Reichfaust Posted August 8, 2011 Share Posted August 8, 2011 I have recently acquired 5x multi-melta Marines and am tempted to try dropping them in a pod with Logan for some alpha-strike anti-armour shenanigans. Wondering if anyone has used this strategy in the past, and how they'd rate it? I know it's expensive as hell--450 all up for six long fangs--But in larger point games, it could be devastating to enemy armour, even AV14. And I think the potential to knock out up to three heavy vehicles in the first turn (potential of 2 from long fang fire-splitting, and one from logan's pwrfist/kraks) is a terrifying prospect. so yeah, can anyone say whether or not this strategy has any weight behind it? Link to comment https://bolterandchainsword.com/topic/235884-multi-melta-long-fangs-logan-drop-pod/ Share on other sites More sharing options...
hendrik Posted August 8, 2011 Share Posted August 8, 2011 you can't charge out of a dropod so you would only be able to shoot at 2 vehicles at most. for those points i'd rather buy some multi melta landspeeder(maybe even dual multi melta if you really want to be sure the vehicle is gone) Link to comment https://bolterandchainsword.com/topic/235884-multi-melta-long-fangs-logan-drop-pod/#findComment-2841279 Share on other sites More sharing options...
Reichfaust Posted August 8, 2011 Author Share Posted August 8, 2011 you can't charge out of a dropod so you would only be able to shoot at 2 vehicles at most. for those points i'd rather buy some multi melta landspeeder(maybe even dual multi melta if you really want to be sure the vehicle is gone) Oh really? I always thought relentless overwrote that. Never mind. MM Landspeeders are good and all, but they're more than likely not gonna be within 12" for that sweet 2D6 penetration on the first turn, which is pretty crucial against AV14, maybe I should have specified Link to comment https://bolterandchainsword.com/topic/235884-multi-melta-long-fangs-logan-drop-pod/#findComment-2841282 Share on other sites More sharing options...
hendrik Posted August 8, 2011 Share Posted August 8, 2011 relentless makes them able to still shoot their heavy weapon when disembarking from the pod, but i'm pretty sure the droppod assault rule is still overriding relentless: "A unit that Deepstrikes via Drop Pod may not assault in the turn it arrives" Link to comment https://bolterandchainsword.com/topic/235884-multi-melta-long-fangs-logan-drop-pod/#findComment-2841323 Share on other sites More sharing options...
Toasterfree Posted August 8, 2011 Share Posted August 8, 2011 relentless makes them able to still shoot their heavy weapon when disembarking from the pod, but i'm pretty sure the droppod assault rule is still overriding relentless:"A unit that Deepstrikes via Drop Pod may not assault in the turn it arrives" qft Link to comment https://bolterandchainsword.com/topic/235884-multi-melta-long-fangs-logan-drop-pod/#findComment-2841324 Share on other sites More sharing options...
hendrik Posted August 8, 2011 Share Posted August 8, 2011 on to of that the landspeeder idea even forces your opponent to divide his firepower over multiple threats against his mech, while logan and his 6 long fangs are a single unit in the following enemies shooting phrase. think of it, 7 models, most likely within 12" or still close by of the rest of his army, even with TDA this means your 450pts unit will be gone in the following shooting turn. not to mention the greater manouverability of the landspeeders, you might even use them to contast an objective at the end of the game should they still live. Link to comment https://bolterandchainsword.com/topic/235884-multi-melta-long-fangs-logan-drop-pod/#findComment-2841335 Share on other sites More sharing options...
