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No Long Fangs


old git

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Well there are no hard set-in-stone rules that dictate how Grey Hunters must be equipped. They are flexible and cheap enough that a wide variety of set ups can still work efficiently. Never forget that your expected meta and your own play style/preference will also dictate how they are equipped and what roles they play.

 

The Grey Hunter setup I prefer:

 

9 Grey Hunters

- Meltagun, Wolf Standard, Rhino

Wolf Guard Pack Leader

- Combi-Flamer, Power Fist

 

This pack has mobility and staying power, flexible and versatile enough to tackle any variety of opponents (infantry, armor, monsters). I field 3 of these packs and they work together, supported by Land Speeders as an aggressive spearhead. My army gets in your face rather quickly, because that's where Space Wolves really excel, circling and crippling the enemy before closing to deliver the killing blow. I field a lot of Grey Hunters to capitalize on this.

 

I always support my packs with:

 

8 Grey Hunters

- Meltagun, Wolf Standard, Drop Pod

Wolf Guard Pack Leader

- TDA, CML, Combi-Melta, Power Fist

 

5 Wolf Scouts

- Meltagun

Wolf Guard Pack Leader

- Combi-Melta, Power Fist

 

The Drop Pod squad lands an an Alpha Strike to take out an enemy threat quickly (Land Raiders, for example :P ), and then getting stuck in providing a focal point around which my Rhino-borne squads will work around, depending on how the enemy reacts. The Drop Pod squad works great for dropping on a flank too and throwing Krak missiles down the enemy line, scoring side armor shots.

 

The Wolf Scouts work to close the rear, taking out armor or units (Devastators, Long Fangs, Lootas, etc.) hiding in the back and crippling enemy firepower, while I have Land Speeders and/or Vindicators (depending on my particular list) approach from another flank.

 

What this quite literally does is "box" the enemy in, with 10-20 Grey Hunters down the center, 10-20 Grey Hunters on one flank, a Vindicator and Tornadoes on the other, and Wolf Scouts behind. Depending on terrain and opponent my Typhoons will work to support a flank, or hide back at the 36"-48" range throwing Kraks and Heavy Bolter shots.

 

Obviously my army is quite well-suited to my play style, and in fact has taken almost 3 years of continuous play to narrow down and optimize the "perfect" list for me. I prefer stream-lined units with very little excess (it is only recently that I've taken to using Wolf Standards), because even stripped down Space Wolf units are incredibly versatile/effective. Those saved points buys me more units/tools.

 

For those who prefer to take a few more upgrades, more power to you; if it works for you, great. It's just not my style.

 

 

DV8

The wolf codex is so versatile there are lots of different builds to try. Certainly for the opponents I faced over the weekend my list didn't work. With a different set of enemies, who knows? As a result of the painting required to get the new units ready I now have a fairly large wolf force and still have a few models in boxes waiting for their opportunity. There is another set of Mr Dandy's finest, Logan and more TDAs for a wolfwing. So much stuff, so little time (metaphorically).
*snip*

... Certainly for the opponents I faced over the weekend my list didn't work. With a different set of enemies, who knows? ...

*snip*

 

That's the thing though, having not expected your opponents (and not being able to anticipate who you might face in the future), the real key to building a balanced, all-comers list is ensuring you have all the units/tools at your disposal to be able to face any/all opponents/scenarios with a good chance of winning.

 

That you identify that your list didn't work against X opponents on the weekend, but perhaps against Y opponents it might, is a sign that it isn't balanced.

 

 

DV8

You know I've got an old 2000 point list and an 1850 list that I did pretty well with that had no Langa Fangs and 2 Raiders. I would take a Godhammer and sit in the rear with it covering a firelane or an objective with a pack or Grey Hunters in it. My other Raider was my Redeemer and it would push forward and with a Rhino, Razorback (slowly) and THunderWolves. I did ok with them. The thing was utilizing cover to its maximum. And do all you can to close the distance.

 

 

Now I gotta find that list...I thought I had it saved somewhere but cannot locate it. :rolleyes:

We played a capture and control mission with only one objective in the centre of the board.

may I know against which codex did you play ?

 

I was playing in a team with the tau

I played against the Space Marine codex.

 

His army included two predators 1 with all las 1 with 2 las & 1 auto. A vindi, a dread, 2 caps, a termi assault squad, a termi squad, some scouts and 2 tactical squads 1 in a rhino.

 

The tau army included 2 fire warrior squads 1 in a devilfish a broadside (which got killed in the first turn) and 6 battle suits.

Aye, as identified, if you don't take long fangs, then typically you need some other form of reaching out. Otherwise you won't be able to phase them when you face Y. The only thing is, Grey Hunters are only good against infantry, they are not a hammer unit and only have a short effective range (they want to be within 12 inches at all times, without support, everything outside the 12 inches can really put a good hurting on them without them doing anything back)

 

In reguards to balience, the amount of Grey Hunters taken was pretty solid as far as list goes. Just you need to drop the Land Raiders, put in a second squad of scouts scouts and some Landspeeders, perhaps even a whirl wind or two to really play with their mind, as chances are they will be too busy blasting speeders/Thunder wolf and Rhinos to be too bothered about the huge pie plates that rip through exposed infantry units. At least, until it's much too late.

Land Speeder Typhoon with MM

2 Landspeeder Typhoon with MM

 

 

Units like Land Speeder Tornadoes (MM and HF), Land Speeder Typhoons (stick with HBs and keep them at that magic 36" range against infantry, and 48" against vehicles), Auto-Las Predators, Dreadnoughts, etc.

 

I may be wrong, but you cannot have a Typhoon with a multimelta, at least per OUR codex.

Land Speeder Typhoon with MM

2 Landspeeder Typhoon with MM

 

 

Units like Land Speeder Tornadoes (MM and HF), Land Speeder Typhoons (stick with HBs and keep them at that magic 36" range against infantry, and 48" against vehicles), Auto-Las Predators, Dreadnoughts, etc.

 

I may be wrong, but you cannot have a Typhoon with a multimelta, at least per OUR codex.

You certainly can. You can upgrade it to a Typhoon and replace the H.Bolter with a H.Flamer or a Multi-melta. What you can't do is upgrade it to a Typhoon and add the nose-mounted heavy weapon. Now that would be a gunship. :)

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