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Inglorious Drunkards² (Tavern Brawls + Solo Duels)


MaveriK

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Alright, yeah. I probably could have interpreted it a bit beter. Fortunately, no one was hurt in the making of this brawl, so it's simply a matter of switching you back to Team Mav. So you'll charge in and attack Vantius, then?

 

CMID: its not your fault, its mine for not being clear. Call it having my blood up and mjod clouding my thoughts if you want in the write up, if that works for you. No worries mate.

 

Also, if you would, put me back in Mav's group and have me charging into the fray with my attacks going against Vantius I would appreciate it.

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AWOOOOOOOOOOOOOOO!!!!

 

Hendrik is down!! By my hands do giants fall!!

 

Wolf Brother Mav, I present you with the glorious gift of Hendrik's molar tooth, pried with mine own hands! I owe you nothing now, my debt to you is repaid!!

 

Alright, Night Smurf! You're next!

 

Volsung charges Zynk

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, I present you with the glorious gift of Hendrik's molar tooth, pried with mine own hands!

AWOO! finally deliverance! the thing's causing me pains for months now! but you know how the wolf priests think, they just love to use that big old narthecium for everything! good brawling son! now some mjod to ease the pain might be welcome, be a good whelp and fetch a bowl for me will ya? :huh:

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, I present you with the glorious gift of Hendrik's molar tooth, pried with mine own hands!

AWOO! finally deliverance! the thing's causing me pains for months now! but you know how the wolf priests think, they just love to use that big old narthecium for everything! good brawling son! now some mjod to ease the pain might be welcome, be a good whelp and fetch a bowl for me will ya? :P

 

Oy, arthritis acting up again, old man?? Shall I fetch you're walker while I'm at it??

 

Fret not, I shall get you a doggy bowl of mead as soon as I push this Night Cupid's straight, pearly white teeth down his throat!!! :D

 

PS-

 

Happy thanksgiving, brothers! ;)

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Oy, arthritis acting up again, old man?? Shall I fetch you're walker while I'm at it??

and give me a tool to give you a beating? well how kind of you whelp! :P

 

@mav: see what i told you brother! the whelps get lucky once with the dices and already they feel like they can take on the mighty russ himself! now i'll have to start all over again to teach these pups some respect for their elders dammit! :D

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Oy, arthritis acting up again, old man?? Shall I fetch you're walker while I'm at it??

and give me a tool to give you a beating? well how kind of you whelp! ;)

 

@mav: see what i told you brother! the whelps get lucky once with the dices and already they feel like they can take on the mighty russ himself! now i'll have to start all over again to teach these pups some respect for their elders dammit! :P

 

Oy, careful with all that fist-waggin', greybeard. You might twist somethin'... :D

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Oy, arthritis acting up again, old man?? Shall I fetch you're walker while I'm at it??

and give me a tool to give you a beating? well how kind of you whelp! :D

 

@mav: see what i told you brother! the whelps get lucky once with the dices and already they feel like they can take on the mighty russ himself! now i'll have to start all over again to teach these pups some respect for their elders dammit! :mellow:

Never fear brother, Mav and I may beat some respect in to them before the end!

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Just some news for everyone participating and reading this thread. Once this night finishes I plan on doing a summery for each night. Just for people to get an idea of how that brawl transpired. Also on a side note, I'm gonna enforce the 48hr rule once instructions and post have been made. I've been getting some heat from people offline, about the length of this brawl. It's nothing against CMID, as we all have personal lives outside of the hobby. I guess people are just being impatient, and the 48hr rule will help things flow much faster as a game and story... oh and before I forget, once this night finishes. I've updated the Inglorious Brawler banner! it will be of the first Inglorious man himself, our Wolf King... Leman Russ. I'll post it at the end of this night, so for those Inglorious Brawlers, time to update your sig!!!
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Spoiler: Yet even more so large numbers of tankards are chucked than previously.

gallery_24878_5332_20521.jpg

Inglorious Drunkards II was inspired by:

http://www.bolterandchainsword.com/index.p...howtopic=194681

http://www.bolterandchainsword.com/index.p...howtopic=206879

http://www.bolterandchainsword.com/index.php?showtopic=217688

:: The Turn Sequence ::

1) Movement. A player moves similar to a rook and bishop in chess; moving any number of squares along rank, file, or diagonal

2) Shooting. (OPTIONAL, may go directly into combat if user wishes) Players can throw weapons available in each square tile in the map, weapons that consist from bottles, chairs, tables and the occasional Blood Claw. Shooting causes the player to be stunned and pinned.

