hendrik Posted November 27, 2011 Share Posted November 27, 2011 Heh i'll pick up Hendrik's body to use as my shield on the way to Crazywolf. can't take the beating on your own whelp? :lol: Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2932600 Share on other sites More sharing options...
maverik_girl Posted November 27, 2011 Share Posted November 27, 2011 damn you Mav, taking out hendrik's pack! I guess we should be flattered and honored that you see us as a great treat to eliminate quickly hahahahaha Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2932615 Share on other sites More sharing options...
Jonas Stromclaw Posted November 27, 2011 Share Posted November 27, 2011 Turning on me so soon Crazy, fair enough I'll use my one free jump out of combat to charge Brother Crazwolf and take advantage of my furious charge. Awooooooooo! Leaving me with these two all by me self? Ah well, more targets for me then! I'll focus my attacks on Tsavong, never did like Vong :lol: Oh, and bartender, a round of mjod if you please! See if I can't get something more suited for being stuck in than FC. For Russ and the Allfather! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2932619 Share on other sites More sharing options...
Brother Crazywolf Posted November 28, 2011 Share Posted November 28, 2011 @Nrth: do you really think you need a sheild to take me? Mav did let us loose and this is a brawl. I think I get a furious charge too since I am in an adjoining tile, one of the reasons I chose you, that and mark can lay out a fair number of attacks so you were a priority threat . So shall we see who falls first? Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2932788 Share on other sites More sharing options...
Nrthstar Posted November 28, 2011 Share Posted November 28, 2011 I'll need the shield to take on the three of ya at once, one of you doesn't concern me, even two, but three, well i had to make it a fair fight somehow, and i figure carrying around Hendrik's old heavy bones will slow me down enough to give you lot a fair chance. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2932969 Share on other sites More sharing options...
Brother Crazywolf Posted November 28, 2011 Share Posted November 28, 2011 Not so sure it will be three of us. But hey, I understand the feeling. I think someone will be dancing with a different partner if I read it right. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2933014 Share on other sites More sharing options...
-Volsung- Posted November 28, 2011 Share Posted November 28, 2011 I'll need the shield to take on the three of ya at once, one of you doesn't concern me, even two, but three, well i had to make it a fair fight somehow, and i figure carrying around Hendrik's old heavy bones will slow me down enough to give you lot a fair chance. Be gentle with ol' Hendrik, my friend!!! You know how old wolves get with their weak bladder. You might just make... a terrible mess! ^_^ Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2933139 Share on other sites More sharing options...
hendrik Posted November 28, 2011 Share Posted November 28, 2011 I'll need the shield to take on the three of ya at once, one of you doesn't concern me, even two, but three, well i had to make it a fair fight somehow, and i figure carrying around Hendrik's old heavy bones will slow me down enough to give you lot a fair chance. Be gentle with ol' Hendrik, my friend!!! You know how old wolves get with their weak bladder. You might just make... a terrible mess! :lol: you bloody whelps! You just wait untill i get my hands on you lot! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2933273 Share on other sites More sharing options...
Nrthstar Posted November 28, 2011 Share Posted November 28, 2011 Just as long as you don't get your urine on we lot then I think I'll be fine! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2933278 Share on other sites More sharing options...
