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Space Marine = Disappointment.


Quillen

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I'm on the last boss fight now and haven't gotten through the minion waves yet. Hard mode is pretty unforgiving, yo.

 

Also, I've flat out refused to put down the Thunder Hammer since I picked it up, so I've been restricted to the humble boltgun and plasma pistol for quite some time now.

 

You can switch Thunder Hammer to another melee weapon just before those minion waves. It's still hard but easier with weapons like lascannon or storm bolter or whatever you like.

 

Easiest way is trying to keep Fury for the wave with two Champions.

I thought it was pretty good tbf, better than Deus Ex which i bought around the same time. Sucks that the multiplayer is Online pass DLC if you wanna go past lvl 5, i really hope CoD and GoW won't do the same. I was impressed that they managed to get Orks and Chaos in the game without it seeming like they were cramming things in.

Also, why are the gretchin so brave ;) sometimes after killing a horde of orks there are still one or two gretchin left and they still try to fight me :lol: bless

I thought the campaign was great. It was of a decent length and had a pretty good story line too, much better that any COD or halo campaign i've played. The only thing i'm ticked off about is the lack of bots as in gears of war and a crouch function would be handy too. Other than that I think they laid down some awesome ground-work for a game that can easily be expanded upon in its sequels (if any).

 

I can only pray that they don't do the usual crap and start making you fight vehicle/ boss missions that you can only hurt them when they do X.

I'm on the last boss fight now and haven't gotten through the minion waves yet. Hard mode is pretty unforgiving, yo.

 

Also, I've flat out refused to put down the Thunder Hammer since I picked it up, so I've been restricted to the humble boltgun and plasma pistol for quite some time now.

 

You can switch Thunder Hammer to another melee weapon just before those minion waves. It's still hard but easier with weapons like lascannon or storm bolter or whatever you like.

 

Easiest way is trying to keep Fury for the wave with two Champions.

 

 

Meltagun = win believe me, makes the last wave of minions like a momentary set back.

I'm on the last boss fight now and haven't gotten through the minion waves yet. Hard mode is pretty unforgiving, yo.

 

Also, I've flat out refused to put down the Thunder Hammer since I picked it up, so I've been restricted to the humble boltgun and plasma pistol for quite some time now.

 

You can switch Thunder Hammer to another melee weapon just before those minion waves. It's still hard but easier with weapons like lascannon or storm bolter or whatever you like.

 

Easiest way is trying to keep Fury for the wave with two Champions.

 

 

Meltagun = win believe me, makes the last wave of minions like a momentary set back.

 

This. I used the Meltagun and Lascannon for the minions at the end. 1st timed it.

Quite pleased with the game. Sure, it wasn't perfect, but we all have very subjective notions as to what flies and doesn't fly for a 40k game, and any given dev team is possessed of the same opinions. Keeping that in mind, I think the game was quite faithful to the fluff, though I would have loved to have seen more BT action on the approach to the spire. I didn't mind the quicktime event at the final boss, considering the minion wave battle before the final showdown between Titus and Nemeroth. I would have preferred a fight, but the quicktime event was suitably epic in my opinion, and I've never had a problem with quicktime events anyway, when you consider that all video games revolve around pushing buttons to achieve a desired result (W to go forward, left mouse to attack, whatever). Quicktime events revolve around the same concept. So, equating the final boss fight to Simon Says is a bit of a flawed comparison in my view, being that from that perspective you'd been playing Simon Says up to that point anyway. Instead, I like to think of quicktime events as interactive cutscenes, portions of the game where the dev team takes control of the character and gives the player the ability to influence what they're watching, sort of like a D&D session where the DM takes the roll of a given player character to describe something story shaking in a suitably epic fashion, asking the player for quick reactions to keep the story moving. Same principle, not really worth the stink most people make over them.

 

Gripes:

Frag grenades are way too powerful. The concept of power armour eluded the devs on that one.

 

I would have loved to see a parry system implemented into the close combat system. I would have really enjoyed a Mount & Blade style melee system implemented into the game for marine v marine combat.