3) Close Combat. Each user has the option to tag-team, or fight other users occupying a single tile in close combat. Once a player fails his save, he continues fight on with the following negative modifiers (-1 attack, -1 initiative) until he fails his leadership test.

Each member is responsible for giving out their instructions to their pack leader (alpha). Players have a total of 24hrs (12hrs North American side, 12hrs European/Asian side) to submit their instructions to keep the brawl running smoothly. once everyone's locked in combat the pase of the brawl may increase. Passed out or inactive members during the brawl are given a specified time to react (24hrs). If we hear nothing from the user, his character is then stripped, shaven, de-fanged, dressed as a Dark Angel marine and thrown out of the tavern, and is therefore referred to as an oath breaker! It's just that simple.

:: The Rules ::

1) Indicate your character's location and actions to a designated bartender/servitor. Post your instructions, it helps keep track of everyone on the trend and keeps everyone entertained at the same time. Lastly... PRAY to the dice gods!

2) Only five users may occupy one tile. Each character has the Independent special rule.

3) Users have an option to join a pack of up to a limit of 5 members. Your pack may team up with several other packs. The more the better! start a gang just in case other Astartes chapters decide to crash our party. Just remember, at the end of the night there can only be one man standing. Even if your team manages to be the victor of the night, the pack needs an alpha. Therefore to run your pack, you have to fight for the title.

4) Close combat weapons are temporary and are destroyed or left behind as your character moves onto the next tile. You can throw weapons, which counts as your shooting.

5) Once a user fails his armour save, a leadership roll is made to see if the drunkard can still stand and fight with negative modifiers (-1 WS, -1 A, -1 I) the drunkard breaks off from combat and restarts at a safe location. Once a user fails his final armour save, the character is rendered unconscious and is therefore subject to being used as a weapon by anyone in the tile or can be used as an ablative wound. ie. imagine a drunken Blood Claw being used by a long fang as a weapon

6) )mjod, before each round all the brawlers that are not locked into combat need to state wether they wish to drink a stein of mjod. incase of no answer it will be assumed they didn't drink any for that round. Should a brawler drink the mjod before the start of the turn a single D6 is rolled to see what effect the mjod has on the brawler. the results of the roll are descriped underneath and will last for the following D6 turns to represent the longer effect of the mjod inside the wolf his blood. Any brawler can opt to drink mjod in another turn, even if the previous mjod is still in effect. the D6 diceroll for the result however gets rolled with a -1 modifier, the third mjod with a -2 modifier etc. this to represent the increasing chance of getting pissdrunk

-6- the mjod kicks into action and the brawler start to feel capable of doing anything, the rouse is so complete he's unaware of pain and will only feel the bruises the next morning.- for the following game turn the brawler gains the feel no pain rule

-5- slowly starting to get drunk the brawler becomes more and more aggresive, getting fustrated easier and even more easy to jump into combat.-for the following game turn the brawler gains the furious charge special rule.(this bonus stacks with the furious charge of stormclaws)

-4- in an attempt to gain the upper hand the brawler breaks his stein after downing the mjod so he can use it as an extra weapon.- for the following game turn the brawler gains +1A

-3-2- the mjod seems to have no effect on the brawler

-1- the mjod gains the upper hand of the brawler, and his visage begins to blur as the combat ensues.before the start of the round the brawler become -1 WS and -1BS.

7) The last three drunkards remaining, become league members. If one of those players is already a League member, then it defaults to the next non-league member. League championship upgrades teams or characters to the following: Wolf Guard, Iron Priest, and Storm Claw.

8) The last man standing, wins the game and earns the title of Inglorious Brawler.

