Interrogator-Chaplain Ezra Posted August 30, 2011 Share Posted August 30, 2011 The topic is just what it says on the tin. I ask primarily because I can't stand the look of Grey Knights in PA with those HUGE storm bolters on their arms. It looks rather silly to me. On TDA equipped models, however... So, please school me on Grey Knights and all-TDA armies. I have a background of Deathwing playing, so I know some pitfalls, but seeing as the Grey Knights lack chainfists and powerfists, changes in doctrine are needed. Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/ Share on other sites More sharing options...
BrotherWasted Posted August 30, 2011 Share Posted August 30, 2011 Draigo. Librarian. Paladins. Couple of support units for flavor. Put on table, run across and kill stuff. That's how Draigowing works more or less in a nutshell. Generally, the core of the army is Draigo + Librarian + 10 Paladins (individually geared to abuse wound allocation). From there, you'll need another troop choice, usually a Strike Squad due to points, but you also have the ability to take another Paladin squad here as well. You will be able to get 4 Psycannons into the Paladin Squad, and you will need a Brotherhood Banner also, giving the entire squad (including ICs) +1A, and (excepting ICs) insta-pass of your Force Weapon activation. ICs must roll separately for that. Depending on the point level of the game, an Apothecary would also be considered for that extra layer of protection. Halberds and Hammers are what you want in the Paladin Squad. Master-craft some items to make everybody different. Supporting units typically include either Dreadknights, Interceptors or Rifleman Dreadnoughts. Experiment with them to see what works best for you. Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2862553 Share on other sites More sharing options...
Something Wycked Posted August 30, 2011 Share Posted August 30, 2011 Well, they aren't really missing power fists since the default option in that vein is the Nemesis Daemon Hammer. Chainfists are of course lacking, but when Hammerhand is taken into account before the strength doubling of the NDH the bearer is striking at S10 instead of S9. Average pen for a Chainfist is 15, while the average pen for a Hammerhand NDH is 13.5... a bit worse, but it can still be very effective. What is missing are the Cyclones and Storm Shields. GK TDA (and Paladins) therefore have to focus a bit more on finding cover while getting into their prime 24" engagement range. Take as many Psycannons as possible, of course. They're expensive for TDA/Pallies but well worth it since they will always fire at full RoF. EDIT: Halberds and Hammers are what you want in the Paladin Squad. Master-craft some items to make everybody different. Well, you also want Swords in there for the bonus to the ++ save on some models. Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2862560 Share on other sites More sharing options...
nurglez Posted August 30, 2011 Share Posted August 30, 2011 While Draigo wing is viable, you can also take majority grey knight terminator squads, and have 1 squad of paladin's as elite, and take a libby/grand master for HQ. If you are unhappy with power armoured models, skip them, I'm sure normal terminators are just as good, and an army of them should be good fun :) Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2862565 Share on other sites More sharing options...
BLACK BLŒ FLY Posted August 30, 2011 Share Posted August 30, 2011 I like to run the following: GM, Libby 5x Pally (tooled) 2x 10 GKT 2x psyfleman G :lol: Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2862609 Share on other sites More sharing options...
number6 Posted August 31, 2011 Share Posted August 31, 2011 Everybody loves Draigo. But for pure TDA, I say stick with the basics. E.g., HQ [89 pts] OM Inquisitor, terminator armour, hammer, psycannon, 3 servo skulls Troop [470 pts] 10 Terminators, 2 psycannons, warding stave, 7 halberds, 2 hammers [470 pts] 10 Terminators, 2 psycannons, warding stave, 7 halberds, 2 hammers [470 pts] 10 Terminators, 2 psycannons, warding stave, 7 halberds, 2 hammers Total: 1499 pts Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2862667 Share on other sites More sharing options...
BLACK BLŒ FLY Posted August 31, 2011 Share Posted August 31, 2011 I like your build number6. I would try to squeeze in psybolt ammo as it makes stormbolters efficient at popping|stopping transports. G :down: Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2862699 Share on other sites More sharing options...
Reclusiarch Darius Posted August 31, 2011 Share Posted August 31, 2011 HQ[89 pts] OM Inquisitor, terminator armour, hammer, psycannon, 3 servo skulls Troop [470 pts] 10 Terminators, 2 psycannons, warding stave, 7 halberds, 2 hammers [470 pts] 10 Terminators, 2 psycannons, warding stave, 7 halberds, 2 hammers [470 pts] 10 Terminators, 2 psycannons, warding stave, 7 halberds, 2 hammers Total: 1499 pts Why no Bro Banners? Drop the servo-skulls (they're not that great really, I've stopped taking them since they get destroyed so easily and so early), you can drop the stave from each squad and fit them in. Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2862751 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted August 31, 2011 Share Posted August 31, 2011 Servo skulls from an Inquisitor are only 9 points total, no need to drop them. I'd personally rather have psybolt ammo than a brotherhood banner. Drop the staves and you can fit psybolt ammo in easy. I say number6 is on the right track. Either spam as many guys in TDA as possible.... OR try to make a list with Paladins. I reckon a Land Raider or Stormraven wouldn't be a problem for the OP? With one of those and a couple of dreads a decent Paladin focused list would work. Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2862758 Share on other sites More sharing options...
thade Posted August 31, 2011 Share Posted August 31, 2011 I'm glad to see that people seem to have dropped the whole "Paladins are uniformly better than Terminators in all cases" thing. A TDA list is indeed viable; just more financially expensive. :) Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2862778 Share on other sites More sharing options...
