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Food For Thought Question...


DAG42

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Good question, DAG42. You are right with your first assumption, however; it is purely for game terms. It stops people from choosing veterans all the time over Tactical squads. Yes, there are other ways, like limiting the amount of veterans you can take in an army etc, but this is just the way they decided to do it.

 

Yes, they should be able to fill the rolls of their less experienced brothers by being able to hold on to objectives; but if you look at the bigger picture, there are many units that should be able to hold them when they can't. I believe that having troops being the only unit that can hold an objective is purely an attempt to prevent power gaming. I think they should make a minimum points cost instead of unit amount like in Fantasy, but bump it up to at least a third of the total points limit, rather than just a quarter. Do you think that this would make a better alternative than the 'only troops can hold objectives' approach? ;)

Game wise I have found it beneficial to pair Combat Sqds of Troops with either full Devastator or Vet Sqds on the obj. For the movement to contact I tend to split a full Tac Sqd and add an Aslt Sqd w/JP Chappi to take the op's obj. Generally I do tend to hold my obj, and either take or contest the OP's.

This thread got off topic quite quickly...

My on-topic comment (and an attempt to make the point of why this is fluffy) is that veterans would not be tasked with something as menial as holding an objective, no matter how important. I know that sounds strange, but think of the "only troops hold objectives" in terms of this: Veterans would not be wasted holding an easily defensible position (as objectives often are) in a smaller conflict (that is, non-apocalypse games). Instead they should be charging headlong into the enemy, or supporting the basic troops to shore up the defense of these objectives (as pueriexdeus plays). The deployment of a veteran unit would be something a commander would have to consider carefully, and he wouldn't want to park them on an objective when their wargear and training allows them to take a more agressive combat role.

 

From a rules standpoint, I love the way 5th edition encourages the use of troops. I was sick of playing 4th ed. games where my opponent would deploy all his crazy elite and fast attack units, etc, and then plop 2 minimum squads down and say "oh, here are my troops". I also like kill points over victory points, as they prevent players from just spamming troops choices too. Azrael, your suggestion would probably work too, but remember that GW does make a conscious effort to seperate fantasy and 40k as different games, and I think the way the current 40k force org chart rules are fine.

I try to keep realistic out of games because if it does arguments can spring up. I guess with our scouts being gone to elites it just got me thinking when I was looking at the markings thread. I've played through all these DA dex's and I miss some things we used to have and starting to get bored with this 1 mainly, but I can't bring myself to play another army. I've built Emperors Children but board with Chaos and none of the others interest me at all.

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