:: Pack Wide Rules ::

And They Shall Know No Fear

Acute Senses

Counter-attack

:: THE MAP ::

http://i1086.photobucket.com/albums/j448/Dyingdutchman2/ScreenShot2011-11-26at92545PM.png

:: Tavern Brawl Character Special Rules ::

gallery_24878_5332_64204.jpg

(users choose one of the following troop choices)

gallery_24878_5332_150.gif Blood Claw

1) Headstrong. As indicated at SW: Codex

2) Berserk Charge. As indicated at SW: Codex

gallery_24878_5332_150.gif Grey Hunter

1) Mark of the Wulfen, no rending

2) Wolf Standard. May re-roll only one failed armour save

gallery_24878_5332_150.gif Grey Slayer (use stats from EoT codex)

1) Wolf Pelt. +1 attack during counter attack.

2) Wolf Tooth Necklace. Close combat attacks hit on 3+

gallery_24878_5332_150.gif Wolf Scout (Wolf Scouts are solitude warriors that are touched by Lokyar. Wolf Scouts may only join a team if there are two other Wolf Scouts attached in a team. Wolf Scouts working together and numbering three or more in a team, gains 3+ armour save for the remainder of the entire brawl.)

1) Brawlers who wish to strike at a Wolf Scout (shooting or close combat) must first roll Ld to see if he can attack the Wolf Scout

2) Disarm and Stun. During any combat, a Wolf Scout may attempt to disengage. The Wolf Scout rolls a D6: On a result of 4+, the Wolf Scout may redeploy anywhere on the battlefield after the combat round is resolved.

gallery_24878_5332_150.gif Long Fang

1) Double Tap. Long Fangs gain the ability to shoot two attacks per tile

2) Fire Control. Allows other Long Fangs who are sharing a tile, gains an added shooting attack to their Double Tap special rule.

ex. 3 Long Fangs sharing a tile, have a total of 9 shooting attacks

gallery_24878_5332_150.gif

:: League Brawl Character Special Rules ::

gallery_24878_5332_45982.jpg

(League Members ONLY. Inglorious Brawlers may upgrade their characters to the following)

gallery_24878_5332_150.gif Wolf Guard

1) TDA. 2+ armour save

2) Runic Charm. May re-roll one failed armour save.

3) Pack Leader. All marines in the Wolf Guard's pack, including the Wolf Guard, Hendrik ( :D ), may reroll failed to hit rolls.

4) Wolftooth Necklace. All attacks hit on a 3+

gallery_24878_5332_150.gif Iron Priest

1) Runic Armour. 2+ armour save

2) Bionics. May choose to forfeit all attacks to make a single double strength attack on opponent.

3) Servo-Arm. Acts as an additional power fist attack.

gallery_24878_5332_150.gif Storm Claw (use stats from EoT codex)

1) Furious Charge

2) Wolf Pelt. +1 attack during counter attack.

3) Healing Potions & Balms. Old tech, borrowed from the 13th company wolf priest. The pack may ignore one failed armour save per Stormclaw.

SPACE WOLF CHAMPIONS

gallery_24878_5332_11488.jpg

SEASON ONE

Night One: Sturm Moonwolf (Long Fang)

Night Two: Growler67 (Wolf Scout Korvis)

Night Three: TiguriusX (Grey Hunter)

Night Four: MaveriK (Grey Hunter)

Night Five: Orphus (Blood Claw)

SEASON TWO

Night One: maverik_girl (Grey Hunter/Shield Maiden)

Night Two: Runningwolffenris (bloodclaw)

LEAGUE MEMBERS

League Member: Nacho Wolf

League Member: Firenze

League Member: Decoy

League Member: Mikal Wolfheart

League Member: Starkhan Fellblade

League Member: Wolf Lord Metuhs

League Member: The LoneWolf

League Member: Chapter Master Ignis Domus

League Member: hendrik

League Member: BrotherCrazywolf

League Member: Jonas Stromclaw

League Member: Wolf Lord Kieran

League Member: Brother Ramses

League Member: Arez

League Member: Zynk Kaladin

Night Three Brawlers:

