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Inglorious Drunkards² (Tavern Brawls + Solo Duels)


MaveriK

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I do hereby challenge Volsung the Amazing Whelp Who Shouldn't Really Get That Lucky for his comment on my dentures. Real Wolves wear dentures, as everyone knows that the greatest Wolves have their teeth knocked out early on!

 

I, Volsung of Blackmane, He Who Collects The Tooth of Those He Defeats, accept said challenge and will look forward to adding a full set of dentures to his collection.

 

Please proceed, old man, to brush your dentures with the Emperor's Aquafresh (not Colgate). I like my trophies smelling clean. :P

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Hmm... and I thought Mav's punch knocked it out.

 

licks the empty stub of where his front tooth should be

 

Volsung, I will have your arse mounted on the wall over my ostentatious fireplace after the next brawl is over. :P

Thought the "Angels" were a bit erm... questionable.

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Hmm... and I thought Mav's punch knocked it out.

 

licks the empty stub of where his front tooth should be

 

Volsung, I will have your arse mounted on the wall over my ostentatious fireplace after the next brawl is over. ;)

 

Oh, that's fine. Just make sure you kiss it once in a while when you walk by it, ya smurfie bastard! :P

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Oh, that's fine. Just make sure you kiss it once in a while when you walk by it, ya smurfie bastard! ;)

 

Aye. I will shower it with affection from my midnight colored boot. :P

 

Thought the "Angels" were a bit erm... questionable.

 

I believe it is you Bloodclaws who are a bit touched.

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Oh brilliant, I haven't missed it. My new year kicked off with an amazing start and then went to hell with illness. I think I lost 5 lbs though!

 

I do believe he wanted all packs and duels pm'd, not brought up on the thread. It makez things a hell of a lot easier for the tavern master. I'll pm today for sure.

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Oh brilliant, I haven't missed it. My new year kicked off with an amazing start and then went to hell with illness. I think I lost 5 lbs though!

 

I do believe he wanted all packs and duels pm'd, not brought up on the thread. It makez things a hell of a lot easier for the tavern master. I'll pm today for sure.

Check your inbox.

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I do hereby challenge Volsung the Amazing Whelp Who Shouldn't Really Get That Lucky for his comment on my dentures. Real Wolves wear dentures, as everyone knows that the greatest Wolves have their teeth knocked out early on!

 

I, Volsung of Blackmane, He Who Collects The Tooth of Those He Defeats, accept said challenge and will look forward to adding a full set of dentures to his collection.

 

Please proceed, old man, to brush your dentures with the Emperor's Aquafresh (not Colgate). I like my trophies smelling clean. ;)

 

Bah, me?! You may have gotten lucky once, whelp, but you will fall before my cunning might! For I am CMID, the Lord Purinator, and Hrothgar Firefist.

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gallery_24878_5332_20521.jpg

Inglorious Drunkards II was inspired by:

http://www.bolterandchainsword.com/index.p...howtopic=194681

http://www.bolterandchainsword.com/index.p...howtopic=206879

http://www.bolterandchainsword.com/index.php?showtopic=217688

:: The Turn Sequence ::

1) Movement. A player moves similar to a rook and bishop in chess; moving any number of squares along rank, file, or diagonal

2) Shooting. (OPTIONAL, may go directly into combat if user wishes) Players can throw weapons available in each square tile in the map, weapons that consist from bottles, chairs, tables and the occasional Blood Claw. Shooting causes the player to be stunned and pinned.

Coming under fire without knowing where the shots are coming from in the tavern can be extremely shocking, making the targeted drunkards fighting in the tavern or solo duels, throw themselves flat on the floor. If a drunkard suffers any unsaved wounds from a shooting attack, he or she takes a Ld test to see if the ranged attack was severe enough to sustain a stunned result. From there, he or she must then take take a pinning test. This is a normal Leadership test.

