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Running Paladins without Draigo


Crynn

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I feel like I am going to have to run a bunch of practice games with a "counts as" army before I build my GKs....

An excellent idea before spending hundreds of dollars/euros/pick-your-poison on a ton of new plastic you might end up disliking. :)

 

Oh it is too late for me. ;) I have several boxes of GK Terminators/Paladins. I just have not built them yet. Not sure what the mix of Paladins to Termies is going to be....

lol. I actually bought the termie paladins with the full plan to run a Draigo wing. I knew I'd love the models so even if the army sucked, I'd suck it up and play them for months. (Fortunately for me, it appears they do not suck.)

 

Here's what I recommend: magnetize their melee weapon/hands so you can change your mind later, configure at need. Worst case, use only a single drop of super glue (or blue stuff) to afix the melee weapons while you try them out. You can also pin them, but the pin junctures will wear out over time. (Not a huge deal...just drill a bit wider and upgrade to magnets later...though pinning is a pain so I just started with magnets.) :)

I like to run the generic GM since he can take all the grenades... Plus the psycannon.

 

That Psycannon is so expensive for him. Though now that I think about it, what's the next cheapest way to get one? An Inquisitor in TDA for 80 points. Get a few more wounds that way and LD10 for a squad, but that is a 35 point premium, rather than just giving the GM one. And the GM's aim is better too. Hmm....

 

 

Here's what I recommend: magnetize their melee weapon/hands so you can change your mind later, configure at need.

 

Magnets may be my only hope. B)

It's so expensive because of his high BS. Isn't it 6? Although MCing it is a 3+, one re-roll out of four, the GM can reroll any die that rolls a 1 (and hits on 2+ to start)...his rerolls hit on...5 or 6, I forget. ^_^

 

He hits on a 2+ with a 6+ after that, not that impressive for 45 points. considering for 20 points you could mastercraft the paladins psycannons netting you almost the same amount of extra hit. I think 45 points is completely over the top, the inquisitor's psi-cannon upgrade is preportionaly cheaper even when compared to his BS. Take an incinerator on him if anything because its only 5 points!

 

Regards,

Crynn

I just developed a funsy Mordrak list that uses Paladins as the 2nd assault wave. I hope it'll be good enough to win me some games, if not quite qualify as tournament-bonzo. ;)

 

+++++

 

HQ

[200 pts] Mordrak

[200 pts] 5 Ghost Knights, 5x halberd

[80 pts] OM Inquisitor, terminator armour, daemonhammer, psycannon

 

Elite

[320 pts] 5 Paladins, psycannon, incinerator, stave, hammer, 3 halberds

 

Troop

[120 pts] 5 Strikers, psycannon, justicar w/hammer

[50 pts] Razorback, psybolts

[120 pts] 5 Strikers, psycannon, justicar w/hammer

[50 pts] Razorback, psybolts

 

Fast Attack

[205 pts] Stormraven, TLLC, TLMM

[150 pts] 5 Interceptors, psycannon, justicar w/hammer

 

Heavy Support

[235 pts] Dreadknight, heavy incinerator, teleporter

[135 pts] Dreadnought, 2x TLAC, psybolts

[135 pts] Dreadnought, 2x TLAC, psybolts

 

Total: 2000 pts

 

+++++

 

Mordrak makes at least the pallies a scoring unit, ideally also the DK and interceptors. Turn 1, the OM and psycannon arrive on target with Mordrak, supported by zippy moves from the DK and interceptors. If I go 1st, stormraven deploys and zips into position, ready to deploy pallies. If I go 2nd, Stormraven can go in reserves (depends on my assessment of opponent's ability and willingness to shoot it down with Mordrak & Co. in his face) and get brought on with a bonus thanks to Mordrak's Psychic Communion. The rest is pretty obvious, I hope.

 

I think the pallies work OK here. I don't have the points to burn making normal termies better by attaching a techmarine grenade caddy (expensive delivery of psychotrokes and rads, but worth it in the right circumstances!), and I kinda wanted more termies in the army for theme. Nothing wrong with subbing in Purifiers instead of Pallies for this role -- you'd net yourself a pretty penny in points change, too! -- I just like Pallies better when it comes to Cool Factor, even if Purifiers are "better". :P

It's so expensive because of his high BS. Isn't it 6? Although MCing it is a 3+, one re-roll out of four, the GM can reroll any die that rolls a 1 (and hits on 2+ to start)...his rerolls hit on...5 or 6, I forget. :)

 

He hits on a 2+ with a 6+ after that, not that impressive for 45 points. considering for 20 points you could mastercraft the paladins psycannons netting you almost the same amount of extra hit. I think 45 points is completely over the top, the inquisitor's psi-cannon upgrade is preportionaly cheaper even when compared to his BS.

