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No Thunderfire Cannon or Conversion Beamer?


Goochman

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Wazzup with those rules, No cannon or Beamer, ain't that a biatch???? :angry:

Wolf standards, Mark of the Wulfen, Sagas, TWC, 4 HQ slots and not forgetting Grey Hunters, Long Fangs, Wolf Scouts and the rest of our codex. Can see that we're losing out :(

Wazzup with those rules, No cannon or Beamer, ain't that a biatch???? :angry:

Wolf standards, Mark of the Wulfen, Sagas, TWC, 4 HQ slots and not forgetting Grey Hunters, Long Fangs, Wolf Scouts and the rest of our codex. Can see that we're losing out :(

 

 

I'm quite content to leave the thunderfire cannons in my vanilla bike list and the conversion beamers with the grey knights. I think the wolves made out just fine.

 

^^dittos^^ havent missed them. the SW dex is packed so full of awesome, we don't have room for anything else. TFC's are too fragile anyways.

I never use those items in my vanilla lists anyway. For one, the MotF takes up an HQ slot that I'd rather fill w/ force multipliers such as Pedro Kantor & Vulkan H'estan. The Thunderfire Cannon is the same problem, I'd rather run a tank column w/ my HS slots. As for SW, my HS slots I'd rather fill w/ a vindicator & Long Fangs & I'd rather have Rune Priests, Wolf Priests & Wolf Lords in my HQ slots so I don't really feel I'm missing much of anything.

 

There's plenty of things SW get that SMurfs don't, so I'm cool w/ the SMurfs having choices that SW don't get.

 

If you wanna gripe about something we don't get, how about twin dreadnought CCW's or a Stormraven or the ability to enshrine our Rune Priests in dreadnoughts like certain wannabe grey knights in red armor can. That's really my only complaint is that BA get to have everything that's good about C:SM & C:GK plus their own unique stuff. The fast tanks & assault marines as troops really belong to different chapters such as White Scars & Ravenguard but due to GW's love affaird w/ the space vampires everyone else gets douched in favor of them, but I digress.

I never use those items in my vanilla lists anyway. For one, the MotF takes up an HQ slot that I'd rather fill w/ force multipliers such as Pedro Kantor & Vulkan H'estan. The Thunderfire Cannon is the same problem, I'd rather run a tank column w/ my HS slots. As for SW, my HS slots I'd rather fill w/ a vindicator & Long Fangs & I'd rather have Rune Priests, Wolf Priests & Wolf Lords in my HQ slots so I don't really feel I'm missing much of anything.

 

There's plenty of things SW get that SMurfs don't, so I'm cool w/ the SMurfs having choices that SW don't get.

 

If you wanna gripe about something we don't get, how about twin dreadnought CCW's or a Stormraven or the ability to enshrine our Rune Priests in dreadnoughts like certain wannabe grey knights in red armor can. That's really my only complaint is that BA get to have everything that's good about C:SM & C:GK plus their own unique stuff. The fast tanks & assault marines as troops really belong to different chapters such as White Scars & Ravenguard but due to GW's love affaird w/ the space vampires everyone else gets douched in favor of them, but I digress.

I am with you on that one if any codex should have Librarian Dreads it should have been the Grey Knights and the one thing that should be in every Space Marine Codex is a Dread that can have two CCWs. You see in fluff all the time that there is Dreads of all chapters with two CCWs but for some reason it doesn't really get into the game much.

 

I think a Space Wolves Dread with two CCWs would be with the fluff. Stormravens should be in every Space Marine Codex because it talks in fluff about every chapter using them.

Stormravens should be in every Space Marine Codex because it talks in fluff about every chapter using them.

 

where have you read that? Stormravens, from what I have read, are exclusive to the Blood Angels and GK's, noone else has them. Now thunderhawks, on the other hand, are used by all.

The SW codex has lots of great stuff in it in lieu of what we're missing.

 

Very much so. I have a hard time using any other Space Marine Codex because my play style is so in-sync with Space Wolves and the options available suit me perfectly. I try to write lists with, for example, Codex: Blood Angels and I miss counter-attacking Grey Hunters, or Rune Priests with Jaws, or OBEL Wolf Scouts...

