (use stats from EoT codex)

1) Wolf Pelt. +1 attack during counter attack.

2) Wolf Tooth Necklace. Close combat attacks hit on 3+

gallery_24878_5332_150.gif Wolf Scout (Wolf Scouts are solitude warriors that are touched by Lokyar. Wolf Scouts may only join a team if there are two other Wolf Scouts attached in a team. Wolf Scouts working together and numbering three or more in a team, gains 3+ armour save for the remainder of the entire brawl.)

1) Brawlers who wish to strike at a Wolf Scout (shooting or close combat) must first roll Ld to see if he can attack the Wolf Scout

2) Disarm and Stun. During any combat, a Wolf Scout may attempt to disengage. The Wolf Scout rolls a D6: On a result of 4+, the Wolf Scout may redeploy anywhere on the battlefield after the combat round is resolved.

gallery_24878_5332_150.gif Long Fang

1) Double Tap. Long Fangs gain the ability to shoot two attacks per tile

2) Fire Control. Allows other Long Fangs who are sharing a tile, gains an added shooting attack to their Double Tap special rule.

ex. 3 Long Fangs sharing a tile, have a total of 9 shooting attacks

gallery_24878_5332_150.gif

:: League Brawl Character Special Rules ::

gallery_24878_5332_45982.jpg

(League Members ONLY. Inglorious Brawlers may upgrade their characters to the following)

gallery_24878_5332_150.gif Wolf Guard

1) TDA. 2+ armour save

2) Runic Charm. May re-roll one failed armour save.

3) Pack Leader. All marines in the Wolf Guard's pack, including the Wolf Guard, Hendrik ( ;) ), may reroll failed to hit rolls.

4) Wolftooth Necklace. All attacks hit on a 3+

gallery_24878_5332_150.gif Iron Priest

1) Runic Armour. 2+ armour save

2) Bionics. May choose to forfeit all attacks to make a single double strength attack on opponent.

3) Servo-Arm. Acts as an additional power fist attack.

gallery_24878_5332_150.gif Storm Claw (use stats from EoT codex)

1) Furious Charge

2) Wolf Pelt. +1 attack during counter attack.

3) Healing Potions & Balms. Old tech, borrowed from the 13th company wolf priest. The pack may ignore one failed armour save per Stormclaw.

SPACE WOLF CHAMPIONS

gallery_24878_5332_11488.jpg

SEASON ONE

Night One: Sturm Moonwolf (Long Fang)

Night Two: Growler67 (Wolf Scout Korvis)

Night Three: TiguriusX (Grey Hunter)

Night Four: MaveriK (Grey Hunter)

Night Five: Orphus (Blood Claw)

SEASON TWO

Night One: maverik_girl (Grey Hunter/Shield Maiden)

Night Two: Runningwolffenris (bloodclaw)

LEAGUE MEMBERS

League Member: Nacho Wolf

League Member: Firenze

League Member: Decoy

League Member: Mikal Wolfheart

League Member: Starkhan Fellblade

League Member: Wolf Lord Metuhs

League Member: The LoneWolf

League Member: Chapter Master Ignis Domus

League Member: hendrik

League Member: BrotherCrazywolf

League Member: Jonas Stromclaw

League Member: Wolf Lord Kieran

League Member: Brother Ramses

League Member: Arez

League Member: Zynk Kaladin

Night Three Brawlers:

Elithren, the Ummm.... : Grey Hunter A5 OUT COLD

Tsavong Lah, Extragalactic Alien: Grey Slayer A5

Wolf Lord Kieran, Talon of Fenris: Wolf Guard A5

Volsung of Blackmane: Blood Claw A4 STUNNED

Postal105, Who'd Better Not Go Postal: Grey Slayer H3 OUT COLD

Team Hendrik

Hendrik, Ye Olde Greybearded Pack Leader: Wolf Guard A4

Forte the Newly Greyed: Grey Hunter A4 Furious Charge Mjod(4 turns) OUT COLD

Skadi the Shield-Maiden: Stormclaw A5 OUT COLD

Arez Greenhorn the Lord Drunk: Wolf Guard A4 Used Wolf Charm (+1 Attack Solo Brawl) OUT COLD