hendrik Posted November 28, 2011 Share Posted November 28, 2011 we lot wee lot indeed! bastards!*shakes his powercane in the air!* :rolleyes: Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2933402 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted November 29, 2011 Share Posted November 29, 2011 Sorry about the delay, a good relative came back from some charity work in Africa(eerily familiar sounding to Mav's story), so we spent a good while talking and celebrating American Thanksgiving. I'm starting the rolls just now. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2933445 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted November 29, 2011 Share Posted November 29, 2011 Spoiler: Yet even more so large numbers of tankards are chucked than previously. Inglorious Drunkards II was inspired by: http://www.bolterandchainsword.com/index.p...howtopic=194681 http://www.bolterandchainsword.com/index.p...howtopic=206879 http://www.bolterandchainsword.com/index.php?showtopic=217688 :: The Turn Sequence :: 1) Movement. A player moves similar to a rook and bishop in chess; moving any number of squares along rank, file, or diagonal 2) Shooting. (OPTIONAL, may go directly into combat if user wishes) Players can throw weapons available in each square tile in the map, weapons that consist from bottles, chairs, tables and the occasional Blood Claw. Shooting causes the player to be stunned and pinned. 3) Close Combat. Each user has the option to tag-team, or fight other users occupying a single tile in close combat. Once a player fails his save, he continues fight on with the following negative modifiers (-1 attack, -1 initiative) until he fails his leadership test. Each member is responsible for giving out their instructions to their pack leader (alpha). Players have a total of 24hrs (12hrs North American side, 12hrs European/Asian side) to submit their instructions to keep the brawl running smoothly. once everyone's locked in combat the pase of the brawl may increase. Passed out or inactive members during the brawl are given a specified time to react (24hrs). If we hear nothing from the user, his character is then stripped, shaven, de-fanged, dressed as a Dark Angel marine and thrown out of the tavern, and is therefore referred to as an oath breaker! It's just that simple. :: The Rules :: 1) Indicate your character's location and actions to a designated bartender/servitor. Post your instructions, it helps keep track of everyone on the trend and keeps everyone entertained at the same time. Lastly... PRAY to the dice gods! 2) Only five users may occupy one tile. Each character has the Independent special rule. 3) Users have an option to join a pack of up to a limit of 5 members. Your pack may team up with several other packs. The more the better! start a gang just in case other Astartes chapters decide to crash our party. Just remember, at the end of the night there can only be one man standing. Even if your team manages to be the victor of the night, the pack needs an alpha. Therefore to run your pack, you have to fight for the title. 4) Close combat weapons are temporary and are destroyed or left behind as your character moves onto the next tile. You can throw weapons, which counts as your shooting. 5) Once a user fails his armour save, a leadership roll is made to see if the drunkard can still stand and fight with negative modifiers (-1 WS, -1 A, -1 I) the drunkard breaks off from combat and restarts at a safe location. Once a user fails his final armour save, the character is rendered unconscious and is therefore subject to being used as a weapon by anyone in the tile or can be used as an ablative wound. ie. imagine a drunken Blood Claw being used by a long fang as a weapon 6) )mjod, before each round all the brawlers that are not locked into combat need to state wether they wish to drink a stein of mjod. incase of no answer it will be assumed they didn't drink any for that round. Should a brawler drink the mjod before the start of the turn a single D6 is rolled to see what effect the mjod has on the brawler. the results of the roll are descriped underneath and will last for the following D6 turns to represent the longer effect of the mjod inside the wolf his blood. Any brawler can opt to drink mjod in another turn, even if the previous mjod is still in effect. the D6 diceroll for the result however gets rolled with a -1 modifier, the third mjod with a -2 modifier etc. this to represent the increasing chance of getting pissdrunk -6- the mjod kicks into action and the brawler start to feel capable of doing anything, the rouse is so complete he's unaware of pain and will only feel the bruises the next morning.