Seahawk Posted August 27, 2011 Share Posted August 27, 2011 Here's an interesting scenario that came up. My rhino moved 11" before coming into contact with terrain, at which point it immediately immobilized itself. In my Shooting Phase, I roll and successfully repair the damage. Go go lucky 6! Fast forward to my enemy's Assault Phase, where he assaults the rhino. The question I thought of is: what does the enemy need to hit? Automatic because it Immobilized itself? Or 6 because it's not currently Immobilized and instead had moved at Cruising Speed in the previous turn? We ruled it as the latter. Seemed to be the most right answer. Link to comment https://bolterandchainsword.com/topic/237104-rule-thought-of-the-week/ Share on other sites More sharing options...
Brother Valerius Posted August 27, 2011 Share Posted August 27, 2011 I agree. Link to comment https://bolterandchainsword.com/topic/237104-rule-thought-of-the-week/#findComment-2859031 Share on other sites More sharing options...
dswanick Posted August 27, 2011 Share Posted August 27, 2011 While not a direct answer to the question: Q: If a vehicle moved during its last Movement phase, but is immobilised by the time a models initiative value is reached in close combat, what roll is needed to hit it?(p63)A: It will be hit automatically. This indicates to me that what matters for the to-hit roll against vehicles is the current movement capability of the target vehicle. I endorse your ruling on the question. :mellow: Link to comment https://bolterandchainsword.com/topic/237104-rule-thought-of-the-week/#findComment-2859047 Share on other sites More sharing options...
JamesI Posted August 27, 2011 Share Posted August 27, 2011 I agree with the above. The auto hit says "did not move on last turn or is currently immoblized". Neither of those is true. Link to comment https://bolterandchainsword.com/topic/237104-rule-thought-of-the-week/#findComment-2859058 Share on other sites More sharing options...
Valerian Posted August 27, 2011 Share Posted August 27, 2011 I agree with the above. The auto hit says "did not move on last turn or is currently immoblized". Neither of those is true. Exactly. Too easy. Link to comment https://bolterandchainsword.com/topic/237104-rule-thought-of-the-week/#findComment-2859085 Share on other sites More sharing options...
Acebaur Posted August 27, 2011 Share Posted August 27, 2011 I agree "All to easy. Perhaps you are not as strong as the Emperor thought." :lol: Link to comment https://bolterandchainsword.com/topic/237104-rule-thought-of-the-week/#findComment-2859336 Share on other sites More sharing options...
thade Posted August 27, 2011 Share Posted August 27, 2011 I'll go ahead and throw my "I concur!" in here too. I admit it does seem a bit weird in that (thematically, anyway) its movement was halted and the guys managed to pry out whatever was in the treads that did it...but it's not the first time what we might expect is easily vetoed by a clear ruling. :) This is interesting. Thanks for sharing. Link to comment https://bolterandchainsword.com/topic/237104-rule-thought-of-the-week/#findComment-2859654 Share on other sites More sharing options...
Brother Valerius Posted August 27, 2011 Share Posted August 27, 2011 I'll go ahead and throw my "I concur!" in here too. I admit it does seem a bit weird in that (thematically, anyway) its movement was halted and the guys managed to pry out whatever was in the treads that did it...but it's not the first time what we might expect is easily vetoed by a clear ruling. :unsure: This is interesting. Thanks for sharing. Actually, I feel that thematically it's weird that a vehicle that was immobilized in the current turn gets hit automatically. A vehicle that just moved, and a vehicle that moved and was then immobilized, did the same amount of movement right before the enemy hit it, and would be just as difficult to hit. But then, the rules don't always represent logic very well... Link to comment https://bolterandchainsword.com/topic/237104-rule-thought-of-the-week/#findComment-2859690 Share on other sites More sharing options...
Dan VK Posted August 29, 2011 Share Posted August 29, 2011 I'll go ahead and throw my "I concur!" in here too. I admit it does seem a bit weird in that (thematically, anyway) its movement was halted and the guys managed to pry out whatever was in the treads that did it...but it's not the first time what we might expect is easily vetoed by a clear ruling. This is interesting. Thanks for sharing. Actually, I feel that thematically it's weird that a vehicle that was immobilized in the current turn gets hit automatically. A vehicle that just moved, and a vehicle that moved and was then immobilized, did the same amount of movement right before the enemy hit it, and would be just as difficult to hit. But then, the rules don't always represent logic very well... It is Games Workshop; I do not think they have come to a consensus on how immediate effects are, which is why there is little consistency. Remember, everything is simultaneous, except all of those times when it is not. ;) "All shooting is simultaneous" is a particularly Nixon-esque statement. :cuss Link to comment https://bolterandchainsword.com/topic/237104-rule-thought-of-the-week/#findComment-2861011 Share on other sites More sharing options...
thade Posted August 29, 2011 Share Posted August 29, 2011 It is Games Workshop; I do not think they have come to a consensus on how immediate effects are, which is why there is little consistency. Remember, everything is simultaneous, except all of those times when it is not. "All shooting is simultaneous" is a particularly Nixon-esque statement. :cuss Yea, "when things happen" is something which is necessarily ambiguous for the purposes of story and theme...but that works poorly for a game so they stick timing and order into the rules to make it work as a game. Safest bet is to "just go with it" and "get your improv/roleplay on", justifying whatever weird crap the rules throw at us with creative story-telling. If, you know, you're into that sort of thing. Link to comment https://bolterandchainsword.com/topic/237104-rule-thought-of-the-week/#findComment-2861018 Share on other sites More sharing options...
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