Ignatia Mortis Posted August 17, 2011 Share Posted August 17, 2011 I was wondering what is your opinion on Hand Flamers? Are they worth their points? Are they too weak to bother? Are they good on Death Company? Thanks for any help. ^_^ Oh and can a captain have two power weapons? Link to comment Share on other sites More sharing options...
Talnox Posted August 17, 2011 Share Posted August 17, 2011 Oh and can a captain have two power weapons? Im not sure but why would you, all attacks from a model with a PW count as ignoring armor so use that pistol Link to comment Share on other sites More sharing options...
Morollan Posted August 17, 2011 Share Posted August 17, 2011 IMO, hand flamers are not worth it. They are too weak to do much damage except against very weak opponents and you really don't need help against those! Link to comment Share on other sites More sharing options...
knife&fork Posted August 17, 2011 Share Posted August 17, 2011 IMO, hand flamers are not worth it. They are too weak to do much damage except against very weak opponents and you really don't need help against those! They can work in special cases when you need to thin the numbers of attackers relying on weight of numbers, or for some reason you want to detach an IC from his squad in order to attack two targets (in CC). That said there are many other places where you can use those 10 pts to greater effect. Link to comment Share on other sites More sharing options...
Xenith Posted August 17, 2011 Share Posted August 17, 2011 In an assault squad, no, as you can get a flamer for half the points, with better S and AP - Its the AP6 that really kills the hand flamer for me, if it was AP5, I would consider it, but granting a save to guard and eldar is annoying. That said, if you face a lot of gaunts and wyches, then it may prove its worth. Link to comment Share on other sites More sharing options...
AbusePuppy Posted August 17, 2011 Share Posted August 17, 2011 It's not awful, but you will usually be able to find something better to spend your points on. The fact that it IS a template weapon means that it will usually be able to do a fair amount of damage to hordes if you lay it down on them, and having one more such template in a squad can be nice. Unlike mixing wounds against Marines/Terminators, with a flamer if they have enough wounds to "lap around" you always have the option of not firing it (since you will know how many models you can hit and thus determine whether it's likely to be useful) and allowing sarge a 5+ save is much less damaging than a 3+ one if you can wipe the rest of the squad out with it. I wouldn't bother on Death Company, though. If you're in range for a template, you're probably also in range for a charge, and your charges will devastate anything your flame template can hurt. I guess maybe against Harlequins or something it might be useful, but that's basically it. Spend those 10pts on half of another dude for the Death Company or an upgrade elsewhere. Link to comment Share on other sites More sharing options...
Judaz Posted August 17, 2011 Share Posted August 17, 2011 IMO all the pistols are overpriced. For 5pts less I would maybe get some, but now it's just not worth it. Maybe on a chaplain or reclusiarch, but otherwise no. If the rumours of the 6th ed is correct, that you can use the pistol in CC but with no extra attack from 2CC weps, then the inferno is worth it. The way it is now, I never get the pistols. Link to comment Share on other sites More sharing options...
Morollan Posted August 17, 2011 Share Posted August 17, 2011 If the rumours of the 6th ed is correct, that you can use the pistol in CC but with no extra attack from 2CC weps, then the inferno is worth it. The way it is now, I never get the pistols. If that turns out to be true then I'll use them but at the moment I only consider pistols if I have no other viable place to spend points. Does seem a tad odd that you have this pistol that is designed to melt holes in heavy armour but when fighting a dreadnought you attempt to pistol whip it instead! Link to comment Share on other sites More sharing options...
JamesI Posted August 17, 2011 Share Posted August 17, 2011 I generally don't think Hand Flamers are worth the points. Occasionally I might throw one on a sergeant, but if I have the points to do that, I prefer Infernus Pistols. Link to comment Share on other sites More sharing options...
AustonT Posted August 17, 2011 Share Posted August 17, 2011 I wouldn't put too much faith in the rumors about 6ed changing how CCW are used. As it stands the hand Flamer is one step from useless. Link to comment Share on other sites More sharing options...
Judaz Posted August 17, 2011 Share Posted August 17, 2011 I wouldn't put too much faith in the rumors about 6ed changing how CCW are used. As it stands the hand Flamer is one step from useless. Don't say that. That rumour was the only thing I liked when I read all the rumours. Let me live in my own fantasy world. Or sci-fi world as it seems. Link to comment Share on other sites More sharing options...
AustonT Posted August 17, 2011 Share Posted August 17, 2011 I wouldn't put too much faith in the rumors about 6ed changing how CCW are used. As it stands the hand Flamer is one step from useless. Don't say that. That rumour was the only thing I liked when I read all the rumours. Let me live in my own fantasy world. Or sci-fi world as it seems. I hope you meant you like that pistols could be used in assaults was what you liked, because that makes sense. If I have a bolt pistol and you have an infernus pistol why would you try to bash me in the head with it when you could melt my face off. So as to say why should I strike at S4 and allow you an armor save when I could just as easily attempt to shoot you inflicting an AP1 wound. even if all that were true and you could use a weapons profile for 1A in CCW...I still wouldn't run a hand flamer, unless you were fighting the marshmallow, graham cracker and chocolate army or trying to start a grill. Link to comment Share on other sites More sharing options...
Ring-around-the-roses Posted August 17, 2011 Share Posted August 17, 2011 Some Chapters may like extra rare mushroom surprise though.. :cuss Link to comment Share on other sites More sharing options...
Morticon Posted August 17, 2011 Share Posted August 17, 2011 When I have the points, my ideal RAS set up is 10 marines, 2 MGs, a hammer and a hand flamer. I would never pay the points for a hand flamer on a regular marine, but on an assault sarge it can be super helpful. Link to comment Share on other sites More sharing options...
Drachnon Posted August 17, 2011 Share Posted August 17, 2011 I really don't see them being worth their points. They are good against very light infantry but those are rarely a problem for BA lists since both assault squads and DC go right through them. Link to comment Share on other sites More sharing options...
bushman101 Posted August 18, 2011 Share Posted August 18, 2011 I used to run hand flamers in my RAS but dropped them after I saw they didn't kill much. Regular flamers are much better in my opinion Link to comment Share on other sites More sharing options...
Brother Kovash Posted August 19, 2011 Share Posted August 19, 2011 If it's for an IC then it's not a bad option, but for an assault squad or death company you don't need them. Unless you play a lot of horde armies, there are better options. Link to comment Share on other sites More sharing options...
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