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Grey Knight choices


Astorath the Grim

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FYI, there's A LOT more to the GK codex than "Draigowing" and "Crowe-ifier". Basing armies around termies and strikers works just fine. You can lead a GK army without a GM, GM-equivalent, or a Librarian.

 

Now, if what suits your fancy are Paladins and Purifiers, that's fine. :D But too often people think these are the most potent choices available to GK players ... and they're not. I remain unimpressed by Draigowing. Fun hobby list, but against anything serious and it falls apart. And while you can indeed make some very nasty Crowe-ifier lists, you can build equally nasty GK lists without any Purifiers at all.

 

Just sayin'. Your options are not so limited. ^_^ What is it you're really looking for?

...staggering genius in text...

Read number6's post twice, thoroughly. It is fundamental in your consideration of a new army.

 

If you really want to get into GK, I recommend picking models that you think would be fun to paint. Personally, I find that the more effort I put into painting and decorating my models, the more connected I feel with them: this in turn means that - even if they (or I) do poorly (with them), I'm more likely to stick with them and get better with them. If you think the power-armored grey knights seem fun to paint, and you hate white paint, then Strike Squads are a better bet for you than Purifiers. :D If you think Crowe is an awesome looking model, well that doesn't mean you have to run Purifiers. (You can field Crowe without any Purifiers; he's pretty beastly as an objective defender against any standard infantry.)

 

If you dig Terminators, you don't have to paint them up and field them as Paladins; GKT are viable and cheaper (i.e. easier to spam).

 

That said, it may be worth mentioning that neither a Purifier list nor a Paladin list are auto-win. Purifiers are durable and easier to play than the Draigo-wing, but they've still got a low model count with only 3+ saves to protect them. Draigo-wing is not an easy game, as you are immensely outnumbered. Despite their durability and melee hitting power, they are lacking in mobility and can't sustain many losses. You have to know where you're going to be in three turns...because after the second turn of movement you can't really change your mind. Made a mistake? You might not have enough objectives to win.

 

Otherwise, just go back and read number6's post again. <3

 

EDIT: mismatched italicize tags

For me it was a no brainer, I love small elite armies, and I love terminators. draigo wing lets me field 20 models (7-8 kill points) at 2000 points, and I love it.

 

However, there does seem to be quite a lot of decent choices in a grey knight army. I have had to force myself to not buy any of the power armoured stuff (only just about let myself buy a draigo wing army, but that was rather cheap money wise).

 

Read and re read the codex, try out some proxies if you can, then decide :D

Drop Draigo for a standard GM and take 2 standard 10 man GKT squads alongside the deathstar and you can have 31 terminators at 2k.

 

That's my approcah, i find the Draigowing a bit vulnerable, expecialy against Nids who just drop mawlocs undernetah your squads and suddenly 20 termies isn't so much anymore.

lol!

 

I wonder if there's some sort of booby prize for being the person most sig'd on the form. :cuss I know of at least one other moderator who has a very, very similar quote (of mine, regarding him/her) in their sig.

 

...I'm guessing the booby prize is a large print out of my avatar on a dart board somewhere...

...staggering genius in text...

Read number6's post twice, thoroughly. It is fundamental in your consideration of a new army.

 

If you really want to get into GK, I recommend picking models that you think would be fun to paint. Personally, I find that the more effort I put into painting and decorating my models, the more connected I feel with them: this in turn means that - even if they (or I) do poorly (with them), I'm more likely to stick with them and get better with them. If you think the power-armored grey knights seem fun to paint, and you hate white paint, then Strike Squads are a better bet for you than Purifiers. ;) If you think Crowe is an awesome looking model, well that doesn't mean you have to run Purifiers. (You can field Crowe without any Purifiers; he's pretty beastly as an objective defender against any standard infantry.)

 

If you dig Terminators, you don't have to paint them up and field them as Paladins; GKT are viable and cheaper (i.e. easier to spam).

 

That said, it may be worth mentioning that neither a Purifier list nor a Paladin list are auto-win. Purifiers are durable and easier to play than the Draigo-wing, but they've still got a low model count with only 3+ saves to protect them. Draigo-wing is not an easy game, as you are immensely outnumbered. Despite their durability and melee hitting power, they are lacking in mobility and can't sustain many losses. You have to know where you're going to be in three turns...because after the second turn of movement you can't really change your mind. Made a mistake? You might not have enough objectives to win.

 

Otherwise, just go back and read number6's post again. <3

 

EDIT: mismatched italicize tags

 

 

Hehe thanks for the advice, but I don't paint at all...horrible at it and loath it emensely. I have friends that'll paint them up for me :huh:

 

Eh I don't want an auto win, thats no fun at all...gotta have a challenge. But frankly I think that purifiers sound like more fun to me. And I'm curious to see if I can make Crowe actually worth taking for something other then purifiers as troops. And there is the simple fact that for some reason I can't make a 2+ save for the life of me ;) I'll see if I can come up with a list later on today and post it up in the lists section

Eh I don't want an auto win, thats no fun at all...gotta have a challenge. But frankly I think that purifiers sound like more fun to me. And I'm curious to see if I can make Crowe actually worth taking for something other then purifiers as troops. And there is the simple fact that for some reason I can't make a 2+ save for the life of me I'll see if I can come up with a list later on today and post it up in the lists section

 

Good luck with Crowe I a quickly finding out just how terrible he generally is. He simply does not have enough attacks to be great against anything but large squads (generally with low armor). I have also found that pulling off Heroic Sacrifice can be rather tough.

