Zynk Kaladin Posted December 15, 2011 Share Posted December 15, 2011 obviously you haven't seen arez and forte getting hurled through the air enough! by now they're so common to the feeling they don't even need jumpacks anymore! just a tiny bit of help by one of the greybeards :D Oh my... indeed I stand corrected. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2945185 Share on other sites More sharing options...
Forté Posted December 15, 2011 Share Posted December 15, 2011 obviously you haven't seen arez and forte getting hurled through the air enough! by now they're so common to the feeling they don't even need jumpacks anymore! just a tiny bit of help by one of the greybeards :D Oh my... indeed I stand corrected. You sure are. It's a much quieter technique too. None of those loud jets to tell everyone your coming. They find that out as soon as we land on top of them and by then its too late. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2945190 Share on other sites More sharing options...
MaveriK Posted December 16, 2011 Author Share Posted December 16, 2011 alright folks, lets try to keep this within topic! is everyone content with the current rule changes? is there anything we need to improve upon? Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2945592 Share on other sites More sharing options...
Warhorse47 Posted December 16, 2011 Share Posted December 16, 2011 alright folks, lets try to keep this within topic! is everyone content with the current rule changes? is there anything we need to improve upon? It looks awesome to me, I just want in! If anyone will have a grouchy old cuss like me! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2945597 Share on other sites More sharing options...
hendrik Posted December 16, 2011 Share Posted December 16, 2011 alright folks, lets try to keep this within topic! is everyone content with the current rule changes? is there anything we need to improve upon? i actually didn't spot any rule changes, do you mean the mjod? Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2945715 Share on other sites More sharing options...
Forté Posted December 16, 2011 Share Posted December 16, 2011 How about being able to assault those in adjacent squares instead of the same square? With the amount of 5 person packs it makes getting into fights difficult and we'd possibly get 5 v 5 fights. Just an idea. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2945790 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted December 16, 2011 Share Posted December 16, 2011 That would definitely be nice. While running the last one, it seemed like a lot of things were delayed because no one wanted to lose the advantage. If it was adjacent squares, then you would probably see a lot more brutal close combat. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2945807 Share on other sites More sharing options...
Grimtooth Posted December 16, 2011 Share Posted December 16, 2011 That would definitely be nice. While running the last one, it seemed like a lot of things were delayed because no one wanted to lose the advantage. If it was adjacent squares, then you would probably see a lot more brutal close combat. Assaults would go faster, but you leave a bit of the strategery out of picking and choosing weak targets. Capitlizing on disallowing support elements from assiting by planned assaults into almost full squares also would be gone. I didnt see any new rules either. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2945808 Share on other sites More sharing options...
Forté Posted December 16, 2011 Share Posted December 16, 2011 That would definitely be nice. While running the last one, it seemed like a lot of things were delayed because no one wanted to lose the advantage. If it was adjacent squares, then you would probably see a lot more brutal close combat. Assaults would go faster, but you leave a bit of the strategery out of picking and choosing weak targets. Capitlizing on disallowing support elements from assiting by planned assaults into almost full squares also would be gone. I didnt see any new rules either. As always you make very valid points. The 'support' role would be pretty redundant. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2945831 Share on other sites More sharing options...
MaveriK Posted December 16, 2011 Author Share Posted December 16, 2011 I could change the tile rule to 3 users per tile, and still have it that, your able to fight the adjacent the tiles. I was thinking of allowing 7 per tile, but that only brings more trouble and added team members per tile. Lowering the numbers per tile makes better use of the map and strategic placement.... what do you guys think? Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2945862 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted December 17, 2011 Share Posted December 17, 2011 I like that idea, too. Why not try it out for the next brawl, meaning we would have it nailed down for the major brawl in Night 5? Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2945943 Share on other sites More sharing options...
