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Ard Boyz. How did everyone do?


rodgambit

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So anyone have suggestions on how to stop 3 crusaders full of death cults? Nothing in our book can beat them in CC and not even ML spam is gonna stop 3 crusaders. The scenario matters but they can often get a turn 2 charge and wipe anything they touch. If you focus on stopping them the 6 s7 TLAC Rb's tear you up. It's a brutal list for wolves to handle. Maybe rb spam stacked on ML+Las?
So anyone have suggestions on how to stop 3 crusaders full of death cults? Nothing in our book can beat them in CC and not even ML spam is gonna stop 3 crusaders. The scenario matters but they can often get a turn 2 charge and wipe anything they touch. If you focus on stopping them the 6 s7 TLAC Rb's tear you up. It's a brutal list for wolves to handle. Maybe rb spam stacked on ML+Las?

 

The posts I see about guys getting pwned by stuff in LR makes me think you need to get some Land Speeders into your list ;)

 

If you cannot deal with:

AV14

Mech spam

Horde

 

with the one list, then imo you have not built an all-comers list. If you don't make an all-comers list and get your scissors squashed by someone's rock, that is on you. You played the odds, and unfortunately for you, got played by the odds :P

 

But enough of me getting heavy on you [i am not trying to, but B&W can make it seem like this] here are some links:

 

Blocking 3++

Blocking 2 from 3++

Advanced blocking from 3++

Anti-horde from 3++

 

I have more, if you like these :P

As the good Marshal says, Speeders are perfect for this. They can easily pop the Raiders, leaving the Heavy Bolter Razorbacks that I know you gave your Long Fangs(hint) to enjoy shooting them. Once they're out of the transports, they only have a 5+ Invulnerable, meaning you can just shoot them to death.
If you cannot deal with:

AV14

Mech spam

Horde

 

with the one list, then imo you have not built an all-comers list. If you don't make an all-comers list and get your scissors squashed by someone's rock, that is on you. You played the odds, and unfortunately for you, got played by the odds :P

 

I like you more and more Wilhelm. :P

 

 

DV8

Melta guns on whatever platform you choose, and then murderous hurricane the deathcults. 3d6 str 3 hits on a t3 is pretty awesome. If that doesn't finish them off, then they are in difficult and dangerous terrain without grenades, so they are SOL once they are in the open.
I'll speak slowly....this was an Ard Boyz tournament. No comp, no sportsmanship, no theme, no fluff. It's supposed to be about winning. So wins should count more....again, no one with a losing record should ever place over one with a winning record.

 

It is about on table performance. You have translated that to winning. On table performance is not the same thing as winning.

 

To make a scenario, Ard Boyz have weighted it so that:

 

two Major wins trumps three Minor wins, right?

 

Which was just what I was saying before:

If it is only on Wins, you get people playing super-conservatively because they know that their opponent won't be able to get the lead back.

It becomes like Italian Football. Whilst the Italians might be better footballers than the English, the English game is much more thrilling.

 

Having people get through on big wins encourages foolishness bravery, which is more fun for both players, and can all fall apart at any moment.

 

Wins alone makes more people playing conservatively. Ard Boyz sees the value in keeping people interested in the action all game and tournament long.

 

I do to.

 

If someone has gotten to an early lead, then lets stop playing right now, as all he has to do is not expose himself to risk and he will win, and get good value from his points.

 

Or if you are playing a session of six games, and have played 4, with Bob already on 4 Minor wins and Jim with only one Minor Win, then lets stop playing now, as Bob has already scratched out the result. By giving Major wins a higher focus, Bob is still in the race as he could get two Majors to trump Jim.

 

Making Minor wins very important encourages conservative play. Why bother?

Making Major wins very important keeps people interested and playing right down to the wire. This makes much more sense for the TOs [who are running this thing for people to enjoy themselves] and for the players [who don't tune out if they have gotten off to a poor start for whatever reason]

 

You don't have to like it, but giving major Wins a bigger focus than scratching out even slim Wins is much more entertaining for all involved.

*shrugs*

 

You're mistaking my point and making my arguement for me. Ard Boyz is about winning. Whether winning big or not is irrelevant. Had the Draigowing player massacred and minor won, to say, my two major wins, and he placed, that makes sense. He scored more in his two wins.