(So that's two Ld test in total. I've decided on this because I wanted EVERYONE to have a chance to get into close combat, and I didn't want people to get taken out of the tavern so quickly if they failed their armour saves during the shooting phase. Those who are already stunned, are far more vulnerable during shooting phase as they are already stunned. Stunned results DO NOT stack!) So pretty much I envisioned it to be like a real-life scenario bar fight. Someone is constantly throwing bottles at you, and if you get hit... there is a chance it can cause damage. From there you can't do much but take-cover until the shooting stops. It's as simple as that! at least, I'd like to think so.

If a drunkard is pinned, they are unable to aid fellow drunkards, as he or she is stuck in their location until he or she is able to move once again, using the movement rules. Just remember. EVERYTHING thrown at you at the tavern has range! drunkards who are pinned cannot move into close combat, but can be charged at by an opponent. Counter-attack still applies! As long as test are passed, a drunkard may be called upon to take multiple pinning test, slowing their advance to get into close combat with an opponent in the tavern brawl.

Remember, this is a tavern brawl with tactics in mind. Slowing down League members with shooting is a smart way to capitalize on strategy, so use it wisely! Please take note, that you CANNOT target opponents/drunkards who are already locked in combat. You can assemble and build a uber team, but I'd like to think that I've set-up the tavern so that for those few, who knows how to utilize the map, the rules and the movements... they can pretty much keep things balanced. Wolves are cunning, it's not about who's a league member, or has the largest group of allies. In the end, it all comes down to strategy, and luck. May the dice gods favor the bold!

3) Close Combat. Drunkards in each tile may choose to fight in close combat against those on the adjacent tile(s). Each user has the option to tag-team, or fight other users occupying a single tile in close combat. Once a player fails his save, he continues fight on with the following negative modifiers (-1 attack, -1 initiative) until he fails his leadership test.

Each member is responsible for giving out their instructions to their pack leader (alpha). Players have a total of 24hrs (12hrs North American side, 12hrs European/Asian side) to submit their instructions to keep the brawl running smoothly. Passed out or inactive members during the brawl are given a specified time to react (24hrs). If we hear nothing from the user, his character is then stripped, shaven, de-fanged, dressed as a Dark Angel marine and thrown out of the tavern, and is therefore referred to as an oath breaker! It's just that simple.

:: The Rules ::

1) Indicate your character's location and actions to a designated bartender/servitor. Post your instructions, it helps keep track of everyone on the trend and keeps everyone entertained at the same time. Lastly... PRAY to the dice gods!

2) Only three users may occupy one tile. Each character has the Independent special rule.

3) Users have an option to join a pack of up to a limit of 5 members. Your pack may team up with several other packs. The more the better! start a gang just in case other Astartes chapters decide to crash our party. Just remember, at the end of the night there can only be one man standing. Even if your team manages to be the victor of the night, the pack needs an alpha. Therefore to run your pack, you have to fight for the title.

4) Close combat weapons are temporary and are destroyed or left behind as your character moves onto the next tile. You can throw weapons, which counts as your shooting.

5) Once a user fails his armour save, a leadership roll is made to see if the drunkard can still stand and fight with negative modifiers (-1 WS, -1 A, -1 I) the drunkard breaks off from combat and restarts at a safe location. Once a user fails his final armour save, the character is rendered unconscious and is therefore subject to being used as a weapon by anyone in the tile or can be used as an ablative wound. ie. imagine a drunken Blood Claw being used by a long fang as a weapon

6) Mjod, before each round all the brawlers that are not locked into combat need to state wether they wish to drink a stein of mjod. incase of no answer it will be assumed they didn't drink any for that round. Should a brawler drink the mjod before the start of the turn a single D6 is rolled to see what effect the mjod has on the brawler. the results of the roll are descriped underneath and will last for the following D6 turns to represent the longer effect of the mjod inside the wolf his blood. Any brawler can opt to drink mjod in another turn, even if the previous mjod is still in effect.