Interrogator-Chaplain Ezra Posted August 31, 2011 Author Share Posted August 31, 2011 I'll happily run Pally-wing. And to be quite honest, the reason I am looking into this is to find a way to shut up a GK player I know who so very fond of pointing out that the GK are balanced as finely as GW has ever managed, ever. :) If you can't beat them, join them, I guess. :P Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2862781 Share on other sites More sharing options...
thade Posted August 31, 2011 Share Posted August 31, 2011 GK aren't broken, if that's what your after. They're nicely a match for each of the codecies since the most recent Ork codex. Ward's not so good with the fluff writing (at least, I don't dig his work there) but his rule balance is actually not too bad. Paladins are very durable, but they are very small in the number of legs they put on the table. I would disembark everybody at midfield and tank shock that Deathstar with Rhinos until they ran away. Not to mention the frequency with which we see two to three Vindicators at tournaments. A 5++ save vs Instant Death is a stressful time. I still see a Draigo Wing as a difficult thing to play with in any competitive environment; it's what makes it attractive to me. Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2863117 Share on other sites More sharing options...
number6 Posted August 31, 2011 Share Posted August 31, 2011 I like your build number6. I would try to squeeze in psybolt ammo as it makes stormbolters efficient at popping|stopping transports. Correct! Personally, I felt like the warding stave is more useful than psybolts since getting these guys into close combat is eminently desirable ... and a little extra wound allocation helps in an all infantry army. YMMV. I think either option is a good one. :) Why no Bro Banners? Drop the servo-skulls (they're not that great really, I've stopped taking them since they get destroyed so easily and so early), you can drop the stave from each squad and fit them in. There are no Bro Banners because the terminator units should almost always combat squad, even in Annhilation missions. I built 'em as 3x 10 model units because that's how the points worked out best, and if, for some reason, it isn't beneficial to break down into combat squads you don't have to. ;) And obviously a Bro Banner isn't worth it on a 5 model unit. As for servo skulls, they exist to prevent people from deep striking and infiltrating too close to your termies. It's fine if they get blowed up. The point is to prevent your termies from being alpha struck off the table. So long as they do that, job's a good 'un! :( Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2863119 Share on other sites More sharing options...
Aeddon Posted August 31, 2011 Share Posted August 31, 2011 ...As for servo skulls, they exist to prevent people from deep striking and infiltrating too close to your termies... Servo skulls prevent deep striking? I think one of us misunderstands the rules here. My understanding is that servo skulls prevent infiltrating and limit scout movements. Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2863145 Share on other sites More sharing options...
number6 Posted August 31, 2011 Share Posted August 31, 2011 ...As for servo skulls, they exist to prevent people from deep striking and infiltrating too close to your termies... Servo skulls prevent deep striking? No you're right, they don't! I always get that screwed up. :rolleyes: Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2863153 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted August 31, 2011 Share Posted August 31, 2011 Everybody loves Draigo. But for pure TDA, I say stick with the basics. E.g., HQ [89 pts] OM Inquisitor, terminator armour, hammer, psycannon, 3 servo skulls Troop [470 pts] 10 Terminators, 2 psycannons, warding stave, 7 halberds, 2 hammers [470 pts] 10 Terminators, 2 psycannons, warding stave, 7 halberds, 2 hammers [470 pts] 10 Terminators, 2 psycannons, warding stave, 7 halberds, 2 hammers Total: 1499 pts You know, Paladins can fit in there quite nicely: HQ [89 pts] OM Inquisitor, terminator armour, hammer, psycannon, 3 servo skulls Elite [315] 5 Paladins, 2 psycannons, 2 halberds, 2 swords, hammer (or whatever floats your boat for wound allocation) Troop [470 pts] 10 Terminators, 2 psycannons, psybolts, 7 halberds, 2 hammers [470 pts] 10 Terminators, 2 psycannons, psybolts, 7 halberds, 2 hammers Total: 1344 Same amount of total wounds, same amount of psycannons, a little less bolters and CC attacks, and of course less troops. But you get 156 points to spend on something else.... another Inquisitor with a psycannon, Psychic Communion, squad upgrades, a Psyifleman dread.... Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2863349 Share on other sites More sharing options...