- for the following game turn the brawler gains the feel no pain rule -5- slowly starting to get drunk the brawler becomes more and more aggresive, getting fustrated easier and even more easy to jump into combat.-for the following game turn the brawler gains the furious charge special rule.(this bonus stacks with the furious charge of stormclaws) -4- in an attempt to gain the upper hand the brawler breaks his stein after downing the mjod so he can use it as an extra weapon.- for the following game turn the brawler gains +1A -3-2- the mjod seems to have no effect on the brawler -1- the mjod gains the upper hand of the brawler, and his visage begins to blur as the combat ensues.before the start of the round the brawler become -1 WS and -1BS. 7) The last three drunkards remaining, become league members. If one of those players is already a League member, then it defaults to the next non-league member. League championship upgrades teams or characters to the following: Wolf Guard, Iron Priest, and Storm Claw. 8) The last man standing, wins the game and earns the title of Inglorious Brawler. :: Pack Wide Rules :: And They Shall Know No Fear Acute Senses Counter-attack :: THE MAP :: http://i1086.photobucket.com/albums/j448/Dyingdutchman2/ScreenShot2011-11-26at92545PM.png :: Tavern Brawl Character Special Rules :: (users choose one of the following troop choices) Blood Claw 1) Headstrong. As indicated at SW: Codex 2) Berserk Charge. As indicated at SW: Codex Grey Hunter 1) Mark of the Wulfen, no rending 2) Wolf Standard. May re-roll only one failed armour save Grey Slayer (use stats from EoT codex) 1) Wolf Pelt. +1 attack during counter attack. 2) Wolf Tooth Necklace. Close combat attacks hit on 3+ Wolf Scout (Wolf Scouts are solitude warriors that are touched by Lokyar. Wolf Scouts may only join a team if there are two other Wolf Scouts attached in a team. Wolf Scouts working together and numbering three or more in a team, gains 3+ armour save for the remainder of the entire brawl.) 1) Brawlers who wish to strike at a Wolf Scout (shooting or close combat) must first roll Ld to see if he can attack the Wolf Scout 2) Disarm and Stun. During any combat, a Wolf Scout may attempt to disengage. The Wolf Scout rolls a D6: On a result of 4+, the Wolf Scout may redeploy anywhere on the battlefield after the combat round is resolved. Long Fang 1) Double Tap. Long Fangs gain the ability to shoot two attacks per tile 2) Fire Control. Allows other Long Fangs who are sharing a tile, gains an added shooting attack to their Double Tap special rule. ex. 3 Long Fangs sharing a tile, have a total of 9 shooting attacks :: League Brawl Character Special Rules :: (League Members ONLY. Inglorious Brawlers may upgrade their characters to the following) Wolf Guard 1) TDA. 2+ armour save 2) Runic Charm. May re-roll one failed armour save. 3) Pack Leader. All marines in the Wolf Guard's pack, including the Wolf Guard, Hendrik ( ;) ), may reroll failed to hit rolls. 4) Wolftooth Necklace. All attacks hit on a 3+ Iron Priest 1) Runic Armour. 2+ armour save 2) Bionics. May choose to forfeit all attacks to make a single double strength attack on opponent. 3) Servo-Arm. Acts as an additional power fist attack. Storm Claw (use stats from EoT codex) 1) Furious Charge 2) Wolf Pelt. +1 attack during counter attack. 3) Healing Potions & Balms. Old tech, borrowed from the 13th company wolf priest. The pack may ignore one failed armour save per Stormclaw. SPACE WOLF CHAMPIONS SEASON ONE Night One: Sturm Moonwolf (Long Fang) Night Two: Growler67 (Wolf Scout Korvis) Night Three: TiguriusX (Grey Hunter) Night Four: MaveriK (Grey Hunter) Night Five: Orphus (Blood Claw) SEASON TWO Night One: maverik_girl (Grey Hunter/Shield Maiden) Night Two: Runningwolffenris (bloodclaw) LEAGUE MEMBERS League Member: Nacho Wolf League Member: Firenze League Member: Decoy League Member: Mikal Wolfheart League Member: Starkhan Fellblade League Member: Wolf Lord Metuhs League Member: The LoneWolf League Member: Chapter Master Ignis Domus League Member: hendrik League Member: BrotherCrazywolf League Member: Jonas Stromclaw League Member: Wolf Lord Kieran League Member: Brother Ramses League Member: Arez League Member: Zynk Kaladin Night Three Brawlers: Elithren, the Ummm.... : Grey Hunter A5 OUT COLD Tsavong