MaveriK Posted December 17, 2011 Author Share Posted December 17, 2011 Inglorious Drunkards II was inspired by: http://www.bolterandchainsword.com/index.p...howtopic=194681 http://www.bolterandchainsword.com/index.p...howtopic=206879 http://www.bolterandchainsword.com/index.php?showtopic=217688 :: The Turn Sequence :: 1) Movement. A player moves similar to a rook and bishop in chess; moving any number of squares along rank, file, or diagonal 2) Shooting. (OPTIONAL, may go directly into combat if user wishes) Players can throw weapons available in each square tile in the map, weapons that consist from bottles, chairs, tables and the occasional Blood Claw. Shooting causes the player to be stunned and pinned. Coming under fire without knowing where the shots are coming from in the tavern can be extremely shocking, making the targeted drunkards fighting in the tavern or solo duels, throw themselves flat on the floor. If a drunkard suffers any unsaved wounds from a shooting attack, he or she takes a Ld test to see if the ranged attack was severe enough to sustain a stunned result. From there, he or she must then take take a pinning test. This is a normal Leadership test. (So that's two Ld test in total. I've decided on this because I wanted EVERYONE to have a chance to get into close combat, and I didn't want people to get taken out of the tavern so quickly if they failed their armour saves during the shooting phase. Those who are already stunned, are far more vulnerable during shooting phase as they are already stunned. Stunned results DO NOT stack!) So pretty much I envisioned it to be like a real-life scenario bar fight. Someone is constantly throwing bottles at you, and if you get hit... there is a chance it can cause damage. From there you can't do much but take-cover until the shooting stops. It's as simple as that! at least, I'd like to think so. If a drunkard is pinned, they are unable to aid fellow drunkards, as he or she is stuck in their location until he or she is able to move once again, using the movement rules. Just remember. EVERYTHING thrown at you at the tavern has range! drunkards who are pinned cannot move into close combat, but can be charged at by an opponent. Counter-attack still applies! As long as test are passed, a drunkard may be called upon to take multiple pinning test, slowing their advance to get into close combat with an opponent in the tavern brawl. Remember, this is a tavern brawl with tactics in mind. Slowing down League members with shooting is a smart way to capitalize on strategy, so use it wisely! Please take note, that you CANNOT target opponents/drunkards who are already locked in combat. You can assemble and build a uber team, but I'd like to think that I've set-up the tavern so that for those few, who knows how to utilize the map, the rules and the movements... they can pretty much keep things balanced. Wolves are cunning, it's not about who's a league member, or has the largest group of allies. In the end, it all comes down to strategy, and luck. May the dice gods favor the bold! 3) Close Combat. Drunkards in each tile may choose to fight in close combat against those on the adjacent tile(s). Each user has the option to tag-team, or fight other users occupying a single tile in close combat. Once a player fails his save, he continues fight on with the following negative modifiers (-1 attack, -1 initiative) until he fails his leadership test. Each member is responsible for giving out their instructions to their pack leader (alpha). Players have a total of 24hrs (12hrs North American side, 12hrs European/Asian side) to submit their instructions to keep the brawl running smoothly. Passed out or inactive members during the brawl are given a specified time to react (24hrs). If we hear nothing from the user, his character is then stripped, shaven, de-fanged, dressed as a Dark Angel marine and thrown out of the tavern, and is therefore referred to as an oath breaker! It's just that simple. :: The Rules :: 1) Indicate your character's location and actions to a designated bartender/servitor. Post your instructions, it helps keep track of everyone on the trend and keeps everyone entertained at the same time. Lastly... PRAY to the dice gods! 2) Only three users may occupy one tile. Each character has the Independent special rule. 3) Users have an option to join a pack of up to a limit of 5 members. Your pack may team up with several other packs. The more the better! start a gang just in case other Astartes chapters decide to crash our party. Just remember, at the end of the night there can only be one man standing. Even if your team manages to be the victor of the night, the pack needs an alpha. Therefore to run your pack, you have to fight for the title. 4) Close combat weapons are temporary and are destroyed or left behind as your character moves onto the next tile. You can throw weapons, which counts as your shooting. 5) Once a user fails his armour save, a leadership roll is made to see if the drunkard can still stand and fight with negative modifiers (-1 WS, -1 A, -1 I) the drunkard breaks off from combat and restarts at a safe location. Once a user fails his final armour save, the character is rendered unconscious and is therefore subject to being used as a weapon by anyone in the tile or can be used as an ablative wound. ie. imagine a drunken Blood Claw being used by a long fang as a weapon 6) Mjod, before each round all the brawlers that are not locked into combat need to state wether they wish to drink a stein of mjod. incase of no answer it will be assumed they didn't drink any for that round. Should a brawler drink the mjod before the start of the turn a single D6 is rolled to see what effect the mjod has on the brawler. the results of the roll are descriped underneath and will last for the following D6 turns to represent the longer effect of the mjod inside the wolf his blood. Any brawler can opt to drink mjod in another turn, even if the previous mjod is still in effect. -6- the mjod kicks into action and the brawler start to feel capable of doing anything, the rouse is so complete he's unaware of pain and will only feel the bruises the next morning.