Maleficum Posted September 6, 2011 Share Posted September 6, 2011 ... and it states that sometimes, every few thousand years the Chaos Gods and their armies set aside their differences and fight together... the most important time was the birth of the Emperor? Does this mean that my plans of painting up different daemon units and fielding them as a Codex Chaos Daemons army until I can use them to add colour and non-MEQery to my Black Legionares*. I'm really not to keen on fielding one-colour Daemonic Hosts, but one of my new opponents in my return to the hobby commended me for taking "decent army lists", i.e. "fluffy" and not an unholy mixture of God-marked troops. It would be silly to make a new list were I give no creedence to my friend's accolades, but cool as it may - I do not want to field a Khorne or Nurgle only army (my main marked troops for the Black Company, who's Lord is a Plaguelord), and I'm thinking I'm not to keen on painting up to many horrors (and they might lack the close-combatness I'm so fond of). Help me, B&C, your my only hope. :) * (I'm even contemplating repainting them...) Link to comment https://bolterandchainsword.com/topic/237918-viability-of-multiple-god-armies/ Share on other sites More sharing options...
--eFTy--> Posted September 7, 2011 Share Posted September 7, 2011 Other than Tallyman lists, mono God lists are actually crap compared to undivided lists. You just need too big of a variety of units to deal with competitive lists with a single God's choices. Tzeentch are the only shooty daemons. They have the only decent ranged anti tank. Before you mention themm Soul Grinders don't count as they have a crappy BS of 3. Tzeentch daemons are also crap in combat and even vs shooting will be withered away by too much firepower. Khorne is awesome close combat with power weapons and furious charge, but they're slow as molasses. Slaanesh is fast and has lots of attacks with rending, but suffers vs enemy firepower and well armoured foes. Nurgle is tough as nails, them daemons just refuse to die, but rarely do much else. To get a truly good list, you need to combine each gods strengths and weaknesses. Otherwise they're fluffy but weak lists fit only to play agaisnt fun or fluffy lists with Legion of the Damned, Necrons, Vanguard and other cool but overpriced unit options... Link to comment https://bolterandchainsword.com/topic/237918-viability-of-multiple-god-armies/#findComment-2869912 Share on other sites More sharing options...
Brother Ambroz Posted September 8, 2011 Share Posted September 8, 2011 It really isn't unfluffy to field mutliple-god lists. The daemon codex itself has alot of examples of daemons from each god banding together. Also, mono-khorne isn't too terrible although it's still somewhat tricky to play with. Link to comment https://bolterandchainsword.com/topic/237918-viability-of-multiple-god-armies/#findComment-2870823 Share on other sites More sharing options...
Maleficum Posted September 9, 2011 Author Share Posted September 9, 2011 It really isn't unfluffy to field mutliple-god lists. The daemon codex itself has alot of examples of daemons from each god banding together. It has? Good, I've just read a little bit - the first part of the 'Gods Opposed' and the few occasions were they actually set their 'differences aside (for a few moments in history)'. A friend of mine fields an all Khorne Daemon list, and according to the battle reports it's (like the daemon army) both hits and misses. However, it's still the same colour(s) (black and red). I really liked my Black Company when it was gifted/(supported) with deamons from the Warp. Not only did it become non-MEQ, but the army looked better table top-wise and the fewer marine-lads I fielded opposed to my SM friend lent a certain ELITE quality to my few veteran-skilled lads. (I nearly always gave them veteran skills, oh how I miss the 3.5 Codex.) Link to comment https://bolterandchainsword.com/topic/237918-viability-of-multiple-god-armies/#findComment-2871576 Share on other sites More sharing options...
Furniture Posted September 28, 2011 Share Posted September 28, 2011 One thing you might consider is getting everyone in your local gaming group together for Apocalypse games every now and then. In Apocalypse, you can combine the Chaos Marines and Chaos Daemons codexes together and field a fluffy mix of daemons alongside a Word Bearers army, for example. Apocalypse games take longer to play, but if you keep it at, say 3000 points each side, then it won't take much longer than a normal game. I'm expanding my World Eaters Chaos Marines army by creating a smaller 1000 pt Khornate Chaos Daemons army to bump up the total points value to 3000 points for Apocalypse. Maybe one day in the far, ideal future, I'll make a fluffy Tzeentch Marines/Daemons army this way too. Oh how nice that would be, if only I had unlimited time and money to buy and build and paint it all... Ah, I digress. Link to comment https://bolterandchainsword.com/topic/237918-viability-of-multiple-god-armies/#findComment-2887911 Share on other sites More sharing options...
Crimson Hawk Posted June 29, 2012 Share Posted June 29, 2012 One thing you might consider is getting everyone in your local gaming group together for Apocalypse games every now and then. In Apocalypse, you can combine the Chaos Marines and Chaos Daemons codexes together and field a fluffy mix of daemons and CSM Or, you could just take Allies in a normal game :lol: Link to comment https://bolterandchainsword.com/topic/237918-viability-of-multiple-god-armies/#findComment-3100619 Share on other sites More sharing options...
Sception Posted July 2, 2012 Share Posted July 2, 2012 Sure, the gods fight each other in endless wars in the warp, but on those rare and lucky occasions where a warp rift deposits daemons physically into the material universe, those rivalries play out in competitive games of "who can reap the most mortal souls the fastest". Time in the material plane is far too short and far too precious to waste it battling rival daemons when it could be spent going after far more substantive prey. To say nothing of the fact that many warp rifts are the results of powerful, deliberate acts of sorcery that bind those daemons who pass through to the will of the sorcerer who summoned them - as would generally be the case for daemonic allies of Chaos Marine forces, particularly those of the Black Legion, who favor the use of daemons, but unlike Word Bearers or the Cult legions have no respect for them. I'm also planning on adding some daemonic allies to my Black Legion. In large games, you can have two allied contingents, which is two compulsory HQs, two compulsory Troops, and two each of optional elites, troops, fast, and heavies. Heralds are two per slot, so the obvious thing is one herald and one unit of lesser daemons for each alignment, plus two each of Elite, Fast, and Heavy. I'm thinking flamers, bloodcrushers, seekers, furies, a soul grinder, and maybe a nurgle prince just cus' I've got an extra unit for each of the other gods, and don't have any more open slots for nurglings. That would give me a decent set of ally options, that can still all be taken together as allies in big games, and should hopefully be at least semi functional as a casual army on its own. Link to comment https://bolterandchainsword.com/topic/237918-viability-of-multiple-god-armies/#findComment-3105333 Share on other sites More sharing options...
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