Rune Priest Ridcully Posted August 13, 2011 Share Posted August 13, 2011 I've been recently thinking of adding a 3rd long fang pack to my force (have in the past used a vindi as my 3rd heavy support, but wanted a change) my other two is a pack of 2 heavy bolters and 2 lascannons, and another pack of 2 plasma cannons and 2 missile launchers. The one I 'm thinking of is pack leader and 2-4 plasma cannons (yes, I like my plasma weaponry, have always taken it, there is just somthing so funa bout it) but I have got my hands on an old metal long fang and was thinking of having him as the pack leader, but I am thinking of giving him more then a bolt pistol and close combat weapon, trouble is, that is all I gave my other 2 long fang pack leaders (apart form bolter in the old codex, I miss that ;) ) and so don't have much experience, despite, having played wolves for 5 years (started 6 years ago, had a years break) I do sometimes run wolf guard with them, but they tend to just have a bolt gun and fanc looking armour/pelts (too many conversions) and the glorious job of diving in front of the long fangs everytime they get shot :( . So what do you give the pack leaders? Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/ Share on other sites More sharing options...
MaveriK Posted August 13, 2011 Share Posted August 13, 2011 Not sure if I can trust you with that avatar of yours :( I keep mine basic and cheap! I don't need him to do much but delegate his fire control. His ability doesn't work if he shoots during the shooting phase, so why would I arm him with something more? I guess it all depends on what you want your Long Fangs to do. If you have Logan with them, and your a creeping death.. then I'd give the pack leader something more. But if he is going to stay in the back like most Long Fangs, I don't bother.. only because I'd focus on spending what points I need to where I need them more. Not to mention, I'd rather have my Long Fangs do what Long Fangs are meant to do, "Fire Control" Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2846193 Share on other sites More sharing options...
dswanick Posted August 13, 2011 Share Posted August 13, 2011 Seconded. LF pack leaders should be bone-stock, no upgrades. Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2846194 Share on other sites More sharing options...
MaveriK Posted August 13, 2011 Share Posted August 13, 2011 giving a Long Fang pack leader a different gun and having him shoot it during the shooting phase, is like saying your going to McDonald's for a salad. Which is like going to a hooker for a hug, and only a hug. Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2846195 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted August 13, 2011 Share Posted August 13, 2011 As a good nominee for the "first one to go", I never upgrade my Pack Leaders. Besides, don't you thing five heavies firing at two targets (or one) is enough to make any opponent crap themselves??!! :) End of Line Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2846277 Share on other sites More sharing options...
Grimtooth Posted August 13, 2011 Share Posted August 13, 2011 giving a Long Fang pack leader a different gun and having him shoot it during the shooting phase, is like saying your going to McDonald's for a salad. Which is like going to a hooker for a hug, and only a hug. Hookers give "mouth" hugs. Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2846336 Share on other sites More sharing options...
Rune Priest Ridcully Posted August 13, 2011 Author Share Posted August 13, 2011 not even a power weapon? (A gun I understand, the hooker analogy is quite a good one, and quite fitting for the wolves as welll)I take it the it's also best to keep attatched wolf guard basic as w3ell? or would terminator armour be a good idea? Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2846393 Share on other sites More sharing options...
Valerian Posted August 13, 2011 Share Posted August 13, 2011 As a good nominee for the "first one to go", I never upgrade my Pack Leaders. Besides, don't you thing five heavies firing at two targets (or one) is enough to make any opponent crap themselves??!! ;) End of Line I don't upgrade my Pack Leaders either, but they the "first to go" for me. That's the guy with the Heavy Bolter; it's why I buy them. The Pack Leader doesn't get sacrificed until I reach the point where Fire Control isn't really going to outweigh the cost of losing a cheap heavy weapon anymore. Valerian Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2846394 Share on other sites More sharing options...
Ring-around-the-roses Posted August 13, 2011 Share Posted August 13, 2011 Slaaneshi worshippers! All of you! :D Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2846395 Share on other sites More sharing options...
