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Inglorious Drunkards² (Tavern Brawls + Solo Duels)


MaveriK

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all my attacks, EVERYTHING on Vanitus! and once the wolf falls, I'm ordering my entire pack to go solo! you all did me proud! now we fight for the title of Inglorious Brawler! good luck to everyone and may the dice gods favor the bold.

 

--EDIT--

Mjod for me!!! and keep the drinks coming

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all my attacks, EVERYTHING on Vanitus! and once the wolf falls, I'm ordering my entire pack to go solo! you all did me proud! now we fight for the title of Inglorious Brawler! good luck to everyone and may the dice gods favor the bold.

 

--EDIT--

Mjod for me!!! and keep the drinks coming

Turning us loose, pack leader? Alright then, lets have us a brawl!

I'll hold off on the mjod for now.

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all my attacks, EVERYTHING on Vanitus! and once the wolf falls, I'm ordering my entire pack to go solo! you all did me proud! now we fight for the title of Inglorious Brawler! good luck to everyone and may the dice gods favor the bold.

 

--EDIT--

Mjod for me!!! and keep the drinks coming

 

Zynk with a majestic flourish of his hand addresses his honorable pack leader

 

After the mighty hendrik falls by my hand I'm calling you out Mav! Prepare yourself! Try to stay standing until then brother-wolf. :)

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all my attacks, EVERYTHING on Vanitus! and once the wolf falls, I'm ordering my entire pack to go solo! you all did me proud! now we fight for the title of Inglorious Brawler! good luck to everyone and may the dice gods favor the bold.

 

--EDIT--

Mjod for me!!! and keep the drinks coming

 

Zynk with a majestic flourish of his hand addresses his honorable pack leader

 

After the mighty hendrik falls by my hand I'm calling you out Mav! Prepare yourself! Try to stay standing until then brother-wolf. ;)

so it is the outlander who will strike first.. understood, you fought well at my side, after Vantius falls from my hands and hendrik by yours I shall face you like a true drunkard.

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all my attacks, EVERYTHING on Vanitus! and once the wolf falls, I'm ordering my entire pack to go solo! you all did me proud! now we fight for the title of Inglorious Brawler! good luck to everyone and may the dice gods favor the bold.

 

--EDIT--

Mjod for me!!! and keep the drinks coming

 

Zynk with a majestic flourish of his hand addresses his honorable pack leader

 

After the mighty hendrik falls by my hand I'm calling you out Mav! Prepare yourself! Try to stay standing until then brother-wolf. ^_^

so it is the outlander who will strike first.. understood, you fought well at my side, after Vantius falls from my hands and hendrik by yours I shall face you like a true drunkard.

 

 

Let me at this false Jarl, he talks too much...

 

Mjod for me!!

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all my attacks, EVERYTHING on Vanitus! and once the wolf falls, I'm ordering my entire pack to go solo! you all did me proud! now we fight for the title of Inglorious Brawler! good luck to everyone and may the dice gods favor the bold.

 

--EDIT--

Mjod for me!!! and keep the drinks coming

 

Zynk with a majestic flourish of his hand addresses his honorable pack leader

 

After the mighty hendrik falls by my hand I'm calling you out Mav! Prepare yourself! Try to stay standing until then brother-wolf. :P

so it is the outlander who will strike first.. understood, you fought well at my side, after Vantius falls from my hands and hendrik by yours I shall face you like a true drunkard.

 

 

Let me at this false Jarl, he talks too much...

 

Mjod for me!!

All this talk of fighting each other lads, lets make sure we finish the job, else Vantius will be the last one standing!

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Spoiler: Yet even more large numbers of tankards are chucked than previously.

gallery_24878_5332_20521.jpg

Inglorious Drunkards II was inspired by:

http://www.bolterandchainsword.com/index.p...howtopic=194681

http://www.bolterandchainsword.com/index.p...howtopic=206879

http://www.bolterandchainsword.com/index.php?showtopic=217688

:: The Turn Sequence ::

1) Movement. A player moves similar to a rook and bishop in chess; moving any number of squares along rank, file, or diagonal

2) Shooting. (OPTIONAL, may go directly into combat if user wishes) Players can throw weapons available in each square tile in the map, weapons that consist from bottles, chairs, tables and the occasional Blood Claw. Shooting causes the player to be stunned and pinned.

3) Close Combat. Each user has the option to tag-team, or fight other users occupying a single tile in close combat. Once a player fails his save, he continues fight on with the following negative modifiers (-1 attack, -1 initiative) until he fails his leadership test.