-6- the mjod kicks into action and the brawler start to feel capable of doing anything, the rouse is so complete he's unaware of pain and will only feel the bruises the next morning.- for the following game turn the brawler gains the feel no pain rule

-5- slowly starting to get drunk the brawler becomes more and more aggresive, getting fustrated easier and even more easy to jump into combat.-for the following game turn the brawler gains the furious charge special rule.(this bonus stacks with the furious charge of stormclaws)

-4- in an attempt to gain the upper hand the brawler breaks his stein after downing the mjod so he can use it as an extra weapon.- for the following game turn the brawler gains +1A

-3-2- the mjod seems to have no effect on the brawler

-1- the mjod gains the upper hand of the brawler, and his visage begins to blur as the combat ensues.before the start of the round the brawler become -1 WS and -1BS.

7) The second last remaining drunkard becomes a league member. If one of the players is already a League member, then no League championship happens during that night of fighting. League members have access to upgrades of the following: Wolf Guard, Iron Priest, and Storm Claw.

8) The last man standing, wins the game and earns the title of Inglorious Brawler.

:: Pack Wide Rules ::

And They Shall Know No Fear

Acute Senses

Counter-attack

:: THE MAP ::

gallery_24878_5332_84867.jpg

:: Tavern Brawl Character Special Rules ::

gallery_24878_5332_64204.jpggallery_24878_5332_27007.jpg

(users choose one of the following troop choices)

gallery_24878_5332_150.gif Blood Claw

1) Headstrong. As indicated at SW: Codex

2) Berserk Charge. As indicated at SW: Codex

gallery_24878_5332_150.gif Grey Hunter

1) Mark of the Wulfen, no rending

2) Wolf Standard. May re-roll only one failed armour save

gallery_24878_5332_150.gif Grey Slayer (use stats from EoT codex)

1) Wolf Pelt. +1 attack during counter attack.

2) Wolf Tooth Necklace. Close combat attacks hit on 3+

gallery_24878_5332_150.gif Wolf Scout (Wolf Scouts are solitude warriors that are touched by Lokyar. Wolf Scouts may only join a team if there are two other Wolf Scouts attached in a team. Wolf Scouts working together and numbering three or more in a team, gains 3+ armour save for the remainder of the entire brawl.)

1) Brawlers who wish to strike at a Wolf Scout (shooting or close combat) must first roll Ld to see if he can attack the Wolf Scout

2) Disarm and Stun. During any combat, a Wolf Scout may attempt to disengage. The Wolf Scout rolls a D6: On a result of 4+, the Wolf Scout may redeploy anywhere on the battlefield after the combat round is resolved.

gallery_24878_5332_150.gif Long Fang

1) Double Tap. Long Fangs gain the ability to shoot two attacks per tile

2) Fire Control. Allows other Long Fangs who are sharing a tile, gains an added shooting attack to their Double Tap special rule.

ex. 3 Long Fangs sharing a tile, have a total of 9 shooting attacks

:: League Brawl Character Special Rules ::

gallery_24878_5332_45982.jpggallery_24878_5332_7722.jpg

(League Members ONLY. Inglorious Brawlers may upgrade their characters to the following)

gallery_24878_5332_150.gif Wolf Guard

1) TDA. 2+ armour save

2) Runic Charm. May re-roll one failed armour save.

3) Wolf Tooth Necklace. Close combat attacks hit on 3+

gallery_24878_5332_150.gif Iron Priest

1) Runic Armour. 2+ armour save

2) Bionics. May choose to forfeit all attacks to make a single double strength attack on opponent.

3) Servo-Arm. Gains an additional attack, but may wish to forfeit this attack for a single double strength attack on opponent.

gallery_24878_5332_150.gif Storm Claw (use stats from EoT codex)

1) Furious Charge

2) Wolf Pelt. +1 attack during counter attack.

3) Healing Potions & Balms. Old tech, borrowed from the 13th company wolf priest. May ignore one failed armour save, may also help revive fallen team mate, per tile.

