Morollan Posted August 16, 2011 Share Posted August 16, 2011 This is wrong dude.The strength of the weapon is not important in regards to FNP, even if it is strength 10. It is the AP of the weapon that is important. The strength of the weapon just determines how easy it is to wound you. The AP determines whether you get an armour save or not. If you're allowed an armour save, then you can use FNP. If the AP value of the weapon is lower than your armour save, No save is allowed therefore no FNP rolls can be made. The Strength of the weapon IS important. If it is twice your Toughness then you get no FNP, regardless of the AP. Link to comment https://bolterandchainsword.com/topic/236376-weapon-allocation/page/2/#findComment-2848921 Share on other sites More sharing options...
JamesI Posted August 16, 2011 Share Posted August 16, 2011 cockroach, not entirely correct. 1) A weapon that is strenght double or more your toughness does not allow FNP. 2) AP 1 and AP2 do not allow FNP. AP3 does, even if you only have 3+ armor. If having no armor disallowed FNP then demons couldn't use FNP. It specifically says FNP can not be used against attacks that never allow armor (such as dangerous terrain and power weapons). AP3 does not disallow all armor, so FNP can be used against it. Ninja'd by Morollan Link to comment https://bolterandchainsword.com/topic/236376-weapon-allocation/page/2/#findComment-2848923 Share on other sites More sharing options...
Cockroach Posted August 16, 2011 Share Posted August 16, 2011 Wow, I just read up on this. I think everyone I know has been playing it slightly wrong for years. What a bizarre ruling! The wording '...or any other wound against which no armour save can ever be taken' I feel is going to cause some arguments down my LGC. My bad. Ignore me Krakev, I talk ^_^. Link to comment https://bolterandchainsword.com/topic/236376-weapon-allocation/page/2/#findComment-2848929 Share on other sites More sharing options...
Morollan Posted August 16, 2011 Share Posted August 16, 2011 It does seem to cause some confusion for some reason. There are a few threads about it so you might want to read them before getting into any arguments. Here's a recent one from the Official Rules forum: http://www.bolterandchainsword.com/index.p...howtopic=236131 Link to comment https://bolterandchainsword.com/topic/236376-weapon-allocation/page/2/#findComment-2848932 Share on other sites More sharing options...
Krakev Posted August 16, 2011 Author Share Posted August 16, 2011 'roach, every day is a school day. ^_^ Glad there are people on hand to clear these things up, I almost always refer to the rules when playing, but never access B&C from anywhere that there are rules lying around (ie. at work!). I think that, at the end of the day, my want to get something put together to play with will be the leader for which models I use. I've got a PF DC guy with a Bolt Pistol, 2 with Bolters and 2 who are armless. Aside from having to find more Power Weapons, seeing as how the DC box only comes with 1, I'll be spending more time with my Oyumaru working on swords rather than worrying about the Bolter/Bolt Pistol combos. Link to comment https://bolterandchainsword.com/topic/236376-weapon-allocation/page/2/#findComment-2848935 Share on other sites More sharing options...
Cockroach Posted August 16, 2011 Share Posted August 16, 2011 I love how Thade picked up on the word 'ever', it's the first thing I noticed when I read it. It changes the meaning of the entire sentence. I just know some guys I play will be like "but your marines dont EVER get a save from AP3 therefore he's dead" Link to comment https://bolterandchainsword.com/topic/236376-weapon-allocation/page/2/#findComment-2848939 Share on other sites More sharing options...
JamesI Posted August 16, 2011 Share Posted August 16, 2011 I love how Thade picked up on the word 'ever', it's the first thing I noticed when I read it. It changes the meaning of the entire sentence. I just know some guys I play will be like "but your marines dont EVER get a save from AP3 therefore he's dead" If any of them play Nurgle demons bring up the demon argument. As nurgle demons have no armor save, they can't take FNP then. Link to comment https://bolterandchainsword.com/topic/236376-weapon-allocation/page/2/#findComment-2848940 Share on other sites More sharing options...
SamaNagol Posted August 16, 2011 Share Posted August 16, 2011 Power Fist/Thunder Hammer Death Company should always have bolters. Link to comment https://bolterandchainsword.com/topic/236376-weapon-allocation/page/2/#findComment-2848947 Share on other sites More sharing options...