 

That being said the thing I truly miss, and scratch my head about sometimes, is the lack of deep striking. How I'd love to deep strike Termies!

 

It's from some older fluff (off the top of my head, referencing the 3rd Edition Codex: Space Wolves) where Space Wolves eschew teleportation because of negative stigmas and superstitions associated with it. If I remember correctly, the phrase was "they prefer to fight with both boots on the ground".

 

Now that being said, while we can't Deep Strike, we are one of the few armies that has the option to give Terminator squads Drop Pods. I know Codex: Space Marines can't, not quite sure about BA, DA or BT.

 

 

DV8

Stormravens should be in every Space Marine Codex because it talks in fluff about every chapter using them.

 

where have you read that? Stormravens, from what I have read, are exclusive to the Blood Angels and GK's, noone else has them. Now thunderhawks, on the other hand, are used by all.

I believe it was one of the Blood Angels novels and it talked about Stormraven being used throughout the Imperium. But can't remember which one.

Now that being said, while we can't Deep Strike, we are one of the few armies that has the option to give Terminator squads Drop Pods. I know Codex: Space Marines can't, not quite sure about BA, DA or BT.

 

 

DV8

 

BT can, but that's it I think.

Now that being said, while we can't Deep Strike, we are one of the few armies that has the option to give Terminator squads Drop Pods. I know Codex: Space Marines can't, not quite sure about BA, DA or BT.

 

 

DV8

 

BT can, but that's it I think.

that sad thing is that all SM codexs with Drop Pods have rules with the Drop Pod saying that Terminators take up two slots but Terminators can't get drop pods as transports.

I believe it was one of the Blood Angels novels and it talked about Stormraven being used throughout the Imperium. But can't remember which one.

 

You might be thinking of the Stormbird, a Pre-Heresy transport (huge) capable of transporting three Space Marine companies.

 

that sad thing is that all SM codexs with Drop Pods have rules with the Drop Pod saying that Terminators take up two slots but Terminators can't get drop pods as transports.

 

Characters in Terminator armor can join squads in Drop Pods.

 

 

DV8

I believe it was one of the Blood Angels novels and it talked about Stormraven being used throughout the Imperium. But can't remember which one.

 

You might be thinking of the Stormbird, a Pre-Heresy transport (huge) capable of transporting three Space Marine companies.

Maybe ;)

The SW codex has lots of great stuff in it in lieu of what we're missing.

 

Very much so. I have a hard time using any other Space Marine Codex because my play style is so in-sync with Space Wolves and the options available suit me perfectly. I try to write lists with, for example, Codex: Blood Angels and I miss counter-attacking Grey Hunters, or Rune Priests with Jaws, or OBEL Wolf Scouts...

 

That being said the thing I truly miss, and scratch my head about sometimes, is the lack of deep striking. How I'd love to deep strike Termies!

 

It's from some older fluff (off the top of my head, referencing the 3rd Edition Codex: Space Wolves) where Space Wolves eschew teleportation because of negative stigmas and superstitions associated with it. If I remember correctly, the phrase was "they prefer to fight with both boots on the ground".

 

Now that being said, while we can't Deep Strike, we are one of the few armies that has the option to give Terminator squads Drop Pods. I know Codex: Space Marines can't, not quite sure about BA, DA or BT.

 

 

DV8

 

Yea, I have the first SW codexes... been playing for over 10 years... what drives me nuts about it is the Wolves utilize warp travel and all kinds of techie weird stuff that they just explain away as some sort of Wolf-like helper or talisman.... but they never seemed to make that same line of thinking click with teleportation.

 

On a non-fluff stand point, a lot of those 'older' negatives used to be a mechanism for offsetting advantages armies got, but in 5th that design element seems nearly non-existent.

 

I'm just saying from a fun, and playstyle standpoint, Deep Striking is an element of the game I'd love to use with Wolves.

