Jump to content

GKT Loadouts


Borinar

Recommended Posts

I am stuck between the following two load outs and was hoping to get some assistance with my decision.

 

10 Terminators, 4 Demon Hammers, 2 Psycannon/Halberds, 4 Halberds.

 

Split in the following way:

 

Demon Hammer

Demon Hammer

Halberd/Psycannon

Halberd/Psycannon

Halberd

 

Demon Hammer

Demon Hammer

Halberd

Halberd

Halberd

 

My other option is to drop a Hammer from each 5 man for another halberd.

 

I am also stuck with whom to designate as the Justicar, My initial thought was to pick a Halberd from the second Group however, I could choose to Master Craft his weapon and I believe I would want the Demon Hammer MC'd before a halberd.

 

Decisions, Decisions...

Link to comment
https://bolterandchainsword.com/topic/236525-gkt-loadouts/
Share on other sites

Here is how I currently run mine at 10 strong -

 

Justicar - halberd & stormbolter

5x halberd & stormbolter

2x daemonhammer & stormbolter

2x halberd & psycannon

- psybolt ammo

 

Here is how I split them into combat squads -

 

1) Justicar, 2x halberd & stormbolter, daemonhammer & stormbolter, halberd & psycannon

2) 3x halberd & stormbolter, daemonhammer & stormbolter, halberd & psycannon

 

I like the psybolt ammo since I play against IG a lot and you can crack their chimeras fairly easy with side shots which is fairly easy to do teleporting a squad and using a servo skull.

 

G :HQ:

Link to comment
https://bolterandchainsword.com/topic/236525-gkt-loadouts/#findComment-2850503
Share on other sites

I would go with 2 psycannons, 2 Daemonhammers, and 8 halberds.

 

Split up into 2x5 GKT squads each squad would have the following loadout.

 

Psycannon+Halberd

3x Halberd

Daemonhammer

 

I would make one of the halberds the justicar.

 

I recommend taking more halberds over more daemonhammers because of the lack of stormshields. Without the durability of being able to fall back on a 3++ save, the goal should be to kill as many of the enemy unit as possible each turn before they even get the chance to hit back.

 

The problem with giving the Justicar a Daemonhammer in order to MC it is that if you happen to perils while trying to cast hammerhand or activate the squads forceweapons then there is a good chance that one of your daemonhammers just died. Making the justicar one of the halberd users still gives you plenty of other halberds left in the squads in case of something like that.

Link to comment
https://bolterandchainsword.com/topic/236525-gkt-loadouts/#findComment-2850506
Share on other sites

I am going to go WAY out on a limb here and agree with what a bunch of people are saying:

 

I would go with 2 psycannons, 2 Daemonhammers, and 8 halberds.

 

Split up into 2x5 GKT squads each squad would have the following loadout.

 

Psycannon+Halberd

3x Halberd

Daemonhammer

 

I would make one of the halberds the justicar.

Link to comment
https://bolterandchainsword.com/topic/236525-gkt-loadouts/#findComment-2851283
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.