Lah, Extragalactic Alien: Grey Slayer A5 Wolf Lord Kieran, Talon of Fenris: Wolf Guard A5 +1 Attack Mjod(2 turns) Volsung of Blackmane: Blood Claw A4 STUNNED Postal105, Who'd Better Not Go Postal: Grey Slayer H3 OUT COLD Team Hendrik Hendrik, Ye Olde Greybearded Pack Leader: Wolf Guard A4 OUT COLD Forte the Newly Greyed: Grey Hunter A4 OUT COLD Skadi the Shield-Maiden: Stormclaw A5 OUT COLD Arez Greenhorn the Lord Drunk: Wolf Guard A4 OUT COLD Vantius the Valiant: Grey Hunter A4 OUT COLD Team Mav Maverik, almighty Tavern Master: Wolf Guard A4 +1 Attack Mjod(2 turns) Zynk Kaladin, Embassy from the Night Angels: Wolf Guard A4 +1 Attack Mjod(1 turns) +1 Initiative Solo Brawl Used Wolf Amulet STUNNED Jonas Stromclaw, Not Stormclaw, CMID ;) : Stormclaw A5 Furious Charge mjod(2 turns) OUT COLD Nrthstar, Arch-Rival of CMID(Grr...): Grey Hunter A5 +1 Attack mjod(5 turns) BrotherCrazywolf the Not-Quite-Crazy: Stormclaw A4 Feel No Pain Mjod(5 Turns) STUNNED Quick note: If you asked for mjod but don't have a mjod item beside your name, it means you rolled a 2 or a 3. As the mighty Mav turns his wolves loose to hunt on their own, old enmities run clear and chaotic combat of the less evil kind breaks out all through the tavern. Crazywolf shows a new allegiance, for real this time, and joins up with Kieran and Tsavong to attack Nrth, his former pack member. The surprise at this sudden leap into a new combat stuns Nrth, and his armor barely holds under the furious blows of the Stormclaw. Kieran joins in on the assault, and exploits the vulnerabilities of the surrounded and outnumbered warrior, nearly breaking Nrth's armor with the sheer force of the blow. Nrth then strikes back, the sudden betrayal by his comrade causing the Wulfen to come to the fore, and attacks Crazywolf with a mighty hurricane of blows, sending him reeling and off balance with such force that not even the power of mjod can save Crazy. He barely remains standing, holding his fists up unsteadily. Jonas, thinking that perhaps Tsavong has vague xenoist tendencies, attempts to pummel him, but is to far out of position to have a meaningful effect. Tsavong, angered by this, returns the favor to Jonas, and brings him to the ground with the sheer power of his hits. Meanwhile, amidst the remains of Team Hendrik, Mav and Zynk duke it out in an epic battle for leadership, ignoring Volsung, though possibly at great risk to themselves given his recent performance. Zynk, once again using the speed of a Night Angel, strikes at Mav, but his armor stops the blow that otherwise would have felled him Mav, prepared for Zynk's betrayal, launches a preemptive strike of his own, dealing the terminator-clad Night Angel a solid blow to the head, one that not even the power of his amulet can save. Volsung continues to beat on the seemingly invulnerable Zynk, looking for a weak point while he's distracted, but to no avail. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2933454 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted November 29, 2011 Share Posted November 29, 2011 all attacks on Nrth. (your inbox is full by the way) WLK Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2933564 Share on other sites More sharing options...
Brother Crazywolf Posted November 29, 2011 Share Posted November 29, 2011 I will stand firm with my last set of instructions and continue to attack Nrth. Maybe he won't be as lucky this time. Come on dice! Don't fail me now! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2933609 Share on other sites More sharing options...
Nrthstar Posted November 29, 2011 Share Posted November 29, 2011 My attacks on Crazywolf and mjod for me if possible, if I'm going down, i'm going down with the room spinning Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2933720 Share on other sites More sharing options...
Forté Posted November 29, 2011 Share Posted November 29, 2011 *stirs and sits up* "Must....decorate....Hen....drick......." *catches a rogue, low flying tankard with his head and hits the floor......again* Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2933733 Share on other sites More sharing options...
Brother Crazywolf Posted November 29, 2011 Share Posted November 29, 2011 My attacks on Crazywolf and mjod for me if possible, if I'm going down, i'm going down with the room spinning The room will be spinning for one of us. Not sure which one, but I have hope. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2933745 Share on other sites More sharing options...