 

I wanted to story to be longer, more of the planet should have been explorable. They make references to the battle barge, I would have liked to have seen its interior, cutscenes for thunderhawk and drop pod deployments to various regions, and objectives for each region pushing the story forward. Granted, the main war was ork v IG, but the Ultramarines were there to support. This, I'd imagine would require something of a DoW: Dark Crusade, risk style interactive planet map, allowing the player to choose his objectives and battles for him/herself. Each region should have had a specific, story driving objective, the taking or losing of which should be permanent and critical to the evolution of the plot. This mechanic could have naturally led to an evolving storyline with multiple endings, and would have kept players engaged for a longer period of time. In this same vein of thought, I think we should have been able to select from the battle brothers aboard the battle barge, in the same way that Chaos Gate allowed you to customize your squad. An apothecary, for example, would have been a wonderfully fluffy addition, or a company champion, and the choices you made in game should have effected the development of characters that fought alongside you, as well as their interactions with you and their battle brothers. I'm not saying the story was lackluster, I just think there could have been much more to it than "Oh noez, greenskins! Oh noez, Chaos! Oh noez, the Inquisition!" They nailed the setting, imo, they just could have spent a bit more time on the story.

 

Nemeroth was a pretty forgetful villain. If they had put the time in to develop a Relic Chaos Warband, they should have put more effort its champion's story.

Sucks that the multiplayer is Online pass DLC if you wanna go past lvl 5, i really hope CoD and GoW won't do the same.

 

We might not like it, but I would expect to see a lot more of this kind of thing in the future.

It does not affect anyone who buys a new copy of the game as you get a code included, but it gives the developer a way to make money from the ever expanding second hand market for video games. (all the retail price for a second hand game goes to the retailer so the developer usually misses out)

 

I'm sure if GW could find a similar way to make money off second hand miniature sales they would jump on it in a heartbeat.

Just bought the game yesterday. So far, I'm unimpressed, but hopeful.

 

Concerning the campaign mode, while the storyline is involved, the combat system is something I find lacking. While there are a variety of weapons to choose from, the effects of said weapons seem very "vanilla." IE, where I can take the bolter and kill an enemy with two shots to the head, I can do the same with the bolt pistol... and the plasma pistol... so on and so forth. The melee combat is also lacking, IMO. There is a distinct lack of different attack combinations. All I do is mash left click the entire time, occasionally throwing in the little "super stomp" to regain health with an execution or two. The game has some great ideas, but not enough variety to keep it fresh for me.

 

As far as the multiplayer goes, I'm all about online play. I love being able to match up against other players and slash and smite to my little heart's content (especially against Kurgan ;)) However, the maps are getting quite repetative and with only two game modes, it gets boring quick. I also find the game to be quite unfriendly as far as leveling is concerned. All of the gear and perks seem to take quite a bit to unlock, and I hardly find working for them worth my time. With the basic layout and perks for the Tactical Marine kit selection, I can kill pretty much anything that comes my way, given its not an assault marine that lands right on top of my dome piece.

 

Overall I think the game has a lot of potential for progressive expansion, but I think a lot more could have been done for the inital release to make it a bit more worth the $50.00 I spent on it.

 

My two cents.

 

-Kal

A wee bit off topic, don't know if this has been posted if not may be some could pas it on as I can figure out how to start a thread! ;) (Havn't tried it yet so not sure if it's any good!)

http://blog.fileplanet.com/2010/11/22/spac...ur-half-life-2/

My complaints about multiplayer have less to do with the small variety of maps and more with weapon balance. I find it particularly irksome that the Heavy Bolter requires a braced stance to get the most out of it, while the Plasma Cannon - which I figured to be an even heavier heavy weapon than the Heavy Bolter - can use the charged shot while running across the map, especially seeing how you don't damage teammates with its huge blast radius. The simple and obvious fix would be to have the charged shot require a braced stance; switch around a keybinding or two and it would be eminently doable.

 

Having more maps would be nice, sure. I don't know of a single game that couldn't be improved by the addition of more maps. It's nice of them to be coming out with a Last Stand-equivalent game mode for multiplayer, but what I'd really, really like to see is multiplayer scenario maps. If any of you ever played Unreal Tournament, think of those Assault maps you could play on in skirmish or multiplayer. They're objective-driven and assymetrical maps, which I think is the kind of circumstances under which Space Marines shine. It was an interesting twist to have mobile spawn points in the Annihilation game mode, but I'd like to see something that's a little story-driven and makes me feel like I've accomplished something on the battlefield.