Vantius the Valiant: Grey Hunter A4-1 WS/BS Mjod(4 turns)

Team Mav

Maverik, almighty Tavern Master: Wolf Guard B4 -1 BS/WS mjod(3 turns)

Zynk Kaladin, Embassy from the Night Angels: Wolf Guard B4 +1 Attack Mjod(2 turns) +1 Initiative Solo Brawl

Jonas Stromclaw, Not Stormclaw, CMID :lol: : Stormclaw B4 Furious Charge mjod(1 turns)

BrotherCrazywolf the Not-Quite-Crazy: Stormclaw A5 Feel No Pain Mjod(6 Turns)

Nrthstar, Arch-Rival of CMID(Grr...): Grey Hunter A5

Crazywolf won't be going down anytime soon, I think.

Quick note: If you asked for mjod but don't have a mjod item beside your name, it means you rolled a 2 or a 3.

With the grace period granted by Skadi's heroics over, Mav's pack charges up along side the ongoing melee between Vantius and the majority of Team Hendrik. Meanwhile, the rough alliance of lone wolves and half of Mav's pack readies their fists and prepares to strike at Skadi. They strike at the alone and outnumbered Shield-Maiden, barely succeeding in bringing the wild warrior to the ground after a flurry of dodges and blocks from the Fenrisian. She is so consumed by the mighty defense, however, and does not manage to strike out at any of her opponents. Zynk, eager to prove himself worthy of his lofty position, runs into the combat to support Volsung. They attack in concert, Volsung attempting to hit Hendrik, while Zynk provides support and assails Forte. Volsung is wildly outclassed against the aged and wise Wolf Guard, and fails to do anything, even with Zynk's encouragement. Meanwhile, Zynk pummels Forte, pounding him to the ground with a series of crushing blows, then sending him flying through the room with a final swing to the chin. Team Hendrik counterattacks with a flurry of uppercuts and hooks centered on the seemingly invulnerable Volsung. The Blood Claw, the excitement and adrenaline from his charges starting to wear off, fails to block nearly all the blows, instead relying on his armor. One gets all the way through, and the Blood Claw is sent reeling. Team Hendrik is slowly starting to fall...

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So how do I get signed up for the next round?

Warhorse! I was wondering when you would show up old-timer. Next time around we'll bash some skulls together; for now I seem to have a barrage to weather.

When you and Hendrick get done pounding Blood claws I will be over in the corner with the Wolfwhiz.

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Alright, Night Angel, 5 tankards of bitter black stout for the one that knocks out that senile Old Man o'er yonder!

 

*points at Hendrick and charges*

all attacks on volsung!

 

anyway,it'll be a really interesting next turn! will the lone wolves still fight alongside mav and wait for him to make the first move against them or will they make use of the situation and try to take on team mav now while there are still 2 other wolves fighting against team mav... i'm curious to see where this goes to!

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Alright, Night Angel, 5 tankards of bitter black stout for the one that knocks out that senile Old Man o'er yonder!

 

*points at Hendrick and charges*

all attacks on volsung!

 

anyway,it'll be a really interesting next turn! will the lone wolves still fight alongside mav and wait for him to make the first move against them or will they make use of the situation and try to take on team mav now while there are still 2 other wolves fighting against team mav... i'm curious to see where this goes to!

 

that is a question i am pondering at the moment, let me assure you of that.

 

WLK

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Forte! That's what you get for being a whelp! :lol:

 

Well, well, well Kaladin! Never thought'd we'd be fighting side by side!

 

Alright, Night Angel, 5 tankards of bitter black stout for the one that knocks out that senile Old Man o'er yonder!

 

*points at Hendrick and charges*

 

FOR THE ALLFATHER!!! ;)

 

Oh rowdy whelp, is that you struggling to breathe amongst this puppy play? Well then, by his majesty the Emperor I accept your challenge! Try to keep up ;)

 

With the greatest speed, all attacks on hendrik!

 

Don't take it personally mighty wolf-brother, but bitter black stout is delicious, the "dead" should stay "dead", and I still owe you for knocking sense into Gilford those many days ago. (for those who don't know my more cleanly, noble-born honor guard insulted the Wolves and was promptly disciplined by hendrik).

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