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Power Armored Wolf Guards


-Volsung-

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Here is a squad I like using...

 

7 WG with SB and Combi-Melta

3 WG with BP/PW

Drop Pod...

 

301 points.

 

vs

 

10 GH, 2 MG, 1 PW

Drop Pod

 

205 pts

Having the Storm Bolters gives a High Rate of fire than a GH squad at all times at 24"

the 7 Combi-Meltas allow theunit to probably crack 2-3 different tanks as the game progresses, as figure 2 meltas a tank.

And the base 2 attacks, makes them equivalent to grey hunters in close combat.

The ability to have multiple PW's also increases their effectiveness over a GH Squad.

 

I would like to see someone run the numbers thru the 'Metrics' data and see the effectiveness per point of each unit.

Here is a squad I like using...

 

7 WG with SB and Combi-Melta

3 WG with BP/PW

Drop Pod...

 

301 points.

 

vs

 

10 GH, 2 MG, 1 PW

Drop Pod

 

205 pts

Having the Storm Bolters gives a High Rate of fire than a GH squad at all times at 24"

the 7 Combi-Meltas allow theunit to probably crack 2-3 different tanks as the game progresses, as figure 2 meltas a tank.

And the base 2 attacks, makes them equivalent to grey hunters in close combat.

The ability to have multiple PW's also increases their effectiveness over a GH Squad.

 

I would like to see someone run the numbers thru the 'Metrics' data and see the effectiveness per point of each unit.

 

The thing is its not comaprable.

Grey hunters are scoring. You cant assign that a points value.

Also you have upgraded the WG but not really the GH.

Any any wolf worth his scars would have a banner in there, and i personally will always take MotW if the points are there.

And point for point those abilities make all the difference.

No they would get 3 attacks with the Bolter, they ould not get the +1 for a second CCW. As it is a GH gets 1+1 for CCW +1 for charge, and a WG gets 2 +1 for CCW +1 for Charge. Add in the cheaper special weapons and it's a good deal. So 2 with a roll for GH to take a charge, and 2 with a roll for WG with bolters to take a charge. Now if the WG keep the bolt pistols that is 3 with a roll for a 4th. Nice edge.

 

 

As to the post just above. I use MotW too, but a WG pack packing 5 specail weapons will do way better then a tricked out GH pack. And yes it's more expensive but not list breaking so, and it will smash most things it bumps into.

 

Also the banner does wonder when attaached to say Ragnar or Arjac. Giving them the edge in every phase to inflict harm.

Btw thanks for all the info, this is very informational and I really appreciate it, fellow wolves!

 

So, let's say I do put in the extra points and take a pack of PA Wolf Guard over grey hunters. What are the advantages and disadvantages of either using them with either close combat weapons or stick them with plain bolters? Which is more versatile overall in the game if I want them to be a well-rounded addition to the army?

the advantages i see in them are eiter their attacks (4) if you keep the bolt pistols,

or the option to take combiweapons and use them like sternguard. i like the killing potential of say 4 combiflamers to a low save infantry squad in cover. 4 wolf guards with combiflamers can potentially kill more points in one round than they cost.

Btw thanks for all the info, this is very informational and I really appreciate it, fellow wolves!

 

So, let's say I do put in the extra points and take a pack of PA Wolf Guard over grey hunters. What are the advantages and disadvantages of either using them with either close combat weapons or stick them with plain bolters? Which is more versatile overall in the game if I want them to be a well-rounded addition to the army?

 

well that is the great thing about WG.

They are more versatile than almost any unit.

You basically pick an objective or plan for them and build the unit around it.

 

Want to pop tanks. put them in a DP with combi meltas and a TDA with a cyclone missle launcher.

 

Want a kick but CC unit. Put them in a land raiser in PA with power waepons x4 attacks on the charge.

Want a tough as nails unit Stick em in TDA in assault build WC/WC and TH/SS

 

Personally I run x2 of this unit.

 

x7 WG

X3 combi melta

x3 combi plasma

x1 Tda with Cyclone missle and power fist.

x1 rune priest with LL and MH

 

killy as, and there are a few tricky taticts that can make them even more so.

Btw thanks for all the info, this is very informational and I really appreciate it, fellow wolves!

 

So, let's say I do put in the extra points and take a pack of PA Wolf Guard over grey hunters. What are the advantages and disadvantages of either using them with either close combat weapons or stick them with plain bolters? Which is more versatile overall in the game if I want them to be a well-rounded addition to the army?

 

If you are going to go PAWG over Hunters, you are probably going to do it for their ability to assault (they have an extra Base attack, and you can take as many power-type weapons as you want). Don't get Bolters. They don't shoot any better than Hunters, and shooting Rapid Fire weapons (like Bolters) prevents you from assaulting.

 

If you want more of a "premier" assault unit, then just get some PAWG with a variety of power-type weapons, and one dude with MotW, and stick them in a Raider so they can get the charge.

 

Valerian

Quick question. Is it legal for me to base the Wolf Guard terminators, if I choose to take them, on 30mm or 25mm bases rather than the standard 40mm ones? They seem a bit too big for my taste.

 

Nope, in this edition they are supposed to be based on the base they are supplied with. Folks will give you are hard time if you don't. Additionally they do not look as good on the smaller ones anyway, and they are much more stable on the 40s. In fact, I prefer to use 40mm for all of my characters, regardless of armour type (I started doing this years ago, before the rules changed). See that Wolf Guard in power armour that I'm using as my profile avatar?

 

Valerian

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