Valerian Posted August 13, 2011 Share Posted August 13, 2011 not even a power weapon? (A gun I understand, the hooker analogy is quite a good one, and quite fitting for the wolves as welll)I take it the it's also best to keep attatched wolf guard basic as w3ell? or would terminator armour be a good idea? Not even a Power Weapon for me; if they need protection, I put another unit nearby to look after them. When I add a Wolf Guard, he's always an 18 point meat shield (keeps the Heavy Bolter around for an extra turn). V Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2846404 Share on other sites More sharing options...
dswanick Posted August 13, 2011 Share Posted August 13, 2011 not even a power weapon? (A gun I understand, the hooker analogy is quite a good one, and quite fitting for the wolves as welll)I take it the it's also best to keep attatched wolf guard basic as w3ell? or would terminator armour be a good idea? Well, as far as the WGPL - he can either be an 18pt meat shield, or trick him out in TDA with a weapon matching the range of the rest of the unit (A.Cannon for shorter range LFs, Cyclone for longer range). Personally, I'm not a huge fan of WGPLs in Long Fang packs. Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2846438 Share on other sites More sharing options...
red_starrise Posted August 13, 2011 Share Posted August 13, 2011 Well, first off, I run two packs of LF. 1 w/ 3 ML & 2 LC, the other w/ 2 HB & 2 PC. Both packs I run my pack leader w/ nothing but bolt pistol/ccw. Since the only tanks I field are a pair of razors, a whirlwind & a pair of rhinos I like to have the extra fire power so I have a WGPL in TDA w/ a cyclone missile launcher & storm shield. Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2846446 Share on other sites More sharing options...
skoll Posted August 13, 2011 Share Posted August 13, 2011 nothing he is an ablative wound Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2846461 Share on other sites More sharing options...
Hfran Morkai Posted August 13, 2011 Share Posted August 13, 2011 Seconded. LF pack leaders should be bone-stock, no upgrades. So I play my army wrong? I give my Pack Leader whatever I feel like when making the model and what I think looks cool, sod the effectiveness of it because that's not why I'm in the game. Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2846466 Share on other sites More sharing options...
red_starrise Posted August 13, 2011 Share Posted August 13, 2011 Seconded. LF pack leaders should be bone-stock, no upgrades. So I play my army wrong? I give my Pack Leader whatever I feel like when making the model and what I think looks cool, sod the effectiveness of it because that's not why I'm in the game. No, no one can tell you that, it's just the opinions of how the army should play for the style that the various posters on here use. As always, especially w/ Wolves, you are free to equip your figs however you see fit & the only one who is ever right or wrong in that case is you. Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2846552 Share on other sites More sharing options...
maverik_girl Posted August 14, 2011 Share Posted August 14, 2011 Seconded. LF pack leaders should be bone-stock, no upgrades. So I play my army wrong? I give my Pack Leader whatever I feel like when making the model and what I think looks cool, sod the effectiveness of it because that's not why I'm in the game. No, no one can tell you that, it's just the opinions of how the army should play for the style that the various posters on here use. As always, especially w/ Wolves, you are free to equip your figs however you see fit & the only one who is ever right or wrong in that case is you. agreed, that and I guess you have more points to spare than most of us. Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2846706 Share on other sites More sharing options...
Chef Wulfen Posted August 14, 2011 Share Posted August 14, 2011 im the same as everyone i keep my base for fire control. Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2847425 Share on other sites More sharing options...
Grimtooth Posted August 15, 2011 Share Posted August 15, 2011 I always have a rune priest in with my Long Fangs so he has an ablative wound for non-instant death shots as well as a 2+ from runic armor to take volume of fire saves as well. Once he takes a wound, I go into safe mode and take my pack leader down. In larger games when I have WGTDA-CML with my Long Fangs, rune priest takes wound, WGTDA takes volume of fire shots with his 2+, and then pack leader takes the wound. I always try and preserve my heavy weapons. I place more value on the heavy weapon then the ability to split fire. Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2847455 Share on other sites More sharing options...