Each member is responsible for giving out their instructions to their pack leader (alpha). Players have a total of 24hrs (12hrs North American side, 12hrs European/Asian side) to submit their instructions to keep the brawl running smoothly. once everyone's locked in combat the pase of the brawl may increase. Passed out or inactive members during the brawl are given a specified time to react (24hrs). If we hear nothing from the user, his character is then stripped, shaven, de-fanged, dressed as a Dark Angel marine and thrown out of the tavern, and is therefore referred to as an oath breaker! It's just that simple.

:: The Rules ::

1) Indicate your character's location and actions to a designated bartender/servitor. Post your instructions, it helps keep track of everyone on the trend and keeps everyone entertained at the same time. Lastly... PRAY to the dice gods!

2) Only five users may occupy one tile. Each character has the Independent special rule.

3) Users have an option to join a pack of up to a limit of 5 members. Your pack may team up with several other packs. The more the better! start a gang just in case other Astartes chapters decide to crash our party. Just remember, at the end of the night there can only be one man standing. Even if your team manages to be the victor of the night, the pack needs an alpha. Therefore to run your pack, you have to fight for the title.

4) Close combat weapons are temporary and are destroyed or left behind as your character moves onto the next tile. You can throw weapons, which counts as your shooting.

5) Once a user fails his armour save, a leadership roll is made to see if the drunkard can still stand and fight with negative modifiers (-1 WS, -1 A, -1 I) the drunkard breaks off from combat and restarts at a safe location. Once a user fails his final armour save, the character is rendered unconscious and is therefore subject to being used as a weapon by anyone in the tile or can be used as an ablative wound. ie. imagine a drunken Blood Claw being used by a long fang as a weapon

6) )mjod, before each round all the brawlers that are not locked into combat need to state wether they wish to drink a stein of mjod. incase of no answer it will be assumed they didn't drink any for that round. Should a brawler drink the mjod before the start of the turn a single D6 is rolled to see what effect the mjod has on the brawler. the results of the roll are descriped underneath and will last for the following D6 turns to represent the longer effect of the mjod inside the wolf his blood. Any brawler can opt to drink mjod in another turn, even if the previous mjod is still in effect. the D6 diceroll for the result however gets rolled with a -1 modifier, the third mjod with a -2 modifier etc. this to represent the increasing chance of getting pissdrunk

-6- the mjod kicks into action and the brawler start to feel capable of doing anything, the rouse is so complete he's unaware of pain and will only feel the bruises the next morning.- for the following game turn the brawler gains the feel no pain rule

-5- slowly starting to get drunk the brawler becomes more and more aggresive, getting fustrated easier and even more easy to jump into combat.-for the following game turn the brawler gains the furious charge special rule.(this bonus stacks with the furious charge of stormclaws)

-4- in an attempt to gain the upper hand the brawler breaks his stein after downing the mjod so he can use it as an extra weapon.- for the following game turn the brawler gains +1A

-3-2- the mjod seems to have no effect on the brawler

-1- the mjod gains the upper hand of the brawler, and his visage begins to blur as the combat ensues.before the start of the round the brawler become -1 WS and -1BS.

7) The last three drunkards remaining, become league members. If one of those players is already a League member, then it defaults to the next non-league member. League championship upgrades teams or characters to the following: Wolf Guard, Iron Priest, and Storm Claw.

8) The last man standing, wins the game and earns the title of Inglorious Brawler.

:: Pack Wide Rules ::

And They Shall Know No Fear

Acute Senses

Counter-attack

:: THE MAP ::

http://i1086.photobucket.com/albums/j448/Dyingdutchman2/ScreenShot2011-11-22at62602PM.png

:: Tavern Brawl Character Special Rules ::

gallery_24878_5332_64204.jpg

(users choose one of the following troop choices)

gallery_24878_5332_150.gif Blood Claw

1) Headstrong. As indicated at SW: Codex

2) Berserk Charge. As indicated at SW: Codex

gallery_24878_5332_150.gif Grey Hunter

1) Mark of the Wulfen, no rending

2) Wolf Standard. May re-roll only one failed armour save

gallery_24878_5332_150.gif Grey Slayer (use stats from EoT codex)

1) Wolf Pelt. +1 attack during counter attack.

2) Wolf Tooth Necklace. Close combat attacks hit on 3+

gallery_24878_5332_150.gif Wolf Scout (Wolf Scouts are solitude warriors that are touched by Lokyar. Wolf Scouts may only join a team if there are two other Wolf Scouts attached in a team. Wolf Scouts working together and numbering three or more in a team, gains 3+ armour save for the remainder of the entire brawl.)

