RunningWolfFenris Posted August 23, 2011 Share Posted August 23, 2011 When you field a TWC unit, whats the load out look like? How many Storm Shields etc? Thanks in advance to answers Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/ Share on other sites More sharing options...
Rocknar Posted August 23, 2011 Share Posted August 23, 2011 I run 3 all with storm shields and one with a Thunder Hammer, one with a close combat weapon and one with a bolt pistol. Adda Wolf lord and it is a tough unit to kill and hits like a ton of bricks. Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/#findComment-2854690 Share on other sites More sharing options...
RunningWolfFenris Posted August 23, 2011 Author Share Posted August 23, 2011 I run 3 all with storm shields and one with a Thunder Hammer, one with a close combat weapon and one with a bolt pistol. Adda Wolf lord and it is a tough unit to kill and hits like a ton of bricks. So basically 3 TWC with SS, 1 TH? Plus Wolf Lord? Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/#findComment-2854695 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted August 23, 2011 Share Posted August 23, 2011 I run 3 all with storm shields and one with a Thunder Hammer, one with a close combat weapon and one with a bolt pistol. Adda Wolf lord and it is a tough unit to kill and hits like a ton of bricks. So basically 3 TWC with SS, 1 TH? Plus Wolf Lord? the write up listed above is used to take advantes of the wound allocation rule. as each t-wolf has a different secondary weapon, they divide wounds among the models and can be used to delay the loss of certain models. i am too lazy for all that, so the pack i run is 3, all storm shields, 1 thunder hammer. its the most common pack set up. WLK Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/#findComment-2854708 Share on other sites More sharing options...
Godhead Posted August 23, 2011 Share Posted August 23, 2011 My typical load out runs 4 twc 1 is standard 2 is ss/th 3 is ss/ccw 4 is ccw/bolter I then attach a lord to them and he does most of the work barring the hammer dude. Everything else is just bonus. My new list drops the 4th twc out to help make room for 2 dakka dreads. Hopefully I'll get to go game while the wife is at work and I'll get to do some play testing. Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/#findComment-2854719 Share on other sites More sharing options...
red_starrise Posted August 23, 2011 Share Posted August 23, 2011 I run 3 TWC: one w/ SS, one w/ PF, one w/ melta bombs Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/#findComment-2854733 Share on other sites More sharing options...
Gerwulf Posted August 23, 2011 Share Posted August 23, 2011 I run something similar to Godhead. CCW/BP CCW/SS CCW/SS/MB TH/BP Lord with SS, wolf claw, saga of the bear, runic armour, wolf tooth necklace As long as they don't come up against something nasty with high initiative and strength and lots of attacks (i.e. necrons: 3 squads of wraith with a destroyer body lord). They can take an immense amount of damage, while the lord and the TH guy but out some decent damage. Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/#findComment-2854749 Share on other sites More sharing options...
Simo429 Posted August 23, 2011 Share Posted August 23, 2011 When I ran them in tournaments it went Lord - Frost Blade, Storm Shield, Saga of the bear, Runic Armour, two fenrisian wolves TWC 1 - Thunder hammer TWC 2 - Storm Shield TWC 3 - Melta Bombs TWC 4 - nothing Now more than ever Bear has to be a must on a thunderlord thats for sure. Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/#findComment-2854753 Share on other sites More sharing options...
Durfast Spiritwolf Posted August 23, 2011 Share Posted August 23, 2011 TWC 1: SS & TH TWC 2: SS & CCW TWC 3: plasma pistol & CCW TWC 4: Meltabomb TWC 5: as issued Regards, Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/#findComment-2854779 Share on other sites More sharing options...
Martok Posted August 23, 2011 Share Posted August 23, 2011 Same as above i run: CCW/BP CCW/SS CCW/SS/MB TH/BP I was running warrior born on my Lord but at the weekend I was at a tournament and he was instant death'd 3/4 games... so now he has bear lol: Frost Blade, Bolt Pistol, Saga of the Warrior Born, Thunderwolf, Wolf Tooth Necklace, Wolf tail talisman, Belt of Russ - Martok Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/#findComment-2854802 Share on other sites More sharing options...
Prot Posted August 23, 2011 Share Posted August 23, 2011 I'm too lazy to search for my original post a few months ago, but I was heavily exploring TWC. I asked a similar question and the result was a playtest situation where I would report back here, to the BnC, my progress. I think the first thing is to nail down your point total. The second thing becomes the loadout, the third thing is the 'support' units. TWC aren't nearly as potent at the higher levels of competition as some would lead you to believe. I think when they first hit the table top, it took people by surprise. But then, as with all things, people knew you just throw rocks at them in saturated amounts and they fade. So in the end I was of two minds. Version one, you go dirt cheap with 3 TWC with unique loadouts (for obvious reasons) but I always tried to give at least one a shield. Option 2 was full out, with a TWC Lord accompanying them. Still you just have to support them. I had to use Jaws more than I like to admit to make the unit work. Because with this option 2 loadout, the unit is VERY expensive and very, very, very rarely gets its points back, but typically it's not meant to. Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/#findComment-2854940 Share on other sites More sharing options...