It's kind of odd haow so many GK players seem to ignore the basic codex and do HQ-driven elite armies. I'm not saying this as a criticism, it's a valid choice.

 

I just sometimes feel I'm the only GK player who has a normal Grandmaster as a HQ. Everyone else seems to be Crowe+purifiers, Draigo+paladins or Coteaz+henchmen swarm.

It's kind of odd haow so many GK players seem to ignore the basic codex and do HQ-driven elite armies. I'm not saying this as a criticism, it's a valid choice.

 

I just sometimes feel I'm the only GK player who has a normal Grandmaster as a HQ. Everyone else seems to be Crowe+purifiers, Draigo+paladins or Coteaz+henchmen swarm.

 

I thought about it really...purifiers are just really cool in my opinion...good close combat troops...hate coteaz with a passion...paladins are just a more survivable termie...mostly my decision to do a draigowing stems from cash flow....don't have much atm :D That and there is no grandmaster model...I don't want to have to buy another box of termies just to make one and have extra bits lying around.

It's kind of odd haow so many GK players seem to ignore the basic codex and do HQ-driven elite armies. I'm not saying this as a criticism, it's a valid choice.

 

I just sometimes feel I'm the only GK player who has a normal Grandmaster as a HQ. Everyone else seems to be Crowe+purifiers, Draigo+paladins or Coteaz+henchmen swarm.

 

I thought about it really...purifiers are just really cool in my opinion...good close combat troops...hate coteaz with a passion...paladins are just a more survivable termie...mostly my decision to do a draigowing stems from cash flow....don't have much atm :D That and there is no grandmaster model...I don't want to have to buy another box of termies just to make one and have extra bits lying around.

 

That's a valid point. I've spent more cash converting my GM than I would if I'd just bought Draigo. An all paladin army does keep the points cost down.

 

I avoid Draigo-wing because I think it's too fragile, at low points values you don't get many men per squad and I've seen a pair of mawlocs destroy a draigo wing. There is just too many str8/AP2 weapons out there so I tend to focus on a solid 10 man deathstar to attract atention and/or kill enemy deathstars while my standard termies do the grunt work.

I was initially running a GM with my GKs, I just found that I felt that Strike squads were really lacking and I was using Grand Strategy mostly just for Scoring Purposes. After that I went all purifiers and found that also kind of lacking in certain areas (you pay a lot for squads and if they are in Vehicles for a long time then it is not really worth it, they are also not any more durable for the points you pay.) At the moment I am still using Crowe, but only 2 Purifier squads, with 2 smaller strike squads in support.
Nothing wrong with being the only guy in your neck of the woods with a particular army style. :) In fact, that's a position many people covet, no? <3

 

 

Agreed, that is one of the reasons I started playing DE years ago...no one played them. And now even with the new dex I'm the only DE player at my lgs.

 

I'm sure at lower points games I'll use my pally squads as normal termies and use Draigo's model as a Grand Master, but when I have the points to do it they'll be what they are :D

Sometimes I feel like the GK codex has TOO many options... I know that certainly, I have a hard time not cramming absolutely everything into the army I want to collect. I think paladins, purifiers, interceptors, Draigo, grand masters, librarians, dreadnoughts, the vindicare, stormravens, land raiders, and dreadknights are all amazingly cool... but I can't think of a way to coherently fit all that into a list, let alone at ~1500 points which is what games seem to usually be at my LGS.

The low cost of a Draigo wing certainly seems a benefit, one of the reasons I allowed myself to get mine (my girl friend owed me Christmas and birthday pressies, so I asked for £100 towards an army and got most of my draigo wing :D ).

 

While I wasn't aiming to allow myself any power armoured guys, I have recently bought a techmarine, and also ordered a model to stand in for Coteaz http://www.arcaneminiatures.co.uk/images/hell-dorado/HD7002.jpg

 

I also think there are too many good choices and not enough points to try them all out (mordrak, coteaz, interceptors, henchmen etc). I'm sure I shall add to this army eventually too, but for now Draigo wing is just too fun, not finding it that fragile (at least, its more survivable then my logan wing as paladins have 2 wounds, so takes more bad luck to lose a squad at once).

I think GK has the largest amount of possible (good) lists you can play with it. Which makes GK a fun army to field, though I do want to note that these choices are not transfered to the special weapons where Psycannons rule supreme.

I went for a semi purifier army, I actually went for PA GK in general which consists mostly of purifiers and strike squads in transports however at 2k and higher it field Crowe and it pretty much purifiers and their support.

 

I don't have the list here but I think at 2k it looked something like this:

Crowe

Xenos Inquisitor

Vindicare

2x 10 purifiers in rhino's

3x 5 purifiers in razorbacks (heavy bolter + psybolt ammo)

3x psyflemen dread

 

So far I've only played 1500 and lower but against most armies I face I think this list should do really well (lots of marines and terminators).

Well I won't be using any inquisitors thats for sure...and I absolutely REFUSE to use psyflemen dreads..talk about boring...if I wanted to sit back and shoot I'd play guard or tau

 

I feel the same way about them, but that's the beuty of the GK codex. We actualy have multiple options that are equaly playable.

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