Elithren, the Ummm.... : Grey Hunter A5 OUT COLD

Tsavong Lah, Extragalactic Alien: Grey Slayer A5

Wolf Lord Kieran, Talon of Fenris: Wolf Guard A5

Volsung of Blackmane: Blood Claw A4 STUNNED

Postal105, Who'd Better Not Go Postal: Grey Slayer H3 OUT COLD

Team Hendrik

Hendrik, Ye Olde Greybearded Pack Leader: Wolf Guard A4 OUT COLD

Forte the Newly Greyed: Grey Hunter A4 Furious Charge Mjod(4 turns) OUT COLD

Skadi the Shield-Maiden: Stormclaw A5 OUT COLD

Arez Greenhorn the Lord Drunk: Wolf Guard A4 Used Wolf Charm (+1 Attack Solo Brawl) OUT COLD

Vantius the Valiant: Grey Hunter A4-1 WS/BS Mjod(4 turns) OUT COLD

Team Mav

Maverik, almighty Tavern Master: Wolf Guard A4 +1 Attack Mjod(3 turns)

Zynk Kaladin, Embassy from the Night Angels: Wolf Guard A4 +1 Attack Mjod(2 turns) +1 Initiative Solo Brawl

Jonas Stromclaw, Not Stormclaw, CMID :yes: : Stormclaw A5 Furious Charge mjod(3 turns)

Nrthstar, Arch-Rival of CMID(Grr...): Grey Hunter A5 Furious Charge mjod(2 turns)

BrotherCrazywolf the Not-Quite-Crazy: Stormclaw A4 Feel No Pain Mjod(6 Turns)

Quick note: If you asked for mjod but don't have a mjod item beside your name, it means you rolled a 2 or a 3.

As the action starts to comes to a close, the brawlers clump closer together in an attempt to gain any advantage possible in such a hard-fought, tooth and nails combat. In another carefully coordinated maneuver, at least for a brawl, Crazywolf darts into the combat between Team Mav and the lone survivor of Hendrik's pack, seeking to jump in on the action after the unintentional miscommunication between him and the rest of his pack. Jonas, ready to dart in the moment he leaves, dives into the combat swinging left and right. Unprepared for this burst of fury, Kieran and Tsavong are left with their defenses down, and Jonas scores two well-placed hits, but the warriors are saved by the strength of their armor. They're still ready for Nrth, however, and easily block his mighty fists, countering with some quick jabs of their own, though these are either absorbed by the tough warrior or bounce off his armor. Meanwhile, the mop up of the survivors of Team Hendrik continues, but the lust for glory and acclaim among the Wolves causes a split among the former allies, and Volsung strikes at Zynk in a bid for yet more glory. Zynk is prepared for this, however, and strikes back with the speed of a Night Angel, though it lacks the strength of a Space Wolf, and is absorbed by the fame-seeking Blood Claw. The Blood Claw, at last met by an opponent who practices more of a finesse style of combat, simply cannot get through the interweaved defenses of the Wolf Guard. Finally, Vantius continues his last stand, bravely holding his ground against the foe, and striking back with equal ferocity, almost bringing down the two warriors, were it not for their Iron Priest blessed armor. He sacrifices a portion of his defensive measures to do this however, and Crazywolf darts in at an unguarded moment, knocking the courageous Grey Hunter back on his heels and stunning him. Mav then strikes, bringing down his worthy opponent with a final blow. And so went the last of Team Hendrik...

I'm going to be needing instructions from each member of Team Mav. Next one will be up on Monday night at the latest.

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parries the wolf's attacks with ease

 

Oh, you're still breathing, pup? My, you're a tenacious one.

 

 

For now I will resume my attacks against Volsung. However, if anyone else launches an attack upon me I will strike the new attacker instead. The wolf may be strong, but the eagle is ever-vigilant. And as always, no mjod until the old effects run out please. The lord of the Night Angels has a bad past with such beverages...

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my pack has done me proud! well done brothers. Your all free to do as you wish! let loose and unleash the beast within. Even if I lose this night, I have two great trophies hanging around my neck. All my attacks on Zynk, there is no honor is fighting a stunned opponent night angel. No Mjod for me, it's time this greybeard teach this outlander a lesson in manners.

 

--EDIT--

also going to use whatever body lying on the tile as a weapon and shield/ablative wound

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Turning on me so soon Crazy, fair enough

 

I'll use my one free jump out of combat to charge Brother Crazwolf and take advantage of my furious charge. Awooooooooo!

use whatever body lying on the ground as a weapon and ablative wound, your outnumbered. Good luck Iron Chin, you fought well.

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