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Hector Rex


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I was looking at Hector Rex's updated rules, and I noticed something (aside from the fact he is horrendously overpriced). Arias, his force sword, is described as a Nemesis Force Weapon that never needs more than a 4+ to wound a daemon. Does this mean he has a 2++ save? At first I thought no, but then something has to justify the fact he's as expensive as a Grand Master, so maybe he does?

 

Opinion?

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I'm inclined to agree, but these rules are a mess.

 

Its a sword that is also nemesis force weapon, but isn't a nemesis force sword. :)

 

I also don't get why he's so expensive. I mean he's statistically going to do 0.375 wounds to a bloodthirster or daemon prince if he charges, and is pretty much certain to die if he doesn't. Coteaz will do 0.7 wounds, plus he makes henchmen score, acts as deepstrike defence and can stack HH with other GK units for 75 points less!

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And you guys were spot on:

 

Hi,

 

Thanks for your e-mail. Inquisitor Rex’s Force Sword is not a Nemesis Sword as specified in the Grey Knights codex; it has its own special rules as stated in the description. His Invulnerable save is a 3+ for his Storm Shield with no bonuses.

 

Regards,

Ead Brown

Customer Service Manager

Forge World

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For those that are wondering, you can find the rules update for Hector Rex (and Solomon Lok from the Anphelion Project) here.

 

I agree that he doesn't get the 2++. I suspect that the additional points cover his massive physique, his artificer armour, his storm shield, and his Psychic Mastery Level of 2 with 3 powers to choose from. Even doing some (very) fuzzy math, he seems a bit over-costed, but I didn't do any playtesting on him, unlike Forge World, so perhaps using him in-game might be a better way to determine if his points are accurate or not. :)

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I'd have to agree; he's overpriced for what he can do. The big issues I can see:

 

1) Massive Physique and his wargear push him towards being a cc character. His relatively low initiative and weapon skill make him underwhelming in cc, especially once #2 is taken into account

 

2) Toughness 3 without Eternal Warrior. Being that squishy means he needs to either be fairly cheap, or really good. He's not cheap, and he's not that good. His relatively low Initiative and WS really start to sting here; way too many other ICs/characters can insta-kill him before he has any chance of hitting back.

 

3) His psychic powers are a bit underwhelming. Sanctuary is alright, Holocaust is decent, and Dark Excommunication has the same problem as Sanctuary did in the old Daemonhunter codex; useless vs. any army other than Codex: Chaos Daemons, near game-breaking vs Daemons. On top of that, his stats and wargear say he should be a cc character, but other than Excommunication none of his powers can be used in assault. His Mastery 2 would be a lot more tempting if his three powers were Hammerhand, Might of Titan, and Quicksilver.

 

4) For his cost, he doesn't really bring anything unique to your army. Anything he can do, someone else can do better.

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Personally I probably won't use him with the FW rules unless I Really want an =I= monstrous creature hunter, cause that's were I think he'll do best(with appropriate retinue). However I use the model constantly. He makes a nice Draigo if your opponent doesn't care. I mean there are only two IC's in our army that can see which way to hold a shield.

 

Now Lok on the other hand is fairly tempting, with a good shooty retinue that is.

 

=]D[=

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Personally I probably won't use him with the FW rules unless I Really want an =I= monstrous creature hunter, cause that's were I think he'll do best(with appropriate retinue). However I use the model constantly. He makes a nice Draigo if your opponent doesn't care. I mean there are only two IC's in our army that can see which way to hold a shield.

 

Now Lok on the other hand is fairly tempting, with a good shooty retinue that is.

 

=]D[=

Even when it comes to MC-hunting, unless you're up against Daemon MCs, I'd rather have a standard Malleus or Xenos Inquisitor. Nemesis Hammer + Hammerhand or Force Weapon activation is great for engaging MCs, while a Xenos Inquisitor can combine Rad Grenades and Hammerhand to soften up most MCs enough to give DCAs a good chance of killing them.

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Well he is a Forgeworld creation foremost. Mainly I'm just happy he had 100+ points knocked off his cost, though I do agree with Chengar that his functionality deserved more thought. I would also liked to have seen rules (and a proper re-release) for Gideon Lorr. But that would have meant competing with Karamazov for the Ordo Hereticus character slot. Maybe FW can take him on too - give him and the Sororitas a good IA release to chew on...
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My big issue is that he isn't in the actual rulebook. Just the Forgeworld silly rules ..
So? Just call him a pretty Draigo. Problem solved.

 

I could also call a plastic Ewok figure "Ugly, hairy midget Draigo." Has nothing to do with the point of this thread, just like your own comment.

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My big issue is that he isn't in the actual rulebook. Just the Forgeworld silly rules ..
So? Just call him a pretty Draigo. Problem solved.

 

I could also call a plastic Ewok figure "Ugly, hairy midget Draigo." Has nothing to do with the point of this thread, just like your own comment.

Neither does your qq post about the fact that forgeworld rules even exist.
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Could anyone post the link to the updated rules of both Lok and Rex, please? :devil:

 

Cheers,

 

Ludovic

Brother Tyler has already been kind enough to provide a link for everyone's convenience:

 

For those that are wondering, you can find the rules update for Hector Rex (and Solomon Lok from the Anphelion Project) here.

 

EDIT - Inserted quote and took down the linked text.

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My big issue is that he isn't in the actual rulebook. Just the Forgeworld silly rules ..
So? Just call him a pretty Draigo. Problem solved.

 

I could also call a plastic Ewok figure "Ugly, hairy midget Draigo." Has nothing to do with the point of this thread, just like your own comment.

Neither does your qq post about the fact that forgeworld rules even exist.

 

The thread is about problems / issues with Hector's rules. My problem is that he has out of codex rules. That's on topic, or at least related. Someone going "Hey pretend X is Draigo" is unrelated as I am sure you aware, anyone can pretend anything is Draigo.

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Personally I probably won't use him with the FW rules unless I Really want an =I= monstrous creature hunter, cause that's were I think he'll do best(with appropriate retinue). However I use the model constantly. He makes a nice Draigo if your opponent doesn't care. I mean there are only two IC's in our army that can see which way to hold a shield.

 

Now Lok on the other hand is fairly tempting, with a good shooty retinue that is.

 

=]D[=

Even when it comes to MC-hunting, unless you're up against Daemon MCs, I'd rather have a standard Malleus or Xenos Inquisitor. Nemesis Hammer + Hammerhand or Force Weapon activation is great for engaging MCs, while a Xenos Inquisitor can combine Rad Grenades and Hammerhand to soften up most MCs enough to give DCAs a good chance of killing them.

Even against the forgeworld Greater Daemons Coteaz is a better pick. They are both dead if they don't charge, whereas if they do, Coteaz will do 0.7 wounds, whilst Rex clocks in at a mighty 0.37. Ouch. He needs his weaponskill bumped up, and for Arias to be a master-crafted weapon (or Preferred Enemy: Daemons at the very least).

 

My big issue is that he isn't in the actual rulebook. Just the Forgeworld silly rules ..
So? Just call him a pretty Draigo. Problem solved.

 

I could also call a plastic Ewok figure "Ugly, hairy midget Draigo." Has nothing to do with the point of this thread, just like your own comment.

Neither does your qq post about the fact that forgeworld rules even exist.

 

The thread is about problems / issues with Hector's rules. My problem is that he has out of codex rules. That's on topic, or at least related. Someone going "Hey pretend X is Draigo" is unrelated as I am sure you aware, anyone can pretend anything is Draigo.

 

6th Ed rumours stongly point to Forgeworld rules becoming official.

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