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A new Space Wolf


-Volsung-

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Hey all, quick question.!

 

So me and a friend, we are thinking of checking out the gameplay of 40k with a full leap.

 

I was wondering, how many points would be a good game to play for a full immersive experience? We're thinking a solid session that's not just a simplistic tease (as is often the case for many starter rules for many games I tried). In that case, what would be a good number of points for a typical Warhammer game?

 

Thanks! ^_^

 

1750pts is the standard tournament value in the US while 1500pts is the standard for Europe.

 

1750pts for my Wolves has the following,

 

Wolf Lord on a Thunderwolf

Rune Priest

 

Grey Hunters x10 in Rhino

Grey Hunters x10 in Rhino

Grey Hunters x10 in Rhino

 

Thunderwolves x4

 

Long Fangs x6 with 5 missile launchers in heavy bolter Razorback

Long Fangs x5 with 4 missile launchers in heavy bolter Razorback

 

That is more then just a quickie starter game.

For some perspective, I seldom meet anyone who own a single army able to meet upwards of 4000 pts (excluding dedicated players with titans, etc) before they feel they have enough of that army and start branching to other armies.

 

4,000 points? how many models approximately are we looking at for that number in terms of space wolves? 100? 200? Give or take a few motorized vehicles and dreadnought mechs and the likes?

 

Lol, wonder how long it would take to paint that many!

Agreed, 1500 is probably where you'll want to start. Build to that initially, and then expand your army to 2250 or 2500 points or so. You'll want to expand just to have alternate unit options to "shop from" when building a list for a game. One of the frustrating parts of list design, for me, is wanting to play with everything I've got available. It's easier to let the old Dreadnought sit out a game, if you just plan to include him next time. If you play often enough, then this doesn't become as much of an issue.

 

Check out Brother Ramses' thread with his/our recommendations on how to be a smart buyer of your force. Have a plan for how you want to proceed. There is little that is more frustrating than to spend money unwisely, or unnecessarily. Also, check out our various Tacticas; I've got mine linked right below in my signature block.

 

Also, I just wanted to say that your painting is excellent, and congratulations on that. I'm sure you'll have a terrific looking force, once you've got it all assembled.

 

Welcome to the Fang,

 

Valerian

 

EDIT:

For some perspective, I seldom meet anyone who own a single army able to meet upwards of 4000 pts (excluding dedicated players with titans, etc) before they feel they have enough of that army and start branching to other armies.

 

4,000 points? how many models approximately are we looking at for that number in terms of space wolves? 100? 200? Give or take a few motorized vehicles and dreadnought mechs and the likes?

 

Obviously depends on what you've got, and what your upgrades are in each unit, but with vehicles would still put you at around 100 models. At last count I had 96 individual Marines (counting guys on Bikes and manning the Land Speeder), and I could probably field 4,000 points worth Space Wolves.

 

Lol, wonder how long it would take to paint that many!

 

Depending on your speed, oh, about 19 years.

 

V

Apologies for all these sporadic questions, but methinks they aren't important enough to waste forum space with their own separate thread.

 

I was looking at the drop pod models, they look really nice. But here's the question:

 

When Space Wolves attack, are the drop pods launched from a cruiser or battleship or are they individual, mini-dropships that can fly of their own accord?

 

Also, after a battle, are the drop pods recovered or are they disposable? Can they also be used to drop supplies, such as extra ammo, power armor replacement parts and the likes? I see that they can drop dreadnoughts, but can they also drop rhinos and tanks and the likes?

 

Thanks! ;)

 

-EDIT-

 

Sorry, I just noticed that the tanks can be attached to the gunships. But this leaves another question- If gunships transport tanks, and pods transport dreadnoughts, and the gunships can fly in and out of space, how do Land Speeders get deployed?

Apologies for all these sporadic questions, but methinks they aren't important enough to waste forum space with their own separate thread.

 

I was looking at the drop pod models, they look really nice. But here's the question:

 

When Space Wolves attack, are the drop pods launched from a cruiser or battleship or are they individual, mini-dropships that can fly of their own accord?fired from the starship in orbit

 

Also, after a battle, are the drop pods recovered or are they disposable? Can they also be used to drop supplies, such as extra ammo, power armor replacement parts and the likes? I see that they can drop dreadnoughts, but can they also drop rhinos and tanks and the likes?Drops Pods are left after a battle.Umm no,the dropping of ammo and parts and such would be for thunderhawks or what ever transport that chapter/company is using.drops pods can only drop troops, dreadnaughts or be used as weapon platforms.

 

Thanks! :)

 

-EDIT-

 

Sorry, I just noticed that the tanks can be attached to the gunships. But this leaves another question- If gunships transport tanks, and pods transport dreadnoughts, and the gunships can fly in and out of space, how do Land Speeders get deployed?by the troop transports

Answered in blue.

1. Drop Pods are fired at the ground from ships in orbit.

 

2. Drop Pods deploy Squads/Packs and Dreadnoughts. Although not specifically addressed in the game, a crafty commander could also use them to drop supplies, or anything else needed that would fit in one. Other vehicles don't fit, so they aren't used to deploy tanks. Instead, Thunderhawk Transporters do that by shuttling vehicles back and forth from Strike Cruiser or Battlebarge to battlefield. These can also recover used Drop Pods. Their rules are found in Forgeworld expansion rules.

