Jump to content

crowe


sallyoz

Recommended Posts

brothers I have a crowe mini (yet to be built) because I liked the idea of purifiers as troops but I have seen a lot of negative comments about this character , I would like to hear from fellow gk brothers with positive things to say also from others with opposite views so I can form a balanced opinion as to the path I should take with my as yet unstarted gk army.

 

For the record I have Crowe,15 pagk and 5 gkt

 

any and all advice would be appreciated :)

Link to comment
https://bolterandchainsword.com/topic/236690-crowe/
Share on other sites

Technically a Grand Master allows units to score as if they were troops, it does not make them troops as far as the Force Org chart goes. So there'd only be one troops selection of 5, meaning at least 5 of the 15 would have to be a Strike Squad for the army to be legal.

 

With Crowe however, the Purifiers are troops, meaning it'd be 4 scoring units (3 if you take the termies as Paladins).

Link to comment
https://bolterandchainsword.com/topic/236690-crowe/#findComment-2852936
Share on other sites

as in do anything other then making an army legal to be played ? crowe is awesome , he opens up a nice build for GK armies while not costing 250pts . people are too fixed on the whole uber unit mind set , who cares if he dies . In chaos DPs die all the time and it is a good thing . he draws fire away from other stuff [would you like those melta plasma/las shoting your purifiers that are base of your list or an HQ that is unimportant army mechnices wise ?] and one doesnt have to worry what to do with him , he is like a weaker SW lone wolf .

 

But If you plan to make an army with 1-2 puri squads then a GM is a better choice.

Link to comment
https://bolterandchainsword.com/topic/236690-crowe/#findComment-2852999
Share on other sites

Crowe's capability to unlock Purifiers is not to be underestimated, if you plan to built your army around them.

As other players noticed Grand Strategy does not alter FOC, thus you can field only three units; occupying slots you may allocate to other assets.

Beside Grand Strategy applies only to d3 units, thus you cannot be sure all your Purifiers will be scoring units.

 

Of course you can rely on other "scoring units" playing a completely different army style. The choice in up to you and GK codex offers a great number of option.

However for the players that want a Purifier army, Crowe is a great asset.

 

Crowe as "operative unit" is peculiar. The fact he lacks of IC rule, does not have a Nemesis sword means he cannot be played like a "standard" brotherhood champion.

 

Despite the lack of Nemesis weapons Crowe can be devastating in CC (renders on 4+), especially against larger units, when the number of "base to base" model increases.

If you want to play Crowe you have to develope tactics that fit with his role and abilities.

He needs to be protected from ranged fire since you cannot benefit from wound allocation. Embarking him on an empty transport, perhaps one you bought for an unit you place inside a ruin, or making him to march "shielded" by another vehicle is a good idea.

 

I'd avoid to lanuch Crowe in solo missions. Use him to counter charge or charge support and he will kill something. Being a Brotherhood Champion means he is supremely qualified in taking down enemy expensive characters. I did it once against orks. Sent Crowe against Thraka and his bodyguard. He killed a couple of enemy models and he get killed by Thraka: heroic sacrifice removed Thraka from the game. My opponent was not happy.

 

The rest of my purfiers decimated the Orks hordes. In that match I really needed purifiers and Crowe was the only way to field a purifier army.

16 psycannons at 200pts plus cleasing flame can hurt orks :)

Link to comment
https://bolterandchainsword.com/topic/236690-crowe/#findComment-2853058
Share on other sites

For anyone like me who wishes to play pure PA GK Crowe is a must on higher point levels, Strike Squads while awesome 'basic' troops lack the punch the purifiers have.

And as jeske mentioned he's pretty cheap for a character that alters the FOC. Just don't expect him to be one of those special characters that will win you the game by themselves.

Link to comment
https://bolterandchainsword.com/topic/236690-crowe/#findComment-2853242
Share on other sites

My advice is, at 1750pts, if you take Crowe take as many purifiers you can and some units to support them.

 

If you take a GM you have to take two strike squads. It's the "strike" or "GM" tax that you have to pay. If you add 2-3 purifier squads and the cost of the transports and the upgrades there are no points left for any serious support unit.

 

For 615pts you take a GM and 20 marines with 4 psycannons. For the same points you take Crowe and 15 marines with 6 psycannons and 45pts left for upgrades. GM brings quantity, Crowe brings quality.

 

And, for me, at that point level if you take Crowe you should never ever take a second marine hq. With Crowe every point and body counts.

Link to comment
https://bolterandchainsword.com/topic/236690-crowe/#findComment-2853388
Share on other sites

That's dependent on only wanting Purifiers in your elite slots.

 

If you're taking Coteaz to get Henchman troops, then you don't need the Grand Master to make Purifiers scoring. You only need a couple of scoring units (acolytes in razorbacks?) to hold your home objective and then contest the rest of the objectives with your other units, scoring or not.

Link to comment
https://bolterandchainsword.com/topic/236690-crowe/#findComment-2853766
Share on other sites

Concerning his usefulness aside from unlocking Purifers; I find that he is best used as a counter charge unit hiding next to an objective. He cannot move fast so let the enemy come to you.

I have used him in a couple of games and in both he took down a full chaos marine squad single handedly. My opponents were all like "why does the internet think this guy is bad again?" but we don't really play at tournament level competitiveness here.

My main gripe with Crowe (and brotherhood champions) is that if you come up against something like Mephiston that is neither an IC nor a monstrous creature he has 1 attack max. :P

Link to comment
https://bolterandchainsword.com/topic/236690-crowe/#findComment-2853770
Share on other sites

I find Crowe pretty usefull, I like to run him with just a single 5 man unit of Purifiers. Obviously he cant join the unit but he just jogs around behind them and charges what he can.

 

I like his background, the mini is absolutely cracking. and he's won me a couple of games at the last minute too.

 

All in all I would say that just keep play testing with him and you'll end up loving him. I find Mordrak actually the hardest character to use... but thats a story for another day! :D

 

Corpus

Link to comment
https://bolterandchainsword.com/topic/236690-crowe/#findComment-2853842
Share on other sites

That's dependent on only wanting Purifiers in your elite slots.

 

If you're taking Coteaz to get Henchman troops, then you don't need the Grand Master to make Purifiers scoring. You only need a couple of scoring units (acolytes in razorbacks?) to hold your home objective and then contest the rest of the objectives with your other units, scoring or not.

I would argue that you don't need scoring purifiers with a 4 strike squads and thats easily done at 1750 but it was suggested that you may want both, this allows you up to 9 scoring units, I certainly don't agree that you just need scoring units to hold home objectives and contest the rest, redundancy is the first thing you build into a list.

Link to comment
https://bolterandchainsword.com/topic/236690-crowe/#findComment-2853891
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.