littlbitz Posted August 8, 2011 Share Posted August 8, 2011 I have played a few games recently at my local games shop against this very unit, so I guess I can throw in my two cents worth. He was using the following in the pod: Logan Grimnar, a full Long Fang pack with 5 Multi-meltas, and Njal Storm Caller. The first game we played was a Dawn of War scenario, he had the first turn, I placed a token unit on the board to see if he would bite, which he did dropping Logan and his men in on my far right flank. This allowed me to come in hard on my left and severely reduce the units effectiveness for most of the game. I should note here that the relentless ability that Logan provides was the only thing that even kept this unit in the game, this first round. In the next game, we played with a board corner set up and he played the unit aggressively dropping them right in my deployment zone, but close to center and racing up with his Rhino transports in support. This is where the unit shines. It is really tough to kill, smart wound allocation, and a couple of luck saves, and he was able to still have enough standing after my shooting phase, that I had to commit a large amount of my force to try and bring them down. While I came out on top, this bought him time to get the rest of his army into place. We did discuss his use of Njal in this Drop Pod, and at my recommendations he has swapped him out of the pod and replaced him with a TDA Wolf Guard with a Storm Shield. In face I convince him to drop Njal from the list altogether and he replaced him with 2 Rune Priests instead (though that is a bit off topic). In the third game we played a pitched battle type deployment. This game he deployed the unit a little more conservatively but not out of the action, he was still able to get some shots off with the Multi-meltas but didn't drop so close as he had to worry about me assaulting right away. Even though he wouldn't get the bonus D6 for armor pen, he did manage to get the unit on the move after that initial drop, and was able to more properly support the unit with his 3 full Grey Hunter packs. I think the strategy has some merit, though you have to weigh whats in the rest of your force. If its primarily Pods, then this could be a great strategy as you will immediately have support for Logan and the Fangs, and you will be able to opt not to bring him in on your first turn. If he is your only pod, you will have to carefully weigh where to bring him in, too close and he will be assaulted right away and stuck unsupported, too far away and he will be out of the action most the game. It can be a tricky prospect. Link to comment https://bolterandchainsword.com/topic/235884-multi-melta-long-fangs-logan-drop-pod/#findComment-2841351 Share on other sites More sharing options...
dizzy-xc Posted August 8, 2011 Share Posted August 8, 2011 I tried that tactic against a wall of imperial guard tanks... and won. They were absolutely no match for my combined Termy/powered armor squads I dropped on their noses. Link to comment https://bolterandchainsword.com/topic/235884-multi-melta-long-fangs-logan-drop-pod/#findComment-2841383 Share on other sites More sharing options...
Captain Idaho Posted August 8, 2011 Share Posted August 8, 2011 The move has merit when it works, but is avoidable like many Alpha Strikers. What if your opponent reserves everything, or deploys nothing in DoW missions? It's a big risk for such a sizable points investment, including 3 KP (4 with a 2nd IC attached). I've done it before against a Space Wolves player; he dropped in with 2 units with 1st turn on a DoW mission, I deployed NOTHING on the table but moved on my 1st turn and eliminated both units effortlessly. Actually the guy got lucky and killed 2 Honour Guard with a roll of snake eyes for my saves, which was annoying but changed nothing. Link to comment https://bolterandchainsword.com/topic/235884-multi-melta-long-fangs-logan-drop-pod/#findComment-2841431 Share on other sites More sharing options...
Bradimus Prime Posted August 8, 2011 Share Posted August 8, 2011 I've tried the Logan Melta Bomb and find it is great if you can catch an opponent with his pants down, problem is most of my opponents have something about them and counter this unit quite effectively very much like how Littlebitz has described. A much more reliable Logan Bomb is this: Logan 2 x WG in TDA with Cyclones, 1 x Chainfist, 1 x Power Wep 4 x WG in PA with BP,CCW. Drop Pod Yes the impact of Multi Meltas is missing but this unit can quite easily Drop into flank arcs of armoured units and suddenly your pumping Str9 Krak Missiles into side armour and even Str 5 Bolters and Bolt Pistols (Dark Eldar I'm looking at you.) Now you've got a cross fire, if they turn to face they expose side armour to your Long Fangs so they are damned if they do and damned if they don't. Be warned this unit is still vulnerable to Death stars as Logan forgets his Storm Shield and those Wolf Guard ain't the toughest hombres around, I always make sure to drop this unit within easy reach of my Grey Hunters who can get into position and support. If you really wan't to try the Multimeltas though I'd be tempted to stick Arjac in there too and make the unit a real monster in Close Combat too as Logan on his own is not really that hard. Link to comment https://bolterandchainsword.com/topic/235884-multi-melta-long-fangs-logan-drop-pod/#findComment-2841519 Share on other sites More sharing options...
Captain Idaho Posted August 9, 2011 Share Posted August 9, 2011 OOOh, he can give Tank Hunters as well? Fiendish. Although it might be a waste of points for an expensive Chapter Master to stand around and not do much, I can just imagine a battery of 5 S10 Lascannons firing each turn making an opponent have a heart attack! Link to comment https://bolterandchainsword.com/topic/235884-multi-melta-long-fangs-logan-drop-pod/#findComment-2842714 Share on other sites More sharing options...