 

But scoring more in 1 win and not scoring or scoring minimal points in 2 losses should not equate passing over someone who won 2 games and 1 loss. By not allowing people to win conservatively, you eliminate a good number of army builds.

 

So the margin of winning points should be higher than losing. It's like saying the winner of the World Series is the team that lost 4 games, but scored more runs than the team that won 4 games.

You're mistaking my point and making my arguement for me. Ard Boyz is about winning. Whether winning big or not is irrelevant. Had the Draigowing player massacred and minor won, to say, my two major wins, and he placed, that makes sense. He scored more in his two wins.

 

But scoring more in 1 win and not scoring or scoring minimal points in 2 losses should not equate passing over someone who won 2 games and 1 loss. By not allowing people to win conservatively, you eliminate a good number of army builds.

 

So the margin of winning points should be higher than losing. It's like saying the winner of the World Series is the team that lost 4 games, but scored more runs than the team that won 4 games.

 

I'm not mistaking your point at all. I get it.

 

Ard Boyz doesn't seem to be so much about 'winning', or otherwise you'd not be making your point. Ard Boyz is more about 'winning big', as proven by your posts.

 

If it was about winning, whether big or small, then you'd not be saying how silly Ard Boyz scoring system is, now would you?

 

The fact that you are, merely proves that you dislike their scoring system. But their current scoring system defines what Ard Boyz is currently about.

 

There are no "shoulds" about it. Ard Boyz is about what Ard Boyz is. If they change their scoring system to coincide with your view, next year, then that will be 100% what Ard Boyz is about -> next year. But this year, Ard Boyz is 100% what Ard Boyz is about, completely.

 

You seem to want Ard Boyz to be about xyz. But this isn't what Ard Boyz is actually about, or otherwise it would have coincided with xyz, right?

 

+++

 

Yes, it nullifies some builds who can only ever win small.

But tournaments exclude other builds that are not competitive anyway. This merely adds another hoop for lists to jump through.

Comps fiddles with this and then X becomes viable and Y does not. Ard Boyz fiddles with that and then Q becomes viable and R does not.

 

By closing some doors, other doors open.

Here is an interesting tactic to deal with AV 14...

 

Use your Razorbacks and Rhinos, especially ones that have been weapon destroyed...

 

Ram the AV 14 from the front.

 

You most likely will not be able to defeat the AV 14 with the ram, you may even get wrecked.

 

The goal is to roadblock that AV14 and make it take the long way around.

 

Also, if you do get wrecked, and I don't have a book with me at the moment...

But if you wreck, you must disembark, take a pinning test.

If you pass, you should be within 6" and able to melta that AV 14

 

I believe that is legal. Any rules lawyers able to confirm?

But if you wreck, you must disembark, take a pinning test.

If you pass, you should be within 6" and able to melta that AV 14

 

I believe that is legal. Any rules lawyers able to confirm?

no pin test on a wreck. but yes you would be right there and could melta them to death.

I agree with a lot of the above posts. Though I'm not sure I like the format of loosing players winning over others.

 

For example, last year at the finals I was top player going into round 3, got a major victory, and got second place because the guy in 3rd, who didn't have to play me or my opponent - the top 2 players, got a massacre on a way easier opponent. The format may make for games where people play more 'risky' but it has it's drawbacks. The 'winner' isn't necessarily the best player. It also has one drawback that deters some people from playing. Like my first game this year against IG. I had him tabled in turn 3 because I needed to make sure I got all bonus points, and won by the margin required for a massacre. He didn't enjoy it. - But then these type of tournaments aren't for everyone.

 

This year I ended up playing IG, Grey Knights, and Orks. Night fight against Grey Knights last turn saw 4 terminators survive 17+ missiles, bolter fire, and 5 Multi meltas - because even with acute senses apparently 18 inches is too much to ask for. But it worked out anyway.

 

I ended with 66 battle points and proved that Logan and Long Fangs are indeed better than 5 Mega Knobs and 2 Warbosses.

I have 2 speeders that I generally run with hf/melta. Unfortunately, they tend to die fast to 9 s7 TLAC even with a 4+ cover. The same goes for rhinos/rbs. Rush them up to form a blockade or melta fire and the 9 TLAC's rip them up exposing troops to the death cult charge. Not saying it can't be done but once that army closes to within 24" its brutal to make that many cover saves.