- for the following game turn the brawler gains the feel no pain rule -5- slowly starting to get drunk the brawler becomes more and more aggresive, getting fustrated easier and even more easy to jump into combat.-for the following game turn the brawler gains the furious charge special rule.(this bonus stacks with the furious charge of stormclaws) -4- in an attempt to gain the upper hand the brawler breaks his stein after downing the mjod so he can use it as an extra weapon.- for the following game turn the brawler gains +1A -3-2- the mjod seems to have no effect on the brawler -1- the mjod gains the upper hand of the brawler, and his visage begins to blur as the combat ensues.before the start of the round the brawler become -1 WS and -1BS. 7) The second last remaining drunkard becomes a league member. If one of the players is already a League member, then no League championship happens during that night of fighting. League members have access to upgrades of the following: Wolf Guard, Iron Priest, and Storm Claw. 8) The last man standing, wins the game and earns the title of Inglorious Brawler. :: Pack Wide Rules :: And They Shall Know No Fear Acute Senses Counter-attack :: THE MAP :: :: Tavern Brawl Character Special Rules :: (users choose one of the following troop choices) Blood Claw 1) Headstrong. As indicated at SW: Codex 2) Berserk Charge. As indicated at SW: Codex Grey Hunter 1) Mark of the Wulfen, no rending 2) Wolf Standard. May re-roll only one failed armour save Grey Slayer (use stats from EoT codex) 1) Wolf Pelt. +1 attack during counter attack. 2) Wolf Tooth Necklace. Close combat attacks hit on 3+ Wolf Scout (Wolf Scouts are solitude warriors that are touched by Lokyar. Wolf Scouts may only join a team if there are two other Wolf Scouts attached in a team. Wolf Scouts working together and numbering three or more in a team, gains 3+ armour save for the remainder of the entire brawl.) 1) Brawlers who wish to strike at a Wolf Scout (shooting or close combat) must first roll Ld to see if he can attack the Wolf Scout 2) Disarm and Stun. During any combat, a Wolf Scout may attempt to disengage. The Wolf Scout rolls a D6: On a result of 4+, the Wolf Scout may redeploy anywhere on the battlefield after the combat round is resolved. Long Fang 1) Double Tap. Long Fangs gain the ability to shoot two attacks per tile 2) Fire Control. Allows other Long Fangs who are sharing a tile, gains an added shooting attack to their Double Tap special rule. ex. 3 Long Fangs sharing a tile, have a total of 9 shooting attacks :: League Brawl Character Special Rules :: (League Members ONLY. Inglorious Brawlers may upgrade their characters to the following) Wolf Guard 1) TDA. 2+ armour save 2) Runic Charm. May re-roll one failed armour save. 3) Wolf Tooth Necklace. Close combat attacks hit on 3+ Iron Priest 1) Runic Armour. 2+ armour save 2) Bionics. May choose to forfeit all attacks to make a single double strength attack on opponent. 3) Servo-Arm. Gains an additional attack, but may wish to forfeit this attack for a single double strength attack on opponent. Storm Claw (use stats from EoT codex) 1) Furious Charge 2) Wolf Pelt. +1 attack during counter attack. 3) Healing Potions & Balms. Old tech, borrowed from the 13th company wolf priest. May ignore one failed armour save, may also help revive fallen team mate, per tile. SPACE WOLF CHAMPIONS SEASON ONE Night One: Sturm Moonwolf (Long Fang) Night Two: Growler67 (Wolf Scout Korvis) Night Three: TiguriusX (Grey Hunter) Night Four: MaveriK (Grey Hunter) Night Five: Orphus (Blood Claw) SEASON TWO Night One: maverik_girl (Grey Hunter/Shield Maiden) Night Two: runningwolffenris (Blood Claw) Night Three: MaveriK (Wolf Guard) LEAGUE MEMBERS League Member: Nacho Wolf League Member: Firenze League Member: Decoy League Member: Mikal Wolfheart League Member: Starkhan Fellblade League Member: Wolf Lord Metuhs League Member: The LoneWolf League Member: Chapter Master Ignis Domus League Member: hendrik League Member: BrotherCrazywolf League Member: Jonas Stromclaw League Member: Wolf Lord Kieran League Member: Brother Ramses League Member: Zynk Kaladin League Member: arez :: Solo Duels :: Members of the Fang are welcomed to call out other members in order to settle unspoken grudges or help end a debate/argument from withing the threads here at B&C, via by challenging each other here at the Fang. The winner of the solo match is deemed the alpha between the two combatants and gains a bonus when the actual tavern brawl begins. The alpha can choose one of the following bonuses: extra close combat attack, or an initiative boost. Solo duels are also a good way to help decide, who leads each team for the actual brawl. Established chain of command will follow to the challenger of the solo duel should the alpha of the pack is knocked out during the tavern brawl. Please note that the solo match is separate from the brawl. After the fighting, both players reset to their original state. The solo duels help kick off the actual brawl because their fighting. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2946270 Share on other sites More sharing options...