Jonas Stromclaw Posted November 29, 2011 Share Posted November 29, 2011 :Limps over to the corner table to join Hendrik: Oh well, I'll get 'em next time. Some pass me an ale! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2934043 Share on other sites More sharing options...
-Volsung- Posted November 29, 2011 Share Posted November 29, 2011 Attack! I saaaaayyyyyy... Attack! On Zynk Kaladin, you're going down Smurfie! :P Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2934060 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted November 30, 2011 Share Posted November 30, 2011 Spoiler: Yet even many more so large numbers of tankards are chucked than previously. Inglorious Drunkards II was inspired by: http://www.bolterandchainsword.com/index.p...howtopic=194681 http://www.bolterandchainsword.com/index.p...howtopic=206879 http://www.bolterandchainsword.com/index.php?showtopic=217688 :: The Turn Sequence :: 1) Movement. A player moves similar to a rook and bishop in chess; moving any number of squares along rank, file, or diagonal 2) Shooting. (OPTIONAL, may go directly into combat if user wishes) Players can throw weapons available in each square tile in the map, weapons that consist from bottles, chairs, tables and the occasional Blood Claw. Shooting causes the player to be stunned and pinned. 3) Close Combat. Each user has the option to tag-team, or fight other users occupying a single tile in close combat. Once a player fails his save, he continues fight on with the following negative modifiers (-1 attack, -1 initiative) until he fails his leadership test. Each member is responsible for giving out their instructions to their pack leader (alpha). Players have a total of 24hrs (12hrs North American side, 12hrs European/Asian side) to submit their instructions to keep the brawl running smoothly. once everyone's locked in combat the pase of the brawl may increase. Passed out or inactive members during the brawl are given a specified time to react (24hrs). If we hear nothing from the user, his character is then stripped, shaven, de-fanged, dressed as a Dark Angel marine and thrown out of the tavern, and is therefore referred to as an oath breaker! It's just that simple. :: The Rules :: 1) Indicate your character's location and actions to a designated bartender/servitor. Post your instructions, it helps keep track of everyone on the trend and keeps everyone entertained at the same time. Lastly... PRAY to the dice gods! 2) Only five users may occupy one tile. Each character has the Independent special rule. 3) Users have an option to join a pack of up to a limit of 5 members. Your pack may team up with several other packs. The more the better! start a gang just in case other Astartes chapters decide to crash our party. Just remember, at the end of the night there can only be one man standing. Even if your team manages to be the victor of the night, the pack needs an alpha. Therefore to run your pack, you have to fight for the title. 4) Close combat weapons are temporary and are destroyed or left behind as your character moves onto the next tile. You can throw weapons, which counts as your shooting. 5) Once a user fails his armour save, a leadership roll is made to see if the drunkard can still stand and fight with negative modifiers (-1 WS, -1 A, -1 I) the drunkard breaks off from combat and restarts at a safe location. Once a user fails his final armour save, the character is rendered unconscious and is therefore subject to being used as a weapon by anyone in the tile or can be used as an ablative wound. ie. imagine a drunken Blood Claw being used by a long fang as a weapon 6) )mjod, before each round all the brawlers that are not locked into combat need to state wether they wish to drink a stein of mjod. incase of no answer it will be assumed they didn't drink any for that round. Should a brawler drink the mjod before the start of the turn a single D6 is rolled to see what effect the mjod has on the brawler. the results of the roll are descriped underneath and will last for the following D6 turns to represent the longer effect of the mjod inside the wolf his blood. Any brawler can opt to drink mjod in another turn, even if the previous mjod is still in effect. the D6 diceroll for the result however gets rolled with a -1 modifier, the third mjod with a -2 modifier etc. this to represent the increasing chance of getting pissdrunk -6- the mjod kicks into action and the brawler start to feel capable of doing anything, the rouse is so complete he's unaware of pain and will only feel the bruises the next morning.