I took third at my shop. Got a massacre in the first round against Black Templars, Major loss in the second against Guard and either a minor or major win in the third against Chaos.

 

I had a pretty good time and most of the armies were painted. I had to throw that in to make everyone else jealous for having to fight against jerks.

 

Now I gotta figure out a good list for the second round.

2500 points is out of my realm of understanding.... seriously, I find it hard to understand why such a massive point value?

 

I certainly prefer the challenge of 1500, but I think it would be fun, but scary to see what some armies can, and can't do at that value. (I mean some codexes just don't have the gusto or choices for massive games).

 

Some codexes (you'd imagine?) would run rampant at that point value. Horde orks? I can only imagine.

 

Anyway, I think part of the problem I'm getting from this thread is too many people are possibly playing "internets lists" and not thinking for themselves. I mean really... if you're having armour problems, go through your handy Space Wolves codex, and actual playtest some stuff.

 

For a while I had people dismissing (on the BnC) my lascannon Razors and lascannon Longfangs, just because the 'cool' kids are pulling out old folks missile launcher lists.... guess what? Without a lot of melta backup, you're probably going to get rolled by AV14 based super power-death start lists.

 

Space Wolves have all the tools... try something different!

 

Sorry if you sense my frustration of people replicating internet lists.... it's just getting a little redundant. I've seen some VERY off the wall stuff work, and work well by good players, with 'unusual' lists. Space Wolves have all the tools.

I have 2 speeders that I generally run with hf/melta. Unfortunately, they tend to die fast to 9 s7 TLAC even with a 4+ cover. The same goes for rhinos/rbs. Rush them up to form a blockade or melta fire and the 9 TLAC's rip them up exposing troops to the death cult charge. Not saying it can't be done but once that army closes to within 24" its brutal to make that many cover saves.

get HK missiles, and spam those turn 1 on those TLACs?

I love the reports everyone has given, but nobody put out their armylist. Is there another thread that was started with the army lists? If not would you all mind posting your list? curious to see what my fellow wolves are fielding in battle.

 

My Armylist for Ard Boys looked like this:

 

4 X Rune Priest

5 X Gey hunter squads with Melta,MotW,PF and banner (being led by a WG-see below), in a Rhino

5 x Wolf Guard with a CM and a PF and MB

2 x Long Fang Squad with 5 x ML in a Razorback with twin linked LC

1 x WOlf Scouts with 1 Melta and the whole squad with Melta Bombs

3 x Land Speeder with MM and HF

 

2500 even....

 

I dont know how its played at other stores but in ours, we have first round is completely Random, then its done by pairing up the higest totals after that (so the top two winners from round one play each other and so forth.)

by turn 3 it was my wolves against DE.

my opponent is pretty much undefeated. He plays a build wich includes 3 bombers, 3 beastmaster packs, 2 of them with 3 beastmasters, the third with 5 beastmasters and he attaches Baron Sathonyx. he also runs about 6 Raiders with K. Warriors inside and 3 more Raiders with Kalibite Elites.

 

He ended up beating me but by victory points I was within 150 for a draw. as it turns out other players masacred their opponents and it ended up that 2 Players were tied for 1 and two for second and I got third (or 5).

the judge did not keep VP for the first two rounds.....so thats that.

 

what else did everyone field?

 

is my list terrible?

Here's what I was bringing since I had zero time to prepare. I didn't know I was going, actually. Strangely, the Stormclaws performed exceptionally well, and pretty much slaughtered everything. I'll do more in-depth later, but I'm about to go spend some family time:

 

Ard Boyz '11 (2500pts)
2500pt Space Wolves 5th Ed (2009) Roster (Standard)

Selections:

* HQ (720pts)

* Rune Priest (120pts) 
	Bolt Gun, Chooser of the Slain, Jaws of the World Wolf, Power Armour, Runic Weapon, Saga of the Beastslayer, Storm Caller

* Wolf Lord (260pts) 
	Runic Armour, Saga of the Bear, Storm Shield, Thunder Hammer, Thunderwolf Mount

* Wolf Lord (215pts) 
	Runic Armour, Saga of the Bear, Storm Shield, Thunder Hammer

