Demoulius Posted September 22, 2011 Author Share Posted September 22, 2011 actually melta can kill 'at range' but what ive noticed is that if your retircle isent dead centre on your target chances are you wont kill them. whatever or not your point blank or not doesent seem to matter. Hence why lags makes this weapon almost completly useless unless you learn how to work around it (hence target a spot where he will be in a second or so) Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2882861 Share on other sites More sharing options...
Consul of Scorpions Posted September 23, 2011 Share Posted September 23, 2011 Actually, just having to charge up the maximal shot is an interesting way of gaming the plasma cannon rather than using the recharge-after-firing method you charge before. All that means is that plasma grenadiers have an easier time recovering from a bad super shot but have to walk around with an AOE on a hair trigger and become vulnerable to surprise melee. Now if they had it on recharge-after, Plas Devs would have a tougher time at range but a lot more flexibility in close. So clearly the answer is to counter Max Shot abusers with close range and smart use of concealment (not being seen) over cover (not being hit). If they introduce vehicles (NPC Daemontank would be awesome), I'm pretty sure meltas would come into their own. Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2883384 Share on other sites More sharing options...
Godspear Posted September 24, 2011 Share Posted September 24, 2011 RABBLE RABBLE RABBLE! Can we consolidate threads here a bit, please? We don't need two threads with the same topic and title. =) Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2884018 Share on other sites More sharing options...
Castellan Snaeper Posted September 26, 2011 Share Posted September 26, 2011 PS3 So far I can really get into Multi-Player when it's good. The 5 maps don't bother me anymore because it allows for a bit of perfection. I only play Seize Ground and I can tell you, the BIGGEST frustration is when your team is down one player or more. When I spawn and walk out to find three enemies in my face waiting for me, I know my team is down a man. I just played two games in a row where I was the lucky dog and got to be on the gimp teams twice. Both were complete losses because on top of that, the rest of my team didn't know which way was up. It's frustrating to capture B TWICE by YOURSELF and either get killed or watch it get taken because the rest of your team seems to fly around thinking "Awwwh he's got it covered, I'm gonna go get me some kills!" My Brother regularly scores 1000 points higher than the next closest person on any team.... REGULARLY. With any weapon too, although he's primarily Tactical/Heavy whereas I'm more Tactical/Assault. Meanwhile I don't hold a finger to his usual performance but I'm always in the top 3 on my team and I usually lead my team in Caps... because I like to win. However both of us experience ulcer-inducing amounts of frustration when the rest of our team can't hold a candle to our performance. To the point where when I play with one of my friends... ONE it makes a difference so huge that we literally win every single game we play regardless of the rest of our teams performance. I once even joined a game with my friend and we found ourselves on the losing team with a 700 point deficit, the other team already in the 900's and closing on 1000 with even our closest spawn captures. The two of us, with the rest of our team, promptly captured 3 of the four bases (map was Basilica) and HELD them to make up for the 700 point deficit and win the game, with my friend and I laughing the whole time at the fact that we'd just done that. Granted, the other team was missing a few people shorter than ours was... and that leads me to the point I'm trying to make. That this game is just awful when it comes to balancing teams mid-game. I would hugely prefer that some kind of extra spawn time be levied on the larger team to help balance things out, or players go into a rotation... or the weaker team does a bit more damage... SOMETHING. Granted it would also need to work in the event that a team is full but you have those 2-3 members that either went afk or didn't connect at all and are now completely dead weight. My frustration mainly comes from the fact that the last shooter game I played was Halo 2... back when it was new and when Halo was all the rage, so I cannot understand how I'm so damned good and the rest of my team consistently has poor performances? Maybe my it's because I'm comparing myself to my brother? And the fact that he's so much better that he makes me look bad? Anyways, when you get together with some competent guys who know how to play, you can REALLY turn things on and rack up some wins. Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2885291 Share on other sites More sharing options...