red_starrise Posted August 23, 2011 Share Posted August 23, 2011 As long as they don't come up against something nasty with high initiative and strength and lots of attacks (i.e. necrons: 3 squads of wraith with a destroyer body lord).They can take an immense amount of damage, while the lord and the TH guy but out some decent damage. Or, much to the chagrin of my LGS owner, Vulkan H'estan w/ an Honor Guard who tied up/destroyed almost 1K all by themselves incl 3 full TWC units & a Rune Priest. Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/#findComment-2855206 Share on other sites More sharing options...
RunningWolfFenris Posted August 23, 2011 Author Share Posted August 23, 2011 Thanks to everyone who posted. I think I'm going to keep it simple for sanity's sake and run 3+WL all with SS and 1 TH. I'm pretty sure can support them with other parts of my army. Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/#findComment-2855496 Share on other sites More sharing options...
red_starrise Posted August 23, 2011 Share Posted August 23, 2011 Thanks to everyone who posted. I think I'm going to keep it simple for sanity's sake and run 3+WL all with SS and 1 TH. I'm pretty sure can support them with other parts of my army. Just be careful they're not too expensive & you don't expect too much out of them. They can be a very powerful unit but they can also be a glass cannon. As I said above, I eliminated 15 of them w/ Vulkan H'estan & 4 honor guard & wounded a rune priest. Admittedly he & his boys all ended up dying in the end, but it took an entire game, 15 TWC & a Rune Priest to do it. The WL on TWM is ok, but I just don't like him personally, just a matter of taste there. Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/#findComment-2855552 Share on other sites More sharing options...
Torin Posted August 24, 2011 Share Posted August 24, 2011 well i run on 1 TWC Lord + 4 TWC 1. TWC + SS 2. TWC + SS+ MB 3. TWC + TH 4. TWC + Bolter Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/#findComment-2855709 Share on other sites More sharing options...
Godhead Posted August 24, 2011 Share Posted August 24, 2011 torin, with your set up, it seems like you don't need to give the one guy the bolter. He should be able to enjoy the extra attack from the ccw/bp. I'll grab my codex, but I think you can replace either the bp or the ccw with a stormshield as well. That would allow you to drop the meltabomb off of the stormshield guy too. It only saves you 5 points and gives you one extra attack so it's not an amazing change, but little things add up. Especially when talking about points. Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/#findComment-2855729 Share on other sites More sharing options...
Torin Posted August 24, 2011 Share Posted August 24, 2011 torin, with your set up, it seems like you don't need to give the one guy the bolter. He should be able to enjoy the extra attack from the ccw/bp. I'll grab my codex, but I think you can replace either the bp or the ccw with a stormshield as well. That would allow you to drop the meltabomb off of the stormshield guy too. It only saves you 5 points and gives you one extra attack so it's not an amazing change, but little things add up. Especially when talking about points. Sorry my bad, i erase the wrong one from my 5 man TWC list.. but what you say is true... if the 4 man TWC.. the last one is just plain. I dont think i would remove the MB coz it would prevent me from allocating the Wounds. 5 man list. 1. TWC + SS 2. TWC + SS+ MB 3. TWC + TH 4. TWC + Bolter 5. TWC + Bolt Pistol & CCW Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/#findComment-2855883 Share on other sites More sharing options...
Godhead Posted August 24, 2011 Share Posted August 24, 2011 Cool, and as it stands I was incorrect about being able to wholesale trade out a ccw for a stormshield, Only one member may do so and that is instead of special weapon as well. I know I would much prefer to spend 5 extra points for a meltabomb versus a free shield and no special weapon. Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/#findComment-2856794 Share on other sites More sharing options...
Durfast Spiritwolf Posted August 25, 2011 Share Posted August 25, 2011 Thanks to everyone who posted. I think I'm going to keep it simple for sanity's sake and run 3+WL all with SS and 1 TH. I'm pretty sure can support them with other parts of my army. Add a MB to one SS if you want to allocate wounds (or replace BP with bolter) Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/#findComment-2857381 Share on other sites More sharing options...
RunningWolfFenris Posted August 25, 2011 Author Share Posted August 25, 2011 Thanks to everyone who posted. I think I'm going to keep it simple for sanity's sake and run 3+WL all with SS and 1 TH. I'm pretty sure can support them with other parts of my army. Add a MB to one SS if you want to allocate wounds (or replace BP with bolter) Thanks Durfast. I'll probably do the MB on one. I'm toying with the idea of using them versus a more traditional mechanized assault Link to comment https://bolterandchainsword.com/topic/236834-typical-twc-unit/#findComment-2857899 Share on other sites More sharing options...
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