* Wolf Priest (125pts) 
	Bolt Pistol, Crozius Arcanum, Fang of Morkai, Jump Pack, Power Armour, Wolf Amulet

* Elites (410pts)

* Lone Wolf (85pts) 
	Chainfist, Storm Shield, Terminator Armour

* Wolf Guard Pack (215pts) 
	* Wolf Guard
		Combi Flamer/Melta/Plasma, Power Armour, Power Fist
	* Wolf Guard
		Combi Flamer/Melta/Plasma, Power Armour, Power Fist
	* Wolf Guard
		Combi Flamer/Melta/Plasma, Power Armour, Power Fist
	* Wolf Guard
		Cyclone Missile Launcher, Storm Bolter, Terminator Armour, Wolf Claw
	* Wolf Guard
		Bolt Pistol, Close Combat Weapon, Power Armour

* Wolf Scouts (110pts) 
	* 5x Wolf Scout
		4x Bolt Pistol, 5x Close Combat Weapon, 5x Melta Bombs, Meltagun

* Troops (845pts)

* Grey Hunters Pack (215pts) 
	9x Grey Hunter, Mark of the Wulfen, Meltagun, Power Weapon, Rhino, Wolf Standard

* Grey Hunters Pack (210pts) 
	8x Grey Hunter, Mark of the Wulfen, Meltagun, Power Fist, Rhino, Wolf Standard

* Grey Hunters Pack (225pts) 
	9x Grey Hunter, Mark of the Wulfen, Meltagun, Power Fist, Rhino, Wolf Standard

* Grey Hunters Pack (195pts) 
	7x Grey Hunter, Mark of the Wulfen, Meltagun, Power Fist, Wolf Standard
	* Drop Pod
		Storm Bolter

* Fast Attack (195pts)

* Land Speeder Squadron (70pts) 
	* Land Speeder
		Heavy Flamer, Multi-melta

* Sky Claws Pack (125pts) 
	Meltagun, Power Fist, 5x Sky Claw

* Heavy Support (330pts)

* Long Fangs Pack (165pts) 
	* Long Fang
		Lascannon
	* Long Fang
		Plasma Cannon
	* Long Fang
		Missile Launcher
	* Long Fang
		Missile Launcher
	* Long Fang
		Missile Launcher
	* Squad Leader
		Bolt Pistol, Close Combat Weapon

* Long Fangs Pack (165pts) 
	* Long Fang
		Lascannon
	* Long Fang
		Plasma Cannon
	* Long Fang
		Missile Launcher
	* Long Fang
		Missile Launcher
	* Long Fang
		Missile Launcher
	* Squad Leader
		Bolt Pistol, Close Combat Weapon

Created with BattleScribe

 

And here's what I will be bringing to the next round:

 

Ard Boyz '11 Semifinals (2500pts)
2500pt Space Wolves 5th Ed (2009) Roster (Standard)

Selections:

* HQ (345pts)

* Rune Priest (100pts) 
	Bolt Pistol, Jaws of the World Wolf, Power Armour, Runic Weapon, Storm Caller

* Wolf Lord (245pts) 
	Power Weapon, Runic Armour, Saga of the Bear, Storm Shield, Thunderwolf Mount

* Elites (525pts)

* Dreadnought (165pts) 
	Extra Armour, Multi-Melta, Searchlight, Smoke Launchers
	* Dreadnought Close Combat Weapon
		Heavy Flamer
	* Drop Pod
		Storm Bolter

* Wolf Guard Pack (250pts) 
	* Wolf Guard
		Combi Flamer/Melta/Plasma, Power Armour, Power Fist, Space Marine Bike
	* Wolf Guard
		Combi Flamer/Melta/Plasma, Power Armour, Power Fist
	* Wolf Guard
		Combi Flamer/Melta/Plasma, Power Armour, Power Fist
	* Wolf Guard
		Combi Flamer/Melta/Plasma, Power Armour, Power Fist
	* Wolf Guard
		Combi Flamer/Melta/Plasma, Power Armour, Power Fist

* Wolf Scouts (110pts) 
	* 5x Wolf Scout
		4x Bolt Pistol, 5x Close Combat Weapon, 5x Melta Bombs, Meltagun

