Kronk Posted September 7, 2011 Share Posted September 7, 2011 The demonbane ability (and numerous others in the GK codex) use the words "remove as a caualty" rather than "instant death". Are people playing "remove as casualty" effects as though they bypass EW. Or, since EW blocks "instant death effects," it would thus would block daemonbane as well. Link to comment https://bolterandchainsword.com/topic/237986-the-gk-demonbane-ability-versus-eternal-warrior/ Share on other sites More sharing options...
Brother Valerius Posted September 7, 2011 Share Posted September 7, 2011 I believe that the general consensus is that this should be treated like the old-style NFW, bypassing EW due to the wording. Link to comment https://bolterandchainsword.com/topic/237986-the-gk-demonbane-ability-versus-eternal-warrior/#findComment-2870038 Share on other sites More sharing options...
Something Wycked Posted September 7, 2011 Share Posted September 7, 2011 Absolutely; "remove as a casualty" is not "inflicts instant death" and Eternal Warrior only protects against Instant Death. Daemonbane bypasses EW. Link to comment https://bolterandchainsword.com/topic/237986-the-gk-demonbane-ability-versus-eternal-warrior/#findComment-2870044 Share on other sites More sharing options...
Isiah Posted September 7, 2011 Share Posted September 7, 2011 I'd agree. EW only works against weapons with a x2+ strength attack over defenders tougness. The Daemonbane is essentially a special form of 'instant death' caused by the failing of a LD test on unsaved wounds -- it doesn't cause death in a way EW can counter. The only situation where trickiness might ensue is with a GK Dread's Nemesis Doomfist (strength 10): if a multi-wound model has an unsaved wound from being bashed by one, it would stay on the table by dint of EW if it has it, but would still be subject to Daemonbane as it still has the unsaved wound. If it fails the Daemonbane LD test it will then be removed. Link to comment https://bolterandchainsword.com/topic/237986-the-gk-demonbane-ability-versus-eternal-warrior/#findComment-2870059 Share on other sites More sharing options...
Frosty the Pyro Posted September 7, 2011 Share Posted September 7, 2011 I'd agree. EW only works against weapons with a x2+ strength attack over defenders tougness. The Daemonbane is essentially a special form of 'instant death' caused by the failing of a LD test on unsaved wounds -- it doesn't cause death in a way EW can counter. The only situation where trickiness might ensue is with a GK Dread's Nemesis Doomfist (strength 10): if a multi-wound model has an unsaved wound from being bashed by one, it would stay on the table by dint of EW if it has it, but would still be subject to Daemonbane as it still has the unsaved wound. If it fails the Daemonbane LD test it will then be removed. almost, but there is more causes of instant death than just x2+ strength. Instant death is a special rule, and is caused by many things, such as force weapons, bone swords, malanthropes, Cato Sicarous's special attack, etc. EW works against all of those. That said unless a rule (such as deamonbane) specificly says it cuases instant death, then it does not, it is simply a comprable effect, and EW will not work against it. Link to comment https://bolterandchainsword.com/topic/237986-the-gk-demonbane-ability-versus-eternal-warrior/#findComment-2870073 Share on other sites More sharing options...
nurglez Posted September 7, 2011 Share Posted September 7, 2011 Indeed, the daemons bane special rule was most likely brought in to counter the fact that all daemons from codex: daemons have eternal warrior, and thus are immune to the instant death causing effect of force weapons (which, sorta makes sense). Link to comment https://bolterandchainsword.com/topic/237986-the-gk-demonbane-ability-versus-eternal-warrior/#findComment-2870084 Share on other sites More sharing options...
Isiah Posted September 7, 2011 Share Posted September 7, 2011 almost, but there is more causes of instant death than just x2+ strength. Instant death is a special rule, and is caused by many things, such as force weapons, bone swords, malanthropes, Cato Sicarous's special attack, etc. :D hmm yes thanks for bring to light the lack of fullness in my answer :). I seem to have forgotten a lot of stuff over the summer. Lack of practice. Luckily it didn't effect Daemonbane v Eternal Warrior :sweat: nurglez makes a good point on Daemonbane circumventing Daemons' EW -- which would make Nemesis weapons pretty lame in their primery role otherwise. Cheers I Link to comment https://bolterandchainsword.com/topic/237986-the-gk-demonbane-ability-versus-eternal-warrior/#findComment-2870112 Share on other sites More sharing options...