- for the following game turn the brawler gains the feel no pain rule -5- slowly starting to get drunk the brawler becomes more and more aggresive, getting fustrated easier and even more easy to jump into combat.-for the following game turn the brawler gains the furious charge special rule.(this bonus stacks with the furious charge of stormclaws) -4- in an attempt to gain the upper hand the brawler breaks his stein after downing the mjod so he can use it as an extra weapon.- for the following game turn the brawler gains +1A -3-2- the mjod seems to have no effect on the brawler -1- the mjod gains the upper hand of the brawler, and his visage begins to blur as the combat ensues.before the start of the round the brawler become -1 WS and -1BS. 7) The last three drunkards remaining, become league members. If one of those players is already a League member, then it defaults to the next non-league member. League championship upgrades teams or characters to the following: Wolf Guard, Iron Priest, and Storm Claw. 8) The last man standing, wins the game and earns the title of Inglorious Brawler. :: Pack Wide Rules :: And They Shall Know No Fear Acute Senses Counter-attack :: THE MAP :: http://i1086.photobucket.com/albums/j448/Dyingdutchman2/ScreenShot2011-11-30at60713PM.png :: Tavern Brawl Character Special Rules :: (users choose one of the following troop choices) Blood Claw 1) Headstrong. As indicated at SW: Codex 2) Berserk Charge. As indicated at SW: Codex Grey Hunter 1) Mark of the Wulfen, no rending 2) Wolf Standard. May re-roll only one failed armour save Grey Slayer (use stats from EoT codex) 1) Wolf Pelt. +1 attack during counter attack. 2) Wolf Tooth Necklace. Close combat attacks hit on 3+ Wolf Scout (Wolf Scouts are solitude warriors that are touched by Lokyar. Wolf Scouts may only join a team if there are two other Wolf Scouts attached in a team. Wolf Scouts working together and numbering three or more in a team, gains 3+ armour save for the remainder of the entire brawl.) 1) Brawlers who wish to strike at a Wolf Scout (shooting or close combat) must first roll Ld to see if he can attack the Wolf Scout 2) Disarm and Stun. During any combat, a Wolf Scout may attempt to disengage. The Wolf Scout rolls a D6: On a result of 4+, the Wolf Scout may redeploy anywhere on the battlefield after the combat round is resolved. Long Fang 1) Double Tap. Long Fangs gain the ability to shoot two attacks per tile 2) Fire Control. Allows other Long Fangs who are sharing a tile, gains an added shooting attack to their Double Tap special rule. ex. 3 Long Fangs sharing a tile, have a total of 9 shooting attacks :: League Brawl Character Special Rules :: (League Members ONLY. Inglorious Brawlers may upgrade their characters to the following) Wolf Guard 1) TDA. 2+ armour save 2) Runic Charm. May re-roll one failed armour save. 3) Pack Leader. All marines in the Wolf Guard's pack, including the Wolf Guard, Hendrik ( :) ), may reroll failed to hit rolls. 4) Wolftooth Necklace. All attacks hit on a 3+ Iron Priest 1) Runic Armour. 2+ armour save 2) Bionics. May choose to forfeit all attacks to make a single double strength attack on opponent. 3) Servo-Arm. Acts as an additional power fist attack. Storm Claw (use stats from EoT codex) 1) Furious Charge 2) Wolf Pelt. +1 attack during counter attack. 