I agree with the others, that everything I need, I can get in our codex. Trying to play any other PA armor just doesn't work for me anymore. The exception, and I know I will get no end of harassment for this, is DA, purely for the Ravenwing.
I agree with the others, that everything I need, I can get in our codex. Trying to play any other PA armor just doesn't work for me anymore. The exception, and I know I will get no end of harassment for this, is DA, purely for the Ravenwing.

 

Well I guess that explains why you were playing pattycake with Vinny in the Royal Rumble.

I agree with the others, that everything I need, I can get in our codex. Trying to play any other PA armor just doesn't work for me anymore. The exception, and I know I will get no end of harassment for this, is DA, purely for the Ravenwing.

 

I feel the same way. Instead of DA though I do a vanilla bike list. I have such a hard time picking the army to take to play now. I took wolves and bikes last night to the bowie bunker.

Wazzup with those rules, No cannon or Beamer, ain't that a biatch???? :angry:

 

There has to be some differentiation between the standard Codex Space Marines and the variant SM codices, otherwise there would be no point in playing "codex-adherent" Marine Chapters over Space Wolves, Blood Angels, Dark Angels, etc. We can be "everything they've got, plus more!". They have to have a couple of toys that aren't available elsewhere.

 

 

Stormravens should be in every Space Marine Codex because it talks in fluff about every chapter using them.

 

where have you read that? Stormravens, from what I have read, are exclusive to the Blood Angels and GK's, noone else has them. Now thunderhawks, on the other hand, are used by all.

 

IIRC, the fluff-blurb about them in the Blood Angels codex essentially states that the the Blood Angels and Grey Knights use them regularly, but these vehicles are not exclusive to those two Chapters. Right now in army list availability they are, but the fluff was made to be open enough to allow future introduction into everyone else's army lists. My C:BA is still boxed up somewhere in the garage after my recent move, but I'm pretty sure I am remembering that right. Someone else can probably confirm.

 

The SW codex has lots of great stuff in it in lieu of what we're missing.

 

Very much so. I have a hard time using any other Space Marine Codex because my play style is so in-sync with Space Wolves and the options available suit me perfectly. I try to write lists with, for example, Codex: Blood Angels and I miss counter-attacking Grey Hunters, or Rune Priests with Jaws, or OBEL Wolf Scouts...

 

That being said the thing I truly miss, and scratch my head about sometimes, is the lack of deep striking. How I'd love to deep strike Termies!

 

It's from some older fluff (off the top of my head, referencing the 3rd Edition Codex: Space Wolves) where Space Wolves eschew teleportation because of negative stigmas and superstitions associated with it. If I remember correctly, the phrase was "they prefer to fight with both boots on the ground".

 

DV8

 

Yes, the fluff justification for no Teleportation and the limitation of Jump Pack use/availability was the infamous "boots on the ground, as Russ intended" statement. Jervis Johnson himself stated that this was done as a limiting factor in his 3rd Edition Space Wolves codex, to keep them from being overly powerful:

 

From US White Dwarf 244 (May 2000):

 

The last thing that serves to keep the Space Wolves in check is a reluctance to use some forms of modern technology. In game terms this is represented by not allowing Space Wolves Terminators to teleport into battle, and limiting the use of Jump Packs to Blood Claws packs. In both cases, the Space Wolves' reluctance to use the technology available to them is a perverse desire to fight 'properly' in the way that "Russ intended". I should point out that just because they have a reluctance to teleport or use jump packs it does not mean that they never do such things, just that they generally refuse to do so. So, if you are playing a campaign or are devising your own scenario feel free to override these special rules, but in other circumstances they must be used.

 

My favorite part is the "feel free to override these special rules".

 

Valerian

That's really my only complaint is that BA get to have everything that's good about C:SM & C:GK plus their own unique stuff. The fast tanks & assault marines as troops really belong to different chapters such as White Scars & Ravenguard but due to GW's love affaird w/ the space vampires everyone else gets douched in favor of them, but I digress.

 

Yeah I hate it when they steal uniqueness from one Legion/Chapter just to give it to another. Sort of destroys the point of playing WS and RG

 

But I dont really think I would use most of these items the LS storm with our scouts would be nice but really I struggle to find space for everything as it is.

I dont think I would swap a conversion beamer for a runepriest or thunderfire instead of LF's

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