* Troops (885pts)

* Grey Hunters Pack (225pts) 
	9x Grey Hunter, Mark of the Wulfen, Meltagun, Power Fist, Rhino, Wolf Standard

* Grey Hunters Pack (210pts) 
	8x Grey Hunter, Mark of the Wulfen, Meltagun, Power Fist, Rhino, Wolf Standard

* Grey Hunters Pack (225pts) 
	9x Grey Hunter, Mark of the Wulfen, Meltagun, Power Fist, Rhino, Wolf Standard

* Grey Hunters Pack (225pts) 
	9x Grey Hunter, Mark of the Wulfen, Meltagun, Power Fist, Wolf Standard
	* Drop Pod
		Storm Bolter

* Fast Attack (335pts)

* Land Speeder Squadron (70pts) 
	* Land Speeder
		Heavy Flamer, Multi-melta

* Land Speeder Squadron (70pts) 
	* Land Speeder
		Heavy Flamer, Multi-melta

* Swiftclaw Biker Pack (195pts) 
	Flamer, Power Fist, 5x Swiftclaw Biker
	* Swiftclaw Attack Bike
		Multi-melta

* Heavy Support (410pts)

* Long Fangs Pack (205pts) 
	* Long Fang
		Plasma Cannon
	* Long Fang
		Missile Launcher
	* Long Fang
		Missile Launcher
	* Long Fang
		Missile Launcher
	* Long Fang
		Lascannon
	* Razorback
		Twin-linked Heavy Bolter
	* Squad Leader
		Bolt Pistol, Close Combat Weapon

* Long Fangs Pack (205pts) 
	* Long Fang
		Plasma Cannon
	* Long Fang
		Missile Launcher
	* Long Fang
		Missile Launcher
	* Long Fang
		Missile Launcher
	* Long Fang
		Lascannon
	* Razorback
		Twin-linked Heavy Bolter
	* Squad Leader
		Bolt Pistol, Close Combat Weapon

Created with BattleScribe

Whoever asked for lists, here was mine. Placed first with 66 BP if you didn't catch it earlier. Explanation after.

 

Logan

Lord w/ TWC, Claw, Storm Shield, 2 Wolves

 

Lone Wolf w/ Term, Storm Shield, Thunder Hammer

Lone Wolf w/ Term, Storm Shield, Thunder Hammer

Lone Wolf w/ Term, Storm Shield, Thunder Hammer

 

 

5 Wolf Guard w/ TDA, Cyclone

5 Wolf Guard w/ TDA, Cyclone

5 Wolf Guard w/ TDA, Cyclone

5 Wolf Guard w/ TDA, Cyclone

5 Wolf Guard w/ TDA, Cyclone

5 Wolf Guard w/ TDA, Cyclone

 

2 Thunderwolf w/ Storm Shieldx2, Powerfistx1

2 Thunderwolf w/ Storm Shieldx2, Powerfistx1

2 Thunderwolf w/ Storm Shieldx1, Powerfistx1

 

6 Long Fangs w/ 5x ML

6 Long Fangs w/ 5x ML

6 Long Fangs w/ 5x MM

 

Logan went with the MM fangs and made them relentless. Every fang unit got a WG from somewhere. The Lone Wolves, and TWC are used as missiles. That's what all have shields. I originally had more models, and less shields, but found in this list they needed shields. Using them as a counter assault force was just not making to most of them. They need to to pressure on your opponent turn 1.

 

The lord was my counter assault element. I still am not sure if I'd rather have Arjac but the lord is so fast and his wolves can occupy and power fists or characters on the charge.

 

The missiles provide cover and the units themselves are ready to gang up on anything in CC. The lone wolves almost never die because people are to scared of the TWC so they make it unscathed usually and I just use them to tie up things I don't want running rampant.

 

I am also considering the single drop pod for Logan's squad. He only ever got into close combat once. But then again no one could take the cav and the lone wolves working together. But still, I'd rather Logan up in the fray dying than being bored slogging it. That will probably entice me toward taking Arjac. But I digress.

 

So there was my list. Wasn't perfect but it was fun for my first shot at a Woof Wing list.

 

Edit: I edited to say that there are so many spelling errors. It's late.... haha. And no, I didn't fix them.

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