Gaz Taylor Posted September 26, 2011 Share Posted September 26, 2011 My frustration mainly comes from the fact that the last shooter game I played was Halo 2... back when it was new and when Halo was all the rage, so I cannot understand how I'm so damned good and the rest of my team consistently has poor performances? Maybe my it's because I'm comparing myself to my brother? And the fact that he's so much better that he makes me look bad? I think it's usually because a lot of the other players are more interested in getting kills rather than capturing things. When you have a bunch of you working together (Tact and Dev or couple of Assaults and Dev) it's brilliant. But that's a flaw in a lot of online games rather than just this one. Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2885328 Share on other sites More sharing options...
Nexus25 Posted September 26, 2011 Share Posted September 26, 2011 One thing thats makes MP fun and work is if you use Team Work If you try to solo this like its HALO, Gears, or some other MP game then you will most likely feel the full force of people who play as a team. If you find yourself on a team of individuals find one and stick with him. Make them play as team or group just by makeing them a bigger target by being with them. Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2885538 Share on other sites More sharing options...
thade Posted September 26, 2011 Share Posted September 26, 2011 I'm with Nexus. If I'm on a team of mavericks, I follow one of them around as best I can. Eventually the two of you will draw a third, a fourth, etc. ;) Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2885542 Share on other sites More sharing options...
Brother Nihm Posted September 26, 2011 Share Posted September 26, 2011 Ok, I am also going to gripe about the Melta Gun. Is there a damn trick to killing people with that thing? I very very rarely EVER survive more than one blast from a melta gun yet sometimes (oftentimes) I have to hit people 2-3 times, and sometimes they still get me first. What the hell is the trick to it?????Headshots, up close.I've killed many a Dev/Havoc with Iron Halo/Chaos Icon in one shot that way - which to my knowledge shouldn't even be possible (as in, I think it's a bug). Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2885549 Share on other sites More sharing options...
thade Posted September 26, 2011 Share Posted September 26, 2011 Meltagun range is point blank. Like, right on top of them. If they've got no armor and/or are low on health, you can nail them with the melta gun a little further away...but if you want to take down a 100/100 guy, you've got to be right on top of them and their head has to be in the firing cone. One you realize how the melta gun works, avoiding it gets easier. Stay away and shoot their face until they fall down. ;) Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2885553 Share on other sites More sharing options...
klisof Posted September 26, 2011 Share Posted September 26, 2011 [quote name='Castellan Snaeper' date='Sep 26 2011, 10:29 AM' .. and that leads me to the point I'm trying to make. That this game is just awful when it comes to balancing teams mid-game. I would hugely prefer that some kind of extra spawn time be levied on the larger team to help balance things out, or players go into a rotation... The annoying thing is there is code to do this on game, it just does not seem to activate as often as we would like. I am on the ps3 version as well, and I have only ever had one game (it was an annihilation game) where it switched me from chaos to loyalist mid game. This was not a bug - I got a pop up message from the game about being switched to even up the teams. I could not agree more about teamwork in this game - even a little bit helps a lot Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2885611 Share on other sites More sharing options...
Demoulius Posted October 4, 2011 Author Share Posted October 4, 2011 yay played a few matches again after stoping for a week for deus ex and gears 3. seriously, still no patch? the 10 foot chainswords/power swords/sharp sticks/etc are starting to make this game VERY dull... not to mention 10 foot melta kills that suddenly start popping up out of nowhere. (not a laggy game either) zuh? :D Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2892561 Share on other sites More sharing options...
Acebaur Posted October 5, 2011 Share Posted October 5, 2011 Speaking of 10 foot kills I discovered something about Troll Vengea.... I mean Final Vengeance. The blast radius emits not from where the body lay, but from where he was when you killed him. I have seen several times now, where I killed a guy who was moving and either through an explosion or forward momentum their body was moved after death. Then when the blast goes off, it happens where he died, even though his body is now in a different place. This has gotten me a couple of times and I thought the blast radius was too big, but it seems like some kind of glitch Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2893430 Share on other sites More sharing options...
