TrashMan Posted September 10, 2011 Author Share Posted September 10, 2011 1. You have the Thundersword saying it applies the negative Intivitave bonus on a saved wound.2. Yes? Makes sense to me. The sword failed to wound, but the impact leaves the target reeling. Still thinking if I should make the penalty cumulative.... Things do not happen on a saved wound. It makes it too overpowered. It means that eighteenth get hurt or try get knocked out so it's easier for you to hit them next time. It would make sense if the Thunderhammer did something on a saved wound but it doesn't but that's too overpowered. I think you have a typo in that sentance somewhere, as I can't make sense of it. Not exactly sure why it would be overpowered. If one is hit and hit, wounded and rendered reeling, or if one is hit, not wounded but rendered reeling...which one is worse? I guess that would depend on percentage of saved wounds (and this is a power weapon, so no armor saves) Unless I'm missing something, the reeling effect is more likely to happen if it's tied to a saved wound. Then again, I might be wrong. Maybe I should drop the effect. Uriel cannot have special ammo in a bolt pistol (he can have one type if you say something like: this bolt pistol ignores covers saves or this bolt pistol wounds on 2+ etc. But special issue ammunition is Bolters only). Bolt Pitol and BoltGun use the same ammo technicly. But for simplicity, let's just call this a modified pistol (or the ammo made specificly for it) :P Yes, they use the same ammo type but they can't use special issue ammo. It says so specifically in C:SM. Special-Issue Bolt-pistol. :) Link to comment https://bolterandchainsword.com/topic/237544-codex-phoenix-knights/page/2/#findComment-2871995 Share on other sites More sharing options...
Rev. Tiberius Jackhammer Posted September 10, 2011 Share Posted September 10, 2011 Why have it be a Bolt Pistol at all? Just make it a wrist-mounted Bolter, then you don't have to define how Special Issue Ammo works with it. Best not to list his weapon as "reeling", since that's not defined. Just describe it as "a Thundersword which applies a -1 modifier to enemy Invulnerable Saves." Shouldn't the basic Thundersword be listed as two-handed in its rules? It's mentioned in the fluff bit. Also, is his name's similarity to the Ultramarines' Uriel Ventris intentional? Link to comment https://bolterandchainsword.com/topic/237544-codex-phoenix-knights/page/2/#findComment-2872436 Share on other sites More sharing options...
TrashMan Posted September 11, 2011 Author Share Posted September 11, 2011 Bolt pistol limits the range and usage...but you're right. To avoid complications, I'll just have it be a bolter. Anhh..good catch. It's described as two-handed, but the rules should be rather explicit in that regard. Or should I say,two-handed unless you have Terminator Armor :P And for the last bit - no. I just like the name Uriel. According to the legends, it's the name of an Archangel - the one with the firey sword, the one who kicked Adam and Eve out of paradise and who unleashes whoopass whenever God will it (a.k.a. - the flame of God, the sword of God) Link to comment https://bolterandchainsword.com/topic/237544-codex-phoenix-knights/page/2/#findComment-2872645 Share on other sites More sharing options...
TrashMan Posted September 15, 2011 Author Share Posted September 15, 2011 Thinking of buffing up a Whirlwind, since it seems terribly under-used in games. Anyone got any ideas? Link to comment https://bolterandchainsword.com/topic/237544-codex-phoenix-knights/page/2/#findComment-2876223 Share on other sites More sharing options...
SnakeoilSage Posted September 15, 2011 Share Posted September 15, 2011 Thinking of buffing up a Whirlwind, since it seems terribly under-used in games. Anyone got any ideas? Gas dispersers! Napalm! Cluster bombs! Link to comment https://bolterandchainsword.com/topic/237544-codex-phoenix-knights/page/2/#findComment-2876699 Share on other sites More sharing options...
TrashMan Posted September 16, 2011 Author Share Posted September 16, 2011 Effects? Rules? Stats? I got ideas myself, balancing them and filtering out godo from bad is the issue. Make the Whilwind fire more missiles? Give it special ordinance? Ability to fire and move? Link to comment https://bolterandchainsword.com/topic/237544-codex-phoenix-knights/page/2/#findComment-2877019 Share on other sites More sharing options...
TrashMan Posted September 16, 2011 Author Share Posted September 16, 2011 Warhawk IV's!!! My Chapters gonna use a few of those. Older designs, Thunderhawks are more versatile, but it's said they can carry a whole company! Link to comment https://bolterandchainsword.com/topic/237544-codex-phoenix-knights/page/2/#findComment-2877091 Share on other sites More sharing options...
Brother Daeger Helsir Posted July 23, 2012 Share Posted July 23, 2012 I have more than a few suggestions for your chapter's tabletop rules as well, but if I get to it it'll be after I'm done with their IA. Sorry for the accidental post here. Link to comment https://bolterandchainsword.com/topic/237544-codex-phoenix-knights/page/2/#findComment-3129927 Share on other sites More sharing options...
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