Xenith Posted August 16, 2011 Share Posted August 16, 2011 I just know some guys I play will be like "but your marines dont EVER get a save from AP3 therefore he's dead" If that's how they want to play, let them know that your models with power weapons ignore armour saves, so never have to take them. Link to comment https://bolterandchainsword.com/topic/236376-weapon-allocation/page/2/#findComment-2848983 Share on other sites More sharing options...
Krakev Posted August 16, 2011 Author Share Posted August 16, 2011 Power Fist/Thunder Hammer Death Company should always have bolters. Would have been nice if the models had followed the Chaos Marines box, where you get arms and guns and you glue the buggers on yourself. As it is I'm going to have to hack a Pistol off to put a Bolter on, after hacking the Bolter off another arm... What a waste, poor form GW. Link to comment https://bolterandchainsword.com/topic/236376-weapon-allocation/page/2/#findComment-2849012 Share on other sites More sharing options...
Fortunate Son Posted August 16, 2011 Share Posted August 16, 2011 Actually, your nurgle demons would get FNP roll, as long as they weren't hit with weapons that ignore armor saves. Versus power weapons or the like (or AP1 or 2), they'd only get to roll the save, not the FNP. Link to comment https://bolterandchainsword.com/topic/236376-weapon-allocation/page/2/#findComment-2849014 Share on other sites More sharing options...
Morollan Posted August 16, 2011 Share Posted August 16, 2011 Actually, your nurgle demons would get FNP roll, as long as they weren't hit with weapons that ignore armor saves.Versus power weapons or the like (or AP1 or 2), they'd only get to roll the save, not the FNP. I think the argument is that because Plague Bearers have no armour save, if the FNP rule is interpreted that you don't get FNP against any attack that you can't make an armour save against, they would never get FNP. Link to comment https://bolterandchainsword.com/topic/236376-weapon-allocation/page/2/#findComment-2849017 Share on other sites More sharing options...
JamesI Posted August 16, 2011 Share Posted August 16, 2011 Actually, your nurgle demons would get FNP roll, as long as they weren't hit with weapons that ignore armor saves.Versus power weapons or the like (or AP1 or 2), they'd only get to roll the save, not the FNP. I think the argument is that because Plague Bearers have no armour save, if the FNP rule is interpreted that you don't get FNP against any attack that you can't make an armour save against, they would never get FNP. Exactly. Is a counter argument to people that say AP3 ignores a marines FNP by saying then demons can never use FNP. Link to comment https://bolterandchainsword.com/topic/236376-weapon-allocation/page/2/#findComment-2849029 Share on other sites More sharing options...
Brother_Byhlli Posted August 16, 2011 Share Posted August 16, 2011 Glad this has been sorted out. It boils down to three rules. Feel No Pain has no effect against: Attacks which would normally cause instant death (even for models with the Eternal Warrior special rule) Attacks which never allow an armour save (including power weapons, Rending weapons that roll a 6 to wound, Perils of the Warp and dangerous terrain tests) AP1 and AP2 weapons Edited for formatting Link to comment https://bolterandchainsword.com/topic/236376-weapon-allocation/page/2/#findComment-2849081 Share on other sites More sharing options...
lgndnmysparetyme Posted August 17, 2011 Share Posted August 17, 2011 Well noticed, sir. Good thing, anyway. Infernus pistols are a points-sink in Death Company. :) Anyone having luck using them as can openers? I'm building up a squad now with the intent of using Infernus pistols to kill a transport so I can then assault the squad hiding inside. Anyone having luck with this (good or bad)? Link to comment https://bolterandchainsword.com/topic/236376-weapon-allocation/page/2/#findComment-2850093 Share on other sites More sharing options...
Xenith Posted August 18, 2011 Share Posted August 18, 2011 With the 45 pts it requires to get the 3 pistols you need to statistically kill a rhino, reliably, you may as well get a MM attack bike, you can then shoot the rhino for a few turns before your DC get within 3". Link to comment https://bolterandchainsword.com/topic/236376-weapon-allocation/page/2/#findComment-2850662 Share on other sites More sharing options...
Deus_Sanguinius Posted August 18, 2011 Share Posted August 18, 2011 And you also need 15 DC to unlock the 3 pistols. Quite a heavy investment of points. Link to comment https://bolterandchainsword.com/topic/236376-weapon-allocation/page/2/#findComment-2851243 Share on other sites More sharing options...
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