Only advantage I can think of with the BC/GM over an OM Inq is that if an OM Inq fires with the psycannon and subsequently charges the unit he just shot at...he's not as scary as a Brother Captain. BCs and GMs are beasts in combat and have more fancy grenade options to boot. So when the costed that unit, I bet they were thinking in context of that whole picture and not just BS/shooting into the vacuum, as it were.

 

Still, if you don't mean to charge, the Inq is a cheaper option...and if you do mean to charge, the Incinerator might do you better than the psycannon in many cases. ;)

It's so expensive because of his high BS. Isn't it 6? Although MCing it is a 3+, one re-roll out of four, the GM can reroll any die that rolls a 1 (and hits on 2+ to start)...his rerolls hit on...5 or 6, I forget. ;)

 

He hits on a 2+ with a 6+ after that, not that impressive for 45 points. considering for 20 points you could mastercraft the paladins psycannons netting you almost the same amount of extra hit. I think 45 points is completely over the top, the inquisitor's psi-cannon upgrade is preportionaly cheaper even when compared to his BS. Take an incinerator on him if anything because its only 5 points!

 

Regards,

Crynn

 

The psycannon is only 35 points. Do even bother to check your codex before you post a response?

 

G :)

i like the list 6, its got some good potential. i think the turn 1 strike backed up with the supporting units is a solid idea. rest of the force is good enough to do some holding and transport popping (strikes and dreads respectively). id stick with the pallies, they pack a nice punch. going to 2500 id simply make it two 10 man interceptor squads and add another pally and 2 strikes. easy :)

I've messed around with Draigo a stormbolter GM and a psycannon Gm and I think it comes down to style and preference. I find that my Psycannon GM just works and works well.

 

Allot will depend on local metagame and how each player likes to handle his GKs.

It's so expensive because of his high BS. Isn't it 6? Although MCing it is a 3+, one re-roll out of four, the GM can reroll any die that rolls a 1 (and hits on 2+ to start)...his rerolls hit on...5 or 6, I forget. :P

 

He hits on a 2+ with a 6+ after that, not that impressive for 45 points. considering for 20 points you could mastercraft the paladins psycannons netting you almost the same amount of extra hit. I think 45 points is completely over the top, the inquisitor's psi-cannon upgrade is preportionaly cheaper even when compared to his BS. Take an incinerator on him if anything because its only 5 points!

 

Regards,

Crynn

 

The psycannon is only 35 points. Do even bother to check your codex before you post a response?

 

G :P

 

Wow, this coming from the person who has been proven to be incapable of doing basic math, constantly mucks up rules and now corrects people on forums without checking for things for himself. To answer your question no, I do not always check the codex. a.) because I'm at work and b.) because I don't have to because I don't comment on things without knowing them (mistakes are very occasionally made no one is perfect).

 

I was 'improving my communication skills' but then... well i just stopped caring because I constantly have to have these stupid debates with you.

 

The Psi cannon IS 45 POINTS so instead of attacking me please just refrain from commenting on my posts, every time you comment I feel it makes everyone reading the crap you write get just that little less intelligent. For lack of anything positive to say about you I will say nothing more than, 'please spare me your thoughts on anything I write, your opinion isn't wanted'.

 

Regards as always,

Crynn

Running Paladins without Draigo? I did once in a 1000 pts Boarding Assault game (from Imperial Armour Vol.9). I played Paladins led by a Librarian and they were unstoppable.

I played against BA and not even his talon dreads were able to counter Might of Titan, hammerhand casted on halberd Paladins.

 

However consider a Boarding Assault game is different from a standard one. No vehicles except from walkers, smaller table etc.

In standard/competitive games I tend to increase as possible the number of models and that means I didn't play Paladins often, even though I really like them.

It's so expensive because of his high BS. Isn't it 6? Although MCing it is a 3+, one re-roll out of four, the GM can reroll any die that rolls a 1 (and hits on 2+ to start)...his rerolls hit on...5 or 6, I forget. :P

 

He hits on a 2+ with a 6+ after that, not that impressive for 45 points. considering for 20 points you could mastercraft the paladins psycannons netting you almost the same amount of extra hit. I think 45 points is completely over the top, the inquisitor's psi-cannon upgrade is preportionaly cheaper even when compared to his BS. Take an incinerator on him if anything because its only 5 points!

 

Regards,

Crynn

 

The psycannon is only 35 points. Do even bother to check your codex before you post a response?

 

G :tu:

 

Wow, this coming from the person who has been proven to be incapable of doing basic math, constantly mucks up rules and now corrects people on forums without checking for things for himself. To answer your question no, I do not always check the codex. a.) because I'm at work and b.) because I don't have to because I don't comment on things without knowing them (mistakes are very occasionally made no one is perfect).

 

I was 'improving my communication skills' but then... well i just stopped caring because I constantly have to have these stupid debates with you.

 

The Psi cannon IS 45 POINTS so instead of attacking me please just refrain from commenting on my posts, every time you comment I feel it makes everyone reading the crap you write get just that little less intelligent. For lack of anything positive to say about you I will say nothing more than, 'please spare me your thoughts on anything I write, your opinion isn't wanted'.

