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No Thunderfire Cannon or Conversion Beamer?


Goochman

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I won't lie...I'd be tickled by the idea of fielding Thunderfire Cannons in my Space Wolves list...

 

 

DV8

Never been a fan really. I like my artillery, but the Thunderfire just seems wrong. Marines are supposed to be ultra-mobile and hard hitting. The TF seems like it is slow.

 

Whirlwinds fit the bill fine anyway. And so does a row of boltguns volley firing into the enemy.

I don't envy either of those weapons. Thunder fires are extremely frail and converstion beamers are cool, but the guy is often taken for massed dreads anyways.

 

I am largely satisfied with everything in this codex, only thing I really have any desire for is the possiblity to field more dreadnorts.

tf cannon sucks and the conversion-beamer is nice but not sw style.

 

the storm raven(wolf) fits the SW even more then BA or GK.

just becouse they dont DS, a landing craft fits them better.

 

perhaps in a while it will be added in the eratta's, proberly together with the relase of a convertion kit to give it a SM/BT/SW.

 

mabe just wishfull thinking

 

greets

I like my thunderfire cannons a lot in my vanilla army. With the ability to fortify a ruin they can be far more durable than you give them credit for. I run 2 and I've yet to lose more than 1 in any game thus far. 4 shots with the ability to choose different types of ammo is pretty nice, and they are cheap compared to a lot of other options. I still however don't lament not having them in my SW list. In fact I'm glad to not have them in my SW list so that I don't have to be tempted to include them. I also love the fact that even with having 2 "space marine" armies, they both play radically different.
It is funny to see the majority of SW players say thanks, but no thanks when the vast majority of vanilla players only cpmplain about what they don't have while not realizing what they DO have.

 

Being both a Space Wolf and Ultramarine player I must say that the Space Wolves' unique toys are more useful.

 

The Thunderfire Cannon and Landspeeder Storm are both quite niche units that only work in certain types of armies.

It is funny to see the majority of SW players say thanks, but no thanks when the vast majority of vanilla players only cpmplain about what they don't have while not realizing what they DO have.

 

Being both a Space Wolf and Ultramarine player I must say that the Space Wolves' unique toys are more useful.

 

The Thunderfire Cannon and Landspeeder Storm are both quite niche units that only work in certain types of armies.

 

Heh, Oddly enough I use both units in my Vanilla list. :tu:

tf cannon sucks and the conversion-beamer is nice but not sw style.

 

the storm raven(wolf) fits the SW even more then BA or GK.

just becouse they dont DS, a landing craft fits them better.

 

perhaps in a while it will be added in the eratta's, proberly together with the relase of a convertion kit to give it a SM/BT/SW.

 

mabe just wishfull thinking

 

greets

 

I really agree with this. I really wish there was some option for better assault crafts. I'm not asking for fast vehicles or anything like that, but I feel like having the LR as the only assault vehicle is a bit stiff, not a lot of options.

The only thing I'd want from another codex for the wolves would be a HQ level Iron priest, and perhaps for him to have "bolster defences" or some other rule for him, or even just an extra W, as it is the iron priests seem like the priest that get walked over by the others.
;) All I was talking abt. was to have a little more versatility with the wolves. Like fine I can accept that the termies don't like to teleport but if you see BC can be up to 15 and if you want a unit like that you either walk or get a LR. But if you en up with 2 or 3 LR's other people start talking abt having a cheesy army. Me, I play SW, IF, CF and BA. and of course I love to play mega battles and I have been able to field all armies but I see the SW getting all shoot to hell by the time they get close enough to do major damage. I like to use TC to provide cover while they move forwards, I don't like to use whirlwinds because they lack the punch. I'll love to be able to use stormravens and TC to just get in there and beat the hell out of my enemy. ;) ^_^
:) All I was talking abt. was to have a little more versatility with the wolves. Like fine I can accept that the termies don't like to teleport but if you see BC can be up to 15 and if you want a unit like that you either walk or get a LR. But if you en up with 2 or 3 LR's other people start talking abt having a cheesy army. Me, I play SW, IF, CF and BA. and of course I love to play mega battles and I have been able to field all armies but I see the SW getting all shoot to hell by the time they get close enough to do major damage. I like to use TC to provide cover while they move forwards, I don't like to use whirlwinds because they lack the punch. I'll love to be able to use stormravens and TC to just get in there and beat the hell out of my enemy. :D :P

 

Then it just seems like you want your one dimensional TC strat to use on all your armies. They are different codexes fora reason.

:cuss I understand the deal with different codex's, but I see a unbalance in armies, especially with the ultrasmurfs, I see no one complaining to use an army that has 5 or 6 special characters? The use of equipment shouldn't be a problem, especially when is something that all armies are supposed to have, you don't see me asking for the skills that the tech marines have added to the ironpriests? All I want is for the SW to have more options..... B)
I agree with the consensus. Though i was a bit sad when I saw we don't get to field Lemun Russ Tanks. I mean c'mon they're named after our Primarch for Logan's Sake!!!!!!

 

Yeah, but back then he was a General in the Imperial Guard - it's a Rouge Trader era thing ;)

Just to cause a little trouble, page 410 of Prospero Burns has the Wolves using conversion beamers. Hahahaahahahah!

Heresy era though, everyone and their mum had one. Now, in the 41st millenium, only the high ranking techmarines or AdMech MAY have one.

Being both a Space Wolf and Ultramarine player I must say that the Space Wolves' unique toys are more useful.

 

The Thunderfire Cannon and Landspeeder Storm are both quite niche units that only work in certain types of armies.

 

I dunno, the ability to combat squad, take heavy weapons anywhere but heavy support/vehicles/termies, FREE missile launchers, heavy bolters, multi-melta, BS4 attack bikes, teleporting terminators, scouts w/ camo cloaks, iron clad dreads, command/honor guard including standard bearers, bikes w/ locator beacons for drop pods (when we don't teleport), cheaper hammernators, shotgun scouts, orbital bombardment, sternguard special ammo, scout heavy bolter w/ hellfire rounds, sgts included in every squad (don't have to be bought seperate & then force the decision of Ld 8 & two special weapons or Ld9 & one special weapon & a combi), bolster defenses, these are all pretty good things that vanilla marines have that SW don't. I know because I play both types of Marines, one set in yellow & the other in shadow grey.

 

Each army plays differently & few know that better than those of us who play both. Personally, from a C:SM standpoint I don't use thunderfire cannons b/c they are 1 per HS slot that I prefer to use for armour such as vindicators, were they a squadron like an IG ordnance battery I might actually take them.

 

There is nothing that SM have that I want for my SW besides locator beacons on bikes honestly & there is nothing SW have that I want for my SM other than true grit or make my tac marines a little cheaper than GH or GH slightly more expensive as they shouldn't cost the same honestly.

Vanilla still have them as Elites. :P

 

Whoops.. guess I was looking at the Grey Knight codex. Either way, wish they weren't elite.

 

Also, I think we were screwed out of a Furioso. I mean, close-combat death coming from a dreadnought. How can that not be a Space Wolf option?? I understand how it's very "Blood Angel-y" but I think it'd suit us too.

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