ShinyRhino Posted September 13, 2011 Share Posted September 13, 2011 Pretty simple question. Can a unit with the Rage USR ever actually embark on a vehicle once on the table? Repentia, for example, are no longer restricted from entering vehicles. They do have Rage, though. Can you move a Rhino 8" in front of the squad and between it and the closest enemy unit (still allowing partial LOS from Repentia to enemy), move the squad forward 6" toward the Rhino (and within 2" of the access points), and then get inside the Rhino? Link to comment https://bolterandchainsword.com/topic/238347-rage-and-embarkation/ Share on other sites More sharing options...
dswanick Posted September 13, 2011 Share Posted September 13, 2011 Nothing about Rage prevents Embarkation into a transport. So long as the restrictions imposed by Rage are observed, there's no reason it can't be done. Link to comment https://bolterandchainsword.com/topic/238347-rage-and-embarkation/#findComment-2874633 Share on other sites More sharing options...
awfulawful Posted September 13, 2011 Share Posted September 13, 2011 I suppose somebody might start up the whole argument about whether or not every model in the ragey unit must move the maximum distance directly toward the nearest enemy, and that could create issues with getting everyone within two inches of an access point. This is something I have pondered in the context of Death Company, however I think it would be easier to get them all within two inches of the large flying base of a Storm Raven. Link to comment https://bolterandchainsword.com/topic/238347-rage-and-embarkation/#findComment-2874662 Share on other sites More sharing options...
Dan VK Posted September 13, 2011 Share Posted September 13, 2011 I suppose somebody might start up the whole argument about whether or not every model in the ragey unit must move the maximum distance directly toward the nearest enemy, and that could create issues with getting everyone within two inches of an access point. This is something I have pondered in the context of Death Company, however I think it would be easier to get them all within two inches of the large flying base of a Storm Raven. That ugly, pointless argument can be read here, here, and here. I agree with dswanick; I see no reason Rage would prevent a unit from embarking a transport. Link to comment https://bolterandchainsword.com/topic/238347-rage-and-embarkation/#findComment-2874680 Share on other sites More sharing options...
thade Posted September 13, 2011 Share Posted September 13, 2011 What dswanick and Dan said. Link to comment https://bolterandchainsword.com/topic/238347-rage-and-embarkation/#findComment-2874782 Share on other sites More sharing options...
nurglez Posted September 13, 2011 Share Posted September 13, 2011 What Thade said :verymad: Link to comment https://bolterandchainsword.com/topic/238347-rage-and-embarkation/#findComment-2874814 Share on other sites More sharing options...
ShinyRhino Posted September 14, 2011 Author Share Posted September 14, 2011 I thought as much. It's a tricky maneuver that's probably best set up during deployment. Park your transport someplace, and then make a U around it with the Rage-bound models, leaving an inch between unit and transport to allow pivoting room. In the Movement phase, move the transport 6" toward the Rage target, and then move the unit in the exact same configuration so that every model will be moving 6" (or 12 or whatnot as applies to the unit). They should now all be within 2" of the transport's access points. Of course, it all depends on how your opponent deployed (infiltrators will mess you up big time) and if you get the first turn or not. Gimmicky, but at least I'm now informed as to its legality shoudl I see it across the table. Link to comment https://bolterandchainsword.com/topic/238347-rage-and-embarkation/#findComment-2875367 Share on other sites More sharing options...
awfulawful Posted September 14, 2011 Share Posted September 14, 2011 If you are planning it as early as deployment, you may even be able to save yourself a step by simply deploying the vehicle (and possibly some additional vehicles) so that they block line of sight to any enemy units, and negate the effects of Rage. Link to comment https://bolterandchainsword.com/topic/238347-rage-and-embarkation/#findComment-2875390 Share on other sites More sharing options...
dswanick Posted September 14, 2011 Share Posted September 14, 2011 If you are planning it as early as deployment, you may even be able to save yourself a step by simply deploying the vehicle (and possibly some additional vehicles) so that they block line of sight to any enemy units, and negate the effects of Rage. ^This. Rage only matters if there is an enemy unit within LoS. Link to comment https://bolterandchainsword.com/topic/238347-rage-and-embarkation/#findComment-2875404 Share on other sites More sharing options...
Dan VK Posted September 14, 2011 Share Posted September 14, 2011 If you are planning it as early as deployment, you may even be able to save yourself a step by simply deploying the vehicle (and possibly some additional vehicles) so that they block line of sight to any enemy units, and negate the effects of Rage. Brilliant! :) Link to comment https://bolterandchainsword.com/topic/238347-rage-and-embarkation/#findComment-2875516 Share on other sites More sharing options...
ShinyRhino Posted September 14, 2011 Author Share Posted September 14, 2011 If you are planning it as early as deployment, you may even be able to save yourself a step by simply deploying the vehicle (and possibly some additional vehicles) so that they block line of sight to any enemy units, and negate the effects of Rage. haha. Good idea! Link to comment https://bolterandchainsword.com/topic/238347-rage-and-embarkation/#findComment-2875543 Share on other sites More sharing options...
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