Oiad Posted August 31, 2011 Share Posted August 31, 2011 ...or even a Librarian with an extra power. :) Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2863440 Share on other sites More sharing options...
thade Posted August 31, 2011 Share Posted August 31, 2011 ...or even a Librarian with an extra power. :) The GK Librarian is such a solid and versatile unit. He's not fluffy for the army I'm building at all but I'm still making one. He'll be fun to use. I wish he had Psychic Communion...but at the same time I can definitely see why he does not. Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2863445 Share on other sites More sharing options...
Interrogator-Chaplain Ezra Posted August 31, 2011 Author Share Posted August 31, 2011 GK aren't broken, if that's what your after. No, I have motivations far loftier than that. :P Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2863492 Share on other sites More sharing options...
Godhead Posted August 31, 2011 Share Posted August 31, 2011 156 points....hmmmmn Maybe another OM inq in tda with a psycannon which still leaves points for another pally added to the squad. Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2863532 Share on other sites More sharing options...
BLACK BLŒ FLY Posted August 31, 2011 Share Posted August 31, 2011 Everybody loves Draigo. But for pure TDA, I say stick with the basics. E.g., HQ [89 pts] OM Inquisitor, terminator armour, hammer, psycannon, 3 servo skulls Troop [470 pts] 10 Terminators, 2 psycannons, warding stave, 7 halberds, 2 hammers [470 pts] 10 Terminators, 2 psycannons, warding stave, 7 halberds, 2 hammers [470 pts] 10 Terminators, 2 psycannons, warding stave, 7 halberds, 2 hammers Total: 1499 pts You know, Paladins can fit in there quite nicely: HQ [89 pts] OM Inquisitor, terminator armour, hammer, psycannon, 3 servo skulls Elite [315] 5 Paladins, 2 psycannons, 2 halberds, 2 swords, hammer (or whatever floats your boat for wound allocation) Troop [470 pts] 10 Terminators, 2 psycannons, psybolts, 7 halberds, 2 hammers [470 pts] 10 Terminators, 2 psycannons, psybolts, 7 halberds, 2 hammers Total: 1344 Same amount of total wounds, same amount of psycannons, a little less bolters and CC attacks, and of course less troops. But you get 156 points to spend on something else.... another Inquisitor with a psycannon, Psychic Communion, squad upgrades, a Psyifleman dread.... You've missed the point of the thread. GKT are a very good unit. G :lol: Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2863535 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted September 1, 2011 Share Posted September 1, 2011 You've missed the point of the thread. GKT are a very good unit. I reread the initial post on the off chance I suffered transient brain damage shortly before reading this thread for the first time. ... Nope BO, I am *exactly* on point in this thread. The OP hates how power armored GK marines look, and asked for advice on an "all-TDA" army. Whether he meant all troops in TDA or the army only made up of TDA models is unclear. Either way, I sure as hell can offer a list with 20 freaking Terminators, as well as 5 Paladins, as, now pay attention here, all those guys are in TDA. So unfortunately, it is actually you who have missed something. Through skimming / multitasking, or general lack of reading comprehension, I do not know. And it does not matter. The point of my post here that you just read is, when you flippantly try to correct someone, at least be correct. Otherwise you look silly at best. Good day. Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2863624 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 1, 2011 Share Posted September 1, 2011 Try to offer some constructive tips. Simply stating that all TDA is not good just ain't true. G :) Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2863629 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted September 1, 2011 Share Posted September 1, 2011 Try to offer some constructive tips. Simply stating that all TDA is not good just ain't true. Epic fail, take two? :) I hope you are drunk, unlike I am now, as I am merely buzzed. 1) I *agreed* with number6 in that spamming terminators was a viable option. How did you miss this? 2) I also said some kind of Paladin-Wing is good. 3) I commented favorably on his list, but made my preference for psybolt ammo clear further down.... 4) During my tweaking of his termie spam list to include some Paladins, as yet other option. If you don't think that is constructive, I don't know what to tell you. So BO, not only are you wrong on the point of the thread, wrong on correcting me the first time, you are also flat out wrong again here. Please please please, just stop. No one cares. If you want to keep incorrectly telling me I am wrong, do it in PMs, so as not to degrade this thread further. Good day. Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2863639 Share on other sites More sharing options...
Crynn Posted September 1, 2011 Share Posted September 1, 2011 I'm glad to see that people seem to have dropped the whole "Paladins are uniformly better than Terminators in all cases" thing. A TDA list is indeed viable; just more financially expensive. :) Unfotunately I am in this camp. I believe if you are going to take termiantors take thawn. If you don't want to take terminators take either strikes or paladins they are mathmatically a better option in my opinion. Also on a side not just because you want 10 paladins doesnt mean you need to have Draigo. A Grand Master is perfectly fine as he can make them scoring when you need them for that. My Paladin list is now 11/0/0 with no Driago and no Libby (though I think both are great HQs) I must say I'm slightly shocked with how we'll the list has performed. Regards, Crynn Link to comment https://bolterandchainsword.com/topic/237384-grey-knights-all-tda-armies/#findComment-2863645 Share on other sites More sharing options...
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