 

Regards as always,

Crynn

 

Well there's a good example of epic fail. When asking someone if they read the codex, it's probably best to read it yourself first BO.

Running Paladins without Draigo? I did once in a 1000 pts Boarding Assault game (from Imperial Armour Vol.9). I played Paladins led by a Librarian and they were unstoppable.

I played against BA and not even his talon dreads were able to counter Might of Titan, hammerhand casted on halberd Paladins.

 

However consider a Boarding Assault game is different from a standard one. No vehicles except from walkers, smaller table etc.

In standard/competitive games I tend to increase as possible the number of models and that means I didn't play Paladins often, even though I really like them.

 

Yeah the paladins are an awesome unit, but you pay for it, they are a really expensive unit. I like runing one deathstar but i don't think more than one is cost effective.

I'm just using five now and that works very well. :tu:

 

G

 

5x 10 man deathstars? I don't play apocalypse that much.

 

Then again since we know your not completely clued up on the points costs of things maybe you should look at your lists and check your legal? With your 35 point pyscannons.

Running Paladins without Draigo? I did once in a 1000 pts Boarding Assault game (from Imperial Armour Vol.9). I played Paladins led by a Librarian and they were unstoppable.

I played against BA and not even his talon dreads were able to counter Might of Titan, hammerhand casted on halberd Paladins.

 

However consider a Boarding Assault game is different from a standard one. No vehicles except from walkers, smaller table etc.

In standard/competitive games I tend to increase as possible the number of models and that means I didn't play Paladins often, even though I really like them.

 

Yeah the paladins are an awesome unit, but you pay for it, they are a really expensive unit. I like runing one deathstar but i don't think more than one is cost effective.

Well at 1000 pts I just played a single unit of 7 Paladins led by the Librarian and the few remaining points allocated to another unit. It was just a friendly game. I started to talk about Boarding Assault at my local store and several players decided to play it. ;)

Mid-painting process here, but I'm going solid Paladins (with a few Custodians that counts-as Paladins throw in for the narrative value)...around 2k, if memory serves, I'll have 17 paladins (one unit of ten with apoc, ward staff, and otherwise unique loadouts; other unit also with unique load outs; maxed psycannons), a Dreadknight, Draigo, a TDA Inquisitor, and a Callidus ("for the lolz", as it were). I fully expect to have a hard time with it, especially considering at least half of the players I engage out here will happily try to kill them with meta. Still, they'll be pretty. ;)
I'm just using five now and that works very well. :)

 

G

 

5x 10 man deathstars? I don't play apocalypse that much.

 

Then again since we know your not completely clued up on the points costs of things maybe you should look at your lists and check your legal? With your 35 point pyscannons.

 

Okay smarty pants - I meant a squad of five Paladins. I am using GKT for the rest of my infantry. I use AB to build my lists so everything is good there. :wub:

 

BTW Crynn likes to send nasty grams via PM so you know - what comes around goes around.

 

G :HQ:

@ thade.

 

Have you tried using the calidus before? Just wondering as I don't know anyone who's played them. To me they don't look good on paper and I realize you are playing it for the lulz but maybe there is something you see in her that I don't. Does she compliment your list or is it just because? Oh and im presuming the inquisitor in TDA has grenades just cause they are mental?

 

Regards,

Crynn

Y'all should shake hands and make up, srsly. We all learn something when we're constructive and polite. It's the whole reason the mods will often inviz posts that are purely inflammatory or confrontational: they serve no purpose.

 

I'm going to have to feel their durability first hand before I really know how best to use them. As Silent Requiem would say, take your time to consider before moving then and choosing targets; with so few models there's no reason that you shouldn't know what everything will be doing this turn before moving a thing. Personally, I see target priority being their biggest challenge; what to shoot first is some (as yet unknown to me) function of weapon strength, AP, durability, range, and mobility (the latter two can be grouped into "effective threat range" or some other shorter, easier to say term).

@ thade.

 

Have you tried using the calidus before? Just wondering as I don't know anyone who's played them. To me they don't look good on paper and I realize you are playing it for the lulz but maybe there is something you see in her that I don't. Does she compliment your list or is it just because? Oh and im presuming the inquisitor in TDA has grenades just cause they are mental?

Not yet, but I went to bat for her before: see my controversial theories here.

 

The Inquisitor in TDA is a counts-as; she's a Canoness, a Sister of Battle. No, really. She's narrative-wise a living saint and under direct guidance of the Emperor (or so she and the Custodians with her believe...the Grey Knights accompanying them have varying opinions but are doing their jobs). She's got a Daemon Hammer and a Storm Bolter and Psychic Communion (whatever psychic powers she appears to have is fleeting contact with the Emperor). She has no grenades; pretty sure she forfeits them all in Terminator Armor.

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