Bradimus Prime Posted August 9, 2011 Share Posted August 9, 2011 Who said this unit was Stationary? Those Cyclones fire whilst the unit advances and then they get to grips with the enemy, you could sit around if need be but its totally mobile. Link to comment https://bolterandchainsword.com/topic/235884-multi-melta-long-fangs-logan-drop-pod/#findComment-2842775 Share on other sites More sharing options...
Karack Blackstone Posted August 9, 2011 Share Posted August 9, 2011 Logan confers Relentless as an option, meaning the LF's are fully mobile with up to five MM's. That being said, he would be way too out in the open for the enemy to deal with, doing that. I'd rather put him with a unit of LF's in the rear with LC's, or something else as stated above and see him live, considering all the time it takes to train up and gain experience in order to be a worthwhile chapter master equivalent. That, or put him with a unit of WG in TDA and send them at the enemy to tear them apart. Link to comment https://bolterandchainsword.com/topic/235884-multi-melta-long-fangs-logan-drop-pod/#findComment-2842785 Share on other sites More sharing options...
ORKILL Posted August 9, 2011 Share Posted August 9, 2011 I've been using 5x Plasma Cannons + Logan + Drop Pod to take out Grey Knights. Link to comment https://bolterandchainsword.com/topic/235884-multi-melta-long-fangs-logan-drop-pod/#findComment-2842789 Share on other sites More sharing options...
Tsavong Lah Posted August 10, 2011 Share Posted August 10, 2011 I've never tried MM Long Fangs, but I've been running five Plasma Cannons with Logan for about six months now. It's my favorite unit on the table, and it's ridiculously effective. I really want to try Logan + Ragnar and Pet Wolves + 5x PC Long Fangs + TDA Wolf Guard with Assault Cannon + LRR. Link to comment https://bolterandchainsword.com/topic/235884-multi-melta-long-fangs-logan-drop-pod/#findComment-2843714 Share on other sites More sharing options...
commander alexander Posted August 10, 2011 Share Posted August 10, 2011 I tried this three times. Each and every time it got blown to bits before it could do anything, it's an instant fire magnet. Link to comment https://bolterandchainsword.com/topic/235884-multi-melta-long-fangs-logan-drop-pod/#findComment-2843720 Share on other sites More sharing options...
Grimtooth Posted August 10, 2011 Share Posted August 10, 2011 It really needs to be part of a whole army strategy and dependent upon what you are facing. Look at my Ard Boyz list here: http://www.bolterandchainsword.com/index.p...howtopic=236047 I have the option of either dropping Logan with his WGTDA or Long Fangs. Three pods ensures that they will not be alone on the board when podding in so not all fire will be directed at them alone. With this list I will be able to choose based on army and based on situations. Just planning for a suicide squad does not seem the wisest of ideas. Link to comment https://bolterandchainsword.com/topic/235884-multi-melta-long-fangs-logan-drop-pod/#findComment-2843757 Share on other sites More sharing options...
skawolf Posted August 10, 2011 Share Posted August 10, 2011 I personally prefer two units of 5 wolf guard in drop pods with 5x combi-meltas each. It's cheaper, provides better coverage of the board and you dont have to waste points on logan. then for the 3rd pod (as you need 3 for your other 2 to come down on turn one) i use a multi-melta dred, just because it's cheap and a good distraction. Link to comment https://bolterandchainsword.com/topic/235884-multi-melta-long-fangs-logan-drop-pod/#findComment-2843771 Share on other sites More sharing options...
Captain Idaho Posted August 12, 2011 Share Posted August 12, 2011 Who said this unit was Stationary? Those Cyclones fire whilst the unit advances and then they get to grips with the enemy, you could sit around if need be but its totally mobile. Um, not me? I was referring to Lascannon Long Fangs. Awesome name by the way, I actually refer to myself (in jest) as Nathimus Prime too. (a clue to my real name) Link to comment https://bolterandchainsword.com/topic/235884-multi-melta-long-fangs-logan-drop-pod/#findComment-2845094 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.