Rafen_2 Posted October 5, 2011 Share Posted October 5, 2011 Speaking of 10 foot kills I discovered something about Troll Vengea.... I mean Final Vengeance. The blast radius emits not from where the body lay, but from where he was when you killed him. I have seen several times now, where I killed a guy who was moving and either through an explosion or forward momentum their body was moved after death. Then when the blast goes off, it happens where he died, even though his body is now in a different place. This has gotten me a couple of times and I thought the blast radius was too big, but it seems like some kind of glitch True, I jumped once to avoid it and still died just because I was "over" the body. Online kinda gets slow after you unlock all the weapons. The only reason I still play is to unlock armor and to hopefully reach 41. The weapon challenges ae worth looking into but it stinks if you hate using a certain weapon. Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2893431 Share on other sites More sharing options...
Acebaur Posted October 6, 2011 Share Posted October 6, 2011 Online kinda gets slow after you unlock all the weapons. The only reason I still play is to unlock armor and to hopefully reach 41. The weapon challenges ae worth looking into but it stinks if you hate using a certain weapon. I haven't found that at all. I've enjoyed trying complete the different weapon challenges and I've got almost all the armor unlocked(I'm level 39). While it will be disappointing that when I reach 41 the XP I net from stuff will no longer be relevant, but I doubt it will stop me from playing. Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2893464 Share on other sites More sharing options...
Marshal Wilhelm Posted October 6, 2011 Share Posted October 6, 2011 Online kinda gets slow after you unlock all the weapons. The only reason I still play is to unlock armor and to hopefully reach 41. The weapon challenges ae worth looking into but it stinks if you hate using a certain weapon. I think the Melta gun, Heavy bolter and Troll Vengeance are the easiest weapons to use. I think that is because they don't really require lots of shooting skills. I have taken it as a point of self improvement to use those other weapons that are not easy for me to use, a lá Las cannon, Bolter, Storm bolter, etc. I happily go to my 'weaker' weapons when my team is in front. +++ Team play is the way to do it. Even if you lose a buddy to Maverik, he usually dies to you, and so at worst you break even. Pretty cool. And even lower kill rate guns like Bolters and Storm bolters are solid in concert, and have reach to be able to cover one another, unlike the Melta gun. I haven't tried the Vengeance launcher. It seems a bit gimmicky to me. I wish a Chainsword was unlockable for Tacs, instead of the Serrated blade, and that you could get perks for it. And likewise for the Raptor's Bolter. Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2893485 Share on other sites More sharing options...
Demoulius Posted October 6, 2011 Author Share Posted October 6, 2011 well actally went and tried the meltagun. sometimes its reac his 10 foot. sometimes i get 3 point blank shots on a static devastator and he is hardly phased multiplayer is just to random at the moment. i blame the p2p gamehosts but the more i play the more i start to think that some things are actually glitches.... im trying to unlock the bolter targeter and having a hard time getting the sprees to count. ive figured out so far that you actually need to make all the kills with the weapon that you want to count it for but even when i get 3 kills in a row sometimes i dont get a spree (or whatever its called ) really odd. 10 foot chainswords for the lose btw gets me everytime Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2893861 Share on other sites More sharing options...
Rafen_2 Posted October 6, 2011 Share Posted October 6, 2011 Online kinda gets slow after you unlock all the weapons. The only reason I still play is to unlock armor and to hopefully reach 41. The weapon challenges ae worth looking into but it stinks if you hate using a certain weapon. I think the Melta gun, Heavy bolter and Troll Vengeance are the easiest weapons to use. I think that is because they don't really require lots of shooting skills. I have taken it as a point of self improvement to use those other weapons that are not easy for me to use, a lá Las cannon, Bolter, Storm bolter, etc. I happily go to my 'weaker' weapons when my team is in front. I am trying the weapon challenges not just using one thing just to let you all know! But I like your idea for when your winning, I might try that. So far my good weapons are: Bolt pistol*, Chainsword (fully completed), lascannon, heavy bolter, power ax, and bolter. *First bolt pistol kill is still my most epic one. I was assault and as I was jumping a saw another guy jumping who had to be getting shot at by devistators. So I shot at him once with the bolt pistol for fun and on my screen it says long distance head shot + 120 something. Me and that guy were loling for a while after that. Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2894118 Share on other sites More sharing options...