Silverwolf Posted August 15, 2011 Share Posted August 15, 2011 Nothing, nothing at all. He's 15pts of Split-Firing, and the first wound to go. Last model in the squad is almost always my TDA/CML/C.Fist WG Pack Leader, the squad doesn't need much more protection then that ;). Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2847545 Share on other sites More sharing options...
red_starrise Posted August 15, 2011 Share Posted August 15, 2011 I always have a rune priest in with my Long Fangs so he has an ablative wound for non-instant death shots as well as a 2+ from runic armor to take volume of fire saves as well. Once he takes a wound, I go into safe mode and take my pack leader down. In larger games when I have WGTDA-CML with my Long Fangs, rune priest takes wound, WGTDA takes volume of fire shots with his 2+, and then pack leader takes the wound. I always try and preserve my heavy weapons. I place more value on the heavy weapon then the ability to split fire. Not to mention that the WGTDA CML is still, more or less, allowing you to split fire. Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2847547 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted August 15, 2011 Share Posted August 15, 2011 i field mine naked, and try and keep a Wolf or two with cheaper weapon options (heavy bolter or missile launcher) to soak up the first wounds. the pack leader takes the third wound. in cover hopefully so i have a chance of saving everybody. WLK Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2847548 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted August 15, 2011 Share Posted August 15, 2011 I always have a rune priest in with my Long Fangs so he has an ablative wound for non-instant death shots as well as a 2+ from runic armor to take volume of fire saves as well. Once he takes a wound, I go into safe mode and take my pack leader down. In larger games when I have WGTDA-CML with my Long Fangs, rune priest takes wound, WGTDA takes volume of fire shots with his 2+, and then pack leader takes the wound. I always try and preserve my heavy weapons. I place more value on the heavy weapon then the ability to split fire. Not to mention that the WGTDA CML is still, more or less, allowing you to split fire. What do you mean? I feel like I'm missing something. Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2847552 Share on other sites More sharing options...
Valerian Posted August 15, 2011 Share Posted August 15, 2011 I always have a rune priest in with my Long Fangs so he has an ablative wound for non-instant death shots as well as a 2+ from runic armor to take volume of fire saves as well. Once he takes a wound, I go into safe mode and take my pack leader down. In larger games when I have WGTDA-CML with my Long Fangs, rune priest takes wound, WGTDA takes volume of fire shots with his 2+, and then pack leader takes the wound. I always try and preserve my heavy weapons. I place more value on the heavy weapon then the ability to split fire. Not to mention that the WGTDA CML is still, more or less, allowing you to split fire. How do you figure? Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2847553 Share on other sites More sharing options...
Silverwolf Posted August 15, 2011 Share Posted August 15, 2011 *Off Topic WLK, one of these days we should actually make a thread out of the stuff we accumulate in our sigs :P *On Topic I tend to find it's more effective to make use of the Split-Fire while it's there, but once you start having to lose guys your better off hanging onto as many of the big guns as you can for as long as you can. Weight of Fire > Alternate targeting. That said, the choice isn't always ours to make, and different situations call for different responses. Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2847554 Share on other sites More sharing options...
Grimtooth Posted August 15, 2011 Share Posted August 15, 2011 I always have a rune priest in with my Long Fangs so he has an ablative wound for non-instant death shots as well as a 2+ from runic armor to take volume of fire saves as well. Once he takes a wound, I go into safe mode and take my pack leader down. In larger games when I have WGTDA-CML with my Long Fangs, rune priest takes wound, WGTDA takes volume of fire shots with his 2+, and then pack leader takes the wound. I always try and preserve my heavy weapons. I place more value on the heavy weapon then the ability to split fire. Not to mention that the WGTDA CML is still, more or less, allowing you to split fire. Fire Control is a pack leader only rule. It is not offered by a Wolf Guard pack leader. Link to comment https://bolterandchainsword.com/topic/236222-long-fang-pack-leader/#findComment-2847569 Share on other sites More sharing options...
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