Warhorse47 Posted December 17, 2011 Share Posted December 17, 2011 This old wolf wants in! Put me down as a Gray Slayer, I have my copy of EoT handy! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2946289 Share on other sites More sharing options...
hendrik Posted December 17, 2011 Share Posted December 17, 2011 as planned i'll be starting a pack of stormclaws, those i've contacted know who they are! to me brothers! for russ! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2946302 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted December 18, 2011 Share Posted December 18, 2011 Storm Claw for me! and I would like to call out Brother Crazy Wolf, as the last time we fought he was stunned. and still managed a fell me. I would like us to brawl again, as equals in health if not arms! WL Kieran Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2946305 Share on other sites More sharing options...
Arez Posted December 18, 2011 Share Posted December 18, 2011 as planned i'll be starting a pack of stormclaws, those i've contacted know who they are! to me brothers! for russ! Can I join your pack oh might Hendrik? Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2946311 Share on other sites More sharing options...
Forté Posted December 18, 2011 Share Posted December 18, 2011 I'm in. Grey Hunter again. Would like a pack to join. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2946329 Share on other sites More sharing options...
Arez Posted December 18, 2011 Share Posted December 18, 2011 I'm in. Grey Hunter again. Would like a pack to join. Ill pack up with you if Hendrik says no Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2946341 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted December 18, 2011 Share Posted December 18, 2011 I'm in for a Stormclaw. If this goes over Christmas, I won't be able to give instructions during the holiday week, so joining a pack would be preferrable. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2946351 Share on other sites More sharing options...
hendrik Posted December 18, 2011 Share Posted December 18, 2011 so far it would me me, jonas,kieran and mav. if CMID confirms he's in aswell! it's time the elders show the whelps what we're made of! edit: it just hit me mav can't be in on this since he'll be running the brawl! who else of the greybeards wants in? you ramses? Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2946355 Share on other sites More sharing options...
Arez Posted December 18, 2011 Share Posted December 18, 2011 Ok then Forte,nrth, postal, Skadi shall we rally the Claws and show these Grey beards what we can do? Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2946360 Share on other sites More sharing options...
Cpt. Lacerus Posted December 18, 2011 Share Posted December 18, 2011 How does one get in on this? Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2946369 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted December 18, 2011 Share Posted December 18, 2011 Yep, I'm in Hendrik. Together, we shall crush those pesky claws once and for all! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2946378 Share on other sites More sharing options...
Jonas Stromclaw Posted December 18, 2011 Share Posted December 18, 2011 I'm in as a stormclaw with hendrik's pack, and I call out Warhorse for a solo duel. Come on old man, lets have us a warm up before we kick the youngsters' teeth in! Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2946421 Share on other sites More sharing options...
Nrthstar Posted December 18, 2011 Share Posted December 18, 2011 Ok, before we go into this claws deep into this, have we nerfed/controlled storm claws at all, or are we looking at a death star unit here of nothing but auto rezzes. As for me I'm still in as a grey hunter. Wulfen suites me till I earn my league status. I'm up to lead a pack if you'll have me brothers. I suggest we split into two seperate packs to make us valuable for easier assaults. ::pointing a gauntleted hand down with his eyes following North points mockingly at Hendrik:: oh mighty one, you and I have had enoigh words, now it's time for your mouth to meet my fist and learn some humility! I challenge Hendrik to a solo. Link to comment https://bolterandchainsword.com/topic/235844-inglorious-drunkards%C2%B2-tavern-brawls-solo-duels/page/61/#findComment-2946434 Share on other sites More sharing options...
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