1) Brawlers who wish to strike at a Wolf Scout (shooting or close combat) must first roll Ld to see if he can attack the Wolf Scout

2) Disarm and Stun. During any combat, a Wolf Scout may attempt to disengage. The Wolf Scout rolls a D6: On a result of 4+, the Wolf Scout may redeploy anywhere on the battlefield after the combat round is resolved.

gallery_24878_5332_150.gif Long Fang

1) Double Tap. Long Fangs gain the ability to shoot two attacks per tile

2) Fire Control. Allows other Long Fangs who are sharing a tile, gains an added shooting attack to their Double Tap special rule.

ex. 3 Long Fangs sharing a tile, have a total of 9 shooting attacks

gallery_24878_5332_150.gif

:: League Brawl Character Special Rules ::

gallery_24878_5332_45982.jpg

(League Members ONLY. Inglorious Brawlers may upgrade their characters to the following)

gallery_24878_5332_150.gif Wolf Guard

1) TDA. 2+ armour save

2) Runic Charm. May re-roll one failed armour save.

3) Pack Leader. All marines in the Wolf Guard's pack, including the Wolf Guard, Hendrik ( :( ), may reroll failed to hit rolls.

4) Wolftooth Necklace. All attacks hit on a 3+

gallery_24878_5332_150.gif Iron Priest

1) Runic Armour. 2+ armour save

2) Bionics. May choose to forfeit all attacks to make a single double strength attack on opponent.

3) Servo-Arm. Acts as an additional power fist attack.

gallery_24878_5332_150.gif Storm Claw (use stats from EoT codex)

1) Furious Charge

2) Wolf Pelt. +1 attack during counter attack.

3) Healing Potions & Balms. Old tech, borrowed from the 13th company wolf priest. The pack may ignore one failed armour save per Stormclaw.

SPACE WOLF CHAMPIONS

gallery_24878_5332_11488.jpg

SEASON ONE

Night One: Sturm Moonwolf (Long Fang)

Night Two: Growler67 (Wolf Scout Korvis)

Night Three: TiguriusX (Grey Hunter)

Night Four: MaveriK (Grey Hunter)

Night Five: Orphus (Blood Claw)

SEASON TWO

Night One: maverik_girl (Grey Hunter/Shield Maiden)

Night Two: Runningwolffenris (bloodclaw)

LEAGUE MEMBERS

League Member: Nacho Wolf

League Member: Firenze

League Member: Decoy

League Member: Mikal Wolfheart

League Member: Starkhan Fellblade

League Member: Wolf Lord Metuhs

League Member: The LoneWolf

League Member: Chapter Master Ignis Domus

League Member: hendrik

League Member: BrotherCrazywolf

League Member: Jonas Stromclaw

League Member: Wolf Lord Kieran

League Member: Brother Ramses

League Member: Arez

League Member: Zynk Kaladin

Night Three Brawlers:

Elithren, the Ummm.... : Grey Hunter A5 OUT COLD

Tsavong Lah, Extragalactic Alien: Grey Slayer A5

Wolf Lord Kieran, Talon of Fenris: Wolf Guard A5

Volsung of Blackmane: Blood Claw A4 STUNNED

Postal105, Who'd Better Not Go Postal: Grey Slayer H3 OUT COLD

Team Hendrik

Hendrik, Ye Olde Greybearded Pack Leader: Wolf Guard A4 OUT COLD

Forte the Newly Greyed: Grey Hunter A4 Furious Charge Mjod(4 turns) OUT COLD

Skadi the Shield-Maiden: Stormclaw A5 OUT COLD

Arez Greenhorn the Lord Drunk: Wolf Guard A4 Used Wolf Charm (+1 Attack Solo Brawl) OUT COLD

Vantius the Valiant: Grey Hunter A4-1 WS/BS Mjod(4 turns)

Team Mav

Maverik, almighty Tavern Master: Wolf Guard A4 -1 BS/WS mjod(1 turn)

Zynk Kaladin, Embassy from the Night Angels: Wolf Guard A4 +1 Attack Mjod(2 turns) +1 Initiative Solo Brawl

Jonas Stromclaw, Not Stormclaw, CMID :) : Stormclaw B4 Furious Charge mjod(1 turns)

Nrthstar, Arch-Rival of CMID(Grr...): Grey Hunter A5

BrotherCrazywolf the Not-Quite-Crazy: Stormclaw A5 Feel No Pain Mjod(6 Turns)

Quick note: If you asked for mjod but don't have a mjod item beside your name, it means you rolled a 2 or a 3.