jeffersonian000 Posted September 11, 2011 Share Posted September 11, 2011 Daemonbane is kind of a bad substitute for the old Nemesis Force weapon rules, as it requires a failed LD10 roll on the few instances where it would matter, making Daemon more immune to GK attacks than everyone else. Ironic, yet sad. SJ Link to comment https://bolterandchainsword.com/topic/237986-the-gk-demonbane-ability-versus-eternal-warrior/#findComment-2872501 Share on other sites More sharing options...
thade Posted September 11, 2011 Share Posted September 11, 2011 While not as powerful, I do agree that Daemonbane was the answer to the old NFWs. Link to comment https://bolterandchainsword.com/topic/237986-the-gk-demonbane-ability-versus-eternal-warrior/#findComment-2872881 Share on other sites More sharing options...
Grey Mage Posted September 12, 2011 Share Posted September 12, 2011 Theres a couple others out there- at the very least Eldar Direswords also circumvent eternal warrior, and I agree with thade- this was a fairly elegant solution to force weapons, though it doesnt help other force weapons out there sadly. Link to comment https://bolterandchainsword.com/topic/237986-the-gk-demonbane-ability-versus-eternal-warrior/#findComment-2873283 Share on other sites More sharing options...
thade Posted September 13, 2011 Share Posted September 13, 2011 A little more meta than needed perhaps, but I feel that the psilencer is in this same vein: a subtle boost against Demon armies (in that your Psycannons aren't going to ever Rend against invuln saving Demons, but a larger bucket of dice wounding on 2+ is even better). Allowing FW for a small model count army to work (even somewhat) against demons isn't that big of a deal, and it all helps with the old feeling that GK are an anti-demon army. Link to comment https://bolterandchainsword.com/topic/237986-the-gk-demonbane-ability-versus-eternal-warrior/#findComment-2874449 Share on other sites More sharing options...
Sparhawk Posted September 14, 2011 Share Posted September 14, 2011 To expand on thade's point I think it also gives Daemons that feel of resiliency that monsters from beyond the pale should have and makes you understand that when there's something strange and it don't look good. Who ya gonna call? Grey Knights! Link to comment https://bolterandchainsword.com/topic/237986-the-gk-demonbane-ability-versus-eternal-warrior/#findComment-2875530 Share on other sites More sharing options...
Isiah Posted September 15, 2011 Share Posted September 15, 2011 To expand on thade's point I think it also gives Daemons that feel of resiliency that monsters from beyond the pale should have and makes you understand that when there's something strange and it don't look good. Who ya gonna call? Grey Knights! Umm :) -- anyway I think "The Grey Knights" would've scanned better :) Link to comment https://bolterandchainsword.com/topic/237986-the-gk-demonbane-ability-versus-eternal-warrior/#findComment-2876238 Share on other sites More sharing options...
thade Posted September 15, 2011 Share Posted September 15, 2011 To expand on thade's point I think it also gives Daemons that feel of resiliency that monsters from beyond the pale should have and makes you understand that when there's something strange and it don't look good. Who ya gonna call? Grey Knights! Umm -_- -- anyway I think "The Grey Knights" would've scanned better ;) Yes, definitely could've used the third syllable there to stick to the song's rhythm. <3 Link to comment https://bolterandchainsword.com/topic/237986-the-gk-demonbane-ability-versus-eternal-warrior/#findComment-2876301 Share on other sites More sharing options...
Sparhawk Posted September 15, 2011 Share Posted September 15, 2011 To expand on thade's point I think it also gives Daemons that feel of resiliency that monsters from beyond the pale should have and makes you understand that when there's something strange and it don't look good. Who ya gonna call? Grey Knights! Umm :P -- anyway I think "The Grey Knights" would've scanned better :P Yes, definitely could've used the third syllable there to stick to the song's rhythm. <3 Definitely one of those times I should've said part of my post out loud before hitting submit... :D Link to comment https://bolterandchainsword.com/topic/237986-the-gk-demonbane-ability-versus-eternal-warrior/#findComment-2876388 Share on other sites More sharing options...
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