SPACE WOLF CHAMPIONS

gallery_24878_5332_11488.jpggallery_24878_5332_12892.jpg

SEASON ONE

Night One: Sturm Moonwolf (Long Fang)

Night Two: Growler67 (Wolf Scout Korvis)

Night Three: TiguriusX (Grey Hunter)

Night Four: MaveriK (Grey Hunter)

Night Five: Orphus (Blood Claw)

SEASON TWO

Night One: maverik_girl (Grey Hunter/Shield Maiden)

Night Two: runningwolffenris (Blood Claw)

Night Three: MaveriK (Wolf Guard)

LEAGUE MEMBERS

League Member: Nacho Wolf

League Member: Firenze

League Member: Decoy

League Member: Mikal Wolfheart

League Member: Starkhan Fellblade

League Member: Wolf Lord Metuhs

League Member: The LoneWolf

League Member: Chapter Master Ignis Domus

League Member: hendrik

League Member: BrotherCrazywolf

League Member: Jonas Stromclaw

League Member: Wolf Lord Kieran

League Member: Brother Ramses

League Member: Zynk Kaladin

League Member: arez

gallery_24878_5332_101804.jpg

:: Solo Duels ::

Members of the Fang are welcomed to call out other members in order to settle unspoken grudges or help end a debate/argument from withing the threads here at B&C, via by challenging each other here at the Fang. The winner of the solo match is deemed the alpha between the two combatants and gains a bonus when the actual tavern brawl begins. The alpha can choose one of the following bonuses: extra close combat attack, or an initiative boost. Solo duels are also a good way to help decide, who leads each team for the actual brawl. Established chain of command will follow to the challenger of the solo duel should the alpha of the pack is knocked out during the tavern brawl. Please note that the solo match is separate from the brawl. After the fighting, both players reset to their original state. The solo duels help kick off the actual brawl because their fighting.

TAVERN PATRONS, CHECK YOUR PACKS AND YOUR CLASSES. IF YOU ARE RUNNING SOLO OR IN ALLIANCE WITH SOMEONE OUT OF A PACK, PM THOSE DETAILS AS WELL:

Blood Claw Insurrection Part Duex (as submitted by Forte):

Pack A:

-Arez 'Greenhorn' (Stormclaw- Leader)

-Skoll(Bloodclaw)

-Vantius(Bloodclaw)

Pack N:

-Nrth 'Iron Chin' (Grey Hunter - Leader)

-Postal (Grey Hunter)

-Crazywolf(Stormclaw)

Pack F:

-Forte (Grey Hunter - Leader)

-Conan(Bloodclaw)

-Loki(Bloodclaw)

Pack S:

-Skadi (Stormclaw - Leader)

-Cpt. Lacerus(Bloodclaw)

-Donutzot(Bloodclaw)

Pack V:

-Volsung (Bloodclaw - leader)

-Sven Firewolf (Bloodclaw)

-Buliwyf (Bloodclaw)

Grey Beard Retalition (as submitted by Mav):

ALPHA TEAM ONE

- MaveriK (Wolf Guard)

- CMID (Storm Claw)

ALPHA TEAM TWO

- hendrik (Storm Claw)

- Jonas Stromclaw (Storm Claw)

- kassill (Grey Hunter)

ALPHA TEAM THREE

- Warhorse47 (Grey Slayer)

- Wolf Lord Kieran (Storm Claw)

SOLO DUELS; CHECK YOUR CHALLENGES!!! PM ME SOLO DUELS TO INCLUDE IF YOU WILL BE DRINKING MJOD FOR A POSSIBLE BONUS/DETRIMENT FOR THE COURSE OF THE SOLO DUEL ONLY.

Jonas Stormclaw (Stormclaw) vs. Warhorse (Grey Hunter?)

I'll take that mjod.

- Jonas via PM

mavgirl challenged me on a solo duel and I accept.
- Mav via PM

If it is not too late, I will be challenging Kassill to a Solo Duel! We have some unfinished business to settle...
- Vantius via PM
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revisions sent via PM (sorry Znyk! I missed yah)

 

--EDIT--

may the dice gods favor the old

 

All good. Either way I plan to show these young bloods the power of grey hair.

 

Wolf Lord Metuhs, are you participating in this brawl? I do believe we have a dual to settle. If, not then I will have to find another unfortunate soul to waltz upon. :lol:

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