As the brawl's end looms, alliances begin to break, and confusion reigns. Crazywolf, perhaps seeking to make this a fair fight again, begins to aid Team Hendrik. Nrth, Tsavong, and Kieran, taken by surprise after the sudden change, are unprepared, and barely manage to attack the Stormclaw, and fail to hit their former ally. Crazywolf, however, perhaps feeling remorse and desiring to give them a fighting chance, does not use the surprise to his full advantage and refrains from striking. The combat between Team Hendrik and Team Mav is not so elegant and calm, with both teams clashing tooth and nail, each trying to gain the advantage. Zynk, using the more decorative and fine style of the Night Angels, uses the his lessons learned from the duels to strike slightly before the others. He dashes in at Hendrik and manages to exploit a minor weak spot, which he repeatedly strikes, aided by the previously-imbibed Mjod. The great warrior manages to stay standing, but appears to have a heavy toll wracked on him from the trials of being knocked out once already. Meanwhile, Maverik, perhaps seeking to take down the final opponent before engaging in solo combat with Hendrik, strikes at Vantius, but fails to hit the desperately blocking warrior. Volsung, looking to take the greatest prize in front of so many of the Wolf Lord's bodyguard, also attacks Hendrik, and jumps in on the weakened warrior, striking the previously exploited weakness to bring the titan crashing to the ground in a scene resembling the defeat of Postal.

Well, I'm voting for Volsung's promotion. Also, the combination of stunning someone at Initiative 5, then attacking them at Initiative 4 proved quite effective against Hendrik, as it meant he wasn't able to attack at all.

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Wait a second... why in Russ's name would I turn coat? I did not ask for that... what is done is done...

 

With that being said I will put everything on Vantius. And I mean everything. Call it fog of war if you like.

 

This:

 I will add my attacks to the closest of Team Hendrik still standing. I will also lay off on the mjod for the time being. Well fought Skadi!
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I think this might be a case of odd wording in crazywolf's post.

 

Anywho, mjod for me!

Yeah it was, everyone else's comments prior to Crazywolf's was all aimed towards hendrik and his pack. Hence, "add" attacks. Anyway, the only turncoat to official say they were turning was/is Zynk.

 

The rest of my pack have/has stayed true to the objective and loyal to the pack as a true wolf!

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Yeah it was, everyone else's comments prior to Crazywolf's was all aimed towards hendrik and his pack. Hence, "add" attacks. Anyway, the only turncoat to official say they were turning was/is Zynk.

 

The rest of my pack have/has stayed true to the objective and loyal to the pack as a true wolf!

 

You wound me, mighty pack leader. As you said, once Vantius falls you shall dissolve the pack. Has he fallen, brother-wolf? Nay? Then I am still honor bound by loyalty to this merry band of wolves. It is an honest man who states his intentions proudly. :lol:

 

All attacks on Vantius. Teaching forte flight was like sipping on the finest of red wines. Watching the bold hendrik fall twice is payment enough for my royal honor guard Gilford's broken nose. After Vantius the valiant tastes the ground, Mav, we shall finally see who is the mightier drunkard!

 

Volsung! I owe you 5 tankards of bitter black stout after this brawl. Perhaps you should lie down now so we can end this faster!

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Yeah it was, everyone else's comments prior to Crazywolf's was all aimed towards hendrik and his pack. Hence, "add" attacks. Anyway, the only turncoat to official say they were turning was/is Zynk.

 

The rest of my pack have/has stayed true to the objective and loyal to the pack as a true wolf!

 

You wound me, mighty pack leader. As you said, once Vantius falls you shall dissolve the pack. Has he fallen, brother-wolf? Nay? Then I am still honor bound by loyalty to this merry band of wolves. It is an honest man who states his intentions proudly. :confused:

 

All attacks on Vantius. Teaching forte flight was like sipping on the finest of red wines. Watching the bold hendrik fall twice is payment enough for my royal honor guard Gilford's broken nose. After Vantius the valiant tastes the ground, Mav, we shall finally see who is the mightier drunkard!

 

Volsung! I owe you 5 tankards of bitter black stout after this brawl. Perhaps you should lie down now so we can end this faster!

yes I know, I am merely stating the obvious as you wish to strike at me as soon as he (Vantius) falls.

 

No change on my instructions, all attacks on Vantius.

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