Gentlemanloser Posted September 12, 2011 Share Posted September 12, 2011 The order of operations does not change here I'm sure there's something about assigning IDing wounds and multi wound units, that would be effected by 'hot or not' NFW, but for the life of me I can't reference it off the top of my head. :nuke: Link to comment https://bolterandchainsword.com/topic/238105-brotherhood-banners-automatic-activation-ics-attached/page/2/#findComment-2873541 Share on other sites More sharing options...
jeffersonian000 Posted September 13, 2011 Share Posted September 13, 2011 ID wounds are assigned on the '1 per model' basis regardless of multi-wound models, per the BRB; ie, 1 ID = 1 model gone. SJ Link to comment https://bolterandchainsword.com/topic/238105-brotherhood-banners-automatic-activation-ics-attached/page/2/#findComment-2874006 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 13, 2011 Author Share Posted September 13, 2011 thade summed it up right - once the first unsaved wound has occurred then the force weapons are activated from that point on down throughout the lower initiative steps. I have found though that daemonhammers at S10 tend to be more reliable for the purpose of inflicting instant death - you only need to successfully cast Hammerhand once and all the S10 attacks occur at the same time so it's not as easy for the opponent to stack saves on a few of their models... Three daemonhammers with a Brotherhood Banner equates to 12 attacks on the charge hitting on 3+ versus most enemy units (assuming they all last long enough to swing). G :) Link to comment https://bolterandchainsword.com/topic/238105-brotherhood-banners-automatic-activation-ics-attached/page/2/#findComment-2874027 Share on other sites More sharing options...
grimz Posted September 13, 2011 Share Posted September 13, 2011 So the usual process is like this: Hits > Allocate wounds > Unsaved wound > Activate Force Weapon So just checking.... with the banner the process doesn't change? Auto activated Force Weapons (i.e. Instant Death Attacks) > Hits > Allocate Instant Death Wounds > Unsaved/Saved wounds Link to comment https://bolterandchainsword.com/topic/238105-brotherhood-banners-automatic-activation-ics-attached/page/2/#findComment-2874122 Share on other sites More sharing options...
Pontain Posted September 13, 2011 Share Posted September 13, 2011 The wording on the banner says that you "automatically pass the test to activate", not that the weapons are always active. The order of events doesn't change, you just don't have the opportunity to fail the test and incur perils of the warp. Hit -> allocate -> unsaved wound -> auto-pass to activate NFW Link to comment https://bolterandchainsword.com/topic/238105-brotherhood-banners-automatic-activation-ics-attached/page/2/#findComment-2874361 Share on other sites More sharing options...
thade Posted September 13, 2011 Share Posted September 13, 2011 I think I see the confusion here; sorry I missed it before. The concern for some, as I understand it, is whether there's a meaningful difference between the Force Weapons pre-activation and post-activation insofar as allocating the wounds...as pre they are power weapon wounds, and post they are instant death wounds. On the surface this may appear important...as if you had - say - a unit with three force weapons and a dozen normal weapons, those force weapon wounds (when power weapons) could effectively be stacked on models already suffering potential force weapon wounds (using overflow from the normal weapon wounds). However, this doesn't happen ever! A Grey Knight unit has ALL FORCE WEAPONS and wounds must be allocated evenly before they get stacked...so every Nob with a wound on them is going to get blown up by the force weapons. Contrived Example! One GK unit with five Halberds and five Swords. Target: ten pack of Nobz. Halberds score three wounds; these are allocated one-per-model and can't be stacked, so when the FWs are activated, those Nobz are blown up. Swords are already activated when they swing later, but even if they were not it would make no difference. Those swords wounds are allocated one-per-model...and each of those models is going to die. It's all or nothing with Force Weapons, and this issue only comes up with units full of them. ICs are a non-issue as they must activate their weapons of their own accord: even if the banner is making it automatic for them, it's still on their tab (i.e. they're spending a power to do it on their initiative pass). I'd like to see any examples that show where I'm mistaken here, i.e. an example where a GK codex unit's different-initiative-activation (worst term ever) presents any kind of problem at all? You allocate one-per-model, and because they're all force weapons there's no normal attacks to stack and hide behind. Link to comment https://bolterandchainsword.com/topic/238105-brotherhood-banners-automatic-activation-ics-attached/page/2/#findComment-2874498 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 14, 2011 Author Share Posted September 14, 2011 That is why heavy daemonhammer smackdown is so painful for everything on the receiving end . G :D Link to comment https://bolterandchainsword.com/topic/238105-brotherhood-banners-automatic-activation-ics-attached/page/2/#findComment-2874909 Share on other sites More sharing options...
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