Acebaur Posted October 7, 2011 Share Posted October 7, 2011 well actally went and tried the meltagun. sometimes its reac his 10 foot. sometimes i get 3 point blank shots on a static devastator and he is hardly phased ;) multiplayer is just to random at the moment. i blame the p2p gamehosts but the more i play the more i start to think that some things are actually glitches.... im trying to unlock the bolter targeter and having a hard time getting the sprees to count. ive figured out so far that you actually need to make all the kills with the weapon that you want to count it for but even when i get 3 kills in a row sometimes i dont get a spree (or whatever its called :) ) really odd. 10 foot chainswords for the lose btw :( gets me everytime That Dev probably had an Iron Halo and Feel No Pain. Those combined make them very hard to kill so several shots are required even from the melta gun. I'm working on the Targeter as well and I've discovered I do better when not worrying about trying to get a killstreak. Instead I play how I normally play with a bolter which is more of a support role. Don't try to take on the masses by yourself. You simply don't have the firepower. Instead, move with others on your team and when you engage the enemy, don't rush into the fray, let the assault marines do that. Instead try to flank the enemy or take out guys who are shooting at your assault marines. If you are still having trouble staying alive take the Laeramans blessing to help speed recovery from damage. (I personally don't use it on my Bolter Tac, instead I use it on my Storm Bolter/Melta Tac because I tend to be much more in harms way.) Also I've found the tactical readout to be helpful, especially on the plasma gun. So you might try that as you can see who has what health and pick easy targets. Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2894345 Share on other sites More sharing options...
Marshal Wilhelm Posted October 7, 2011 Share Posted October 7, 2011 *First bolt pistol kill is still my most epic one. I was assault and as I was jumping a saw another guy jumping who had to be getting shot at by devistators. So I shot at him once with the bolt pistol for fun and on my screen it says long distance head shot + 120 something. Me and that guy were loling for a while after that. Sweet! The Plasma pistol can fire, in Hab Centre [if that is the name....] from the Pergola [which is one of the midfield Points, then other is in the tunnel] into the opponent's spawn area Point, so I can believe that. Nice shootin! That Dev probably had an Iron Halo and Feel No Pain. Those combined make them very hard to kill so several shots are required even from the melta gun. I'm working on the Targeter as well and I've discovered I do better when not worrying about trying to get a killstreak. Instead I play how I normally play with a bolter which is more of a support role. Don't try to take on the masses by yourself. You simply don't have the firepower. Instead, move with others on your team and when you engage the enemy, don't rush into the fray, let the assault marines do that. Instead try to flank the enemy or take out guys who are shooting at your assault marines. If you are still having trouble staying alive take the Laeramans blessing to help speed recovery from damage. (I personally don't use it on my Bolter Tac, instead I use it on my Storm Bolter/Melta Tac because I tend to be much more in harms way.) Also I've found the tactical readout to be helpful, especially on the plasma gun. So you might try that as you can see who has what health and pick easy targets. This is what I am finding with the Bolters, all three of them. None of them is especially grunty, and need to work off a buddy and/or Frags. Larry's blessing is pretty sweet :) So what load outs do you use for your various Bolter sporting Tacs? I have not been able to use Tactical readout in that manner - usually it is just 'do I keep duelling this guy, or do I bug out?' Getting head shots for the Stalker is driving me crazy. The long shots come regularly enough. But the head shots? Gah! I hope the double shot from the Stalker is pretty sweet. Likewise killstreaks for the Storm bolter and Bolter. I am flat out trying to end one dude, let alone a sequence of them! Maybe I need to play Annihilation with those guns, so I can buddy up. In Seize, I am too busy attacking the mid Point and far Point Objectives, which doesn't seem to get as much support from most other players. I guess this has to do with the slow rate that people can get over there, compared to how quickly dudes die. But I think it is also an attitude issue, people just don't seem to want to put their guy in a tough situation or know what gets the win for the team [ie, not knowing how to play the mission] The thing is, like an avalanche, the more of you that start hitting the mid and far Points, the harder and harder it is for your foe [who will be thinking the conservative way] to get rid of you. I have been on the giving and receiving end of this aggressive action philosophy, and boy, it works! Of course, then as the defender you go and hit up the mid Point. Not the end Point, because there respawned will be there quicker. Ah well. Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2894373 Share on other sites More sharing options...