I feel it is a good game.

 

It certanly got the atmospehre right. The architecture, the locations - spot on and beautiful.

 

that said, the very first gamepaly footage showed a darker and ..less cartoony design. I recall it showed a level I haven't seen in-game. You fought traitor guardsmen (who looked like normal guardsman) and some CMS's - and hte space mariens looked even bigger and mightier.

They're objective-driven and assymetrical maps, which I think is the kind of circumstances under which Space Marines shine. It was an interesting twist to have mobile spawn points in the Annihilation game mode, but I'd like to see something that's a little story-driven and makes me feel like I've accomplished something on the battlefield.

 

 

That was probably the single biggest thing that sucked with some of the new UTs... I miss assault. I miss story line!

I would have preferred a fight, but the quicktime event was suitably epic in my opinion, and I've never had a problem with quicktime events anyway, when you consider that all video games revolve around pushing buttons to achieve a desired result (W to go forward, left mouse to attack, whatever). Quicktime events revolve around the same concept. So, equating the final boss fight to Simon Says is a bit of a flawed comparison in my view, being that from that perspective you'd been playing Simon Says up to that point anyway

 

It's Simon Says because the game tells you what buttons to push and when. During regular portions of the game, I may decide to roll out of the way of that charging Nob, or I may decided to bludgeon him with my hammer instead. I'm given a choice of how to attack and maneuver on the battlefield, quicktime battles strip that from you and instead say push this button to win. Like I said, I would have been ok with the quicktime ending, if I had been able to take him on with a hammer first in an actual fight. Then when you get to and through the quicktime part you feel like you actually waged a battle against him.

 

 

I've been playing the MP quite a bit now(I'm lvl 37) and I have found a few things out. Despite everyone's complaining about this weapon and that class being OP or broken, there is IMO only 1 weapon that really needs fixing, and that is the Plasma Cannon. You should have to stand still to charge it. That would fix most of the OP of it because while you are charging someone can light you up. Other than that the only thing I've found is that it is no fun is when the game is unbalanced. And by that I mean when one team is virtually all assault marines and the other is mostly Tacs with some Devs. But that has everything to do with the players and nothing with the game. In games where there is half or less assaults on both teams, it is a blast and usually a really close game.

 

 

As for the comment about that frags shouldn't kill a marine in PA, well they are Astartes pattern frags. Don't you think the Marines would want frags that can tear through the most powerful armor to ensure the death of their enemies?

Anyone else get annoyed when you are doing an execution move and some baddie hits you in the middle of it and you die.

 

I think if you need to do the move to get health and you do a scene effect to make sure you see it them make me unkillable while I am doing it.

Haha, doin' it wrong. You have to kill most the bad guys, then execute a straggler or two. It's actually part of the helpful hints that otherwise you'll die because you're vulnerable...

You needn't kill them as long as you're beating the snot out of them all. Chainsword or better in hand...

 

Attack, attack, attack, Stun = swing swing swing Area of Effect stun.

 

Everyone stunned? Grab one guy and execute him.

 

If everyone is NOT stunned, do it two more times (you'll end up with two groups) then swing + stun one guy and execute him while everybody else is reeling from your sheer awesome.

 

None of this works if there are shooters on high perches...get into cover or use the aoe stuns as opportunities to shoot them in their smug faces.

I am sure more stuff is going to be added in the future. It was just released what? Yesterday? But I agree with the Ork speech. the "SPACE MARINES!!" Thing was a bit dumb and annoying..

 

 

Great game but I agree about the Orks speack. I have my very young children walking around shouting "SPACE MARINE" in that annoying voice now.

It was lame, that's what was wrong with it.

 

This pretty much sums up the Campaign for me, despite the fact I've not really scratched the surface.

 

Better than no game at all I think. I for one wont bother niggle about minor things. Atleast we got a game. Be greatful chaps, support it so we may get another.

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