 

3. Land Speeders, like Thunderhawks, are air and space capable, so they self-deploy from on-orbit ships to the battlefield.

 

V

People that are proposing 1500pts need to realize that Vols is in Los Angeles and will more then likely be facing 1750pts on a more regular basis then 1500. That is just the standard game in the US it appears.

 

True, but he asked what points level would give him and his mate the "full immersive experience" when playing each other to learn the rules. 1500 points is plenty enough for that. Once they've got the game figured out, and want to try pickup games at the LGS with other opponents, then they could step up to 1750. Even then, most folks don't mind trimming their lists a little for a pickup game against a newish player that just doesn't have enough stuff yet. They really won't have to worry about 1750 unless they enter a tournament, which probably won't be for a while yet, if ever.

 

V

Hey thanks for the response!

 

I dunno what point values they play with at my local game store. I will have to ask next time I roll through there. Unfortunately, I don't think there's any other stores within reach here in West LA (a shame really).

 

As for points wise, how significant will a 250 point difference be in terms of an army list choice? Say a good, well-rounded army list that is 1500 points, will it change much if given the flexibility of 250 more points.

 

For example, in Battletech (sorry for these outside game references, they are all I can base any comparison to, lol), when a game's battle value (i'm guessing the equivalence to points) expand, you might see say... a small game with 2 heavy mechs then a larger game with no heavy mechs and the player's forces having mediums and light mechs up the arse.

 

Will that be a similar case for 40k? Say if the sample list Brother Ramses was kind enough to post. Being that that's for 1750, if the point value for a game I go into drops to 1500, will it be as simple as, say, taking out two or the rhinos, or taking out the Thunderwolves? Would extra points play a big role in determining wether I should focus more on, say, vehicles for all my squads, rather than full squads of ground infantry, or more elite veterans and the likes?

 

PS- I have a feeling my terminologies are all messed. I'm definitely sorry if I don't refer to things properly. lol

 

 

I think what the issue really comes down to is, for my starter, which models should I buy for a typical game that I can expect to paint up and keep using for a good, solid long time and not waste my funding so early buying a really cool, expensive unit and probably have it grace my display case more than it does the miniature fields of war (e.g. my Battletech Bushwhacker, the most beautiful-looking piece of crap that will forever be a bench-warmer) lol

To start off you need two troops and a HQ. Best bet is TW grey hunter packs and either a Rune Priest or Wolf Priest. You can do this with two boxes of Space Wolf marines or go for one SW box and a tactical squad box if you want to mix it up a bit and have a few more weapon options.

 

Those are the basics you will need for any game and you could easily play a few 500 point games to get to grips with the rules and see whether you want more shooting or more CC. You could also use proxies to try out things before buying them too.

I think what the issue really comes down to is, for my starter, which models should I buy for a typical game that I can expect to paint up and keep using for a good, solid long time and not waste my funding so early buying a really cool, expensive unit and probably have it grace my display case more than it does the miniature fields of war (e.g. my Battletech Bushwhacker, the most beautiful-looking piece of crap that will forever be a bench-warmer) lol

 

http://www.bolterandchainsword.com/index.p...=233656&hl=

1500pts is the standard for Europe.

 

Here is belgium is it 1850 points now. in the last year it has gone up to 1750 then for the "nationals" 1850. And now the biggest tournament(my home club organizes it) it has gone up to 2000 point games.

 

 

 

 

OH btw welcome to the fang. If you would ignore forte and greenhorn and just stick with me you will be just fine.

Only a bit drunk thats all

haha will do! ;)

 

so i'm looking at pictures from the Lybian rebellion and, oddly enough, this idea strikes me. Ak-47s would look good on Space Wolves, would complement the fur and I think might just match their tribal, feral theme more so than high-tech looking firearms. So I'm thinking...

 

Has anyone ever considered painting the bolter casing on some of their models with a wood pattern? As if the casing itself was made from wood like the m1 garand or the original Kalashnikov?

 

Man I'm excited. Hah, I'mma try to paint one like that and see what you guys think!

If you would ignore forte and greenhorn and just stick with me you will be just fine.

Hey! Only ignore forte.Im not so bad.

What do you mean 'not so bad'. Don't make me slap you with a Dark Angels dress!

 

And Donutzot...just you wait...the cheek of it!

 

 

On topic. Be interesting to see bolters with wood casings. Not too sure how many trees there are on Fenris or if the techmarines even know what to do with it.

Has anyone ever considered painting the bolter casing on some of their models with a wood pattern? As if the casing itself was made from wood like the m1 garand or the original Kalashnikov?

 

It's an interesting idea, but I'm fairly sure wood-carving isn't an area the Iron Wolves delve into. In term's of practicality, I'd say wood probably wouldn't be the best material to use on any weapon in the 40k universe. Having your gun catch alight when someone uses a flamer on you probably wouldn't be overly helpful B).

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