3) Healing Potions & Balms. Old tech, borrowed from the 13th company wolf priest. The pack may ignore one failed armour save per Stormclaw. SPACE WOLF CHAMPIONS SEASON ONE Night One: Sturm Moonwolf (Long Fang) Night Two: Growler67 (Wolf Scout Korvis) Night Three: TiguriusX (Grey Hunter) Night Four: MaveriK (Grey Hunter) Night Five: Orphus (Blood Claw) SEASON TWO Night One: maverik_girl (Grey Hunter/Shield Maiden) Night Two: Runningwolffenris (bloodclaw) LEAGUE MEMBERS League Member: Nacho Wolf League Member: Firenze League Member: Decoy League Member: Mikal Wolfheart League Member: Starkhan Fellblade League Member: Wolf Lord Metuhs League Member: The LoneWolf League Member: Chapter Master Ignis Domus League Member: hendrik League Member: BrotherCrazywolf League Member: Jonas Stromclaw League Member: Wolf Lord Kieran League Member: Brother Ramses League Member: Arez League Member: Zynk Kaladin Night Three Brawlers: Elithren, the Ummm.... : Grey Hunter A5 OUT COLD Tsavong Lah, Extragalactic Alien: Grey Slayer A5 Wolf Lord Kieran, Talon of Fenris: Wolf Guard A5 +1 Attack Mjod(2 turns) Volsung of Blackmane: Blood Claw A4 STUNNED Postal105, Who'd Better Not Go Postal: Grey Slayer H3 OUT COLD Team Hendrik Hendrik, Ye Olde Greybearded Pack Leader: Wolf Guard A4 OUT COLD Forte the Newly Greyed: Grey Hunter A4 OUT COLD Skadi the Shield-Maiden: Stormclaw A5 OUT COLD Arez Greenhorn the Lord Drunk: Wolf Guard A4 OUT COLD Vantius the Valiant: Grey Hunter A4 OUT COLD Team Mav Maverik, almighty Tavern Master: Wolf Guard A4 +1 Attack Mjod(2 turns) Zynk Kaladin, Embassy from the Night Angels: Wolf Guard A4 +1 Attack Mjod(1 turns) +1 Initiative Solo Brawl Used Wolf Amulet STUNNED Jonas Stromclaw, Not Stormclaw, CMID :lol: : Stormclaw A5 Furious Charge mjod(2 turns) OUT COLD Nrthstar, Arch-Rival of CMID(Grr...): Grey Hunter A5 +1 Attack mjod(6 turns) STUNNED BrotherCrazywolf the Not-Quite-Crazy: Stormclaw A5 Feel No Pain Mjod(5 Turns) STUNNED Quick note: If you asked for mjod but don't have a mjod item beside your name, it means you rolled a 2 or a 3. Seeking a fresh start and a small period of respite, Mav backs away from Zynk, then charges in swinging at the Night Angel. This sudden move surprises Kaladin, though the expert warrior blocks all but one of the blows, which his armor barely manages to hold back. Meanwhile, Volsung whales at Zynk, exploiting the distraction provided by Mav to hit straight at the warrior, but the armor is still too strong, and the Blood Claw backs off, seeking another angle. Meanwhile, in the frantic free-for-all next to the clash of the two giants, Kieran strikes at Nrth, but the bold warrior simply absorbs the blows and strikes his current opponent, Crazywolf, nearly breaking his armor with the force of the punch. Tsavong, deciding he now has a bone to pick with the Stormclaw, also attacks Crazy, but cannot hit the crafty veteran of the Eye of Terror. Crazywolf, slowed by the brutal hit he took earlier, swings at Nrth and connects, dealing his rival a blow of equal force, knocking both warriors back with the sheer power of it. Alright, so at this point it seems like everyone's settled in, so would you like me to just roll through the rounds until all but one member of each square is down? Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2934779 Share on other sites More sharing options...
Nrthstar Posted December 1, 2011 Share Posted December 1, 2011 I say fire it up! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2934877 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted December 1, 2011 Share Posted December 1, 2011 i say collect moves and perform actions as its been done. WLK Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2934879 Share on other sites More sharing options...
Nrthstar Posted December 1, 2011 Share Posted December 1, 2011 We've always just rolled down the dice the last few rounds though wlk Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2934884 Share on other sites More sharing options...
Brother Crazywolf Posted December 1, 2011 Share Posted December 1, 2011 I would say continue to roll with it until all of the locked up combats are resolved. But I will be happy either way. I will continue with with what I have on my plate. Tsavong you are next if :D I make it. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2934889 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted December 1, 2011 Share Posted December 1, 2011 We've always just rolled down the dice the last few rounds though wlk i meant how its been done so far in this nights brawl. and really, it shouldnt be so hard with so few brawlers left. say a day each round? WLK Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/56/#findComment-2934890 Share on other sites More sharing options...
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