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Overweight Land Speeder?


WeaponAdept

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Hey, this is a landspeeder I kitbashed for my DIY chapter, halfway through painting.

You will have noticed it is armed to the teeth. I though I could get around this in fluff and game-rules by reducing it's movement ability and only allowing frag grenades, thus making it more of an anti infantry mobile gun platform rather than a fast attack asset. I realise that if you reduce the movement too much you'd just be better off having a Dev squad.

Thoughts?

P.S. This is hypothetical, if it couldn't work on the tabletop it doesn't really matter cause I think it look kinda groovy :lol:

gallery_45575_6439_1650699.jpg

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It looks pretty mean to be honest, I love it! Reminds me of this:

 

http://4.bp.blogspot.com/_8DAL7gPYBiM/TU4W...7AEasyMoney.jpg

 

I have a similar dilemma, my dreadnought has both heavy flamer and storm bolter on his DCCW, as long as you say to your opponent what it's running with there's no reason you can't use it.

 

The polar opposite to using magnets..... stick ALL the options on!

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