Lord Mad Balrog Posted October 7, 2011 Share Posted October 7, 2011 So I shot at him once with the bolt pistol for fun and on my screen it says long distance head shot + 120 something. Me and that guy were loling for a while after that. I snipered a guy with a bolt pistol once. Saved a screenshot of it for the sheer epicness. I've found Burst Fire for the Stalker-pattern Boltgun to be better at mid-to-close range, but worse long distance. It's accuracy is screwed up by the speed of the shots, which makes it better if you're dealing with an Assault Marine about to land on top of you, but you have to be pretty lucky to hit someone at extreme range with both shots. Single-round fire is more accurate, and the firing rate doesn't matter as much at extreme distances - if you're missing with single-round fire, you're probably going to miss with Burst Fire, too. Headshots for me come pretty regularly - if I'm using the Stalker-pattern, I can get one a game or so. More, if my opponents are standing still, as Heavy Bolter Devastators do. People really are focused on getting kills more than completing the objective of Seize Ground. They want to look impressive on the final scoreboard. But capturing one point gets you four times the amount of experience any generic kill does, so I think that was a good move on THQ/Relic's part. If people don't want to play to the objectives, then they're probably losing. Being kill-happy only counts for so much in Seize Ground, and I can't tell you how many times playing defensively has racked up my killing spree score. I'm sure the Codex Astartes has a lot to say about how the aggressiveness of your enemy can be used against him. Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2894462 Share on other sites More sharing options...
Demoulius Posted October 8, 2011 Author Share Posted October 8, 2011 have sincel ast time gotten the bolter targeter :) woooo you dont want to know how many times i died after the 2nd kill ugh..... also how many kill streaks dident count for the unlock....apparently -_- (seriously, only using bolter, no grenades get 3 killstreaks in a game (different ones) and the damn challenge meter doesent even move? :huh: after that plasma cannon multi kills never had so much fun in my life playing this game :lol: i cant wait to complete the few missing ones that i have left though ;) meltagun multi kills :cry: vengeance launcher (i mean seriously? how the hell am i supposed to do that? im glad if i can kill one guy at at ime, let alone a few in a row :| ) those are the horrible ones. ones that i wont mind are: plasma pistol heavy bolter multi kills storm bolter/twin bolter multi kills plasmagun (both) i think il start with the vengeance launcher and melta gun. get the hardest ones done first. then i can do the fun and not at all to hard ones :P anyone have any ideas how i should do the meltagun/vengeance launcher ones? OH and something else entirely.... the DLC is delayed until the 25th if im not mistaken.... booooooo have to wait 2+ weeks for it now :( Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2895131 Share on other sites More sharing options...
Demoulius Posted October 9, 2011 Author Share Posted October 9, 2011 sorry for the second post. hmm meltagun multi kills complete. apparently its quite easy if your just playing along and not trying to hard... go figure :P i found an early game rush works best as people are generally clustered and not paying to much attention :D got a few double kills that way as they dident even notice me skulking towards them from the side ^_^ Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2895746 Share on other sites More sharing options...
Forward Operative Posted October 9, 2011 Share Posted October 9, 2011 yes lag sucks its why I prefer melee as an assault marine, unless my opponent teleports away. Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2895955 Share on other sites More sharing options...
Lord Mad Balrog Posted October 9, 2011 Share Posted October 9, 2011 But you'll make up for it in the kills you get by swinging at someone four meters away from them and still dealing damage. Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2896079 Share on other sites More sharing options...
Demoulius Posted October 9, 2011 Author Share Posted October 9, 2011 just fixing the lag (and adding exterminatus obviously) will be enough to make this an amazing game... its just a shame that it effects the game so heavily... not saying you cant have a game without lag its just.... rare doing the weapon challenges adds alot of gametime tbh... anyone know where i can see how much hours you played a game on the xbox? :P Link to comment https://bolterandchainsword.com/topic/238194-space-marine-multiplayer-dissapointed/page/2/#findComment-2896139 Share on other sites More sharing options...
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